Keep in mind it's a lot easier to micro vs an enemy than against your own units (vs. enemy, wraiths will generally fire even if you misclick).
The way wraiths work in sc2bw mod right now is the way in which Blizzard should have addressed the Phoenix moving shot issue.
good job but i doubt browder will listen
yea i think this is so cool but there is little change Dustin Browder will look at this and if he does look at this there is even a smaller chance it will be implemented
I'm asking around amongst lots of modders to see if you could create a multi phase ability that would allow one to pull off BW-esque vulture patrol micro without an unreasonable amount of effort. That is, to create a two part ability with a short duration move command automatically transforming into an attack/patrol command.
After that issue is resolved I'd like to create some sort of a thread showcasing micro tricks in this great mod, because I want to actually have some people I can play SC2BW against. I join SC2BW channel everytime I'm on b.net. But there's rarely anyone there -- which is a shame I think.
With this mod being announced over 2 years ago, it's natural for the hype to have slowly died off though. I can see lots of people were posting and hyping the first year of this thread. Personally, I wasn't very involved in the beginning because I honestly didn't think it was anything special when I first tried it early on. The following 1½-ish years I basically dismissed it automatically without seeing for myself how much it had developed.
The once again dumb workers are the truly revolutionary thing. Did you see how much attention that Fewer Resource Bases thread and movement got? Mavercks wandering workers solve the dilemmas and problems which plagued the entire FRB-movement (and basically no one yet knows about stupid workers existing)!
And if the vulture issue could be sorted out, I honestly think you could have hundreds of people playing this mod with the proper hype (could be done even without the vulture sorted out).
I don't know if maverck necessarily wants the attention (maybe you prefer to chip away at this huge project in peace until it nears the finishing stages). But I don't think any harm can be done by hyping it up a little bit again. It's made to be played, after all.
If you'd rather have it closer to finished before lots of people once again come swarming to this thread, I'll lay off and wait. From what I gathered from the first 150-ish pages of the thread, there being a buzz around the project brought in a lot of outside help.
Anyway, if I'm being overly enthusiastic and would do better calming down a bit, just let me know.
well, i probably made the mistake of releasing it too early. i pretty much just released it as i developed it.
it honestly started as me trying to see if i could make the reaver in sc2. if i was smart and good at this kind of stuff, proper marketing and a nice hype upto a good release would of been much smarter.
i wanted to do a weekly/monthly event for it, even putting up some money for it but i dont have time to run, working full time as a programmer takes it out of me and when i get home all i wanna do is play games .
the vulture micro is tricky. i've tried some things but havn't had alot of success. will keep experimenting however. one thing i was playing around with that you might be interested in, over the last year or so off and on i was making a micro/macro map that was basically combining all the BW training maps into one, with a dialog selection interface that gave you options for each one, it's pretty unfinished but i can send it to you if you want.
Feels like the reaver acts really strange after being dropped from a shuttle. I know there's a cooldown timer for how fast the reaver can start firing after being dropped from the shuttle. But right now it takes 2 seconds every time you drop it down from a shuttle. Should be more like 0.5-1 second.
delay should be the same as it's weapon cooldown. i'll check it however, could be using wrong timescale or something.
*EDIT* checking this it seems it's the weapon cooldown halved. reaver had 3.4 cooldown, i had the shuttle drop delay set at 2.4. reducing it to 1.7, feels accurate when testing in both sc2 and bw.
will probably do an update tonight that changes vulture patrol micro and include this change also, dont think theres much else.
Known about this for a while now, but I just wanted to say I love it! Even has the awesome BW audio.
Are there still any outstanding things you need to implement? How close do you think this is to "complete"?
I have not had much time to play anything much lately, but I would love to play some SC2BW tournaments or something when that time arrives. (I am terrible, though. ><)
Thinking of how Sea recently quit SC2 and is now streaming BW on Afreeca, you should send this to KESPA and ask them to just play this. I am sure all the ex-BW professionals would love that instead of having to play SC2.
P.S. Speedlings in this seem really fast O_O not sure if it is just me. Furthermore, they destroy cannons so quickly. Values seem correct, but perfect AI means zerglings are even stronger haha Also, not sure if they are already, but I think making the zergling model a bit larger would be nice. Maybe a slightly larger selection radius?
The reaver selection box needs adjusting. Starbow also had these issues. Sometimes it can be difficult to box/select the reaver. It is pretty noticeable. Also, you should disable autocast of building scarabs.
theres not really anything major left to implement. just tweaks and fine tuning. getting things right, etc.
dont even know how i'd contact kespa lol...
zerglings are pretty nerfed with the movement changes. they can't auto surround so easily, but yea. cracklings are terrifying. i can't decide if i actually have the settings wrong or if i just dont remember how good bw zerglings are. i've compared the numbers many times, they seem accurate. selection boxes are fixable, i assume they are too small?
