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[A] Starcraft 2 Brood War - Page 212

Forum Index > SC2 Maps & Custom Games
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Prev 1 210 211 212 213 214 246 Next
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
February 12 2013 14:11 GMT
#4221
Sorry if this has been beaten to death, I am pretty new to this mod, but is there a reason why the scarab seems to have no explosion animation? (or did the observer of the sc2bw tournament just had too low graphics settings enabled)
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2013-02-12 14:42:03
February 12 2013 14:41 GMT
#4222
Also, when it comes to effects i feel like Stasis field could use a new effect. But it's not really important. I just felt like it looked like lockdown from ghosts in BW.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
February 12 2013 16:16 GMT
#4223
On February 12 2013 07:38 MavercK wrote:
are they not responding for half a second or for longer?
half a second is intended (if a unit bumps into another it will stop and wait for a small delay before seeking a new path)


I think they may be looping bumping into eachother without finding a new path, i'll do some more testing.
"Not you."
Master of DalK
Profile Blog Joined June 2012
Canada1797 Posts
February 12 2013 17:06 GMT
#4224
On February 12 2013 23:11 JustPassingBy wrote:
Sorry if this has been beaten to death, I am pretty new to this mod, but is there a reason why the scarab seems to have no explosion animation? (or did the observer of the sc2bw tournament just had too low graphics settings enabled)

LaLush had his models and effects set to low, so thats probably why .
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
February 12 2013 20:25 GMT
#4225
On February 13 2013 02:06 Master of DalK wrote:
Show nested quote +
On February 12 2013 23:11 JustPassingBy wrote:
Sorry if this has been beaten to death, I am pretty new to this mod, but is there a reason why the scarab seems to have no explosion animation? (or did the observer of the sc2bw tournament just had too low graphics settings enabled)

LaLush had his models and effects set to low, so thats probably why .


Should have thought of that... Those settings are so second nature to me that I didn't even consider the possibility of upping them for the cast.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 12 2013 20:58 GMT
#4226
On February 13 2013 05:25 LaLuSh wrote:
Show nested quote +
On February 13 2013 02:06 Master of DalK wrote:
On February 12 2013 23:11 JustPassingBy wrote:
Sorry if this has been beaten to death, I am pretty new to this mod, but is there a reason why the scarab seems to have no explosion animation? (or did the observer of the sc2bw tournament just had too low graphics settings enabled)

LaLush had his models and effects set to low, so thats probably why .


Should have thought of that... Those settings are so second nature to me that I didn't even consider the possibility of upping them for the cast.


low quality effects are something i should implement however.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
February 13 2013 01:03 GMT
#4227
On February 13 2013 05:25 LaLuSh wrote:
Show nested quote +
On February 13 2013 02:06 Master of DalK wrote:
On February 12 2013 23:11 JustPassingBy wrote:
Sorry if this has been beaten to death, I am pretty new to this mod, but is there a reason why the scarab seems to have no explosion animation? (or did the observer of the sc2bw tournament just had too low graphics settings enabled)

LaLush had his models and effects set to low, so thats probably why .


Should have thought of that... Those settings are so second nature to me that I didn't even consider the possibility of upping them for the cast.


Haha not going to lie, dragoons dying looked AWFUL! But no worries, it happens.
Pr0nogo
Profile Blog Joined March 2011
United States308 Posts
February 13 2013 01:34 GMT
#4228
Any chance we'll see better AI?
u
MavercK
Profile Joined March 2010
Australia2181 Posts
February 13 2013 02:20 GMT
#4229
On February 13 2013 10:34 Pr0nogo wrote:
Any chance we'll see better AI?


i'd have to write it myself, i've tried to a few times in the past but always been overwhelmed.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Pr0nogo
Profile Blog Joined March 2011
United States308 Posts
February 13 2013 03:40 GMT
#4230
The AI editor is pretty retarded, and there aren't any guides, but I assumed the editor allowed basic things like replacing the Stalker order with Dragoons and such.
u
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2013-02-13 20:57:10
February 13 2013 20:51 GMT
#4231
so it's up for euro?
i think that hydralisk spit isn't right, should not be a line, but a small spit in front of the mouth and an effect for weapon impact on the target, like in BW
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
February 13 2013 21:18 GMT
#4232
On February 14 2013 05:51 Garmer wrote:
so it's up for euro?
i think that hydralisk spit isn't right, should not be a line, but a small spit in front of the mouth and an effect for weapon impact on the target, like in BW


Im' guessing it's mostly aesthetic unless there's an overkill issue.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2013-02-13 21:23:58
February 13 2013 21:21 GMT
#4233
On February 14 2013 05:51 Garmer wrote:
so it's up for euro?
i think that hydralisk spit isn't right, should not be a line, but a small spit in front of the mouth and an effect for weapon impact on the target, like in BW


it will be soon. (tonight i hope).
there will probably be some downtime inbetween Maur removing the maps and myself uploading them (i wont be able to until i get home from work which will be in about 9 hours of this post being made).
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2013-02-14 04:00:41
February 14 2013 04:00 GMT
#4234
Good news! Ranking system is officially launched.
http://www.teamliquid.net/forum/viewpost.php?post_id=17788857

I told him I'd let the other modding communities about his work. Please get in contact with him if you are interested or you can just let me know or something. The process is really seamless. There are limitations like what he is willing to do (currently, at least), but overall it's great. We're using ELO ratings where every ranked game counts.
Let him/me know!
T P Z sagi
MavercK
Profile Joined March 2010
Australia2181 Posts
February 14 2013 08:33 GMT
#4235
interesting, it works by submitting replays tho?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
February 16 2013 06:54 GMT
#4236
Khadarian Amulet is missing. Sorry I don't know what's been reported.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 16 2013 06:57 GMT
#4237
On February 16 2013 15:54 FabledIntegral wrote:
Khadarian Amulet is missing. Sorry I don't know what's been reported.


yea. im gonna move all the maps back into the arcade.
putting them in the melee section unintentionally forces the starcraft 2 patch changes (where khaydarin amulet was removed) onto my mod. theres other results of this. like barracks requiring supply depot and zerg buildings having extra hp.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
February 16 2013 07:15 GMT
#4238
On February 16 2013 15:57 MavercK wrote:
Show nested quote +
On February 16 2013 15:54 FabledIntegral wrote:
Khadarian Amulet is missing. Sorry I don't know what's been reported.


yea. im gonna move all the maps back into the arcade.
putting them in the melee section unintentionally forces the starcraft 2 patch changes (where khaydarin amulet was removed) onto my mod. theres other results of this. like barracks requiring supply depot and zerg buildings having extra hp.


oh I figured BBS would be super strong with how the SCVs fight, but I guess wtih depot before rax is what has prevented it... thanks for all your work. Are you sure the storm damage is correct in terms of timeliness too? I feel like hydras die really slow to it....
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2013-02-16 07:46:54
February 16 2013 07:46 GMT
#4239
On February 14 2013 17:33 MavercK wrote:
interesting, it works by submitting replays tho?


Yep. The website has a program or SC2Gears plugin you download that you run in the background. It does the uploading automatically. All very seamless.
T P Z sagi
MavercK
Profile Joined March 2010
Australia2181 Posts
February 19 2013 03:14 GMT
#4240
i've updated the OP post with current version status and tournaments, also added some much needed credits (SC2Mapster guys) for alot of the custom models.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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