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[A] Starcraft 2 Brood War - Page 205

Forum Index > SC2 Maps & Custom Games
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Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
January 02 2013 00:48 GMT
#4081
ty... I also played a TvT on Destination today and mines were acting super weird. I first tried to sac marines to get rid of em, after being contained but sometimes it would work, and sometimes the mines would completely bug out where they would unburrow, not detonate, and stay unburrowed. This eventually became more of a problem because even after getting detection I found out for sure that the mines could not be attacked at all (not even selected), regardless of them being visible or whatnot.

Also Destination, the minimap was entirely black for the map textures in both games I played.
Administrator
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2013-01-02 08:00:53
January 02 2013 07:43 GMT
#4082
i've fixed destination on NA. sorry about that silly mistake on my part.

also added grand line.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
January 02 2013 21:35 GMT
#4083
http://www.mediafire.com/?rl8olrrjhrghuv6

heres current version for EU/KR/etc realms.
i've renamed everything. you'll have to rename stuff back if you want to just update. however i recommend reuploading everything again if theres any strange bugs that i've claimed to have fixed. i had to do this on NA as the mods were not being updated properly

GL. im off to work. any concerns/problems pm me/post here, i TL at work.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2013-01-02 22:10:24
January 02 2013 22:09 GMT
#4084
In NA's Grand Line, Zerg hatcheries have 1500 HP (and presumably lairs have 2000). The building costs are correct, though. The other 3 maps are fine.
T P Z sagi
ayaka
Profile Joined December 2012
11 Posts
January 04 2013 02:15 GMT
#4085
can i publish it on CN server?
satinysol
Profile Joined November 2011
China4 Posts
January 04 2013 02:50 GMT
#4086
will u upload this on SEA?
jiangsu
MavercK
Profile Joined March 2010
Australia2181 Posts
January 04 2013 02:52 GMT
#4087
On January 04 2013 11:15 ayaka wrote:
can i publish it on CN server?


sure, but i'd ask you be reasonably committed to it. keeping them updated etc.
and if for some reason you can't do it anymore someone else needs to take over, which means you taking them down so they can be republished and we dont end up with multiple versions on battle.net.

but yea. go for it. thats why i publicly release them
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
January 04 2013 04:21 GMT
#4088
On January 04 2013 11:50 satinysol wrote:
will u upload this on SEA?


i used to. but thats so much updating, small updates to the map turn into hour long sessions for me to roll out changes.
and big changes take days.

right now i dont have plans to sorry.
this is also a concern for me when they add global publishing in hots. i have a suspicion im not going to be able to just publish once, to one server and have all regions able to play it, i fear im going to have to manually publish to each and every region individually...

thats going to kill me, im going to utterly hate doing updates. gotta work that out....
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
ayaka
Profile Joined December 2012
11 Posts
Last Edited: 2013-01-04 05:51:40
January 04 2013 05:51 GMT
#4089
On January 04 2013 11:52 MavercK wrote:
Show nested quote +
On January 04 2013 11:15 ayaka wrote:
can i publish it on CN server?


sure, but i'd ask you be reasonably committed to it. keeping them updated etc.
and if for some reason you can't do it anymore someone else needs to take over, which means you taking them down so they can be republished and we dont end up with multiple versions on battle.net.

but yea. go for it. thats why i publicly release them

ok, someone has published it already..
How can I know if it is the latest version
MavercK
Profile Joined March 2010
Australia2181 Posts
January 04 2013 06:14 GMT
#4090
On January 04 2013 14:51 ayaka wrote:
Show nested quote +
On January 04 2013 11:52 MavercK wrote:
On January 04 2013 11:15 ayaka wrote:
can i publish it on CN server?


sure, but i'd ask you be reasonably committed to it. keeping them updated etc.
and if for some reason you can't do it anymore someone else needs to take over, which means you taking them down so they can be republished and we dont end up with multiple versions on battle.net.

but yea. go for it. thats why i publicly release them

ok, someone has published it already..
How can I know if it is the latest version


currently there isn't, other than finding bugs that i've already fixed/dont exist on NA version =\
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
January 04 2013 06:38 GMT
#4091
http://bbs.neotv.cn/thread-992767-1-1.html

i dont know if theres anyone who can translate this?
i google translated it myself to try get their opinions. they SEEMED positive but it's kinda hard to tell

"Battle the scientific sphere Ray car"

was probably my favorite quote.
but it's basically a forum post about a players game on destination it seems.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2013-01-04 06:54:49
January 04 2013 06:49 GMT
#4092
Have to use Google Translate myself, but it looks like a pretty good write-up! Don't know these players, but, from the pictures, it is SkyStorm (T) versus ChampionSkT (P) on the NA server. Great exposure.

