• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:44
CET 15:44
KST 23:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book17Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Behind the Blue - Team Liquid History Book ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Do you consider PvZ imbalanced? Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion CasterMuse Youtube
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Diablo 2 thread Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1844 users

[A] Starcraft 2 Brood War - Page 206

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 204 205 206 207 208 246 Next
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2013-01-05 02:47:46
January 05 2013 02:42 GMT
#4101
On January 05 2013 11:34 Lightswarm wrote:
im not sure if you can even fix this, but the current eggs (larva and lurker) have something like 0 armor when they should have 10. guardian/devourer eggs have right armor tho. also, when you tell a unit to burrow, sometimes if you press the hotkey more than once, the units will unburrow right after burrowing. not sure if you can make it so that the next command a unit receives can only occur after the previous animation has finished


can fix both of those, thanks
although thinking about it im not sure about putting a delay on unburrow, it's kinda annoying =\
will think about it.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
January 05 2013 02:55 GMT
#4102
On January 05 2013 11:42 MavercK wrote:
Show nested quote +
On January 05 2013 11:34 Lightswarm wrote:
im not sure if you can even fix this, but the current eggs (larva and lurker) have something like 0 armor when they should have 10. guardian/devourer eggs have right armor tho. also, when you tell a unit to burrow, sometimes if you press the hotkey more than once, the units will unburrow right after burrowing. not sure if you can make it so that the next command a unit receives can only occur after the previous animation has finished


can fix both of those, thanks
although thinking about it im not sure about putting a delay on unburrow, it's kinda annoying =\
will think about it.


ye, its just annoying when i try to burrow my lurkers in the heat of a battle, only to find they are still unburrowed
Team[AoV]
MavercK
Profile Joined March 2010
Australia2181 Posts
January 05 2013 03:04 GMT
#4103
On January 05 2013 11:55 Lightswarm wrote:
Show nested quote +
On January 05 2013 11:42 MavercK wrote:
On January 05 2013 11:34 Lightswarm wrote:
im not sure if you can even fix this, but the current eggs (larva and lurker) have something like 0 armor when they should have 10. guardian/devourer eggs have right armor tho. also, when you tell a unit to burrow, sometimes if you press the hotkey more than once, the units will unburrow right after burrowing. not sure if you can make it so that the next command a unit receives can only occur after the previous animation has finished


can fix both of those, thanks
although thinking about it im not sure about putting a delay on unburrow, it's kinda annoying =\
will think about it.


ye, its just annoying when i try to burrow my lurkers in the heat of a battle, only to find they are still unburrowed


i've added a 0.1 second delay. it should prevent double tapping it. i had it at 0.5 but it was fairly annoying imo. will see how this goes (note, only applies to lurker burrow for now).
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
starfinder
Profile Joined March 2012
Japan167 Posts
January 05 2013 03:11 GMT
#4104
it seems a non-English sever enforce locale change into its own language.
and I published mods smoothly.

but when I add mod denpency to a map like Andromeda,some error message come out:

[1/5/2013 12:02:42 下午] 警告: USER: 对于需求'AndCountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheatCountUnitArmoryCompleteOnlyTechTreeCheat',2的操作数过多。
[1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'NotCountUpgradeTerranShipArmorsVanadiumPlatingLevel2QueuedOrBetter'。
[1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'CountUpgradeVanadiumPlatingCompleteOnly'。
[1/5/2013 12:02:42 下午] 警告: USER: 对于需求'CountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheat',2的操作数过多。
starfinder
Profile Joined March 2012
Japan167 Posts
January 05 2013 03:21 GMT
#4105
I'll glad someone published to KR or EU tell me how they handled this.
MavercK
Profile Joined March 2010
Australia2181 Posts
January 05 2013 04:35 GMT
#4106
On January 05 2013 12:11 starfinder wrote:
it seems a non-English sever enforce locale change into its own language.
and I published mods smoothly.

but when I add mod denpency to a map like Andromeda,some error message come out:

