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On January 05 2013 11:34 Lightswarm wrote: im not sure if you can even fix this, but the current eggs (larva and lurker) have something like 0 armor when they should have 10. guardian/devourer eggs have right armor tho. also, when you tell a unit to burrow, sometimes if you press the hotkey more than once, the units will unburrow right after burrowing. not sure if you can make it so that the next command a unit receives can only occur after the previous animation has finished
can fix both of those, thanks although thinking about it im not sure about putting a delay on unburrow, it's kinda annoying =\ will think about it.
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On January 05 2013 11:42 MavercK wrote:Show nested quote +On January 05 2013 11:34 Lightswarm wrote: im not sure if you can even fix this, but the current eggs (larva and lurker) have something like 0 armor when they should have 10. guardian/devourer eggs have right armor tho. also, when you tell a unit to burrow, sometimes if you press the hotkey more than once, the units will unburrow right after burrowing. not sure if you can make it so that the next command a unit receives can only occur after the previous animation has finished can fix both of those, thanks although thinking about it im not sure about putting a delay on unburrow, it's kinda annoying =\ will think about it.
ye, its just annoying when i try to burrow my lurkers in the heat of a battle, only to find they are still unburrowed
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On January 05 2013 11:55 Lightswarm wrote:Show nested quote +On January 05 2013 11:42 MavercK wrote:On January 05 2013 11:34 Lightswarm wrote: im not sure if you can even fix this, but the current eggs (larva and lurker) have something like 0 armor when they should have 10. guardian/devourer eggs have right armor tho. also, when you tell a unit to burrow, sometimes if you press the hotkey more than once, the units will unburrow right after burrowing. not sure if you can make it so that the next command a unit receives can only occur after the previous animation has finished can fix both of those, thanks although thinking about it im not sure about putting a delay on unburrow, it's kinda annoying =\ will think about it. ye, its just annoying when i try to burrow my lurkers in the heat of a battle, only to find they are still unburrowed
i've added a 0.1 second delay. it should prevent double tapping it. i had it at 0.5 but it was fairly annoying imo. will see how this goes (note, only applies to lurker burrow for now).
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it seems a non-English sever enforce locale change into its own language. and I published mods smoothly.
but when I add mod denpency to a map like Andromeda,some error message come out:
[1/5/2013 12:02:42 下午] 警告: USER: 对于需求'AndCountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheatCountUnitArmoryCompleteOnlyTechTreeCheat',2的操作数过多。 [1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'NotCountUpgradeTerranShipArmorsVanadiumPlatingLevel2QueuedOrBetter'。 [1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'CountUpgradeVanadiumPlatingCompleteOnly'。 [1/5/2013 12:02:42 下午] 警告: USER: 对于需求'CountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheat',2的操作数过多。
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I'll glad someone published to KR or EU tell me how they handled this.
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On January 05 2013 12:11 starfinder wrote: it seems a non-English sever enforce locale change into its own language. and I published mods smoothly.
but when I add mod denpency to a map like Andromeda,some error message come out:
[1/5/2013 12:02:42 下午] 警告: USER: 对于需求'AndCountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheatCountUnitArmoryCompleteOnlyTechTreeCheat',2的操作数过多。 [1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'NotCountUpgradeTerranShipArmorsVanadiumPlatingLevel2QueuedOrBetter'。 [1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'CountUpgradeVanadiumPlatingCompleteOnly'。 [1/5/2013 12:02:42 下午] 警告: USER: 对于需求'CountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheat',2的操作数过多。
they are just warnings, they aren't actually any real errors, two of them are to do with campaign stuff that aren't used in the mod anyway, and the other two are to do with the control tower which works correctly.
