• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:26
CEST 04:26
KST 11:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?83Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion Gypsy to Korea [Personal Project Share] Terran Defense v0.60
Tourneys
Brood War in Budapest ! WORTEX 2026 BW Finals KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10274 users

[A] Starcraft 2 Brood War - Page 206

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 204 205 206 207 208 246 Next
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2013-01-05 02:47:46
January 05 2013 02:42 GMT
#4101
On January 05 2013 11:34 Lightswarm wrote:
im not sure if you can even fix this, but the current eggs (larva and lurker) have something like 0 armor when they should have 10. guardian/devourer eggs have right armor tho. also, when you tell a unit to burrow, sometimes if you press the hotkey more than once, the units will unburrow right after burrowing. not sure if you can make it so that the next command a unit receives can only occur after the previous animation has finished


can fix both of those, thanks
although thinking about it im not sure about putting a delay on unburrow, it's kinda annoying =\
will think about it.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
January 05 2013 02:55 GMT
#4102
On January 05 2013 11:42 MavercK wrote:
Show nested quote +
On January 05 2013 11:34 Lightswarm wrote:
im not sure if you can even fix this, but the current eggs (larva and lurker) have something like 0 armor when they should have 10. guardian/devourer eggs have right armor tho. also, when you tell a unit to burrow, sometimes if you press the hotkey more than once, the units will unburrow right after burrowing. not sure if you can make it so that the next command a unit receives can only occur after the previous animation has finished


can fix both of those, thanks
although thinking about it im not sure about putting a delay on unburrow, it's kinda annoying =\
will think about it.


ye, its just annoying when i try to burrow my lurkers in the heat of a battle, only to find they are still unburrowed
Team[AoV]
MavercK
Profile Joined March 2010
Australia2181 Posts
January 05 2013 03:04 GMT
#4103
On January 05 2013 11:55 Lightswarm wrote:
Show nested quote +
On January 05 2013 11:42 MavercK wrote:
On January 05 2013 11:34 Lightswarm wrote:
im not sure if you can even fix this, but the current eggs (larva and lurker) have something like 0 armor when they should have 10. guardian/devourer eggs have right armor tho. also, when you tell a unit to burrow, sometimes if you press the hotkey more than once, the units will unburrow right after burrowing. not sure if you can make it so that the next command a unit receives can only occur after the previous animation has finished


can fix both of those, thanks
although thinking about it im not sure about putting a delay on unburrow, it's kinda annoying =\
will think about it.


ye, its just annoying when i try to burrow my lurkers in the heat of a battle, only to find they are still unburrowed


i've added a 0.1 second delay. it should prevent double tapping it. i had it at 0.5 but it was fairly annoying imo. will see how this goes (note, only applies to lurker burrow for now).
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
starfinder
Profile Joined March 2012
Japan167 Posts
January 05 2013 03:11 GMT
#4104
it seems a non-English sever enforce locale change into its own language.
and I published mods smoothly.

but when I add mod denpency to a map like Andromeda,some error message come out:

[1/5/2013 12:02:42 下午] 警告: USER: 对于需求'AndCountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheatCountUnitArmoryCompleteOnlyTechTreeCheat',2的操作数过多。
[1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'NotCountUpgradeTerranShipArmorsVanadiumPlatingLevel2QueuedOrBetter'。
[1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'CountUpgradeVanadiumPlatingCompleteOnly'。
[1/5/2013 12:02:42 下午] 警告: USER: 对于需求'CountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheat',2的操作数过多。
starfinder
Profile Joined March 2012
Japan167 Posts
January 05 2013 03:21 GMT
#4105
I'll glad someone published to KR or EU tell me how they handled this.
MavercK
Profile Joined March 2010
Australia2181 Posts
January 05 2013 04:35 GMT
#4106
On January 05 2013 12:11 starfinder wrote:
it seems a non-English sever enforce locale change into its own language.
and I published mods smoothly.

but when I add mod denpency to a map like Andromeda,some error message come out:

[1/5/2013 12:02:42 下午] 警告: USER: 对于需求'AndCountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheatCountUnitArmoryCompleteOnlyTechTreeCheat',2的操作数过多。
[1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'NotCountUpgradeTerranShipArmorsVanadiumPlatingLevel2QueuedOrBetter'。
[1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'CountUpgradeVanadiumPlatingCompleteOnly'。
[1/5/2013 12:02:42 下午] 警告: USER: 对于需求'CountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheat',2的操作数过多。


they are just warnings, they aren't actually any real errors, two of them are to do with campaign stuff that aren't used in the mod anyway, and the other two are to do with the control tower which works correctly.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
purakushi
Profile Joined August 2012
United States3303 Posts
Last Edited: 2013-01-05 05:09:04
January 05 2013 05:03 GMT
#4107
Pretty big things that need to be tweaked/considered for tweaking (especially before the tournament):

-Mutalisks stack perfectly, basically into just 1 unit. There is no way to differentiate them, unlike in BW where they are still slightly spread out. Multiple BW players have said mentioned this to me, and I wholly agree mutalisk stacking should spread out a bit more.
-(Noticed on Destination, not sure if same in other maps) Mutalisks have really short vision. It is quite noticeable, and this makes it way harder to micro against marines and stuff. Regardless, though, they definitely had more vision in BW.

-Marines grouped with medics should not be able to stim. In BW, you had to select the marines separately (because a medic/marine selection would mean the medic is the "leader" of the group, so no stim button). Same thing for firebats.
As a bandaid fix, you can just make the medics higher priority or whatever so they are the "leader" of the group. I know players can just tab over to the marines, so if you think of a better way, please do that (could just disable "tab"? if that is possible lol). Regardless, though, right now, stimming is considerably different from how it was in BW, and this difference really changes things even though it may sound like it does not mean much.

-Small units (i.e. zerglings) can not fit through cracks in supply depots and other buildings. They can in BW.
On January 05 2013 12:47 FabledIntegral wrote:
Played 1-2 games of SC2BW (haven't played any BW since SC2 release), and I'm pretty sure buildings take the nature of SC2 - [almost] all buildings have full collision with each other - units can't slip in between if the buildings are touching. So like lings can't slip in between gateways touching, etc.
T P Z sagi
starfinder
Profile Joined March 2012
Japan167 Posts
Last Edited: 2013-01-05 05:39:09
January 05 2013 05:38 GMT
#4108
On January 05 2013 13:35 MavercK wrote:
Show nested quote +
On January 05 2013 12:11 starfinder wrote:
it seems a non-English sever enforce locale change into its own language.
and I published mods smoothly.

but when I add mod denpency to a map like Andromeda,some error message come out:

[1/5/2013 12:02:42 下午] 警告: USER: 对于需求'AndCountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheatCountUnitArmoryCompleteOnlyTechTreeCheat',2的操作数过多。
[1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'NotCountUpgradeTerranShipArmorsVanadiumPlatingLevel2QueuedOrBetter'。
[1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'CountUpgradeVanadiumPlatingCompleteOnly'。
[1/5/2013 12:02:42 下午] 警告: USER: 对于需求'CountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheat',2的操作数过多。


they are just warnings, they aren't actually any real errors, two of them are to do with campaign stuff that aren't used in the mod anyway, and the other two are to do with the control tower which works correctly.


I played some games to test it on CN server.
Totally mods and map works well

actually,hotkey is the only problem I can say.

when game started,BW mode on or off is not appeared correctly,it doesn't matter,could check it before game start.

[image loading]


[image loading]


in game everything looks good but the hotkey.it seems not BW mod but default hotkey is working.

reset hotkey and save to battlenet can solve most of them.but some bw units didn't exist in setting screen.