[1/5/2013 12:02:42 下午] 警告: USER: 对于需求'AndCountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheatCountUnitArmoryCompleteOnlyTechTreeCheat',2的操作数过多。
[1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'NotCountUpgradeTerranShipArmorsVanadiumPlatingLevel2QueuedOrBetter'。
[1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'CountUpgradeVanadiumPlatingCompleteOnly'。
[1/5/2013 12:02:42 下午] 警告: USER: 对于需求'CountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheat',2的操作数过多。


they are just warnings, they aren't actually any real errors, two of them are to do with campaign stuff that aren't used in the mod anyway, and the other two are to do with the control tower which works correctly.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-01-05 05:09:04
January 05 2013 05:03 GMT
#4107
Pretty big things that need to be tweaked/considered for tweaking (especially before the tournament):

-Mutalisks stack perfectly, basically into just 1 unit. There is no way to differentiate them, unlike in BW where they are still slightly spread out. Multiple BW players have said mentioned this to me, and I wholly agree mutalisk stacking should spread out a bit more.
-(Noticed on Destination, not sure if same in other maps) Mutalisks have really short vision. It is quite noticeable, and this makes it way harder to micro against marines and stuff. Regardless, though, they definitely had more vision in BW.

-Marines grouped with medics should not be able to stim. In BW, you had to select the marines separately (because a medic/marine selection would mean the medic is the "leader" of the group, so no stim button). Same thing for firebats.
As a bandaid fix, you can just make the medics higher priority or whatever so they are the "leader" of the group. I know players can just tab over to the marines, so if you think of a better way, please do that (could just disable "tab"? if that is possible lol). Regardless, though, right now, stimming is considerably different from how it was in BW, and this difference really changes things even though it may sound like it does not mean much.

-Small units (i.e. zerglings) can not fit through cracks in supply depots and other buildings. They can in BW.
On January 05 2013 12:47 FabledIntegral wrote:
Played 1-2 games of SC2BW (haven't played any BW since SC2 release), and I'm pretty sure buildings take the nature of SC2 - [almost] all buildings have full collision with each other - units can't slip in between if the buildings are touching. So like lings can't slip in between gateways touching, etc.
T P Z sagi
starfinder
Profile Joined March 2012
Japan167 Posts
Last Edited: 2013-01-05 05:39:09
January 05 2013 05:38 GMT
#4108
On January 05 2013 13:35 MavercK wrote:
Show nested quote +
On January 05 2013 12:11 starfinder wrote:
it seems a non-English sever enforce locale change into its own language.
and I published mods smoothly.

but when I add mod denpency to a map like Andromeda,some error message come out:

[1/5/2013 12:02:42 下午] 警告: USER: 对于需求'AndCountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheatCountUnitArmoryCompleteOnlyTechTreeCheat',2的操作数过多。
[1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'NotCountUpgradeTerranShipArmorsVanadiumPlatingLevel2QueuedOrBetter'。
[1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'CountUpgradeVanadiumPlatingCompleteOnly'。
[1/5/2013 12:02:42 下午] 警告: USER: 对于需求'CountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheat',2的操作数过多。


they are just warnings, they aren't actually any real errors, two of them are to do with campaign stuff that aren't used in the mod anyway, and the other two are to do with the control tower which works correctly.


I played some games to test it on CN server.
Totally mods and map works well

actually,hotkey is the only problem I can say.

when game started,BW mode on or off is not appeared correctly,it doesn't matter,could check it before game start.

[image loading]


[image loading]


in game everything looks good but the hotkey.it seems not BW mod but default hotkey is working.

reset hotkey and save to battlenet can solve most of them.but some bw units didn't exist in setting screen.



[image loading]

[image loading]

these bw units,u can use hotkey to order them move,attack, only way to use their magic is click with mouse.

um.....no a big problem.

i'll publish these maps first, many ppl interesting,can't let them wait long. LOL

good news is my internet connection very fast. I can publish all mods in 10 minutes,and single map in 5 seconds.when any method can solve this, can publish new ver quickly.
MavercK
Profile Joined March 2010
Australia2181 Posts
January 05 2013 05:41 GMT
#4109
On January 05 2013 14:38 starfinder wrote:
Show nested quote +
On January 05 2013 13:35 MavercK wrote:
On January 05 2013 12:11 starfinder wrote:
it seems a non-English sever enforce locale change into its own language.
and I published mods smoothly.

