C9++ Mini Mafia - Page 56
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Probulous
Australia3894 Posts
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jaj22
United Kingdom1376 Posts
On March 24 2012 06:04 johnnywup wrote: Why would I be modkilled? I never breadcrumbed anything. I didn't mention my role PM, i said I was vanilla town. I don't look at my PM and say "Oh it has a Y, i better put that in there". I know my role and I don't need to check the wording to know it. Yeah, sorry, I misread Snarfs. Tobon could have been modkilled for following Snarfs' post, but you were blameless. | ||
johnnywup
United States3858 Posts
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VisceraEyes
United States21170 Posts
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VisceraEyes
United States21170 Posts
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johnnywup
United States3858 Posts
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wherebugsgo
Japan10647 Posts
Town Play Review http://www.youtube.com/watch?v=ekJaE4fxaf4 Town's theme song this game; absolutely orgasmic results Overall this game, town played pretty well. Mostly, discussion was limited and the lynch choices went relatively uncontested. Day 1 Jackal was the only bandwagon that had any sort of momentum, and no one truly had any good reason to oppose it. This reminds me of the day 1 lynch of Wiggles from Mini X in which I was mafia. I found I was in a position in which I had to carefully deflect suspicion off myself because I opposed the Wiggles lynch in concrete (though i supported it in words). In other words, my vote didn't line up with my mouth. Town played well into this, looking immediately into the non-Jackal voters after day 1. This is a good way to catch scum in my opinion, and while it isn't fool-proof, it usually is very effective in determining which players are bad town and which ones are actually scum. So firstly to the newer players: good job on valuing sandroba's opinion on day 1. However, realize that sandroba is not infallible just because he is a vet. I was talking to sandro on skype day 2 and he was actually somewhat frustrated with how the game was going, since everyone was blindly sheeping him and not actually providing original opinions. This could have been really bad if sandro was wrong. And, in fact, he was wrong about slOosh. Ultimately, it turned out well (though if slOosh had died d2 perhaps there might have been something different) Sheeping one person and one person only leaves that person very open to manipulation. Active mafia (which of course,didn't exist this game) can abuse that fact to manipulate the reads of the majority of town just by convincing one person that they're wrong. This type of diversion is actually incredibly hard to trace back if done correctly, and it can ruin progress very quickly. Obviously that didn't happen here, as there was literally no mafia intervention at all. However, it's something to keep in mind, because one can learn even from blowout wins like this one. In terms of activity, I noted that activity among players was very disproportionate. VE, for example, had over 10 pages of filter when I checked day2. He was actively pushing town agenda and was relatively on-point all game. However, his play wasn't perfect, but good enough for others to recognize he was town. In general, his reads were bad day 1 and he made some questionable posts, but later changed this and turned it around toward the end of day 1 and all throughout day 2. One post early on that I still remember that was kind of bad was this one: On March 19 2012 07:32 VisceraEyes wrote: Sandroba stop goading Jackal plx XD You're not confirmed anything, you're just much more likely town than idiot scum. This post came off slightly as a joke, but seemed to quell some discussion about Jackal (which was required at the time) The first half is bad; the second half is good. Now, on the other hand, the simple fact that VE put in so much effort established himself as town early, and it was a very good play as doctor because the mafia expected blues to play more conservatively. This point is, I think, very important to townies: if you are blue, DO NOT change your normal playstyle. There is no point, because the first people to notice will be mafia. In fact, at some point I believe that the scumteam was convinced that VE couldn't be blue based on his activity, and chose not to shoot him (something I'll elaborate on later) Examples of good posts by VE include these: On March 19 2012 10:03 VisceraEyes wrote: There was never an explanation of my unvote pending. Don't worry about my unvote. Worry about your vote Tobon. You're not allowed to comment on ANYONE'S vote until you place your own - that's a new law I just enacted here in town. No one is allowed to comment on others' votes (or lack thereof) unless they've placed one of their own. Now, what there WAS incoming was my thoughts regarding Sloosh's case on xkxkxkjajekqnn. Personally I find the case to be a little strange. I can't really tell what about xsksc's behavior he actually finds scummy. Take this passage for instance. What does this mean? Let's take his advice and treat the quote as a Mad Lib and follow his instructions. I fail to see how this exercise has in any way indicated that xsksc is scum at all. I fail to see how this indicates anything at all. Now, do I think slOosh is scum? Can't tell. First of all, he's at the very least willing to scumhunt...but his first 'case' is laughably bad, but I can't