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The next major balance patch - David Kim - Page 10

Forum Index > StarCraft 2 HotS
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NonameAI
Profile Joined October 2012
127 Posts
December 03 2012 23:21 GMT
#181
There are only three things i dont like.
1. i really hope doesnt overnerf the infestor. We already saw this with the ghost.
2. Medivac buff is retarded. Medivac play is already viable. Why buff it?
3. FOR GODS SAKE DONT BUFF BIO. Jesus christ. For how long were we complaining about Bio? They already scale excelently in the late game. The whole point was that blizz wanted more mech in HoTS. Mass bio is already retarded. Its extremely cost efficient, and has massive DPS. And if you can micro, you will win. Especially with the medivac buff. For forever, people have been complaining that terran can spam t1 units all game long. Now that blizz has introduced more mech, why are they destroying not only the progress in HoTS, but returning to a meta issue that has already existed in WoL? And now, infestors are getting nerfed. That will make bio even more strong. With infestor nerf, bio already has had a massive buff. But to buff them again? Why dont they nerf stalkers and buff mutas, so mutas are even MORE viable in zvp? Oh... wait... They're already halfway done.

Why is it that toss cant go mass stalker against any race in the super late game? Hmm. If terran can mass marine, surely i can win every matchup with mass speedling. Yes. At the 35 min mark, i will win with pure speedling, without winfestors.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
December 03 2012 23:23 GMT
#182
On December 04 2012 08:13 Blargh wrote:
"Buffing DTs"

Wait, what? I mean, I always LOVE games where the match ends from a terran not having a scan available with no turrets up. You know, it's great to watch and really reflects skill. It really adds some depth. (sarcasm)

This won't be a problem - the cloak ability really can't be buffed, seeing as how it's already permanent. Most likely the buff would be in another area (HP/damage, or maybe an upgraded ability?)
vibeo gane,
bazzwano
Profile Joined December 2012
New Zealand3 Posts
December 03 2012 23:24 GMT
#183
Sounds good, I look forward to seeing the patch list
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-12-03 23:26:30
December 03 2012 23:24 GMT
#184
I'm a little worried about the bio buff in late game, as it is Protoss can have a very hard time vs. a heavy ghost, pure bio composition in the late game. Medivacs also don't need a buff, they're used in every matchup quite consistently. It's going to be a nightmare defending against drops if this goes through.

I also don't like the VR change, it doesn't really solve the problem, and it makes the unit even sillier. It's not fast enough to be a decent harassing unit and isn't strong enough to be a serious unit in the army.

Mutalisks don't need a speed buff, the widow mine needs to be less absurd at instant killing them. Making mutas faster will make PvZ a bit of a nightmare, it's already fairly tough to defend against them well.

The rest of the changes sound pretty good though.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
WombaT
Profile Blog Joined May 2010
Northern Ireland25995 Posts
December 03 2012 23:28 GMT
#185
On December 04 2012 08:23 -NegativeZero- wrote:
Show nested quote +
On December 04 2012 08:13 Blargh wrote:
"Buffing DTs"

Wait, what? I mean, I always LOVE games where the match ends from a terran not having a scan available with no turrets up. You know, it's great to watch and really reflects skill. It really adds some depth. (sarcasm)

This won't be a problem - the cloak ability really can't be buffed, seeing as how it's already permanent. Most likely the buff would be in another area (HP/damage, or maybe an upgraded ability?)

Some kind of triggerable movespeed buff maybe? Nothing too ridiculous either, but maybe some way to say. if you have 3 DTs you could trigger it and split them to dodge fungals.

Actually that'd be fucking cool, lol.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Fig
Profile Joined March 2010
United States1324 Posts
December 03 2012 23:30 GMT
#186
On December 04 2012 06:15 intrigue wrote:
why not just have medivac burn energy for a speed boost? makes it so drops for mech makes more sense too

Yes I was thinking this would be a much better change. It already has energy, why add on a cooldown when your tools are right there? Besides adding depth and tension to the unit, you could even do cute things like burn off enough energy to survive feedbacks.
Can't elope with my cantaloupe
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
December 03 2012 23:34 GMT
#187
Haha the history is gonna repeat... Terran will be again imba as hell and nerfed over time to oblivion Calling it now
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
December 03 2012 23:34 GMT
#188
Overall I like what I'm hearing.
He drone drone drone. Me win. - ogsMC
Twilight Sparkle
Profile Joined August 2012
Australia235 Posts
December 03 2012 23:35 GMT
#189
On December 04 2012 08:13 Blargh wrote:
"Buffing DTs"

