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Well I was pretty sure tobon and johnnywup were town, so I had to come in and say it. My early push on jackal was random, but what made it serious afterwards was the fact that he commented on snarfs meta which I found out of character and too fast from jackal. Then again it was a crap shot and fortunately it worked out. I was suspicious of VE at first because he was pushing for those 2 guys day1 then defended jackal, but he did switch to lynch jackal when he had all the reason not to. The only way I envisioned losing this game was if he made that kinda of bus to get infinity town cred, and that's why I asked for a check, since I would never push him without a guilty result. When VE claimed roleblocked and nemesis did that ridiculous breadcrumb I was pretty sure that either the 2 of them were town or 2 were scum. Sloosh looked so townie day 2 that it was almost unbearable to see him lynched and as I commented the only thing that made me think probulous was town was the thing he noticed from TIPD and the fact that he was being reasonable. In the end his surge of activity when being focused and his lack when we were thinking of lynching sloosh is what made me switch to him. So that's what went on in my head =P
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Also VE played great and produced most of the information I based my conclusions off of, including the townie tunnel in the beggining =P
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On March 24 2012 04:25 VisceraEyes wrote:Show nested quote +On March 24 2012 04:22 Toadesstern wrote:On March 24 2012 04:18 VisceraEyes wrote:On March 24 2012 04:15 jaj22 wrote:EchelonTee: Not really. More a victory that shows the positive side of sheeping, as long as you pick a near-confirmed town veteran to sheep Towards the end of day 1, there are no strong or popular cases. Sandroba calls a late switch on Jackal, who's not playing much scummier than usual. I'm not sure Sandroba thought it was much better than a 50/50 shot, given that he wanted an even later switch to Sloosh. Picks up five town votes not including his mason buddy and a terrible bus. Scum unravels from there. If Sandroba picks a townie, it's a totally different game. This was always a risk in the game with Sandroba as mason, but scum could have reduced the risk by pushing a case harder themselves. All three scum were pretty quiet. Sloosh's day 2 play was decent, but then his day 1 performance was bad and that got him into trouble in the first place. This idea of lurking day 1 because you're prone to tunnelling otherwise is not good. VE's new style freaked me out. Something about the way he toned down his language. Probably worked though, as he wasn't alienating as many people as usual despite the early noob-tunnelling. Is it any different than veterans who tend to lurk early to avoid night-kills? Or scum who lurk early to hide in lurkers? I didn't see it as bad as just a style of play thing. slOosh really pulled through with contributing in the end. well veterans do that for a reason. If you are foolish and you know you're going to have a list that is 99% dead on by the end of d3, be my guest and lurk the first few days to survive but in sloOshs case it made no sense. I don't think he is capable of doing that (no offence, I am neither) and I don't think he is capable to lead town yet, because people don't know if he's capable to do that or not. slOosh wasn't doing it to try and lead town later - his reasoning was different if I'm understanding correctly. He's trying to avoid tunneling D1 to cut down on the possibility of "confirmation bias" later on and look less scummy overall (lurking>tunneling). yeah I am probably pretty biased in that regard. You know me, I love talking a lot so that's probably why I don't like that at all. That kind of stuff is giving me a really hard time in judging people.
About nominations: I really don't think town was that good. I don't mean to offend people, it was decent but nothing more imo. Town was behaving like headless chicken early on d1 running in circles pointing fingers at everyone who was town while telling people the few mafias in the thread were probably town. And suddenly everything changed with sandrobas claim. From there on you were in a nice position and losing wasn't a real option anymore. You had a couple of targets, something like 4 people left you all thought were scummy and 2 out of those were the remaining mafias so even with a sloOsh mislynch noone would have cared at all.
The thing you found about TIPD (the post about suggesting to DT prob when you saw the godfather flip) was really nice and that sealed the deal. But other than that I can't really remember good stuff from town. Once Sandroba stepped in and his weird plan worked out the deal was already sealed because of mafias d1 performance.
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Did this game have an obs QT? Can I has linky plx?
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Also for fairness snarfs should have been modkilled imo (but not banned or anything). Yes, it was the hosts fault for not giving out the standard role pms, but it fucked scum over a lot.
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On March 24 2012 04:50 SamuelLJackson wrote: Also for fairness snarfs should have been modkilled imo (but not banned or anything). Yes, it was the hosts fault for not giving out the standard role pms, but it fucked scum over a lot.
QFT. I wouldn't have begrudged a modkill in this instance...it was clear rule infraction and leaving him alive gave us one more vote we would have had to win over otherwise. Look at the Jackal lynch, for instance.
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He signed the contract stating he read the OP after all. I assumed infractions would be met with swift justice.
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There was an argument for modkilling Johnnywup and Tobon too, as they both (accidentally or otherwise) breadcrumbed the specific phrasing of their role PMs. Of course, that would have totally wrecked the game, and it was all Toad's fault in the first place
I'm still a bit puzzled about Snarfs' post. Did he have a different role PM from Johnnywup/Tobon?
