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The next major balance patch - David Kim - Page 8

Forum Index > StarCraft 2 HotS
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Prev 1 6 7 8 9 10 29 Next All
Naphal
Profile Joined December 2010
Germany2099 Posts
December 03 2012 21:47 GMT
#141
BC buff as well please!
Grapefruit
Profile Joined November 2010
Germany439 Posts
December 03 2012 21:51 GMT
#142
On December 04 2012 06:24 a176 wrote:
dear blizzard, please dont over-complicate the game.


Dear a176, please don't be serious about this post.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
Nomzter
Profile Joined March 2012
Sweden2802 Posts
December 03 2012 21:52 GMT
#143
YESYESYESYESYES

User was warned for this post
archonOOid
Profile Blog Joined March 2011
1983 Posts
December 03 2012 21:56 GMT
#144
If air and mech upgrades were combined it would ease the transition from mech>air and hopefully give BC's a chance?
I'm Quotable (IQ)
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
December 03 2012 21:57 GMT
#145
Finally good changes. These could change the game so hard, and in a good way!
Antylamon
Profile Joined March 2011
United States1981 Posts
December 03 2012 22:05 GMT
#146
On December 04 2012 06:56 archonOOid wrote:
If air and mech upgrades were combined it would ease the transition from mech>air and hopefully give BC's a chance?

I think "hopefully give BCs a chance" an overstatement of the BC's unviability.

SamsLiST
Profile Joined May 2011
Germany184 Posts
Last Edited: 2012-12-03 22:09:01
December 03 2012 22:07 GMT
#147
On December 04 2012 06:56 archonOOid wrote:
If air and mech upgrades were combined it would ease the transition from mech>air and hopefully give BC's a chance?


it actually makes any transition WAY easier since for example getting air atack upgrades as a Bio Terran is standard in all matchups at some point.
(vs colossi.vs mech in TvT, vs gglords...)

But now instead of basically only Vikings -all factory Units profit.

in wol a Terran playing Bio-tank vs Zerg often upgrades 3/3 Bio and 2/0 mech asap. after this patch he will react to gglords with 2+/0+ upgraded Vikings instead of 0/0

this is more than uge
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 03 2012 22:08 GMT
#148
On December 04 2012 06:56 archonOOid wrote:
If air and mech upgrades were combined it would ease the transition from mech>air and hopefully give BC's a chance?


To tell you the truth, I would like them to do this for some part of protoss as well. Nothing crazy, maybe just armor or something that would allow protoss to transfer between air and ground more naturally. Even if they discounted the air upgrades compared to ground, it would be majestic. They are not worth the same amount of resources.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Cereb
Profile Joined November 2011
Denmark3388 Posts
December 03 2012 22:08 GMT
#149
A speed buff to mutas? Wtf? Is that so they can fly faster into the widow mines??


No one is ever gonna make them when a whole group can disappear in matter of milliseconds to a few invisible mass AoE mass single target damage unit. Even if they wait for the overseer (which makes the speed pointless) they still don't even have the darn range to take on the mines.


They are basically the reason why I haven't been using my beta key at all :/


They kill multitasking and any kind of fast - all over the place - zerg play...


Would like to see them burried in the fires of hell where they come from! :p
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Grapefruit
Profile Joined November 2010
Germany439 Posts
December 03 2012 22:09 GMT
#150
On December 04 2012 06:56 archonOOid wrote:
If air and mech upgrades were combined it would ease the transition from mech>air and hopefully give BC's a chance?


Not only would it make the transition easier, it would allow for completely new compositions. For example, on 3 bases you could constantly produce 2 BCs, 1 Banshee, 1 Thor and 6 Hellions/Hellbats at a time. That's nasty 2/2 push especially if you pull SCVs.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
moQbara
Profile Blog Joined January 2012
Romania76 Posts
December 03 2012 22:11 GMT
#151
Some part of protoss has it, it's something like "shields".
I am a noob
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 03 2012 22:11 GMT
#152
On December 04 2012 07:09 Grapefruit wrote:
Show nested quote +
On December 04 2012 06:56 archonOOid wrote:
If air and mech upgrades were combined it would ease the transition from mech>air and hopefully give BC's a chance?


Not only would it make the transition easier, it would allow for completely new compositions. For example, on 3 bases you could constantly produce 2 BCs, 1 Banshee, 1 Thor and 6 Hellions/Hellbats at a time. That's nasty 2/2 push especially if you pull SCVs.


BC's are actually a really good unit, it's just the transitioning into it. The unit themselves are good.
When I think of something else, something will go here
Rokevo
Profile Joined September 2009
Finland1033 Posts
December 03 2012 22:12 GMT
#153
Good stuff. Not a fan of the muta/medivac ideas but overall it looks good on paper, hope they can do a good job of implementing these changes.
Ramiz1989
Profile Joined July 2012
12124 Posts
December 03 2012 22:18 GMT
#154
On December 04 2012 06:15 zmansman17 wrote:
Show nested quote +
On December 04 2012 06:08 Jermstuddog wrote:
I keep looking and hoping that Blizzard pulls their heads out of their asses and fixes the game, but they're just too damned committed to their bullshit, gimmicky units.