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Pretty big things that need to be tweaked/considered for tweaking (especially before the tournament):
-Mutalisks stack perfectly, basically into just 1 unit. There is no way to differentiate them, unlike in BW where they are still slightly spread out. Multiple BW players have said mentioned this to me, and I wholly agree mutalisk stacking should spread out a bit more. -(Noticed on Destination, not sure if same in other maps) Mutalisks have really short vision. It is quite noticeable, and this makes it way harder to micro against marines and stuff. Regardless, though, they definitely had more vision in BW.
-Marines grouped with medics should not be able to stim. In BW, you had to select the marines separately (because a medic/marine selection would mean the medic is the "leader" of the group, so no stim button). Same thing for firebats. As a bandaid fix, you can just make the medics higher priority or whatever so they are the "leader" of the group. I know players can just tab over to the marines, so if you think of a better way, please do that (could just disable "tab"? if that is possible lol). Regardless, though, right now, stimming is considerably different from how it was in BW, and this difference really changes things even though it may sound like it does not mean much.
-Small units (i.e. zerglings) can not fit through cracks in supply depots and other buildings. They can in BW.
On January 05 2013 12:47 FabledIntegral wrote: Played 1-2 games of SC2BW (haven't played any BW since SC2 release), and I'm pretty sure buildings take the nature of SC2 - [almost] all buildings have full collision with each other - units can't slip in between if the buildings are touching. So like lings can't slip in between gateways touching, etc.
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On January 05 2013 13:35 MavercK wrote:Show nested quote +On January 05 2013 12:11 starfinder wrote: it seems a non-English sever enforce locale change into its own language. and I published mods smoothly.
but when I add mod denpency to a map like Andromeda,some error message come out:
[1/5/2013 12:02:42 下午] 警告: USER: 对于需求'AndCountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheatCountUnitArmoryCompleteOnlyTechTreeCheat',2的操作数过多。 [1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'NotCountUpgradeTerranShipArmorsVanadiumPlatingLevel2QueuedOrBetter'。 [1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'CountUpgradeVanadiumPlatingCompleteOnly'。 [1/5/2013 12:02:42 下午] 警告: USER: 对于需求'CountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheat',2的操作数过多。
they are just warnings, they aren't actually any real errors, two of them are to do with campaign stuff that aren't used in the mod anyway, and the other two are to do with the control tower which works correctly.
I played some games to test it on CN server. Totally mods and map works well
actually,hotkey is the only problem I can say.
when game started,BW mode on or off is not appeared correctly,it doesn't matter,could check it before game start.
in game everything looks good but the hotkey.it seems not BW mod but default hotkey is working.
reset hotkey and save to battlenet can solve most of them.but some bw units didn't exist in setting screen.
these bw units,u can use hotkey to order them move,attack, only way to use their magic is click with mouse.
um.....no a big problem.
i'll publish these maps first, many ppl interesting,can't let them wait long. LOL
good news is my internet connection very fast. I can publish all mods in 10 minutes,and single map in 5 seconds.when any method can solve this, can publish new ver quickly.
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On January 05 2013 14:38 starfinder wrote:Show nested quote +On January 05 2013 13:35 MavercK wrote:On January 05 2013 12:11 starfinder wrote: it seems a non-English sever enforce locale change into its own language. and I published mods smoothly.
but when I add mod denpency to a map like Andromeda,some error message come out:
[1/5/2013 12:02:42 下午] 警告: USER: 对于需求'AndCountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheatCountUnitArmoryCompleteOnlyTechTreeCheat',2的操作数过多。 [1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'NotCountUpgradeTerranShipArmorsVanadiumPlatingLevel2QueuedOrBetter'。 [1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'CountUpgradeVanadiumPlatingCompleteOnly'。 [1/5/2013 12:02:42 下午] 警告: USER: 对于需求'CountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheat',2的操作数过多。
they are just warnings, they aren't actually any real errors, two of them are to do with campaign stuff that aren't used in the mod anyway, and the other two are to do with the control tower which works correctly. I played some games to test it on CN server. Totally mods and map works well actually,hotkey is the only problem I can say. when game started,BW mode on or off is not appeared correctly,it doesn't matter,could check it before game start. in game everything looks good but the hotkey.it seems not BW mod but default hotkey is working. reset hotkey and save to battlenet can solve most of them.but some bw units didn't exist in setting screen. these bw units,u can use hotkey to order them move,attack, only way to use their magic is click with mouse. um.....no a big problem. i'll publish these maps first, many ppl interesting,can't let them wait long. LOL good news is my internet connection very fast. I can publish all mods in 10 minutes,and single map in 5 seconds.when any method can solve this, can publish new ver quickly.