On March 24 2012 04:18 VisceraEyes wrote:Show nested quote +On March 24 2012 04:15 jaj22 wrote: Sloosh's day 2 play was decent, but then his day 1 performance was bad and that got him into trouble in the first place. This idea of lurking day 1 because you're prone to tunnelling otherwise is not good.
Is it any different than veterans who tend to lurk early to avoid night-kills? Or scum who lurk early to hide in lurkers? I didn't see it as bad as just a style of play thing. slOosh really pulled through with contributing in the end. Veterans lurking early is only acceptable IMO if they're terrible at playing scum. That means town can afford to let them cruise day 1 because once they start posting properly on day 2 they'll be easy to read.
Sloosh is arguably better at scum than town so there's no reason for town to let him get away with lurking. I don't think his "tunnelling problem" is so severe that it's pro-town for him to lurk, at least outside newbie games.
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Why would I be modkilled? I never breadcrumbed anything. I didn't mention my role PM, i said I was vanilla town. I don't look at my PM and say "Oh it has a Y, i better put that in there". I know my role and I don't need to check the wording to know it.
And yes, there was a Y in my PM.
Original Message From Toadesstern: You are a Vanilla Towny
You are a simpleton villager. Your job is to rid the town of all mafia. You're also seriously badass.
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yeah I screwed that one up
Basicly what happened: I asked wbg a day before the game started if I need to pm people roles or if I need to do a daypost and he says he'll be out of town and only has his phone. He'll do the pm's today (as in the day before the game started) and will prepare the daypost, pm it to me and if he has not done the daypost by 23:10 (my time) I should go ahead and just post it because he probably wasn't able to do it from his phone.
So that was what was supposed to happen. 3 hours before the game started I get a pm from wbg that I need to send pm's and stuff and I said ok will do, shouldn't be too hard. So I did that, basicly copy & pasted everything in there. Tried to get help from people on irc on how to create QTs and if I had to look out for something special to not screw that up and I finally got Kurumi to tell me that it's all simple and clean, just create the QT and make sure to not send the mafia QT to someone else and you're fine. I doublechecked everything like a dozen times to make sure I did not make some mistakes like giving mafia wrong names, or give people wrong roles in the first place. Checked if the QT's are all the right ones and so on. And I thought the VT pm's looked strange if I only pm'ed "You are a simpleton villager. Your job is to rid the town of all mafia. You're also seriously badass." and nothing else, so that's why I included those headers and I screwed up there, sry
At least that won't ever happen again to me.
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?? Did I say something misleading?
I didn't consciously decide to lurk D1 if that is the question.
Uhh, actually maybe I did - when VE pushed johnnywub I just sat back and watched to see who would do what. That is where I got my Nemesis town read from, because he did what I would have done. Plus since I wanted to see some discussion happen I didn't want to do an absolute roadblock on that.
My case on xsksc was a genuine misread - I missed that one post and he looked really suspicious after I saw ( or rather I didn't see) it. I backed off when I realized I missed everything else.
Then being on the other side of a mislynch generally gave me much content and an avenue to talk and share reads etc. So I suppose in comparison my D1 seems more inactive / lurking than D2. I really don't know how to properly drive discussion D1 with nothing to go off on, so any tips there would be good.
Hmm. So as I see there is two styles of doing it. One is more active in your face like VE this game or Probulous (town / SK) the other is little prods like Sandroba this game or Adam4179 in the games I've played.
Any advice which one I should tend to or how I should improve that aspect?
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D1 is the hardest, because you can't be sure of anything. I've found it's easier to get discussion going by picking on something small someone does (see my response to WBG entering the thread in Storm or my johnnywup push this game) and seeing what happens from there than it is to discuss topics that everyone has an uninformed opinion on. Getting people to talk about what is scummy is important because it causes mafia to reveal things about their town-play perspective that you can compare with their play later on.
The thing about little prods is that in larger games, prods like that can get lost in the shuffle, even in a relatively chilled thread environment. By focusing on one player and forcing that one player to respond before you do anything else, you not only put yourself out there for people to read you (that should be your number one goal as a town aligned player, regardless of role), you also are sure to not get lost in the shuffle. Get page bumped? Blame it on his scumteam and ask again!
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Well played town you deserved the win
WBG, that is exactly why I hate playing as scum. I don't see what role claims are possible. I think if I am to win as scum I need someone who is good to provide suggestions. I almost always going to get outed early because I post so much.
We lost because by the time the Jacakal deadline was over there basically 5 confirmed townies Sandroba Jcarl VE Snares Tobon
And we had lost Jacakal. When I got into the thread half through day 1 I knew were in a bad place. That was why I filled up the thread trying make people see how VE style was scummy.
Anyway advice would be greatly appreciated. I still haven't won a game
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Alright, analysis incoming!
Gonna type it up in chunks, starting with setup info, then town play, then mafia play, then stay tuned for awards! yaaaaaaay
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Probulous, you were easily scum MVP. You were doing a fine job of deflecting/mitigating suspicion....while you were here. You should have focus-fired me bro, sandroba might have been swayed and taken you across the finish-line. I get frustrated when people who make sense start to suspect me. Even after the Jackal lynch, I was a very attractive fall-guy if you presented it in the right way, and I think you could have done it. Your own doubt got in your way.
