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According to David Kim:
Terran 1. Redesign Thor ability/Raven seeker missile 2. Push early game Reaper a bit more 3. Hellbats better against melee units, not necessarily better vs. Ranged. 4. We'd really like to see more Medivac usage like we saw in Wings for a time in the past. Currently thinking on a cooldown based speed booster ability. 5. Buff Bio in the late game - with the addition of new units in HotS, we feel Bio in the late game is a bit weak. 6. Buff mech in general - we'd like to maybe test combining the vehicle and air upgrades at the armory.
Zerg 1. Hydralisk movement speed upgrade to Lair 2. Mutalisk buff to speed and/or acceleration 3. Ultralisk changed to be good vs. all ground 4. Nerf Infestor quite heavily 5. Make it easier to unburrow and reposition Swarm Hosts
Protoss 1. Redesign Voidray - we're currently thinking of having the player choose when to activate the charge. 2. Oracle - pulsar beam would now overlap too much with the new Voidray, so we'd like to change the Oracle to be more of a worker harasser. 3. Buff DTs not necessarily for the DT rush case, but to have DTs more often in the late game. 4. Nerf Vortex - we don't like how all or nothing this ability is in Wings, and with new unit adds, we feel we can remove or phase out this ability. 5. Tempest doesn't counter all late tech Zerg. We currently don't like how Zerg can't go Tier 3 units if Tempests are in play. 6. Make Voidray + Phoenix + Oracle combo a viable strat overall.
These are our current thoughts for each of the races. And please remember none of these changes are final. Our hope is to move into the more fine tuning stages if this major patch turns out well. Source
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O Dayvie, such good intentions. But does he have the tools and knowledge to pull it off?
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These changes, if implemented right, would be absolutely awsome. *crosses fingers*
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On December 04 2012 03:12 spbelky wrote: O Dayvie, such good intentions. But does he have the tools and knowledge to pull it off?
He's a genious compared to 99% of the balance whiners on TL and he made sc2, so I guess its ezpzlsqz for him.
I like the changes alot!
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Overall really nice that they are looking into all of these things, seems like they've finally started to really look at WOL unit problems. The one major thing I would add to the list is to look at the corrupter as it's boring and too effective against capital ships.
Also nerf infestor quite heavily? I hope they don't mean IT eggs...XD
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4. We'd really like to see more Medivac usage like we saw in Wings for a time in the past. Currently thinking on a cooldown based speed booster ability.
Ow my face
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Fuck yea, for once i'am fucking happy with the direction the game is taking. FUCK YEAAA im so fucking pumped. hope infestor root is gone. Love that they are messing up with whole metagame. Now a buff to stim research,warpgate research and ling speed research to make early game more agressive and i'am happy
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I really like the Terran changes going on here, especially the combining of upgrades for air and mech. Vikings will never hold a candle to how strong tempests are against Zerg T3, but this should definitely help with those annoying zerg T3 tech switches that are killing a lot of pro terrans.
On the other hand, widow mine is still an annoyance to both use and play against. I don't see the muta buffs or the DT buffs helping with making these key harassers better against Terran while the widow mine can basically shut down whole branches of tech trees.
Additionally, making Hellbats better against melee just does more to solidify the Zergling's death in the matchup. With infestors gone (hopefully), Hellbats will force Zerg even further into Roach play in order to handle a now much stronger bio force, which I'm going to guess and say that it will lead into a lot of MMM against Roach Hydra Viper even with the "general mech buffs." I'm not sure yet how I feel about this, actually.
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I like it wish they would provide more info on how they plant to nerf the infestors, obviously the projectile to fungal. Need more info before I decide if I like that one. Especially love the vortex, thor/raven and hydra change.
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5. Tempest doesn't counter all late tech Zerg. We currently don't like how Zerg can't go Tier 3 units if Tempests are in play.
I don't get what he's trying to say here, does he say it's not a counter to all late tech zerg and he wants it to be just that, or does he not like that zerg can't go air with tempest in play, which I think is not true, but I'm not a game designer.
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Exciting stuff overall. These sound like pretty good changes as a whole. I'm a bit disappointed to see the carrier still isn't being addressed at this point but I guess there's still time to take a crack at it.
I'm a bit curious as to how they are going to design the void ray? It seems like it would be very powerful if you could just activate its high power beam willy nilly.
Oracle locking down workers instead of mineral patches might be a neat idea, I wonder if they will go in that direction?
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Sounds good to me. Are they still buffing the Swarm hosts health? I really hope so, I think it's too squishy at the moment.
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Great changes, liking what I read about Terran!
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On December 04 2012 03:18 D4V3Z02 wrote:Show nested quote +On December 04 2012 03:12 spbelky wrote: O Dayvie, such good intentions. But does he have the tools and knowledge to pull it off? He's a genious compared to 99% of the balance whiners on TL and he made sc2, so I guess its ezpzlsqz for him. I like the changes alot!
What changes? DK posts ideas and thoughts about the game, not actual changes. This is what I mean. DK is much smarter and more qualified than just about everyone, but that doesn't mean he will succeed. Just because he compiles a list of logical ideas on how to fix the game, doesn't mean it will actually happen or actually work.
On the bright side, at least Blizzard is being a bit more open about the game's development. Hopefully we can see a PTR build in the coming days.
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On December 04 2012 03:26 MyFirstProbe wrote:Show nested quote +5. Tempest doesn't counter all late tech Zerg. We currently don't like how Zerg can't go Tier 3 units if Tempests are in play.
I don't get what he's trying to say here, does he say it's not a counter to all late tech zerg and he wants it to be just that, or does he not like that zerg can't go air with tempest in play, which I think is not true, but I'm not a game designer.
Ya that sentence is a little awkward, but I believe what he is saying is that they are looking into nerfing the effectiveness of Tempest against late game zerg tech (i.e ultra/broods).
I'm actually quite happy about this because late game templar tempest usage is actually insanely efficient.
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On December 04 2012 03:26 MyFirstProbe wrote:Show nested quote +5. Tempest doesn't counter all late tech Zerg. We currently don't like how Zerg can't go Tier 3 units if Tempests are in play.
I don't get what he's trying to say here, does he say it's not a counter to all late tech zerg and he wants it to be just that, or does he not like that zerg can't go air with tempest in play, which I think is not true, but I'm not a game designer.
If you've played beta you would recognize that most zergs are hesitant to go BL or Ultra due to the ease with with Protoss can swap to Tempests and hard-counter both. DK is suggesting that they want to modify the Tempest so it isn't SO good against BOTH Ultralisk AND Broodlord.
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All of that sound very good. oO
I hope they have good ideas to atteign these goals tho.
Air and Vehicule upgrades being mixed sound already awesome because of the Mech into Sky terran possibilities
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I like the way this game is going !! LoV will become the ultimate RTS game ever !!
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