Wait, what? I mean, I always LOVE games where the match ends from a terran not having a scan available with no turrets up. You know, it's great to watch and really reflects skill. It really adds some depth. (sarcasm)

Which is why he said they wanted to buff DTs as a lategame harass unit rather than a gimmicky coinflip instant-win cheese unit.
WombaT
Profile Blog Joined May 2010
Northern Ireland25995 Posts
December 03 2012 23:35 GMT
#190
On December 04 2012 08:30 Fig wrote:
Show nested quote +
On December 04 2012 06:15 intrigue wrote:
why not just have medivac burn energy for a speed boost? makes it so drops for mech makes more sense too

Yes I was thinking this would be a much better change. It already has energy, why add on a cooldown when your tools are right there? Besides adding depth and tension to the unit, you could even do cute things like burn off enough energy to survive feedbacks.

Noooooo. Speed boost for DTs would be so much cooler Good idea though, applied to either units. DTs would get kind of a bigger offensive bonus as they could nip into gaps like unraised supply depots that otherwise maybe would have been raised, or you could split them faster between areas of the enemy base.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Drittschaden
Profile Joined October 2012
2 Posts
Last Edited: 2012-12-03 23:48:50
December 03 2012 23:39 GMT
#191
Terran
changes are Great, we all would love to see that T are able to choose between Bio and Mech play in all Matchups. Would love to see Bio and Mach as choices of taste and not choices of balance. Medivac and Bio Buff not neccessary imo, MMM still owns everyhting, so why dont u foce Terran to get some high tier high cost units in their lategame composition like the other races need to


Zerg
serious are u fucking kidding me? Buff Muta Speed wtf must be a joke. YOU CANT BUFF MUTASPEED WITHOUT GIVING TOSS BETTER ANTI AIR DEFENCE
Hydras are way too strong now that Collossus are worthless because of the Viper abduct. u weaken Toss splashdamage vs ground u gotta nerf hydradps as well or otherwise roach/hydra/Viper will rape everything.


Toss
making Toss air viable sounds like a great idea. But still, this is impossible if the corruptor is still such a hardcounter to every single toss air unit.
Also like Vortex removal because its common sense that designing PvZ lategae around hitting a Vortex or getting MS neuraled is a bad design. However you really need to make sure that there is something Toss can do vs Broodload/Corruptor/Infestor.

Best solution would be to implement a new ground based anti air unit from the robotics. It will be able to deal with Broodloads and immune vs corruptor attacks
sick sidden ne bib
NKexquisite
Profile Joined January 2009
United States911 Posts
December 03 2012 23:40 GMT
#192
Ultralisk good vs all ground units?

I think they already achieved that and then some with Burrow Charge... My god Burrow Charge is probably OP as it is right now...
Whattttt Upppppppp Im Nesteaaaaaa!!
Netsky
Profile Joined October 2010
Australia1155 Posts
December 03 2012 23:43 GMT
#193
Hmm I wonder if the proposed changes will make Terran viable for competitive play.

Only time will tell
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
December 03 2012 23:45 GMT
#194
On December 04 2012 08:24 Whitewing wrote:
I'm a little worried about the bio buff in late game, as it is Protoss can have a very hard time vs. a heavy ghost, pure bio composition in the late game. Medivacs also don't need a buff, they're used in every matchup quite consistently. It's going to be a nightmare defending against drops if this goes through.

I also don't like the VR change, it doesn't really solve the problem, and it makes the unit even sillier. It's not fast enough to be a decent harassing unit and isn't strong enough to be a serious unit in the army.

Mutalisks don't need a speed buff, the widow mine needs to be less absurd at instant killing them. Making mutas faster will make PvZ a bit of a nightmare, it's already fairly tough to defend against them well.

The rest of the changes sound pretty good though.


Seconded.

Mutalisks are already agile enough, how exactly does protoss counter them at all? Blink stalkers will get much fewer shots off at them, if phoenix speed advantage is negated, its not usable against them either. And if they do increase the speed AND acceleration, storms aren't going to do much if the zerg is paying attention.