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While I agree that d1 is hard for town because noone knows where town is at I disagree with your action on johnny as stated in the obs-QT. Noobs do weird stuff and they are hard to read. I totally like the idea itself but I did not like your target at all.
I am basicly calling you (VE) mafia in every game latley. Some times I do that because I honestly think that way, sometimes I do that because I don't have a clue what's going on in VE-Land. Remember L where you lied about your dayvig ability and I knew you did that on purpose? I had no idea why you did that, I called you mafia for that when all you were at that point was a liar, to get some more information about you. I'm doing that because I think I'm capable to read you at least a bit. Same about everyone else I played at least 2 games with. However, I don't think it's a good idea to do that with a noob on day1 because hell, those people can react in every possible way you could imagine and you won't have a clue (at first) if that's a townie treat or a mafia treat. At least it's very easy to misread someone like that.
More importantly about your style this game: I really did not like that at all. It's all fine and nice in a big game when there's something like 30 people around but in this game, especially with so many new players a "normal" style would have been way better. Nemesis rb'ed you for a reason and I can totally understand that. Sandroba said he was suspicious of you and I can understand that as well. Your weird style was a nullread for everyone who saw your last 2 games as you probably came in this game with a LOT of confidence and at the same time being incredible pissed the first day because of your 10-minute game. So that's it, you talker a lot, you confused some of the new guys with that and while everyone should have seen it's really a nullread not everyone did see that and thought it's suspicious. You guys won this game without a problem I'm not going to tell you that you did bad but I've got the feeling that town really needed a "normal" guy leading town without that whole fancy confusion. If sandro would not have ended up being a mason you would have mislynched d1 into a townie, you guys would have thought Jackal is a townie except for Sandroba who had no prove for that and without being confirmed townie it would have been incredible hard to get people on Jackal given how vocal you guys were about him being town. If you had played "normal" this game would have been even more of a rape because there would have been less confusion, less people accusing everyone else for stuff that actually should be treated as nullreads and it would have been way easier to figure out what was going on.
Yeah I know, I'm the king of confusion and I am hypnotoad if I want to, so that's probably really hypocritically but someone playing it simple, clear and open to lead town would have been a huge asset to town. If you already got someone like that, be my guest to do what you did this game, in bigger games you'll most likely have a couple of those people but in a mini with so many new guys you do not have a lot of those guys.
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It was so weird defending you from yourself with the same logic I would have used if I was town. If I pushed you you could simply point out that you voted for Jackal and I didn't. If you meant focus you on day 1 well my town play is nothing like that. I am always second guessing myself.
Maybe I should have tunnelled you the whole game?
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Funny sidenote: Claiming DT would have been HUGE for mafia but obviously there was no way to know that there is no DT in this game. But these days massclaim seems to be instant win for town.
Townies buy every claim they see without a second of a thought, no doubts at all and mafias are to afraid to claim at all.
Oh and the reason noone shot VE is because mafia was scared either VE or Sandro were going to be protected. Quite sad VE ended up being the medic.
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C9++ Mini Mafia Setup Information
Essentially this game used a highly modified C9++ randomizer that omitted the serial killer. In the future, the randomizer may actually include the serial killer. I will also be considering adding a fourth scum member and upping the player total to 14 players with the current blue/green ratio (the other solution is to tone that down a bit, but usually even VTs are useful) I'll be balancing with the goal of being able to include the SK in the randomizer, so it has a chance to appear in the next setup.
The randomizer itself will always be kept private, to ensure the setup's integrity. Essentially my goal is to make this setup completely fair; every role is claimable by both sides, and it leaves the field open to creative and ingenious plays. This game was almost like a test run to help achieve this goal.
In this particular iteration of the setup, we had two town masons, a one shot vigilante, a one shot town roleblocker, a doctor, five vanilla townies, a framer, a godfather, and a mafia roleblocker. Overall the setup favored claimers, because the only way to confirm a claim was by death.
Imagine a day 1 in which the two masons claim and a mafia claims miller, followed by a day 2 vigilante claim, town RB claim, and mafia fake cop claim. That's six claimers by day 2, and the potential for blues to still exist beyond those players. (in fact, a doctor would have still existed.) Imagine in addition that the doctor was shot n1; you see where I'm going with this. The setup has the potential to reward ingenious plays because it is completely unknown. There could be two cops, or none at all. There could be one town RB, or two, or none at all. They could be multishot or single shot (and players can claim based on what they perceive would make sense from a balance perspective, thus rewarding game-sense and knowledge)
Thus, as you can tell, the game can progress very quickly, and it takes proactivity from both sides to prevent disaster. If town is not proactive about making sense of claims and keeping behavior separate from claims, they will get crushed by mafia. On the other hand if mafia are not proactive about appearing town and controlling town discussion, the game can quickly spiral out of control for the mafia. This setup in particular (and most mason setups) is volatile in the sense that it rewards quick-thinking and good decision making by both sides and strictly punishes complacent, timid, and weak play.
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