but when I add mod denpency to a map like Andromeda,some error message come out:

[1/5/2013 12:02:42 下午] 警告: USER: 对于需求'AndCountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheatCountUnitArmoryCompleteOnlyTechTreeCheat',2的操作数过多。
[1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'NotCountUpgradeTerranShipArmorsVanadiumPlatingLevel2QueuedOrBetter'。
[1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'CountUpgradeVanadiumPlatingCompleteOnly'。
[1/5/2013 12:02:42 下午] 警告: USER: 对于需求'CountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheat',2的操作数过多。


they are just warnings, they aren't actually any real errors, two of them are to do with campaign stuff that aren't used in the mod anyway, and the other two are to do with the control tower which works correctly.


I played some games to test it on CN server.
Totally mods and map works well

actually,hotkey is the only problem I can say.

when game started,BW mode on or off is not appeared correctly,it doesn't matter,could check it before game start.

[image loading]


[image loading]


in game everything looks good but the hotkey.it seems not BW mod but default hotkey is working.

reset hotkey and save to battlenet can solve most of them.but some bw units didn't exist in setting screen.



[image loading]

[image loading]

these bw units,u can use hotkey to order them move,attack, only way to use their magic is click with mouse.

um.....no a big problem.

i'll publish these maps first, many ppl interesting,can't let them wait long. LOL

good news is my internet connection very fast. I can publish all mods in 10 minutes,and single map in 5 seconds.when any method can solve this, can publish new ver quickly.


shame it still takes me 1+ hours to upload somewhere for you oh well.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
starfinder
Profile Joined March 2012
Japan167 Posts
Last Edited: 2013-01-05 08:07:27
January 05 2013 08:07 GMT
#4110
I have a TW/KR server account too.so I published the same mods and maps on tw server.
guess what?
hotkey work perfectly!

it's not your mod's multi-language faulty,something wrong on CN server itself.

KR/TW could play these remarked proleague BW map too from now.
By search"SC2BW" in custom game.
MavercK
Profile Joined March 2010
Australia2181 Posts
January 05 2013 10:12 GMT
#4111
On January 05 2013 17:07 starfinder wrote:
I have a TW/KR server account too.so I published the same mods and maps on tw server.
guess what?
hotkey work perfectly!

it's not your mod's multi-language faulty,something wrong on CN server itself.

KR/TW could play these remarked proleague BW map too from now.
By search"SC2BW" in custom game.


it's specifically the znCN localization
http://www.mediafire.com/?6b49b11etu0nltf

that should be fixed, also has some updates.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
starfinder
Profile Joined March 2012
Japan167 Posts
January 05 2013 13:11 GMT
#4112
On January 05 2013 19:12 MavercK wrote:
Show nested quote +
On January 05 2013 17:07 starfinder wrote:
I have a TW/KR server account too.so I published the same mods and maps on tw server.
guess what?
hotkey work perfectly!

it's not your mod's multi-language faulty,something wrong on CN server itself.

KR/TW could play these remarked proleague BW map too from now.
By search"SC2BW" in custom game.


it's specifically the znCN localization
http://www.mediafire.com/?6b49b11etu0nltf

that should be fixed, also has some updates.


thanks

but V9762 didn't well on CN.

hotkey problem fixed. green "off off off" OK.

but when game started,nothing,no base and drones,only black.


======================================

step1 upload 1,2,3,4,5,music in v 9751

step2 (add data in v9751 ,dependency CN standard liberty.mod & liberty multi.mod &12345&music


and
step 3 add maps dependency CN standard liberty.mod&liberty multi.mod+data -------> totally works,hotkey problem)




or
step2 (add data in v 9762(only this different) and maps-----------> only black,but hotkey fixed )


now I 'm back on v9751.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2013-01-05 13:56:28
January 05 2013 13:55 GMT
#4113
dont add liberty multi

it should only be liberty as a standard mod that you should include, libertymulti will cause alot of problems.

all you shoould have to do is publish the new data mod, goto the maps and update their dependencies so they use the new data mod. publish them.

and yea. no libertymulti.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
starfinder
Profile Joined March 2012
Japan167 Posts
January 05 2013 13:59 GMT
#4114
On January 05 2013 22:55 MavercK wrote:
dont add liberty multi

it should only be liberty as a standard mod that you should include, libertymulti will cause alot of problems.