tell if it's bad in a scummy "let's make up some shit" kind of way or bad in a "this is suspicious, but I don't know how to say it" way. Right now I'm probably leaning town for the effort. sandroba was almost the polar opposite of VE. He used solely his claim to establish himself as a townie, and then posted relatively little. However, everything he posted had a use and it was reasonable. Example: On March 22 2012 02:05 sandroba wrote: SlOosh is behaving like townie right now and probulous doesn't seem to care too much about this game. I heard from someone that he is normally very good and very active. Day1 he spent the whole day bickering about your unvote on johnny and going around in circles. Also no one (besides you) really tried to keep votes away from jackal and probulous was mia at that time. His argument about slOosh trying to distance himself from jackal with that post right before the lynch does not make sense, because that post actually accomplishes the opposite. Notice how little sandroba actually says, but how effective he is in carrying across important points that town needs to understand in order to make informed decisions. His posts taint the town as little as possible with his bias, giving other players the room to come up with their own opinions. Sandro, from what I've observed, keeps some deeper knowledge to himself at times so he can see who in town is actually reading and reasoning the way he'd expect townies to do, and who is avoiding commenting on important subjects like mafia would. Other players, such as Dirkzor (who was also blue) did relatively nothing. Now of course, they didn't actually have to do much, but Dirkzor was one of the best targets for a mislynch. Why? Because he was wrong day 1 (and day 2) and he had very little in terms of useful posts to his name. To Dirkzor specifically: I don't know if it's because you were blue,but your play seemed off. You had very little to do with the town win apart from shooting TIPD on the final night (which wouldn't have been possible without the rest of town and his scum claim to back you up). You made a good decision not to shoot n1, but I'm not sure I agreed with the reasons you were using to vote. In particular, this: On March 20 2012 04:11 Dirkzor wrote: Sandroba why did you change your opinion about xsksc? I've just went through his filter. While nothing stands out as super scummy the problem is that nothing stands out whatsoever. He have yet to point out who he think is scummy. He have voted sloosh but his case on him is worse the sloosh's case on himself. A few hours after voting sloosh, xsksc would shoot Jackal. Why not shoot the guy you're voting? As Sandroba puts it: Johnny is imo a bad lynch. I havent made up my mind about Tobon yet. Will read his filter now. ##Vote xsksc was a terrible reason to vote xsksc. Essentially xsksc said something 100% valid about a veteran player (something new scum very rarely do; new scum, from what I've experienced, don't like pressuring veteran players because they are afraid of the backlash) and Dirkzor chose this as a reason to vote him. Pretty poor reasoning (in fact, I don't even see what it is) However, you made a good decision to consolidate at the end of the day, though had tt been townies and scum consolidating on your lynch day 1, you would've been in a world of hurt by day 2. I'll cover a bit more of individual play later on when I give out some recognition, but for now I just wanted to touch on these things because they were integral to the overall flow of the town game this time around. Very good play by the town leaders and most of the town in general. Overall Town Grade: A - key points: Good work on: -establishing townies day 1 -consolidating lynches and keeping town atmosphere clean -punishing stray but weak opinions and rewarding strong ones -valuing the opinions of town leaders -limiting distracting posts -overall use of blue roles and interpretation/ramifications of their results These things could be fixed -at times, particularly day 2, over-reliance on the presence and reliability of veteran players -relative gullibility in terms of claims -needless discussion based on incorrect and unbased assumptions (ex. "because there's a framer there must be a cop") -relative openness about certain plays that made gaping holes for mafia manipulation (combination of veteran-reliance, claim gullibility, and tendency to reward active players) | ||
wherebugsgo
Japan10647 Posts
EDIT: It will be worth it, I think it's well known that my knowledge of scum play is probably more reliable than my knowledge of town play. I tend to be better as an observer though (something I'm still trying to figure out). There are MANY things for me to say about the scum play this game, and my goal is to hopefully help scum players become more confident. Results lately for scum have been really disappointing because of the lack of leadership, commitment, and drive to play the game. Perhaps we can change that so the game is more of a challenge for both sides. I get the impression that a lot of the newer players just don't know what to do as scum. (when, IMO, it's pretty simple) | ||
johnnywup
United States3858 Posts
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wherebugsgo
Japan10647 Posts
