The next major balance patch - David Kim - Page 8
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Naphal
Germany2099 Posts
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Grapefruit
Germany439 Posts
On December 04 2012 06:24 a176 wrote: dear blizzard, please dont over-complicate the game. Dear a176, please don't be serious about this post. | ||
Nomzter
Sweden2802 Posts
User was warned for this post | ||
archonOOid
1983 Posts
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Snowbear
Korea (South)1925 Posts
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Antylamon
United States1981 Posts
On December 04 2012 06:56 archonOOid wrote: If air and mech upgrades were combined it would ease the transition from mech>air and hopefully give BC's a chance? I think "hopefully give BCs a chance" an overstatement of the BC's unviability. | ||
SamsLiST
Germany184 Posts
On December 04 2012 06:56 archonOOid wrote: If air and mech upgrades were combined it would ease the transition from mech>air and hopefully give BC's a chance? it actually makes any transition WAY easier since for example getting air atack upgrades as a Bio Terran is standard in all matchups at some point. (vs colossi.vs mech in TvT, vs gglords...) But now instead of basically only Vikings -all factory Units profit. in wol a Terran playing Bio-tank vs Zerg often upgrades 3/3 Bio and 2/0 mech asap. after this patch he will react to gglords with 2+/0+ upgraded Vikings instead of 0/0 this is more than uge | ||
Plansix
United States60190 Posts
On December 04 2012 06:56 archonOOid wrote: If air and mech upgrades were combined it would ease the transition from mech>air and hopefully give BC's a chance? To tell you the truth, I would like them to do this for some part of protoss as well. Nothing crazy, maybe just armor or something that would allow protoss to transfer between air and ground more naturally. Even if they discounted the air upgrades compared to ground, it would be majestic. They are not worth the same amount of resources. | ||
Cereb
Denmark3388 Posts
No one is ever gonna make them when a whole group can disappear in matter of milliseconds to a few invisible mass AoE mass single target damage unit. Even if they wait for the overseer (which makes the speed pointless) they still don't even have the darn range to take on the mines. They are basically the reason why I haven't been using my beta key at all :/ They kill multitasking and any kind of fast - all over the place - zerg play... Would like to see them burried in the fires of hell where they come from! :p | ||
Grapefruit
Germany439 Posts
On December 04 2012 06:56 archonOOid wrote: If air and mech upgrades were combined it would ease the transition from mech>air and hopefully give BC's a chance? Not only would it make the transition easier, it would allow for completely new compositions. For example, on 3 bases you could constantly produce 2 BCs, 1 Banshee, 1 Thor and 6 Hellions/Hellbats at a time. That's nasty 2/2 push especially if you pull SCVs. | ||
moQbara
Romania76 Posts
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blade55555
United States17423 Posts
On December 04 2012 07:09 Grapefruit wrote: Not only would it make the transition easier, it would allow for completely new compositions. For example, on 3 bases you could constantly produce 2 BCs, 1 Banshee, 1 Thor and 6 Hellions/Hellbats at a time. That's nasty 2/2 push especially if you pull SCVs. BC's are actually a really good unit, it's just the transitioning into it. The unit themselves are good. | ||
Rokevo
Finland1033 Posts
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Ramiz1989
12124 Posts
On December 04 2012 06:15 zmansman17 wrote: I like your post for two reasons. 1) You are a zerg player that admits that fungal needs to be nerfed. 2) You observe that NP is a much more interesting spell than fungal and I agree with that assertion. That's one spell I honestly wish I saw more of... Any "normal" person, Zerg or not, will tell you that Fungal is awfully designed spell, no question about that. And I am all for NP staying in the game, it is the only Infestor's spell that need good positioning and decision when to cast it, unlike Fungal and ITs that are just mindless spamming. But NP needs more love, 7 range is really bad, and you can't really do much. On the other hand, 9 range was OP, so maybe 8 range would be middle ground? | ||
ref4
2933 Posts
On December 04 2012 03:30 spbelky wrote: If you've played beta you would recognize that most zergs are hesitant to go BL or Ultra due to the ease with with Protoss can swap to Tempests and hard-counter both. DK is suggesting that they want to modify the Tempest so it isn't SO good against BOTH Ultralisk AND Broodlord. hmmm where have I seen this before....? inb4 Tempest = ghost version 2.0 | ||
Lomo
Germany137 Posts
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PVJ
Hungary5211 Posts
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algue
France1436 Posts
On December 04 2012 07:23 PVJ wrote: they forgot about a, the carrier micro b, that the corruptor is the most boring unit ever. Make Corruptor be able to transphorm into a squid on the ground !!! I mean, they are as exciting as a viking right ? | ||
SamsLiST
Germany184 Posts
On December 04 2012 07:08 Plansix wrote: To tell you the truth, I would like them to do this for some part of protoss as well. Nothing crazy, maybe just armor or something that would allow protoss to transfer between air and ground more naturally. Even if they discounted the air upgrades compared to ground, it would be majestic. They are not worth the same amount of resources. yeah thay could at least share shield upgrades,..oh wait :D | ||
Seiniyta
Belgium1815 Posts
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