On December 20 2012 20:47 MavercK wrote: theres not really anything major left to implement. just tweaks and fine tuning. getting things right, etc.
dont even know how i'd contact kespa lol...
zerglings are pretty nerfed with the movement changes. they can't auto surround so easily, but yea. cracklings are terrifying. i can't decide if i actually have the settings wrong or if i just dont remember how good bw zerglings are. i've compared the numbers many times, they seem accurate. selection boxes are fixable, i assume they are too small?
On December 20 2012 20:47 MavercK wrote: theres not really anything major left to implement. just tweaks and fine tuning. getting things right, etc.
dont even know how i'd contact kespa lol...
zerglings are pretty nerfed with the movement changes. they can't auto surround so easily, but yea. cracklings are terrifying. i can't decide if i actually have the settings wrong or if i just dont remember how good bw zerglings are. i've compared the numbers many times, they seem accurate. selection boxes are fixable, i assume they are too small?
Oh, I see. Sounds good Yeah, need to pay attention to the zerglings, but it still looks great. They do seem quite powerful, though, even without the crack >_<. Like 6-7 lings could easily take out 1 cannon in SC2BW; not sure if they could do the same in BW.
Yeah, the selection boxes need to be larger. If you try and select/box the reaver near the top or the bottom of it's model, it does not register. It is pretty weird.
Any thoughts on making the zergling model any bigger? I do not know if you have already scaled it "correctly", though. I think it looks a bit small. Regardless, they are a lot tougher to select than in BW or in SC2 when running. They should at least have a selection radius increase, but both would be nice.
- Not sure if this is intentional, but clicking on the Nexus does not make any sound. This may be because my client is on KR audio, but most of everything else sounds fine. - Storm tooltip says 112 damage over 8 seconds, but it seems more like 4-5. The actual time seems correct, though. - No Khaydarin Amulet upgrade available at the Templar Archives? - Auto-cast of building scarabs. - When you click a building/morphing in Arbiter Tribunal or Observatory. The selection circle is really, really small, basically unnoticeable. After it completes, it is fine, though. I think this may be the case for all custom models. - Shield battery selection is a bit shoddy. You can click in between the peg things and still not select it. - I forget how it was actually in BW, but if you have a group of templars selected and then push R for archon, it makes one archon and then the selection goes over to the archon as the "leader" of the group. So pushing R again does not make another archon for the group, it tries to set the rally for the 1 morphing archon. - Able to feedback own units? I forget - No scout sound. - Gravitic thrusters needs a fixed tooltip in the Fleet Beacon. - Maelstrom and Stasis field both have nothing to tell where it is actually hitting, like a pulse at the target location or something. - Stasis field crystal thing should be relative to the size of the unit it encompasses. It looks way too big for things like drones and larvae, but it is virtually unnoticeable on the carrier. - If an archon is stasised, it loses it's energy ball and is just the guy inside. Kind of funny, but it should keep it's energy ball structure while inside. -Battery makes no sound when recharging a unit. -Larvae super glitchy. If you make something while supply blocked. It converts the larva into an egg that never progresses. Have to wait to get supply for it to start morphing.
Sorry for slamming you with all these things. I love the mod! These are just some suggestion or bugs that I found. I will try and look for more later.
Is the chat channel still "SC2BW"? No one has been in there for a while.
EDIT:
- If you have a group of mutalisks selected and then click on the morph into guardian button, only 1 mutalisk morphs. Yet, if you click the corruptor button, all of them do. This is with BW settings, of course. - Drone attack makes double sound. - IMHO, you should see if you can use a different model for the queen. It looks like it has legs and without the flyer helper UI, it really looks like it is a ground unit. It does not even flap wings or anything. - Guardian model blends in with creep colour. It is also difficult to tell which team/colour it is. Should be changed, - No model for devourer. It just shows up as a sphere placeholder. - Hydralisks kind of look too small. Also, their attack audio sounds a bit low quality. Something is odd about it. -Dark swarm is pretty glitchy. The model of the cloud shifts up a bit. (the area of effect stays in the original location though, but it is confusing because units can be covered by the effect but do not seem so, since the cloud shifted upwards).
On December 22 2012 15:42 LaLuSh wrote: The vulture patrol micro feature acts exactly like the brood war patrol. Only difference is that it works 100% of the time at the moment.
At least I can record some impressive vulture micro clips now. The science of refining the patrol command can be worked out later.
On December 27 2012 00:13 number01 wrote: If you really like bw, just go and play bw. I do not see the point of getting a mod in sc2 to play the exact same game that already exists.
I'm not sure if you're unable to read the first like 5 pages... but many people already posted things like this. I love SC2BW and enjoy being able to play with enhanced graphics. I have a feeling this is how everyone else feels too.
On December 27 2012 00:13 number01 wrote: If you really like bw, just go and play bw. I do not see the point of getting a mod in sc2 to play the exact same game that already exists.
I'm not sure if you're unable to read the first like 5 pages... but many people already posted things like this. I love SC2BW and enjoy being able to play with enhanced graphics. I have a feeling this is how everyone else feels too.
not everyone. i dont have that feeling sorry. sc2bw is a good mod but the game is different to scbw.