Mafia Play Review http://www.youtube.com/watch?v=Zm080jEt2hc What they were doing all game Firstly, I think it's very important that all of us as players (regardless of alignment) look at our games and reflect back upon what could have been done differently and what we could have changed in order to have performed better, regardless of the actual outcome of the game. This game was a blowout win for town, and it was probably pretty demoralizing for scum. However, don't be discouraged by results; ultimately, results are not the end-all-be-all when it comes to judging quality of play. Every player has a slightly different opinion about how playing scum works, because playing mafia is very dynamic. However, one thing that I think a lot of players would agree with me about is that scumplay revolves greatly around adaptability to highly diverse situations. In general, this means being able to adapt to the type of play that will succeed in a game given the general sentiments of town, the skill level of the players, and their susceptibility to certain tactics or types of plays. Some of this knowledge comes with experience, but even new scum players have the ability to turn towns upside down simply with keen observation, good reading comprehension, and meticulous self-awareness. I think that scum play revolves more around individual behavior and adaptability to circumstance than town, because the number one priority of town players is to hunt scum, and that manifests itself in many different appearances. Thus, often it's far more important for scum to emphasize appearance over results. This is why some players can get away with leading multiple mislynches, and others simply can't. So first, and very quickly, I'll explain how experience might help (and experience can be obtained both by playing and by reading games). Since this isn't as important in my opinion, I'll keep it short. In this game, experienced mafia players would probably have been more inclined to take a risk; for example, roleclaim something. This is because they would know that the town sentiment on TL often favors roleclaims to the point where they are almost blindly believed. The mafia team was set up perfectly for everyone on the team to claim something regardless of the presence of a DT. The framer could have day 1 claimed miller, and both the roleblocker and the GF could have set up their day 1 play for a delayed role claim later. Even without experience or the luxury of alignment masking, roleclaiming as scum can be incredibly powerful. It has to be planned, though, and it's often best to use a roleclaim as a calculated risk. It's almost like a last resort, but if it's employed strictly in that sense then the play becomes easily predictable. In this game, Nemesis essentially claimed town RB/DT at the beginning of day 2 as the town RB. I emulated a play like this in Arkham City. Here's the post I'm talking about: On February 09 2012 14:49 wherebugsgo wrote: kill kurumi ##vote Kurumi essentially I just instantly came into the thread day 2 (after pushing Kurumi day 1, in anticipation of this) as if I was a DT who had checked Kurumi the previous night. It was simply a "breadcrumb" of sorts; one obvious enough for people to notice, but not obvious enough that people would suspect that I was faking. I took advantage of the fact that morons in the town at the time were fake claiming, and I was going to use that fact to spring myself into the town leadership position by claiming something that made sense. Of course, in that game we had the advantage of actually finding third party with my check (and I actually was a scum DT), but you get the idea. You can delay a roleclaim and anticipate its use by posting something a townie would post in order to telegraph his night action. As far as experience goes, I think that's mostly all that it truly covers. Any new scum can do everything I am about to lay out regardless of experience. 1. Observation I think firstly scum need a good handle on what town is doing and why they're doing it.Mostly, it just comes down to reading the thread. If several players are unsure about something, why not continue to seed that doubt? If some townies are on the correct track, why not undermine that track? I recently asked Ver what he thought I could do to improve my play from Storm mafia. He had this to say: To give some concrete examples of 'subtly' implanting ideas: http://www.teamliquid.net/forum/viewmessage.php?topic_id=218973¤tpage=30#600 Putting a potential suggestion out there for others to pick up on and carry. http://www.teamliquid.net/forum/viewmessage.php?topic_id=218973¤tpage=32#633 Here Ace basically implies Kav is mafia without saying it definitely, thus someone can follow his argument and think that makes sense and want to lynch Kav, but it's very difficult to blame Ace for it. http://www.teamliquid.net/forum/viewmessage.php?topic_id=218973¤tpage=44#873 Note how Ace implants the idea that 'incognito and radfield are the top two suspects.' The language there is very strong and given the sentiment of the town he can feasibly say it without looking like a wacko even though it doesn't accurately capture the overall mood (whatever). Even if others don't respond to him, most people read it and that thought gets planted in their mind without them realizing it. It's kinda like how after talking awhile in PM's it's really hard to separate your own ideas from others as it just kind of gets filtered in your head. Ace eventually is able to shoot incognito and get away with it scot free. This goes to show what keen observation can do for you. Ace is a great example of a very good mafia player, and for good reason. In these examples you can see how effectively Ace can push his own agenda by simply manipulating the