• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:37
CET 13:37
KST 21:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners7Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!29$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! TL.net Map Contest #21: Winners 5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1508 users

The warhound - a deathball unit, not a "mech" unit - Page 7

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 5 6 7 8 9 20 Next All
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2012-09-06 03:43:10
September 06 2012 03:42 GMT
#121
On September 06 2012 09:04 iaguz wrote:
Avilo you fool! The warhound is the first reasonably priced unit that lets us smack around queens early game, don't complain about it!


lmao, I know that's true too, it actually allows Terran to force Zerg larva into units other than drones @_@ and balances that aspect that's currently broken in WOL (imo and most other T's opinions).

But the beta is for feedback not "make my race imba."
Sup
Wockets
Profile Blog Joined January 2011
Hong Kong467 Posts
September 06 2012 03:43 GMT
#122
On September 06 2012 11:23 Parcelleus wrote:
Just get the guys who created and balanced DoW1 to take over sc2. GG /thread.

*one can dream*

Was watching SjoW last nite, he admitted numerous times the warhound is imba.

SC2 already relies on 1 or 2 big main battles, adding a 1A unit just adds to that dumb mechanic for a RTS. Diversify the RTS play, encourage non-1A type RTS please blizzard. That would mean having weaker units in diverse roles, so it comes down to player control and reaction to decide outcomes moreso than 1A hard unit counter type play.

my 2 cents.



I agree with this completely, but Blizzard wants this to be a 1A unit on purpose, which is pretty stupid in my opinion.
It takes away the Terran feel from SC1 and revamps it into this boring 1a2a3a 1A play..
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
September 06 2012 03:49 GMT
#123
I love how everyone is crying warhound imba yet the Protoss Oracle is "fun".. -_-

Fucking blizzard... how can you make a unit that can harass without risks?
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2012-09-06 04:10:31
September 06 2012 03:56 GMT
#124
The whole point of the Warhound in TvT was that it would break siege lines and force Tank/Marine players to keep their units in a deathball if they wanted to combat Battle Hellion/Warhound. David Kim even said it in this video at 6:00:



"So obviously if all these Siege tanks and Marines were packed up tightly..." Nice David Kim, encourage dem deathballs!

So yes, they saw the 1a deathball combat in late game PvP and figured that was better than spreading out tanks strategically.

So this isn't some kind of secret, it is intended. I was actually going to make a thread on this and why HOTS is going to be awful, and this was one of my points. Blizzard clearly contradicts themselves when they say they didn't want to encourage deathball play with the new units, but then release units like this and destroy the one matchup that isn't dominated by deathball play.

Fact of the matter, Blizzard has no idea what is it doing (evidenced further by the ever changing widow mine, removal of the Shredder and Replicant and the changing role of the Tempest).
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
September 06 2012 03:58 GMT
#125
Siege Tanks, Templar, Mutalisks were overpowered in brood war.
University of Kentucky Basketball #1
WombaT
Profile Blog Joined May 2010
Northern Ireland25995 Posts
September 06 2012 04:00 GMT
#126
On September 06 2012 12:56 BronzeKnee wrote:
The whole point of the Warhound was that it would break siege lines in TvT and force Tank/Marine players to keep their units in a deathball if they wanted to combat Battle Hellion/Warhound. David Kim even said it in this video at 6:00.


"So obviously if all these Siege tanks and Marines were packed up tightly..."

So yes, they saw the 1a deathball combat in late game PvP and figured that was better than spreading out tanks strategically.

So this isn't some kind of secret, it is intended.

Ah yes, the crux of my issues with what I'm seeing, a bit nail on the head there. It's not that there are these unintended changes that are being taken advantage of by the community, it's that they're meant to function in that way
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Halozination
Profile Joined January 2012
69 Posts
September 06 2012 04:01 GMT
#127
On September 06 2012 12:56 BronzeKnee wrote:
So yes, they saw the 1a deathball combat in late game PvP and figured that was better than spreading out tanks strategically.

