Just played the game after seeing the thread. Its pretty good but definitely some things tht could use work.
Bugs -Cant make control groups with larva only -Larva can still be used up when ur supply blocked. The units dont begin making but the larva still gets changed to a drone (say) and cant be changed.
To make it more like bw: -Maps should begin unexplored. -Select only for hitpoint bars. -Cant check opponent's energy.
Another thing is i feel muta micro is way too easy because of the turning rate and other factors related to the engine. It's very imba in the current state, especially against terran.
Also, lurker cost is supposed to be 50/100 but in game its 75/125.
I think one of the most important fixes to focus on at the moment is for the larva glitch. If you are supply blocked but make something with a larva, it converts into an idle egg. The actual morphing progress does not begin until sufficient supply is free.
I don't know if these bugs are already reported, but:
When infesting a command center, the queen's "progress" bar is not accompanied by an image other than a pale blue square, and Infested Terrans are not actually created from the infested CC; they are queued and the bar moves to completion, but nothing comes out of the building when they're done.
Other than the larvae bug, haven't seen anything too obtrusive. Nice work so far!!!
did an update, fixed lurker costs, added new dropship and some other small improvements. i looked into siege tanks not sieging and couldn't replicate it locally or online will keep an eye on it however.
I think if you have other people upload the mod onto other maps for you, you should enforce putting the date on the information (viewable in the SC2 menu map information. i.e. in "patch notes"). That way, it is easier to keep track of the maps that are most up to date. Less clutter and easier to identify which to play. The version number does not help much.
can someone explain to me the problem with getting it to EU? i really wanna play the updated version but don't want to have to get NA account to play it.
I posted this on the other thread, might as well just paste it here. Glad to talk to you yesterday Mav, gj.
Ok, got a chance to play several games yesterday. Thanks for everything Maverck, the game feels great, but there are a couple of things I feel could be improved.. These things disturbed me, and I hope you get a chance to fix this, since its basically whats keeping me from playing more:
1. SHIFT selecting units to add to group. Lets say you have control group 1 with 6 units. You want to add 6 more units. In broodwar, you select control group 1, then press shift, then make a square around your units and the game will only grab the 6 units left to fill the 12 max unit group. Great! In SC2BW, when you do this, it will grab every unit, and then deselect apparently random units from the selection to cap unit selection to 12. This sucks, as making groups for all your units seems very daunting and buggy. Cant really move stuff, then create another group, then move it, etc. Its annoying in. 2. Reaver seems way more vulnerable than in bw. Is splash ok? 3. Storm -> We need a new animation. I cant really se whats being hit, and with this storm i cant get the feeling of actually "carpetting" with storm 4. Is it possible to remove "patrol" to workers? Im not sure if bw had it or not, but spamming 0p0p0p0p can lead to your probes patrolling all around :/
heres the mod for EU/CN/KR note i have Maur who uploads for EU. so please dont publish there. it should be upto date soon. also dont worry about trying this unless you have some experience with the map editor, the amount of dependencies can be fairly complicated. instructions are in the OP. kinda out of date. but the same concept applies.
The Gravitic Thrusters upgrade on the Fleet Beacon doesn't have an upgrade description in the tooltip.
Edit: Scout attacks, both ground and air, don't have an accompanying sound effect.
When Maelstrom is used on a caster, if any cast commands are given to that unit, they execute automatically when Maelstrom wears off. I tested this by using my own Dark Archons and High Templar, may not work in a 1v1 situation.
Exact procedure was: Maelstrom on HT, give HT command to Storm an area. When Maelstrom wears of, the HT moves and storms that area automatically. I don't know exactly how Maelstrom worked in BW, so this may not be a bug.
Terran Machine Shop wireframe is a big green square.
Also, if a Seige tank attacks a D-matrixed unit (I used a marine), there is no sound or visible explosion from the tank's attack, although the tank's recoil animation does play.
EMP does not affect friendly units, although according to BW Liquipedia, it should.
D-Matrix visible green sphere not easily visible on: Infantry, Goliath, only on the bottom of the Valkyrie, invisble on Vessel, generally pretty small and hard to see.