views of town. There is a prevalent town view, and Ace sees this and manipulates it for his own gain. Because of this he's able to get away with doing something that would otherwise be slapped in the face for. If you can find weaknesses, you can exploit them. However, exploiting weaknesses is impossible if you can't find any to begin with. So, READ. Statements like this: [07:04] <@Hipster> Also... [07:04] <@Hipster> WHY THE HELL DID YOU RB VE TONIGHT -_- [07:05] <@Hipster> Active People = VT damn it [07:05] <Probulous> I didn't? [07:05] <Probulous> I thought youhad (from the scum QT) indicate a complete lack of awareness of the game. Without basic observation skills, it's no wonder the scumteam got absolutely demolished. It's one thing to not know what your teammates have sent in for actions. It's completely another thing to assume that an active player is a vanilla town simply because of activity. 2. Adaptability Adaptability is crucial for mafia, because town sentiments can change very quickly and unpredictably. Main target no longer considered for lynch? Great, let's move on. Lynch pressure switches from townie to teammate? Great, let's try to defuse the situation and turn down the heat. Lynch pressure switches from townie to YOU? Okay, we have a problem. Every player in the game at some point will have a finger pointed at them. This is inevitable. What are controllable, though, are the actions and reactions when it comes to finger pointing. On day 1 this game, Jackal adapted incredibly poorly to the fingerpointing despite having many things going in his favor. He took a vote by sandroba probably too seriously and ended up slipping hard, costing his team. Often times in such situations mafia need to act calmly in order to avoid taking more pressure. You need to act as you would as town as if you were being wrongly accused. Sounds simple, right? Well, it is. As town you are looking for scum. As scum you need to pretend to look for scum. Jackal focused too much on tunneling some random guy (johnnywup) instead of actually trying to look like he had town's best interests at heart. His posting was timid and meek, in stark contrast to his bold posting from Storm. In no way did his attitude suggest that he wanted to find scum, and he shot himself in the foot by being complacent. Complacency kills scum and is a poor way to try and win when the town is at the very least competent. I saw this as well with layabout. I talked with layabout a little bit on skype and from what I saw in IRC and in the QT I got the impression that layabout underestimated the town team. He told me he thought town was "oblivious," and I strongly disagreed. I think layabout made the mistake of thinking the town was acting the same way as town did in Storm, and that simply sitting back and watching the derpage would have led to victory. Of course, this was far from the truth. By being complacent instead of adapting to a different town, layabout ended up looking very anti-town and set himself up for a bad day 2 with his posts. Indeed, similarly Bluelightz had the same problem. He didn't adapt to the change in town play after 24 hours. For 24 hours the town didn't do much of anything, but when town activity increased, mafia activity did not. A lot of this has to do with the relative complacency (see, I'm using that word a lot!) and laziness of all of the mafia members. Perhaps if Bluelightz had been more proactive and had posted more often, put himself out there more, they could have been in a better place. Lastly, Probulous ran into this problem when players began to notice that his meta did not align up with his play from other games. As mafia you need to anticipate these pitfalls and have responses ready for such accusations. If you don't, you'll flounder around and end up making yourself look even worse. The more time that Probulous was on the spotlight, the worse he ended up looking. This is, again, due to a failure to adapt. If someone accuses you of not following your meta, you need to have reasons for the things they're seeing. Often times when I am scum in these situations I will go out of my way to look at my past games to find instances or quotes that contradict the accusations put against me. Most importantly, however, if you are not proactive enough, chances are, by the time you're taking serious votes, it's too late. You're already dead. So, what to do in that case? You do whatever you can to keep yourself alive. I came into a situation where I was about to be lynched in MLP mafia, my first game as scum. I did everything I could do keep myself alive, and I simply convinced poor Forumite not to vote me. Appeal to logic: On September 19 2011 09:50 wherebugsgo wrote: You have no proof because I never had any sort of intention to do anything like that. Ever. This is horrible, convoluted logic. The simplest explanation wins, and clearly this is not the simplest explanation, because if that's what I wanted to do I would've actually made signs that I wanted your piece. I never asked for it. If I was scum I probably would've hinted that I would be a better recipient than tnkted, but I didn't do that, did I? On September 19 2011 10:38 wherebugsgo wrote: We can say the same about anyone in this game. We could say that about you too! The instant you were pressured at all by votes that should've screamed "easy lynch" to you, you begin this rant about me being mafia, completely disregarding everything else I've done. That makes sense from a scum agenda too! When someone puts