-I like that they're playing with the Thor/Raven, but why the fuck do they want Bio to be viable for late-game Terran? That shit is not pretty, it's not cute, it takes away all the beautiful things that made BW terran so good. The simplest way I can put it is that even in WoL, mech is fine. The biggest problem facing mech in WoL is bio, nothing else. If bio is viable, mech will never be viable, end of story. Why can't Blizzard understand this simple principle?

-Medivac speed burst... I just... I don't even know where to begin... Fucking horrible idea.

-Tie Reapers to Widow Mines and be done with it. This makes them important all game long in all Terran MUs and allows them to keep on with their harassment stats and not be OP in straight-up fights while being an important part of every Terran game.

I think that's about it for Terran. Stop worrying about bio and start worrying about the Tank for fuck's sake.


-Hydra speed is nice, but it doesn't solve the problems with the unit. They need more range, or lower cost, or both.

-Muta/Ultra changes are nice. Would be happy to see core Zerg units become core again.

-Nerf the shit out of Fungal plz. Give back a useful version of NP, that spell was a LOT more interesting all along.

-Swarm Host, don't care.

At least Blizz seems to have an idea of how to make Zerg more interesting. Let's see if they don't fuck the race in the ass like they did back in WoL beta.

Void Ray - Make VR attack add a stacking -1 armor to the target being attacked instead of it's stupid damage bonus it currently has, then re-balance stats to be decent per-cost at straight-up fighting without the OP charged bullshit. Problem solved.

-Get rid of the Colossus, make the Tempest the new Colossus if you really want, but please, for the love of god, get rid of the Colossus, even if it's just on principle.

-I don't think DT has a problem with viability in late-game outside of cost, but that has been a complaint since day 1. DTs should be 150/100. Problem solved.


Overall, these notes make me sad for the future of the game.

Blizzard builds up these issues like they're hard things. This is all shit we've been complaining about since the beginning of the game. This shit is not new, it's not hard to see, it's fucking obvious.

Worse yet, Blizzard remains willfully ignorant to other glaring issues like the sucky state of the Siege Tank in TvP, Colossus, Force Field and Warp Gate in general, and the general lack of brilliance in MOST of the HotS units.

When pre-orders went up last month, I didn't buy HotS, and this is making me think I made the right choice.

I will pour a beer tonight for the Blizzard of olde. A homie like that deserves better than to have it's name smashed into the ground like we're seeing today.


I like your post for two reasons. 1) You are a zerg player that admits that fungal needs to be nerfed. 2) You observe that NP is a much more interesting spell than fungal and I agree with that assertion. That's one spell I honestly wish I saw more of...



Any "normal" person, Zerg or not, will tell you that Fungal is awfully designed spell, no question about that. And I am all for NP staying in the game, it is the only Infestor's spell that need good positioning and decision when to cast it, unlike Fungal and ITs that are just mindless spamming. But NP needs more love, 7 range is really bad, and you can't really do much. On the other hand, 9 range was OP, so maybe 8 range would be middle ground?
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
ref4
Profile Joined March 2012
2933 Posts
December 03 2012 22:18 GMT
#155
On December 04 2012 03:30 spbelky wrote:
Show nested quote +
On December 04 2012 03:26 MyFirstProbe wrote:
5. Tempest doesn't counter all late tech Zerg. We currently don't like how Zerg can't go Tier 3 units if Tempests are in play.


I don't get what he's trying to say here, does he say it's not a counter to all late tech zerg and he wants it to be just that, or does he not like that zerg can't go air with tempest in play, which I think is not true, but I'm not a game designer.


If you've played beta you would recognize that most zergs are hesitant to go BL or Ultra due to the ease with with Protoss can swap to Tempests and hard-counter both. DK is suggesting that they want to modify the Tempest so it isn't SO good against BOTH Ultralisk AND Broodlord.


hmmm where have I seen this before....?

inb4 Tempest = ghost version 2.0
Lomo
Profile Joined September 2010
Germany137 Posts
December 03 2012 22:19 GMT
#156
Viper change please ;P !
http://www.youtube.com/watch?v=8pOEvN9n9MI&feature=related
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
Last Edited: 2012-12-03 22:23:56
December 03 2012 22:23 GMT
#157
they forgot about a, the carrier micro b, that the corruptor is the most boring unit ever.
The heart's eternal vow
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2012-12-03 22:26:21
December 03 2012 22:25 GMT
#158
On December 04 2012 07:23 PVJ wrote:
they forgot about a, the carrier micro b, that the corruptor is the most boring unit ever.


Make Corruptor be able to transphorm into a squid on the ground !!! I mean, they are as exciting as a viking right ?
rly ?
SamsLiST
Profile Joined May 2011
Germany184 Posts
December 03 2012 22:30 GMT
#159
On December 04 2012 07:08 Plansix wrote:
Show nested quote +
On December 04 2012 06:56 archonOOid wrote:
If air and mech upgrades were combined it would ease the transition from mech>air and hopefully give BC's a chance?


To tell you the truth, I would like them to do this for some part of protoss as well. Nothing crazy, maybe just armor or something that would allow protoss to transfer between air and ground more naturally. Even if they discounted the air upgrades compared to ground, it would be majestic. They are not worth the same amount of resources.


yeah thay could at least share shield upgrades,..oh wait :D
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
December 03 2012 22:31 GMT
#160
I'm sitll a bit confused about the voidray, being able to charge or not? Why wouldn't you want the void ray to charge up?
Pokemon Master
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