shame it still takes me 1+ hours to upload somewhere for you oh well.
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I have a TW/KR server account too.so I published the same mods and maps on tw server. guess what? hotkey work perfectly!
it's not your mod's multi-language faulty,something wrong on CN server itself.
KR/TW could play these remarked proleague BW map too from now. By search"SC2BW" in custom game.
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On January 05 2013 17:07 starfinder wrote: I have a TW/KR server account too.so I published the same mods and maps on tw server. guess what? hotkey work perfectly!
it's not your mod's multi-language faulty,something wrong on CN server itself.
KR/TW could play these remarked proleague BW map too from now. By search"SC2BW" in custom game.
it's specifically the znCN localization http://www.mediafire.com/?6b49b11etu0nltf
that should be fixed, also has some updates.
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On January 05 2013 19:12 MavercK wrote:Show nested quote +On January 05 2013 17:07 starfinder wrote: I have a TW/KR server account too.so I published the same mods and maps on tw server. guess what? hotkey work perfectly!
it's not your mod's multi-language faulty,something wrong on CN server itself.
KR/TW could play these remarked proleague BW map too from now. By search"SC2BW" in custom game.
it's specifically the znCN localization http://www.mediafire.com/?6b49b11etu0nltfthat should be fixed, also has some updates.
thanks
but V9762 didn't well on CN.
hotkey problem fixed. green "off off off" OK.
but when game started,nothing,no base and drones,only black.
======================================
step1 upload 1,2,3,4,5,music in v 9751
step2 (add data in v9751 ,dependency CN standard liberty.mod & liberty multi.mod &12345&music
and step 3 add maps dependency CN standard liberty.mod&liberty multi.mod+data -------> totally works,hotkey problem)
or step2 (add data in v 9762(only this different) and maps-----------> only black,but hotkey fixed )
now I 'm back on v9751.
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dont add liberty multi
it should only be liberty as a standard mod that you should include, libertymulti will cause alot of problems.
all you shoould have to do is publish the new data mod, goto the maps and update their dependencies so they use the new data mod. publish them.
and yea. no libertymulti.
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On January 05 2013 22:55 MavercK wrote: dont add liberty multi
it should only be liberty as a standard mod that you should include, libertymulti will cause alot of problems.
(=゚▽゚)/ Roger!
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v9762 still black. liberty only,no multi mod.
back to v9751,safe again.
At least they have a V9751+Andromeda on CN, nothing should be a rush.after 2 years no matter several days early or late.
and on KR/TW, I published about 10 maps.
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very strange... im not sure what the problem is.
actually i may know. i might have to resend all the maps, i updated some of the local triggers to apply a fix to the ranking thing. thats probably what is wrong.
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you did it.I'm playing on v9762 Andromeda now, almost everything fixed.awesome.
i calling some ppl test it,if seems good i'll published others tomorrow. good night Maverck.
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archons have wrong stats on EU, they have 3 range instead of 2 making 5hatch muta impossible also templars morphing into archons is 12 seconds right now, should be 20
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On January 05 2013 23:49 starfinder wrote:v9762 still black. liberty only,no multi mod. back to v9751,safe again. At least they have a V9751+Andromeda on CN, nothing should be a rush.after 2 years no matter several days early or late. and on KR/TW, I published about 10 maps. O.O....
That is going to be painful to patch every time.
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