[image loading]

[image loading]

these bw units,u can use hotkey to order them move,attack, only way to use their magic is click with mouse.

um.....no a big problem.

i'll publish these maps first, many ppl interesting,can't let them wait long. LOL

good news is my internet connection very fast. I can publish all mods in 10 minutes,and single map in 5 seconds.when any method can solve this, can publish new ver quickly.
MavercK
Profile Joined March 2010
Australia2181 Posts
January 05 2013 05:41 GMT
#4109
On January 05 2013 14:38 starfinder wrote:
Show nested quote +
On January 05 2013 13:35 MavercK wrote:
On January 05 2013 12:11 starfinder wrote:
it seems a non-English sever enforce locale change into its own language.
and I published mods smoothly.

but when I add mod denpency to a map like Andromeda,some error message come out:

[1/5/2013 12:02:42 下午] 警告: USER: 对于需求'AndCountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheatCountUnitArmoryCompleteOnlyTechTreeCheat',2的操作数过多。
[1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'NotCountUpgradeTerranShipArmorsVanadiumPlatingLevel2QueuedOrBetter'。
[1/5/2013 12:02:42 下午] 警告: USER: 无效的需求: 'CountUpgradeVanadiumPlatingCompleteOnly'。
[1/5/2013 12:02:42 下午] 警告: USER: 对于需求'CountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheat',2的操作数过多。


they are just warnings, they aren't actually any real errors, two of them are to do with campaign stuff that aren't used in the mod anyway, and the other two are to do with the control tower which works correctly.


I played some games to test it on CN server.
Totally mods and map works well

actually,hotkey is the only problem I can say.

when game started,BW mode on or off is not appeared correctly,it doesn't matter,could check it before game start.

[image loading]


[image loading]


in game everything looks good but the hotkey.it seems not BW mod but default hotkey is working.

reset hotkey and save to battlenet can solve most of them.but some bw units didn't exist in setting screen.



[image loading]

[image loading]

these bw units,u can use hotkey to order them move,attack, only way to use their magic is click with mouse.

um.....no a big problem.

i'll publish these maps first, many ppl interesting,can't let them wait long. LOL

good news is my internet connection very fast. I can publish all mods in 10 minutes,and single map in 5 seconds.when any method can solve this, can publish new ver quickly.


shame it still takes me 1+ hours to upload somewhere for you oh well.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
starfinder
Profile Joined March 2012
Japan167 Posts
Last Edited: 2013-01-05 08:07:27
January 05 2013 08:07 GMT
#4110
I have a TW/KR server account too.so I published the same mods and maps on tw server.
guess what?
hotkey work perfectly!

it's not your mod's multi-language faulty,something wrong on CN server itself.

KR/TW could play these remarked proleague BW map too from now.
By search"SC2BW" in custom game.
MavercK
Profile Joined March 2010
Australia2181 Posts
January 05 2013 10:12 GMT
#4111
On January 05 2013 17:07 starfinder wrote:
I have a TW/KR server account too.so I published the same mods and maps on tw server.
guess what?
hotkey work perfectly!

it's not your mod's multi-language faulty,something wrong on CN server itself.

KR/TW could play these remarked proleague BW map too from now.
By search"SC2BW" in custom game.


it's specifically the znCN localization
http://www.mediafire.com/?6b49b11etu0nltf

that should be fixed, also has some updates.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
starfinder
Profile Joined March 2012
Japan167 Posts
January 05 2013 13:11 GMT
#4112
On January 05 2013 19:12 MavercK wrote:
Show nested quote +
On January 05 2013 17:07 starfinder wrote:
I have a TW/KR server account too.so I published the same mods and maps on tw server.
guess what?
hotkey work perfectly!

it's not your mod's multi-language faulty,something wrong on CN server itself.

KR/TW could play these remarked proleague BW map too from now.
By search"SC2BW" in custom game.


it's specifically the znCN localization
http://www.mediafire.com/?6b49b11etu0nltf

that should be fixed, also has some updates.


thanks

but V9762 didn't well on CN.

hotkey problem fixed. green "off off off" OK.

but when game started,nothing,no base and drones,only black.


