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[A] Starcraft 2 Brood War - Page 204

Forum Index > SC2 Maps & Custom Games
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Gyro_SC2
Profile Joined November 2010
Canada540 Posts
December 29 2012 22:06 GMT
#4061
I played the BGH map, and mine dont attack DT
ionONE
Profile Joined March 2011
Germany605 Posts
December 30 2012 01:43 GMT
#4062
there is another "bug", you cant build a rax until you finished a depot ... unlike broodwar
JANGBI never forget
MavercK
Profile Joined March 2010
Australia2181 Posts
December 30 2012 01:56 GMT
#4063
On December 30 2012 10:43 ONEofUS wrote:
there is another "bug", you cant build a rax until you finished a depot ... unlike broodwar


yea EU version is probably out of date for the next day or two until Maur gets back. sorry bout that.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
ionONE
Profile Joined March 2011
Germany605 Posts
Last Edited: 2012-12-30 02:25:36
December 30 2012 02:04 GMT
#4064
- is it is possible to get a black fog of war, so you see no possible expandions etc
- can you remove queuing up for scv, only like 1 command possible, build depot - go back to work, yet you can give another building task while building depot
- if i select 2 worker i can build 2 depots, in bw you had to select 1 worker to build a depot ... so it is easier now
- for a split second i can click all units, there is still no fix?
- can we get a model for queens nest, sunken, Defiler mound
JANGBI never forget
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2012-12-30 07:40:03
December 30 2012 06:39 GMT
#4065
so seems the larva bug is caused by BW settings.

advise having it off for now.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
December 30 2012 11:15 GMT
#4066
alright, update time for NA.

fixed larva bug
fixed spider mines not detecting cloaked. reworked them entirely actually, should be more reliable aswell.
fixed some selection boxes for many custom models (mostly units) this should fix the difficulty in selecting things like the shield battery and ESPECIALLY selecting things with drag selection box. not all models have been updated. but alot have.

should be live soon.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
ionONE
Profile Joined March 2011
Germany605 Posts
December 30 2012 13:18 GMT
#4067
for now you cant cancel morphing lurkers, was possible in bw
JANGBI never forget
MavercK
Profile Joined March 2010
Australia2181 Posts
December 30 2012 13:30 GMT
#4068
On December 30 2012 22:18 ONEofUS wrote:
for now you cant cancel morphing lurkers, was possible in bw


confirmed, will be fixed in next version.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
hIIPIVAhINDU
Profile Joined June 2011
Finland8 Posts
December 30 2012 19:27 GMT
#4069
I remember bitching about this map, and surely now it is better than I would've imagined then. Thank you for that :D
ionONE
Profile Joined March 2011
Germany605 Posts
Last Edited: 2012-12-31 00:30:28
December 30 2012 23:25 GMT
#4070
there is no kill count for units

Scourge cost 99 - 75 Oo something wrong here
JANGBI never forget
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2012-12-31 06:09:49
December 31 2012 01:06 GMT
#4071
EDIT: more
- clicking on a constructing Terran Academy does not show the selection circle (once academy is done, it shows, though)
- as a spectator, able to hear medic heal sound from anywhere on the map (very noticeable)
- fully upgraded/researched lings, when chasing a medic, can not even hit it 50% of the time. it seems like it is trying to but no attack sound or damage, weird.
- once in a while see a zergling with attack "# (-#)", then it goes away after a while (assuming after the next attempted hit?) so it does 0 damage on the next hit?
- lurkers should be able to stack burrow

Important stuff that directly affects gameplay
- hatchery/lair should be 1250 and 1800 HP, respectively. (still an issue even though they were correct sometime yesterday)
- creep colony should cost 75 minerals not 25.
- spore colony should cost 50 minerals not 100.
- queen's nest should cost 150/100 not 100/100.
- defiler mound should cost 100/100 not 50/100.
- EMP drains only 100 (like in SC2); it drains all energy (and shield) of both buildings and units in BW.
- firebat no stim button
- BW tanks can shoot while moving in mobile mode
- Barracks should only require CC (not supply depot also).
- mines hit units in dropships

TOOLTIPS
- medic and firebat button in rax need tooltip
- vulture and goliath in factory need tooltip
- wraith in starport needs tooltip
- spider mine upg in machine shop needs tooltip
- morph into lurker needs tooltip

