[A] Starcraft 2 Brood War - Page 202
Forum Index > SC2 Maps & Custom Games |
Young Terran
United Kingdom265 Posts
| ||
MavercK
Australia2181 Posts
On December 28 2012 07:04 Young Terran wrote: on EU you cannot obs a game on "Everyone" it would just show the map with no players on it will be fixed when EU gets updated. | ||
Lightswarm
Canada966 Posts
| ||
Lunchador
United States776 Posts
| ||
Lunchador
United States776 Posts
Also notice that psionic storm does effectively half of its DPS in SC1. Is that intended because of smart casting? | ||
purakushi
United States3300 Posts
On December 28 2012 10:30 MavercK wrote: so known bugs are obviously the larva and scourge problem, along with siege tanks not sieging. a few other weird ones like khaydarin amulet not existing. i think it's because Blizzard servers aren't updating my mods/maps properly. im going to basically delete the mod files and reupload them tonight, so they are clean. unaltered copies and should be identical to my local ones. this should hopefully fix 99% of the bugs. including the ones above (as they dont exist on my local version, which is what i use to publish, the maps that are online should be identical to what i have on my computer but they aren't, i can only assume this is a Blizzard issue). | ||
decemberscalm
United States1353 Posts
On December 28 2012 11:20 Lunchador wrote: Did speed zealots always have such a hard time getting attacks off on retreating enemies? Or is SC2's charge that much more of a badass upgrade than leg enhancements? No, really. I hear a bunch of swish swing clang noises from the zealot blades only to see they're not doing damage. That could be because so many units in SC2 don't actually do damage until they finish their animation. If BW units start their animation it will be a hit. For the drone to even be able to do the moving shot it has to have its damage point (the time from the start of animation to when it actually does damage) to a really low value like .01. Same with mutas and any unit that wants to be able to do a moving shot. | ||
RonNation
United States385 Posts
| ||
Hug-A-Hydralisk
United States174 Posts
Sounds like a very ambitious project, I'll be looking forward to it. Happy modding, | ||
TopRamen
United States96 Posts
Also, spidermines don't activate and hit DTs. DTs just walk up and kill them with no problems. | ||
MavercK
Australia2181 Posts
from my testing, larva works correctly, scourge work correctly, siege tanks siege near cliffs. im pretty confident most of it should be fixed. going to continue some more testing. | ||
Gyro_SC2
Canada540 Posts
| ||
Gyro_SC2
Canada540 Posts
On December 28 2012 17:29 MavercK wrote: alright, i have renamed fighting spirit in the melee section of starcraft 2. it's a brand new map basically. this is the only way i could remove the already fixed bugs. from my testing, larva works correctly, scourge work correctly, siege tanks siege near cliffs. im pretty confident most of it should be fixed. going to continue some more testing. Could you make the initial setup of the map is in BW option and not in the sc2 option in the arcade lobby? | ||
Anomarad
Canada565 Posts
On December 28 2012 13:38 Hug-A-Hydralisk wrote: Lol everyone is just hurting for the day we see a solid remake of the original game with the latest and greatest GPU hardware to run an HD interpretation of the classics.(vanilla and Broodwar ). I myself worked on a Broodwar remake for Warcraft III: http://www.youtube.com/watch?v=IrXkEASuwZE Sounds like a very ambitious project, I'll be looking forward to it. Happy modding, wtf? this is amazing... and it's wc3 to boot, meaning it can have a private ladder. are you still working on it with plans for multiplayer? | ||
MavercK
Australia2181 Posts
On December 28 2012 19:01 Gyro_SC2 wrote: Could you make the initial setup of the map is in BW option and not in the sc2 option in the arcade lobby? i can, but then people will just complain the opposite way. | ||
Young Terran
United Kingdom265 Posts
On December 28 2012 18:56 Gyro_SC2 wrote: Does someone is working in a ICCUP sc2bw? he would be nice. (the elo system seen to not work well) this ^^ i will be pushing for this aswell also can we have a SC2BW replay thread and possibly a practice partner one? | ||
Zaurus
Singapore676 Posts
Can you make building control groups an option? | ||
Gyro_SC2
Canada540 Posts
On December 28 2012 20:08 Young Terran wrote: this ^^ i will be pushing for this aswell also can we have a SC2BW replay thread and possibly a practice partner one? I think the most important feature have to show the ranking how the player. Players need to have goal. | ||
purakushi
United States3300 Posts
On December 28 2012 19:56 MavercK wrote: i can, but then people will just complain the opposite way. Hm, just considering how people think, it is more likely for people to ask other players if there is a SC2 mode if the default is BW mode than vice versa, since it is a mod on the SC2 engine. BW people may just assume there is no way to have a BW mode if they just start the game on default SC2 settings. From what I see, the majority of people play this on BW mode, anyway. Just my 2 cents. If you are going to switch it to default BW mode, I think waiting for the next patch is fine. No need to re-upload just for that. On December 29 2012 00:37 Zaurus wrote: Hmm reaver can't shoot from high to low and vice versa. Dragoons miss when shooting from down to top. But I think they miss if u move before the bullet hits. Regarding dragoons missing, you have to note that the BW mechanic for low to high shooting is a 50% hit chance. This is already implemented in SC2BW. If you can reproduce this consistently (moving before bullet hits, etc) and report back, that would be nice. ======= Friendly note to all: Be sure to "Create" and not "Join", so you can set either BW or SC2 mode (3 customisable settings). | ||
Gyro_SC2
Canada540 Posts
On December 29 2012 03:39 purakushi wrote: Hm, just considering how people think, it is more likely for people to ask other players if there is a SC2 mode if the default is BW mode than vice versa, since it is a mod on the SC2 engine. BW people may just assume there is no way to have a BW mode if they just start the game on default SC2 settings. From what I see, the majority of people play this on BW mode, anyway. Just my 2 cents. If you are going to switch it to default BW mode, I think waiting for the next patch is fine. No need to re-upload just for that. I think for casual player, like 99% of the people who never play seriouly BW prefer the sc2 engine. | ||
| ||