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United States95 Posts
Major League Gaming Delivers Largest North American eSports Event
MLG Spring Championship Draws All-Time High 437,000 Peak Concurrent Online Viewers and More Than 4.7 Million Unique Online Viewers NEW YORK—June 14, 2012—Major League Gaming (MLG), the world's largest competitive video game league, today announced the MLG Pro Circuit Spring Championship in Anaheim, CA, June 8-10, shattered previous records to become the largest North American eSports event. The online broadcast of the three-day video game tournament reached more than 4.7 million unique online viewers with an all-time high of 437,000 peak concurrent online viewers. More than 2.2 million unique online viewers tuned in to watch Championship Sunday and more than 5.4 million hours of video were consumed over the weekend.
In addition to the record breaking online viewership, more than 20,000 spectators watched the event in person as the world’s best gamers competed for nearly $200,000 playing League of Legends, Fighting Games - Mortal Kombat, Soul Calibur V and THE KING OF FIGHTERS XIII on PlayStation®3 (PS3™) System, and Blizzard Entertainment’s critically acclaimed StarCraft® II: Wings of Liberty®.
VOD and rebroadcasts of the competition are available on www.mlg.tv/vod. MLG's streaming partner is Streamworks International, a global company that specializes in delivering live, real-time video to internet-enabled devices.
Major League Gaming Spring Championship – By the Numbers for the Weekend – June 8-10 - More than 4.7 million unique online viewers over the weekend
- More than 2.2 million unique online viewers on Championship Sunday
- 437,000 peak concurrent online viewers
- More than 5.4 million hours of video consumed
- More than 20,000 in person spectators
About Major League Gaming: Founded in 2002, Major League Gaming (MLG) (www.majorleaguegaming.com) is the dominant media property exclusively targeting tens of millions of consumers worldwide who have a passion for playing video games as a competitive social activity. The company gives aspiring gamers around the world an opportunity to compete, improve their skills, and socialize through a thriving competitive community with more than 750,000 matches each month online and LIVE in-person Pro Circuit tournaments in cities nationwide. MLG broadcasts all Pro Circuit play via LIVE streaming online to hundreds of thousands of fans in more than 170 countries.
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Zaii must've been F5ing hard to beat you to this post.
But yeah, League of Legends bump is nice.
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cool stuff but would be nice to know peak concurrent for each game
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On June 14 2012 23:07 MLGAnnouncements wrote: MLG's streaming partner is Streamworks International, a global company that specializes in delivering live, real-time video to internet-enabled devices.
They ditched Twitch ?
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Nice news but "Crotia" is not a country, might want to correct the error in that little picture there!
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Awesome.
Would like the see it broken down by game.
And lol @ them mispelling Croatia. Silly Americans.
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Just a question... Which other notable eSports events are there in NA?
This sounds like a "We are place 1... out of 1" announcement :p
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fantastic news and amazing graphic. Crotia epic.
I doubt it would ever be released per game. still a fantastic moment for esports.
On June 14 2012 23:15 Morfildur wrote: Just a question... Which other notable eSports events are there in NA?
This sounds like a "We are place 1... out of 1" announcement :p
IPL?
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On June 14 2012 23:15 Morfildur wrote: Just a question... Which other notable eSports events are there in NA?
This sounds like a "We are place 1... out of 1" announcement :p
IPL, NASL, Evo.
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On June 14 2012 23:15 Morfildur wrote: Just a question... Which other notable eSports events are there in NA?
This sounds like a "We are place 1... out of 1" announcement :p
NASL, EVO (Fighting games) IPL and IEM all hold big events in North America every year? And now we will be seeing Valve with the International as well....
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does blizzcon count as esports event ?
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On June 14 2012 23:19 graan wrote: does blizzcon count as esports event ?
it's pretty much E3, but for blizzard only.
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Nice for MLG, but 4700000 unique viewer with only 430000 as peak sounds a bit weird to me. How many people just flashed by for 5 minutes and quickly switched it of? :-/
edit: just saying that "unique viewers" is an incredibly bloated number, people should rather look at peak or average viewers.
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Lol... new standard for measurement, Yankee stadiums? OK MLG.
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So sad it clashed with download festival, looks like it was so good.
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On June 14 2012 23:15 Sermokala wrote:fantastic news and amazing graphic. Crotia epic. I doubt it would ever be released per game. still a fantastic moment for esports. Show nested quote +On June 14 2012 23:15 Morfildur wrote: Just a question... Which other notable eSports events are there in NA?
This sounds like a "We are place 1... out of 1" announcement :p IPL?
NASL.
Honestly I don't consider those parties competitors at all.
On June 14 2012 23:16 Aeroplaneoverthesea wrote:Show nested quote +On June 14 2012 23:15 Morfildur wrote: Just a question... Which other notable eSports events are there in NA?
This sounds like a "We are place 1... out of 1" announcement :p IPL, NASL, Evo.
Fair enough. I was only looking at SC2 related events.
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On June 14 2012 23:27 Ziktomini wrote: So sad it clashed with download festival, looks like it was so good.
If we're going to consider every major music/entertainment event in the world ._.
Seriously.
I'd still like to know how they reached those numbers.
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Thats great and all.....
I dont doubt that these are awesome numbers. But with every event seemingly breaking records all the time and all those different ways to measure stream numbers, I wish I could actually relate those numbers to something else to get a feeling of how big it was. Events being very fond of bunching numbers together from 52432 different streams of 343 different games doesnt help.
Heres to hoping we get a more easily readable and relatable way of measuring streaming numbers in the future.
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On June 14 2012 23:21 JustPassingBy wrote: Nice for MLG, but 4700000 unique viewer with only 430000 as peak sounds a bit weird to me. How many people just flashed by for 5 minutes and quickly switched it of? :-/
edit: just saying that "unique viewers" is an incredibly bloated number, people should rather look at peak or average viewers.
I would say the unique doesnt seem bloated. Think of it this way, people have places to be and things to do. Given the different time zones that MLG spans as well, you would be hard pressed to find someone being able to sit down and watch the entire tournament. There is always places people have to be so those numbers do not seem too bloated to me.
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