Random:
- "In a Hydra/Lurker build, if a Hydralisk is irradiated, morphing it to a Lurker Egg will negate any further damage done by Irradiate, though it will still injure other Hydralisks around it. Once the Lurker hatches, the Irradiate effect is immediately removed. " (did not test this, though)
- when a player is researching consume, it shows up as a light blue square on a spectator's production tab.
- plague red blob seems intrusive
- bunkers and nydus canals did not have rally points in BW (though, I personally do not mind leaving them in lol)
- control tower addon to starport has no visual difference between idle and researching something
- the factory's machine shop idle animation is glitchy (noticeable restart). also, it's wireframe is a green square.
- dark swarm shifts up sometimes (but area of effect remains in the original spot) [this is very common and is weird to see units not take any damage when visually outside of the cloud]
- goliath death sound has some beeping noise; they just exploded in BW.
- wraith cloak/uncloak has no sound cue.
- medic restoration gives no visual or aural indication it has been cast.
- D-matrix sphere thing needs to be bigger; it is hardly noticeable. (can just look at shields on the unit, though)
- basically impossible to tell the player colour of guardians
- queens should slow down before ensnaring; right now, they can instantly cast it without decelerating
- there is no varying firebat colour according to player colour (red player firebats look too similar to marines

I'll look at Protoss later.
T P Z sagi
Nus5
Profile Joined April 2011
Germany46 Posts
December 31 2012 03:28 GMT
#4072
Hi i could publish your maps on Eu server on a regular basis. If you are interestet pls Pm me.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
December 31 2012 19:23 GMT
#4073
Hi! The mod seems pretty popular now. :D

Firstly, the guardian model is gone now for some reason.

Also, could you upload the other maps back? Those were awesome... If noone made electric circuit and grand line etc, I could make them for you.

Cheers
Mapmaker of Frost, Fruitland and Bridgehead
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2012-12-31 19:27:59
December 31 2012 19:24 GMT
#4074
Just tried Destination.

- Interesting implementation with the 2 mineral patch blockade. Each return gives 1 mineral (since each patch is 1 mineral), but triggers recreate the 1 mineral patch. It works, but it is kind of weird to not be able to see how much more you have to mine from it. Also, it says "mineral field depleted" each time you mine it (then it gets recreated).
I think a better way to do it is to use gold mineral patches. Each patch can be the actual value of how much should be mined, but you can change it so that only X amount of minerals is returned per trip. (Not exactly sure what it was in BW, but you get what I mean) [applies to other maps like BGH, too]

- I see that you tried to do the black fog of war stuff (at least for the minimap). However, the main reason to have the black fog of war is to prevent mineral walking for unexplored places. Currently, it is still possible to have a worker move to a mineral patch (even though it is not possible to left click on undiscovered mineral patches).
T P Z sagi
purakushi
Profile Joined August 2012
United States3301 Posts
December 31 2012 19:27 GMT
#4075
On January 01 2013 04:23 Semmo wrote:
Hi! The mod seems pretty popular now. :D

Firstly, the guardian model is gone now for some reason.

Also, could you upload the other maps back? Those were awesome... If noone made electric circuit and grand line etc, I could make them for you.

Cheers


The previous guardian model was scrapped because it blended in with creep and was difficult to see player colour on. It should be replaced with something later. The broodlord model is just a placeholder for now.

You can still play Fighting Spirit on the Arcade. Just search for SC2BW on the Arcade. Andromeda is not available at the moment, though.
T P Z sagi
Archerofaiur
Profile Joined August 2008
United States4101 Posts
January 01 2013 05:17 GMT
#4076
HOTS SPOILER

+ Show Spoiler +
Can anyone confirm or deny rumors that the Gaurdian model will be in HOTS?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Sero
Profile Joined October 2010
United States692 Posts
Last Edited: 2013-01-01 09:46:20
January 01 2013 08:56 GMT
#4077
On Destination, spider mines are completely bugged. One vulture can drop 5+ instantly, and they don't always burrow or attack. Mines work on Fighting Spirit, but are really unreliable. Often they explode on target, but deal no damage. I know this can happen in Brood War, but it's nowhere near this frequent. They kind of suck; I don't think it was this bad before.

It's extremely difficult to block the ramp on FS with SCVS. In BW, it takes one SCV to block a zealot, and two to block zerglings. In this, it takes at least 3 SCVs to block a zealot, and even more for lings. Also, there's no way to create a wall with buildings that will block zealots while allowing marines through. The FS natural choke is also way too narrow in some positions.

My biggest problem is with tanks. If you select both sieged and unsieged tanks at the same time, the option is to siege all of them. It should be to unsiege for tank mode. You also cannot ctrl click a sieged tank to select only the ones which are in siege mode. (At least not from the selected units icons - only if you directly click on a tank.)
<3 FlaSh HiyA Stats HoeJJa
Young Terran
Profile Joined April 2012
United Kingdom265 Posts
January 01 2013 14:54 GMT
#4078
could you please talk to Maur about updating the EU server
DaNom
Profile Joined December 2010
Poland144 Posts
January 01 2013 15:00 GMT
#4079
Could you guys update the EU version please?
DaNom.211 BNet EU
MavercK
Profile Joined March 2010
Australia2181 Posts
January 01 2013 22:10 GMT
#4080
yea, my internet has been down since yesterday morning, im at work now, hopefully it'll be back up when i get home, i'll look into spider mines on destination.


then see about EU version.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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