(=゚▽゚)/ Roger!
starfinder
Profile Joined March 2012
Japan167 Posts
January 05 2013 14:49 GMT
#4115
v9762 still black. liberty only,no multi mod.

back to v9751,safe again.

At least they have a V9751+Andromeda on CN, nothing should be a rush.after 2 years no matter several days early or late.

and on KR/TW, I published about 10 maps.

[image loading]



MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2013-01-05 15:00:44
January 05 2013 14:59 GMT
#4116
very strange...
im not sure what the problem is.

actually i may know. i might have to resend all the maps, i updated some of the local triggers to apply a fix to the ranking thing. thats probably what is wrong.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
January 05 2013 15:08 GMT
#4117
http://www.mediafire.com/?atflti980i19joe

try that. new maps.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
starfinder
Profile Joined March 2012
Japan167 Posts
January 05 2013 15:55 GMT
#4118
On January 06 2013 00:08 MavercK wrote:
http://www.mediafire.com/?atflti980i19joe

try that. new maps.


you did it.I'm playing on v9762 Andromeda now, almost everything fixed.awesome.

i calling some ppl test it,if seems good i'll published others tomorrow.
good night Maverck.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
January 05 2013 17:01 GMT
#4119
archons have wrong stats on EU, they have 3 range instead of 2 making 5hatch muta impossible
also templars morphing into archons is 12 seconds right now, should be 20
"Not you."
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
January 05 2013 22:50 GMT
#4120
On January 05 2013 23:49 starfinder wrote:
v9762 still black. liberty only,no multi mod.

back to v9751,safe again.

At least they have a V9751+Andromeda on CN, nothing should be a rush.after 2 years no matter several days early or late.

and on KR/TW, I published about 10 maps.

[image loading]




O.O....

That is going to be painful to patch every time.
Prev 1 204 205 206 207 208 246 Next
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
09:00
Group D
YoungYakov vs ShoWTimELIVE!
ByuN vs Serral
PiGStarcraft1775
TKL 408
IndyStarCraft 305
BRAT_OK 204
Rex188
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1775
TKL 408
IndyStarCraft 305
BRAT_OK 204
Rex 188
ProTech87
EmSc Tv 2
StarCraft: Brood War
Britney 48293
Calm 5722
Rain 4805
Horang2 2689
Jaedong 1788
Larva 1147
Mini 705
actioN 700
Stork 505
Soma 328
[ Show more ]
hero 247
Zeus 225
PianO 209
Rush 207
JulyZerg 143
Sharp 138
Killer 129
Dewaltoss 99
Barracks 90
Shine 90
Pusan 90
Movie 73
Last 72
Sea.KH 69
yabsab 51
Hm[arnc] 40
Sacsri 38
sorry 33
soO 32
ToSsGirL 28
scan(afreeca) 18
HiyA 17
Terrorterran 11
Rock 10
Noble 9
Dota 2
Gorgc6218
qojqva1567
XcaliburYe139
Counter-Strike
fl0m1989
byalli907
Super Smash Bros
Mew2King76
Heroes of the Storm
Khaldor329
MindelVK9
Other Games
Grubby3233
singsing2521
Liquid`RaSZi1511
B2W.Neo1050
DeMusliM314
ToD165
Sick136
Organizations
Counter-Strike
PGL16951
StarCraft 2
WardiTV552
EmSc Tv 2
EmSc2Tv 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1586
League of Legends
• Jankos3810
Upcoming Events
Replay Cast
9h 16m
Replay Cast
18h 16m
Wardi Open
21h 16m
Monday Night Weeklies
1d 2h
OSC
1d 9h
WardiTV Winter Champion…
1d 21h
Replay Cast
2 days
WardiTV Winter Champion…
2 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
Korean StarCraft League
5 days
CranKy Ducklings
5 days
SC Evo Complete
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 1st Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.