The warhound - a deathball unit, not a "mech" unit - Page 8
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phodacbiet
United States1738 Posts
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Swiv
Germany3674 Posts
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MateShade
Australia736 Posts
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kaokentake
383 Posts
I honestly think the warhound has no purpose anymore. Terran does not need a anti-mech "unit" to slaughter the protoss race (which is all mech). All it needed was battle hellions to make mech viable, and now terran has battle hellions AND nice reactored mines? mech should be totally viable now without warhounds. Warhounds should really just be removed. Looking at this thread the scenario I suggest seems pretty nice. Each race gets 2 new units, terran gets 1 unit as a extension of the hellion but the trade-off is their second unit is mines which are pretty good early game at defending ground combined with a couple tanks http://www.teamliquid.net/forum/viewmessage.php?topic_id=366486 + Show Spoiler + Warhound? Warhounds "fix" a problem (tank stalemate TvT) that does not exist. Warhounds werent needed in TvP because the problem with TvP mech was there was no real viable tanking unit for the tanks (like mines in bw) to contest zealots. And the battle hellions solve that. With the introduction of battle hellions (which is essentially a entirely new unit, a mineral-only high-hp unit to soak damage for your tanks) mech should be fixed in TvP and warhounds are not needed. Not only that, blizzard even added mines? i was against the mines at first thinking it didnt really need to exist and was just giving some free AoE dps on top of tanks for no reason. But now that their damage is alot weaker I think im slightly starting to like them. Make mines no longer target air units IMO, and I think they are a nice addition. Warhounds are nothing more than a glorified roach/marauder with no reason to exist. Mech doesnt need something like warhound anymore in TvP, and in TvT its pointless. Its just a super buff marauder. It overlaps in role of the marauder, and its anti-mech missiles are a game-design void of purpose. It doesnt need to exist, terran doesnt need a anti-mech "unit" to slaughter the protoss race which is all mech. It forces protoss to get archon/chargelot with 100% of their minerals/gas in order to "avoid" the anti-mech missiles. The warhound as a unit cannot be balanced to have combat stats allowing it to be use-able against zerg, while at the same time having free anti-mech missiles. This means the unit would be balanced to have strong stats, and then free missiles on top of it? making it overpowered against protoss. Or on the flip side, if the warhounds were balanced to be not overpowered against protoss with the missiles, then they would be underpowered against zerg with reduced stats and no missiles. Either way the warhound cannot exist with its current design. One option could be to make the warhound missiles a transformation like the hellion where the user clicks the missiles to arm them, and then once armed with the missiles the warhound will have reduced strength in combat, but improved strength against mech with its missiles activated, making the unit balanced against protoss. And then the terran could de-activate his missiles against zerg since the missiles are useless against zerg. Or the second option is to just remove the warhound and replace it with a better designed unit actually fitting a role that seems "terran-ish" or at least a role that seems "exciting to watch as an esport". Sure I guess the marauder is exciting in my eyes and i guess the role of the warhound which overlaps the marauder "can" in some ways be exciting. But it does a really bad job of it. In my opinion the marauder already fills the role of the warhound in a more exciting way, so sorry, but the warhound needs to be axed (or completely redesigned). | ||
graNite
Germany4434 Posts
I can not stand the warhound... why does it have legs? Why is it so huge but but not massive? I want it to be as big as the immortal and have wheels! | ||
The KY
United Kingdom6252 Posts
Everyone in the beta needs to lobby for this. | ||
SkelA
Macedonia13017 Posts
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GTR
51284 Posts
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DuckNuked
France60 Posts
But i completly agree against the WH. It has nothing to do in mech. What's making full mech fun to play and watch is leapfrogging, defensive position, strategic play. Which can be even more fun in Hots with news anti-tank units Protoss and Zerg got. But this unit just pass through it. This unit just tell "everyone can play full mech, especially people who haven't have any fun with what mech IS: checkmate style" It just makes mech like bioplay. | ||
Danzo
2820 Posts
The only thing now we can do is to propose to Blizzard is not balance the game based off their terrible map designs. That was the mistake they did with WOL, and now possible with HOTS. PS: I miss the cloud missiles as well but oh well | ||
FFW_Rude
France10201 Posts
It's kind of off topic but i can't really say much because of not having the beta. But i'm sure it will be nerfed. Remember how Hydralisks used to destroy everything in WoL ? | ||
Kingsky
Singapore298 Posts
Since we all agree on the written post about the mech play is tank play, why not make the warhound when deployed, augments the tank in siegemode. (imagine it being like a techlab to a sieged-up tank) Incenditary shells: tanks now have increased splash radius and burn enemy i dont like the warhound but i really like the other unit. the mech one that replaces the thor. if it could hit air it would be perfect | ||
Danzo
2820 Posts
On September 06 2012 17:39 FFW_Rude wrote: Did i miss something ? I read a lot of people talking about thorS but i thought thor would be a one time unit in HOTS. Did it change ? It's kind of off topic but i can't really say much because of not having the beta. Last year at Blizzcon it was announce that Thors would be a 1 hero unit but that change awhile back when they brought back the Beta at MLG Anaheim. Also back then warhound was originally going to be like the goliath in a way where it's an answer to anti-air for mech. | ||
FFW_Rude
France10201 Posts
On September 06 2012 17:42 Danzo wrote: Last year at Blizzcon it was announce that Thors would be a 1 hero unit but that change awhile back when they brought back the Beta at MLG Anaheim. Also back then warhound was originally going to be like the goliath in a way where it's an answer to anti-air for mech. Oh ok i never saw that it was reverted. Thank you for your answer | ||
Andre
Slovenia3515 Posts
I doubt blizzard even reads these boards -.- And warhound reminds me of CNC for some reason, even the voice. | ||
Rimak
Denmark434 Posts
I've always thought that Collosus was comletion of bad design, but with the Warhound coming in the game, YUCK! | ||
Headnoob
Australia2108 Posts
On September 06 2012 17:44 Andr3 wrote: The only way I see blizzard removing warhound/totally changing it is if there would be a huge backlash. Like massive whine on the forums or something. A few good articles of why it's a bad unit won't solve anything. I doubt blizzard even reads these boards -.- And warhound reminds me of CNC for some reason, even the voice. Considering absolutely everybody is shitting all over the unit, people who only watch, people who are bad, pros of all races. I think something will be done, probably nothing effective, but something. | ||
Garmer
1286 Posts
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Falling
Canada11218 Posts
On September 06 2012 09:00 Godwrath wrote: Best unit ever. Supreme commander-esque ftw. That is perhaps the least complementary comparison you could make to my mind. SupCom2 is everything that is wrong with modern RTS's. Sluggish a-move units with no rapid micro potential. | ||
YyapSsap
New Zealand1511 Posts
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