======================================

step1 upload 1,2,3,4,5,music in v 9751

step2 (add data in v9751 ,dependency CN standard liberty.mod & liberty multi.mod &12345&music


and
step 3 add maps dependency CN standard liberty.mod&liberty multi.mod+data -------> totally works,hotkey problem)




or
step2 (add data in v 9762(only this different) and maps-----------> only black,but hotkey fixed )


now I 'm back on v9751.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2013-01-05 13:56:28
January 05 2013 13:55 GMT
#4113
dont add liberty multi

it should only be liberty as a standard mod that you should include, libertymulti will cause alot of problems.

all you shoould have to do is publish the new data mod, goto the maps and update their dependencies so they use the new data mod. publish them.

and yea. no libertymulti.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
starfinder
Profile Joined March 2012
Japan167 Posts
January 05 2013 13:59 GMT
#4114
On January 05 2013 22:55 MavercK wrote:
dont add liberty multi

it should only be liberty as a standard mod that you should include, libertymulti will cause alot of problems.



(=゚▽゚)/ Roger!
starfinder
Profile Joined March 2012
Japan167 Posts
January 05 2013 14:49 GMT
#4115
v9762 still black. liberty only,no multi mod.

back to v9751,safe again.

At least they have a V9751+Andromeda on CN, nothing should be a rush.after 2 years no matter several days early or late.

and on KR/TW, I published about 10 maps.

[image loading]



MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2013-01-05 15:00:44
January 05 2013 14:59 GMT
#4116
very strange...
im not sure what the problem is.

actually i may know. i might have to resend all the maps, i updated some of the local triggers to apply a fix to the ranking thing. thats probably what is wrong.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
January 05 2013 15:08 GMT
#4117
http://www.mediafire.com/?atflti980i19joe

try that. new maps.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
starfinder
Profile Joined March 2012
Japan167 Posts
January 05 2013 15:55 GMT
#4118
On January 06 2013 00:08 MavercK wrote:
http://www.mediafire.com/?atflti980i19joe

try that. new maps.


you did it.I'm playing on v9762 Andromeda now, almost everything fixed.awesome.

i calling some ppl test it,if seems good i'll published others tomorrow.
good night Maverck.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
January 05 2013 17:01 GMT
#4119
archons have wrong stats on EU, they have 3 range instead of 2 making 5hatch muta impossible
also templars morphing into archons is 12 seconds right now, should be 20
"Not you."
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
January 05 2013 22:50 GMT
#4120
On January 05 2013 23:49 starfinder wrote:
v9762 still black. liberty only,no multi mod.

back to v9751,safe again.

At least they have a V9751+Andromeda on CN, nothing should be a rush.after 2 years no matter several days early or late.

and on KR/TW, I published about 10 maps.

[image loading]




O.O....

That is going to be painful to patch every time.
Prev 1 204 205 206 207 208 246 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 222
SpeCial 174
StarCraft: Brood War
Shuttle 1731
Hyuk 237
White-Ra 134
910 71
sSak 52
Yoon 10
Terrorterran 9
Dota 2
NeuroSwarm179
League of Legends
Doublelift5184
JimRising 787
Counter-Strike
minikerr102
Super Smash Bros
Mew2King69
Heroes of the Storm
Khaldor151
Other Games
summit1g8086
PiGStarcraft369
XaKoH 81
ViBE62
Organizations
Other Games
gamesdonequick2428
BasetradeTV107
[ Show 10 non-featured ]
StarCraft 2
• practicex 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Sparkling Tuna Cup
7h 34m
OSC
9h 34m
Shopify Rebellion Sundays
12h 34m
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
13h 34m
OSC
21h 34m
Afreeca Starleague
1d 7h
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
1d 8h
Monday Night Weeklies
1d 13h
Afreeca Starleague
2 days
Leta vs ggaemo
Jaedong vs Queen
GSL
2 days
[ Show More ]
PiGosaur Cup
2 days
Kung Fu Cup
3 days
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
Escore
5 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.