things like you've done, you can come to whatever conclusion you want. It's just bad logic. On September 19 2011 10:49 wherebugsgo wrote: Oops didn't notice him. I guess not. Lynching me will get us all closer to lylo. If we can't get enough votes due to inactivity then we should no lynch and try again tomorrow. Again, the same can be said about almost anyone when your basic assumptions and logic are flawed. I did have a choice. I had a choice in the first place to not claim I had a piece. As scum, why would I claim I had a piece in the first place? It just doesn't make sense from a scum perspective. If you consider that then your whole argument falls apart because if I were scum we'd never have gotten to where we are now. Fearmongering: On September 19 2011 10:53 wherebugsgo wrote: Actually, you missed one thing. If you lynch me then you'll most likely be missing TWO towns tomorrow unless you get a godly prot off on the night target. On September 19 2011 10:49 wherebugsgo wrote: Oops didn't notice him. I guess not. Lynching me will get us all closer to lylo. If we can't get enough votes due to inactivity then we should no lynch and try again tomorrow. Again, the same can be said about almost anyone when your basic assumptions and logic are flawed. I did have a choice. I had a choice in the first place to not claim I had a piece. As scum, why would I claim I had a piece in the first place? It just doesn't make sense from a scum perspective. If you consider that then your whole argument falls apart because if I were scum we'd never have gotten to where we are now. However, what if the guy getting lynched is your teammate? You bus. Bussing is essentially the ultimate, last-resort form of adaptability (at least, it is in my eyes. Some players like bussing everyone just for the hell of it). TIPD bussed Jackal well on day 1, and it bought some time. However, the conviction was weak and they reaped relatively little benefit for it because it seemed so artificial. As scum you want to leave openings to bus your teammates in the future. This often means you need to comment on them before you're asked to, because if you don't have an opinion of your teammates when you're asked for them, you'll sound like you're making stuff up. Which you are. Sometimes, it's even a great idea to distance yourselves by making a serious push on a scumbuddy before there's even a case on him/her. You can include some "correct" things and then distort other things to make the case "weaker" than it actually is (in your mind you already know all the mistakes your teammates have made; you are biased). Ultimately, you obviously want the case to fail. However, you can switch off of it whenever you're "convinced" some other townie has a better case on another townie, thus accomplishing three goals at once: introducing misleading, chaotic information, getting a townie lynched, and setting up a second townie for the fall later. The ability to adapt as scum essentially allows you to set up strings of plays where one person takes responsibility for a mislynch, followed by another mislynch, and so on until you win. After a while it may be necessary to bus a teammate; in which case your priority is taking responsibility for the lynch. When I saw Jackal being lynched day 1, I thought to myself, "man it would be awesome if Jackal claimed cop now and then Probulous counter claimed him." Even if there was an actual cop in the setup, such a play would be excellent. Probulous, as godfather, would be immune to DT checks. Jackal, an ensured loss for the scumteam, could potentially turn into a massive win because town would never want to lynch Probulous. The scumteam might have lost use of the roleblock, but the simple solution to that would have been to simply roleblock everyone they shot and have Prob claim it every day. Unfortunately the scumteam was not able to adequately adapt to the Jackal lynch and they panicked, paying dearly for it. 3. Teamwork In the thread, mafia members should be acting separately. Outside the thread, though, teamwork is essential for mafia teams. Each member needs to be aware of the status of each other member, and needs to be careful about what's said in the thread and how obvious the team's agenda is. In addition, while it isn't necessary, a cohesive plan is often very useful because it gives newer members ideas and things to think about. Often if the team is thinking together it's enough to prevent situations where one teammate gives away another (though that sounds counterproductive) The following is an example of total derpage and bad teamplay on the part of bluelightz. On March 19 2012 19:03 Toad_in_Pink_Dress wrote: I'm not sure of Probulous but I think a DT should check him I think, This is a mistake because it outs both Probulous and Bluelightz in the thread. At no point should a scum member ever display knowledge of something that shouldn't be known by a townie unless it is being used in anticipation of a delayed role claim. When I saw this quote I instantly facepalmed, because I knew it would later come to bite both players in the ass. Sure enough, when push came to shove VE dug up this quote and nailed the coffin shut on the scumteam. If Bluelightz was on the same page as his team, and if they had crafted responses together in situations when asked for scumreads, this situation could have been avoided. Probulous could have used his GF power to make a roleclaim, but Bluelightz should never have said something that displayed knowledge of Probulous being GF. