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Active: 1451 users

MLG Anaheim is NA's Largest eSports Event! - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
MVega
Profile Joined November 2010
763 Posts
Last Edited: 2012-06-14 16:08:24
June 14 2012 16:08 GMT
#41
Where is all this LoL stuff coming from? People were talking about the crowds during MLG. The SC2 community begrudged the LoL community for having what they perceived to be a louder crowd and the LoL community begrudged the SC2 community for having what they perceived to be a louder crowd. Now people in this community are talking about LoL having bigger stream view numbers than SC2 while the LoL community is talking about how they wished LoL had as big of a live crowd as SC2 does. I think both of our communities have low self esteem.

Congrats MLG on smashing records.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
BirdKiller
Profile Joined January 2011
United States428 Posts
Last Edited: 2012-06-14 16:17:04
June 14 2012 16:10 GMT
#42
Probably because of LoL for the large increase.

Also, it's unnecessary and detrimental to "twist" facts into some ridiculous trivia. It's obvious you're trying to make the actual numbers "look" bigger than it really is. Most of us can see that. Don't play dumb.

"5.4 million hours of 4.7 million viewers = 616 years...of one person"

Another trivia: Despite having more than 36 hours of content, the average view time per viewer was just over 1 hour

"4.7 million is more than the population of select countries...that are small"

"437,000 online viewers = 8.5 Yankee stadiums...totally ignoring that we're comparing online viewers vs. actual spectators"

Another trivia: "20,000 spectators over 3 days = average of 13% of Yankee stadium per day for 3 days"

That said, congrats on having a record session from the previous.

rename
Profile Joined February 2012
Estonia329 Posts
June 14 2012 16:18 GMT
#43
Last event they released numbers was MLG Providence , it had 241000 peak concurrent viewers ( that one had LoL too )
241000 to 437000 is a pretty nice 81% increase.



fer
Profile Joined November 2010
Canada375 Posts
June 14 2012 16:22 GMT
#44
Thank you LoL!!!!
WellPlayed.org <3
namste
Profile Joined October 2010
Finland2292 Posts
June 14 2012 16:25 GMT
#45
Ooh, no jabs at Dreamhack this time :D MLG getting better with their PR.

Most of the viewers come from League of Legends, of course. But still it's great stuff for eSports in general.
IM hwaitiing ~ IMMvp #1 | Bang Min Ah <3<3
Opera
Profile Joined March 2011
France469 Posts
June 14 2012 16:28 GMT
#46
On June 15 2012 01:00 Aelfric wrote:
Show nested quote +
On June 14 2012 23:49 Juggernaut477 wrote:
Impressive,wish we knew how many SC2 specific viewers there was.

Half of the LOL viewers probably.

Logic would say a fifth. So if it's more, it's great
It ain't over till it's over
jnd
Profile Blog Joined May 2012
Czech Republic915 Posts
June 14 2012 16:31 GMT
#47
On June 15 2012 01:10 BirdKiller wrote:
Probably because of LoL for the large increase.

Also, it's unnecessary and detrimental to "twist" facts into some ridiculous trivia. It's obvious you're trying to make the actual numbers "look" bigger than it really is. Most of us can see that. Don't play dumb.

"5.4 million hours of 4.7 million viewers = 616 years...of one person"

Another trivia: Despite having more than 36 hours of content, the average view time per viewer was just over 1 hour

"4.7 million is more than the population of select countries...that are small"

"437,000 online viewers = 8.5 Yankee stadiums...totally ignoring that we're comparing online viewers vs. actual spectators"

Another trivia: "20,000 spectators over 3 days = average of 13% of Yankee stadium per day for 3 days"

That said, congrats on having a record session from the previous.


Sadly, they are misleading comparisons like usually...

So are these real or bloated numbers? I ask because recently I learned that US events count it differently and add up numbers for every day so they end up with huge, fake total.

Are those 20k spectators unique or mostly counted 3x the same guys? Similarly, is the 4.7M total unique over all three days or just added from separate day counts?
Team 8 BaBy will be the next Terran Bonjwa in HoTS | HSC V, the best tournament in 2012 | GD Studio #1 no fluff esports show
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
June 14 2012 17:45 GMT
#48
Mmmm, interesting, but without seeing the SC2 numbers they don't mean much and I don't care a lot.
Ireniicus
Profile Joined August 2011
United Kingdom374 Posts
June 14 2012 18:21 GMT
#49
How many Live viewers watched via the umpteen Barcrafts around the Globe too?
Sufinsil
Profile Joined January 2011
United States760 Posts
June 14 2012 18:24 GMT
#50
Hope to see the continual growth so MLG gets more investment and sponsors.

Their production quality has taken a huge leap from last year.
(My favorite being Picture in Picture during SC2 game, being able to show 2 things happening at once)
NoGasfOu
Profile Joined April 2012
United States1117 Posts
June 14 2012 18:25 GMT
#51
LOL people still believe stuff from MLG's mouth. They always say the same thing after an event. Millions of viewers and stuff.
Tassadar/TheBest/Jjakji/Rain(terran)/Heart
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
June 14 2012 18:28 GMT
#52
On June 15 2012 01:31 jnd wrote:
Show nested quote +
On June 15 2012 01:10 BirdKiller wrote:
Probably because of LoL for the large increase.

Also, it's unnecessary and detrimental to "twist" facts into some ridiculous trivia. It's obvious you're trying to make the actual numbers "look" bigger than it really is. Most of us can see that. Don't play dumb.