The first reply post is definitely positive, mainly stating how awesome it is to have BW on SC2 engine (3D, looks nicer, resolution, etc), looking forward to more updates on the mod, and hoping to get this mod more exposure to KR/TW so it has a chance to spread.
T P Z sagi
ayaka
Profile Joined December 2012
11 Posts
January 04 2013 07:28 GMT
#4093
On January 04 2013 15:38 MavercK wrote:
http://bbs.neotv.cn/thread-992767-1-1.html

i dont know if theres anyone who can translate this?
i google translated it myself to try get their opinions. they SEEMED positive but it's kinda hard to tell

"Battle the scientific sphere Ray car"

was probably my favorite quote.
but it's basically a forum post about a players game on destination it seems.


his TL's nickname is starfinder.
starfinder
Profile Joined March 2012
Japan167 Posts
January 04 2013 07:42 GMT
#4094
On January 04 2013 15:38 MavercK wrote:
http://bbs.neotv.cn/thread-992767-1-1.html

i dont know if theres anyone who can translate this?
i google translated it myself to try get their opinions. they SEEMED positive but it's kinda hard to tell

"Battle the scientific sphere Ray car"

was probably my favorite quote.
but it's basically a forum post about a players game on destination it seems.


That's me.I posted that on a Chinese SC2 forum to introduce what a great job u did, and used some picture from a PVT replay I played for persuasion.It worked.:)
MavercK
Profile Joined March 2010
Australia2181 Posts
January 04 2013 10:12 GMT
#4095
On January 04 2013 16:42 starfinder wrote:
Show nested quote +
On January 04 2013 15:38 MavercK wrote:
http://bbs.neotv.cn/thread-992767-1-1.html

i dont know if theres anyone who can translate this?
i google translated it myself to try get their opinions. they SEEMED positive but it's kinda hard to tell

"Battle the scientific sphere Ray car"

was probably my favorite quote.
but it's basically a forum post about a players game on destination it seems.


That's me.I posted that on a Chinese SC2 forum to introduce what a great job u did, and used some picture from a PVT replay I played for persuasion.It worked.:)


awesome, thanks, what i understood from google translated all seemed really good
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2013-01-04 15:54:11
January 04 2013 15:52 GMT
#4096
TOURNAMENT
------------------------

[SC2BW] Inaugural SC2BW Friday Tour


http://www.teamliquid.net/forum/viewmessage.php?topic_id=391517
Details are still being determined. More maps to come. Please sign up!
T P Z sagi
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2013-01-04 21:59:57
January 04 2013 21:53 GMT
#4097
Just invited the TL Brood War community to the tournament:
www.teamliquid.net/forum/viewmessage.php?topic_id=391581
T P Z sagi
starfinder
Profile Joined March 2012
Japan167 Posts
January 05 2013 01:47 GMT
#4098
Tried publish V9751 patch on CN server.
hot key has some problems,map default key setting doesn't work.
only this is problem.others seem good.
maybe it's because I used NA client+SimonRelocalizer for log in.
uninstalled it and installing CN client.try again later.

how to setting "locale" when upload a mod or map? cnzh or enus?
MavercK
Profile Joined March 2010
Australia2181 Posts
January 05 2013 02:18 GMT
#4099
On January 05 2013 10:47 starfinder wrote:
Tried publish V9751 patch on CN server.
hot key has some problems,map default key setting doesn't work.
only this is problem.others seem good.
maybe it's because I used NA client+SimonRelocalizer for log in.
uninstalled it and installing CN client.try again later.

how to setting "locale" when upload a mod or map? cnzh or enus?


thats actually pretty difficult, i'll look into localization. it'll all be in english however.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Lightswarm
Profile Blog Joined November 2008
Canada966 Posts
January 05 2013 02:34 GMT
#4100
im not sure if you can even fix this, but the current eggs (larva and lurker) have something like 0 armor when they should have 10. guardian/devourer eggs have right armor tho. also, when you tell a unit to burrow, sometimes if you press the hotkey more than once, the units will unburrow right after burrowing. not sure if you can make it so that the next command a unit receives can only occur after the previous animation has finished
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