Not understanding the medivac buff either, especially his reasoning of "not seeing it enough" - I mean, wtf?? If he thinks its not strong enough, thats his own opinion, but saying that not enough people use them is insane lol.
Kiro21
Profile Joined April 2012
Canada19 Posts
Last Edited: 2012-12-03 23:47:33
December 03 2012 23:46 GMT
#195
DT Buff Idea:

400/400 Upgrade at DT Shrine. Don't know upgrade time.
The first attack from a Dark templar deals 150 damage. (Has a 20 second cooldown)
This would make it late game, also make it not very strong if you got it early because its expensive and one snipe of 150 dmg isn't spectacular, but 10 dts could be immense. It also isn't op because after 10 strikes, especially if misplaced, they play their old role and its harder to get those hits off. They can snipe turrets, spores, tanks, swarm hosts, and can be the bad ass end game warp gate unit. Also, it sticks with the role of the assassin. AND most importantly, adds for some insaneee micro and death ball breaking (running dts in early to individually snipe colossi before the fight begins) I think itd be awesome.

What you guys think?
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 03 2012 23:48 GMT
#196
Sigh ... having to make the Voidray charge on a button, because people are to lazy to actually spread fire to charge them, or use buildings hallucination. Another unit becoming easy to use.

Wonder if the Medivac change, will make people go for the energy upgrade. Still funny to see aggressive people run out of Medivac energy.
WombaT
Profile Blog Joined May 2010
Northern Ireland25995 Posts
December 03 2012 23:48 GMT
#197
On December 04 2012 08:45 Zealot Lord wrote:
Show nested quote +
On December 04 2012 08:24 Whitewing wrote:
I'm a little worried about the bio buff in late game, as it is Protoss can have a very hard time vs. a heavy ghost, pure bio composition in the late game. Medivacs also don't need a buff, they're used in every matchup quite consistently. It's going to be a nightmare defending against drops if this goes through.

I also don't like the VR change, it doesn't really solve the problem, and it makes the unit even sillier. It's not fast enough to be a decent harassing unit and isn't strong enough to be a serious unit in the army.

Mutalisks don't need a speed buff, the widow mine needs to be less absurd at instant killing them. Making mutas faster will make PvZ a bit of a nightmare, it's already fairly tough to defend against them well.

The rest of the changes sound pretty good though.


Seconded.

Mutalisks are already agile enough, how exactly does protoss counter them at all? Blink stalkers will get much fewer shots off at them, if phoenix speed advantage is negated, its not usable against them either. And if they do increase the speed AND acceleration, storms aren't going to do much if the zerg is paying attention.

Not understanding the medivac buff either, especially his reasoning of "not seeing it enough" - I mean, wtf?? If he thinks its not strong enough, thats his own opinion, but saying that not enough people use them is insane lol.

I don't like that change because of muta play in ZvP. I mean, it was hard enough to beat a good muta player when it was popular, even with slower mutas. Toss has such a hole between high DPS ground-to-air damage until storm and archons come up

I like muta play vs T, but not P. I guess Zerg, if they screw up vs a Terran get shredded by marines. Toss just don't have as good tools pre storm-archon.

To be honest, even if it makes playing my own race intolerable for a bit, I'd still like to encourage other stles just for their sake. It's a beta so let people test it
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Quotidian
Profile Joined August 2010
Norway1937 Posts
December 03 2012 23:49 GMT
#198
Looks too much like they're polishing a turd and not adressing the real issues with the game. Still not optimistic about HOTS
KovuTalli
Profile Joined May 2010
United Kingdom325 Posts
December 03 2012 23:49 GMT
#199
If this happens, this makes me so so happy as a Terran player, especially the Armory buff, altho I feel they will up the cost, hopefully not the research time tho.

Also been crying out for a medivac speed boost since it got nerfed. I could understand the accelleration nerf so you cant just fly out super fast at the first sign of trouble, but the fact stalkers can amove moving medivacs down across the map has always annoyed me.
"Milk tastes like milk" - Raelcun.
WombaT
Profile Blog Joined May 2010
Northern Ireland25995 Posts
December 03 2012 23:49 GMT
#200
On December 04 2012 08:48 FeyFey wrote:
Sigh ... having to make the Voidray charge on a button, because people are to lazy to actually spread fire to charge them, or use buildings hallucination. Another unit becoming easy to use.

Wonder if the Medivac change, will make people go for the energy upgrade. Still funny to see aggressive people run out of Medivac energy.

It's hard to spread fire when you have a ton of Voids, because selecting them individually is hard due to clumpage. That said, I'll wait and see how these play out.

Actually liked the kind of fundamental way they were going around the Protoss changes this time, if they suck that's possible but at least things like airtoss are being subtly encouraged.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
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