"5.4 million hours of 4.7 million viewers = 616 years...of one person"

Another trivia: Despite having more than 36 hours of content, the average view time per viewer was just over 1 hour

"4.7 million is more than the population of select countries...that are small"

"437,000 online viewers = 8.5 Yankee stadiums...totally ignoring that we're comparing online viewers vs. actual spectators"

Another trivia: "20,000 spectators over 3 days = average of 13% of Yankee stadium per day for 3 days"

That said, congrats on having a record session from the previous.


Sadly, they are misleading comparisons like usually...

So are these real or bloated numbers? I ask because recently I learned that US events count it differently and add up numbers for every day so they end up with huge, fake total.

Are those 20k spectators unique or mostly counted 3x the same guys? Similarly, is the 4.7M total unique over all three days or just added from separate day counts?


It would be a bold-faced lie to say 4.7m "unique" viewers if they counted people more than once so I doubt that's the case.

Please lay off the pessimism and negativity, people. I know you get something out of it but maybe consider that these threads are read by a lot of people including public figures who will gauge the community's reactions based on your responses. There is absolutely nothing bad or negative to take out of these numbers. This announcement is 100% good. Maybe positive posts are boring to you but I think you can manage .
Leetley
Profile Joined October 2010
1796 Posts
June 14 2012 18:31 GMT
#53
Glad to see that MLG is doing so well.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
June 14 2012 18:32 GMT
#54
On June 15 2012 01:31 jnd wrote:
Show nested quote +
On June 15 2012 01:10 BirdKiller wrote:
Probably because of LoL for the large increase.

Also, it's unnecessary and detrimental to "twist" facts into some ridiculous trivia. It's obvious you're trying to make the actual numbers "look" bigger than it really is. Most of us can see that. Don't play dumb.

"5.4 million hours of 4.7 million viewers = 616 years...of one person"

Another trivia: Despite having more than 36 hours of content, the average view time per viewer was just over 1 hour

"4.7 million is more than the population of select countries...that are small"

"437,000 online viewers = 8.5 Yankee stadiums...totally ignoring that we're comparing online viewers vs. actual spectators"

Another trivia: "20,000 spectators over 3 days = average of 13% of Yankee stadium per day for 3 days"

That said, congrats on having a record session from the previous.


Sadly, they are misleading comparisons like usually...

So are these real or bloated numbers? I ask because recently I learned that US events count it differently and add up numbers for every day so they end up with huge, fake total.

Are those 20k spectators unique or mostly counted 3x the same guys? Similarly, is the 4.7M total unique over all three days or just added from separate day counts?

They don't count people that come in, they count the amount of passes sold, obviously.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Lavit2099
Profile Joined November 2011
United States390 Posts
June 14 2012 18:33 GMT
#55
Can a mod change "is" to "was." The grammar is bugging me so damned fiercely.
RHMVNovus
Profile Joined October 2010
United States738 Posts
Last Edited: 2012-06-14 18:44:35
June 14 2012 18:43 GMT
#56
On June 15 2012 01:10 BirdKiller wrote:
Probably because of LoL for the large increase.

Also, it's unnecessary and detrimental to "twist" facts into some ridiculous trivia. It's obvious you're trying to make the actual numbers "look" bigger than it really is. Most of us can see that. Don't play dumb.

"5.4 million hours of 4.7 million viewers = 616 years...of one person"

Another trivia: Despite having more than 36 hours of content, the average view time per viewer was just over 1 hour

"4.7 million is more than the population of select countries...that are small"

"437,000 online viewers = 8.5 Yankee stadiums...totally ignoring that we're comparing online viewers vs. actual spectators"

Another trivia: "20,000 spectators over 3 days = average of 13% of Yankee stadium per day for 3 days"

That said, congrats on having a record session from the previous.


How are facts being twisted? Everything that you said is something that immediately occurs to everyone reading this. You're explaining, not exposing. If the things you list are prima facie obvious (and, fret not, they are), what is deceptive about it? There's no deception, no more than TL Team News or EG Press releases. It's PR, and I'm confused as to how there's any dishonesty about it.

Honestly, I'm stunned that so much residual acrimony from the Winter Arena is still present today.
Droning his sorrows in massive amounts of macro
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
June 14 2012 18:53 GMT
#57
Gratz, i guess
MLG always felt overrated but you get the best casters and the best players at the best hours... and at the end of the day i can't blame MLG for poor customer service or open bracket policy when it is the only one of the 2 tournaments i still glance my eyes upon every now and then.
A good strategy means leaving your opponent room to make mistakes
Kamikiri
Profile Joined October 2010
United States1319 Posts
June 14 2012 18:55 GMT
#58
On June 15 2012 02:45 ThaZenith wrote:
Mmmm, interesting, but without seeing the SC2 numbers they don't mean much and I don't care a lot.


Its good for eSports in general, although the LoL players seem to dislike sc2 quite a bit.

In the crowd some really fat guy was holding up a sign saying "Sc2 sucks".
Lobo2me
Profile Joined May 2010
Norway1213 Posts
June 14 2012 19:03 GMT
#59
On June 15 2012 01:10 BirdKiller wrote:"4.7 million is more than the population of select countries...that are small"

Norway is hurt :/
Bad manners are better than no manners at all.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
June 14 2012 19:06 GMT
#60
On June 15 2012 01:18 rename wrote:
Last event they released numbers was MLG Providence , it had 241000 peak concurrent viewers ( that one had LoL too )
241000 to 437000 is a pretty nice 81% increase.



This is what's important. They have an 81% increase in viewership over MLG Providence. They manipulate their numbers for sure, but they manipulated them at MLG Providence too, so a huge increase in viewers is amazing.
Manager, Team RIP ZeeZ
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