:D

TheSwamp
Profile Joined November 2010
United States1497 Posts
September 06 2012 04:06 GMT
#128
I think they actually broke TvT.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
zala2023
Profile Joined April 2011
United States228 Posts
September 06 2012 04:07 GMT
#129
whats wrong with terran getting a 1a unit though?
protoss has colossus and zerg has roach and if you are so against amove are you gonna petition to remove those as well?
relax bro we got this
Captain Peabody
Profile Blog Joined May 2009
United States3126 Posts
September 06 2012 04:08 GMT
#130
How about making the "haywire missiles" ability a targetable anti-mech area of effect that requires the entering of a "siege mode" of sorts? Just an idea...

But yes, current Warhound needs to go.
Dies Irae venit. youtube.com/SnobbinsFilms
WombaT
Profile Blog Joined May 2010
Northern Ireland25995 Posts
September 06 2012 04:10 GMT
#131
On September 06 2012 13:07 zala2023 wrote:
whats wrong with terran getting a 1a unit though?
protoss has colossus and zerg has roach and if you are so against amove are you gonna petition to remove those as well?

Lot's of people think the game would be better without Collosus in it, me for one and I play Protoss. I'm not going to go around petitioning people, but sure be content with boring units when Blizzard can (and should) do better.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
bucckevin
Profile Joined April 2011
858 Posts
September 06 2012 04:11 GMT
#132
Is anyone surprised really? I mean Blizzard came out and said they wanted the terran to have a unit they can 1a and use the extra APM to micro other things. Make the warhound a siege unit? WTF that's so stupid. You've already said that terran has to think about where to position the widowmine, sieging tanks, and deciding which form the hellions need to be in, why do they need more micro or decision making??? If anything, other races need to catch up in microing instead of 1a'ing their deathball.

avilo's coming up with so many whiny post lately, no wonder people hate him.
Nizzy
Profile Blog Joined November 2010
United States839 Posts
September 06 2012 04:12 GMT
#133
I really feel like you could take a bunch of pros, few from NA, few from KOR, few from EUR and throw them in a room for 24 hours and they could make such a more complete/all around better SC2 game than Browder/Kim...

for both new players and pro its pathetic
WombaT
Profile Blog Joined May 2010
Northern Ireland25995 Posts
September 06 2012 04:18 GMT
#134
On September 06 2012 13:11 bucckevin wrote:
Is anyone surprised really? I mean Blizzard came out and said they wanted the terran to have a unit they can 1a and use the extra APM to micro other things. Make the warhound a siege unit? WTF that's so stupid. You've already said that terran has to think about where to position the widowmine, sieging tanks, and deciding which form the hellions need to be in, why do they need more micro or decision making??? If anything, other races need to catch up in microing instead of 1a'ing their deathball.

avilo's coming up with so many whiny post lately, no wonder people hate him.

Perhaps he does, this was a pretty good post and well laid-out. 'No wonder people hate him' is a terrible way to end a post too.

If you had the patience to read the thread you'd know that players from other races have been advocating making the difficulty of playing Protoss/Zerg higher, at least the control aspect. Not many people are desiring Terran to have an equivalent a-move composition. Oh wow, positioning widowmines, sieging tanks before you a-move, that's where any difficulty lies.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
JimmyJRaynor
Profile Blog Joined April 2010
Canada16950 Posts
September 06 2012 05:05 GMT
#135
On September 06 2012 13:12 Nizzy wrote:
I really feel like you could take a bunch of pros, few from NA, few from KOR, few from EUR and throw them in a room for 24 hours and they could make such a more complete/all around better SC2 game than Browder/Kim...

for both new players and pro its pathetic

that is what the MOD kit is for...

anyone i know who bought WC3 in the past 5 years bought it to play DOTA and have not touched the core WC3 product.
SC2 has a MOD kit and any one is free to build their own game.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Cloak
Profile Joined October 2009
United States816 Posts
September 06 2012 06:24 GMT
#136
I don't understand why Warhounds are mechanical counters. It seems very out of place for what's supposed to be a meat unit. It seems to give advantage over units that makes it really hard to balance. I'm all for seeing Warhound use in every matchup, but they'll always be way too good against Protoss and Terran ground. They get the benefit of complete ground dominance (like Colossi) but none of the disadvantages.
The more you know, the less you understand.
Destroyr
Profile Joined November 2011
Germany299 Posts
Last Edited: 2012-09-06 06:40:11
September 06 2012 06:38 GMT
#137
IF this is all true... And I can imagine Blizzard is too 1337 to recognice anything anyone tells them there is really no reason to keep up wasting time playing the precious game that is called starcraft 2.

This is unbelievable. Can please someone show them a game of pre patch zvt? Or a game of BW PvT? They need to get their shit together this is a huge mass.
avilo
Profile Blog Joined November 2007
United States4100 Posts
September 06 2012 06:42 GMT
#138
Just fyi btw, I made this thread with the intention of discussing the design aspect of the warhound, not whether or not it's currently balanced.

It's too early to tell if people simply suck at HOTS or if the warhound is "too good" or "too bad." A few days from now we may find out warhounds actually suck lmao :D
Sup
attackmoveftw
Profile Joined August 2012
45 Posts
September 06 2012 06:50 GMT
#139
To the seige mode idea: No, it makes casuals confused and they gotta press buttons.
To the mine idea: No, it makes casuals feel bad, hurts their ego.
Headnoob
Profile Joined September 2010
Australia2108 Posts
September 06 2012 06:55 GMT
#140
On September 06 2012 15:42 avilo wrote:
Just fyi btw, I made this thread with the intention of discussing the design aspect of the warhound, not whether or not it's currently balanced.

It's too early to tell if people simply suck at HOTS or if the warhound is "too good" or "too bad." A few days from now we may find out warhounds actually suck lmao :D


You're right about the very idea of the unit though, it doesn't matter at all how it goes against other units, it's the very IDEA of implementing a 1a unit into the game as a means of "improving" it that should offend absolutely anybody who actually cares about the game.

If you cater to nothing but people who are extremely casual, you'll drive away the core and the casual audience will move on anyway.
Prev 1 5 6 7 8 9 20 Next All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #230
WardiTV310
iHatsuTV 7
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko183
RotterdaM 183
StarCraft: Brood War
Jaedong 972
Light 536
EffOrt 406
Stork 339
Larva 336
Mini 281
BeSt 273
actioN 218
Barracks 185
Leta 183
[ Show more ]
hero 151
Snow 130
Aegong 109
Pusan 96
sSak 72
JYJ67
Rush 64
PianO 54
Sea.KH 52
Backho 42
Sharp 39
sas.Sziky 31
zelot 27
soO 22
Noble 20
sorry 17
Movie 16
yabsab 15
scan(afreeca) 15
NaDa 11
Bale 11
Terrorterran 9
HiyA 7
Shine 7
Icarus 5
Dota 2
Gorgc6154
XcaliburYe328
League of Legends
Reynor138
Counter-Strike
zeus486
allub230
edward67
Other Games
summit1g15708
singsing1675
B2W.Neo681
Sick312
crisheroes267
DeMusliM239
XaKoH 235
Organizations
Other Games
gamesdonequick554
Counter-Strike
PGL186
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1385
• WagamamaTV237
League of Legends
• Jankos4147
Upcoming Events
LAN Event
2h 23m
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
Korean StarCraft League
14h 23m
CranKy Ducklings
21h 23m
LAN Event
1d 2h
IPSL
1d 5h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 7h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 10h
Sparkling Tuna Cup
1d 21h
WardiTV Korean Royale
1d 23h
LAN Event
2 days
[ Show More ]
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.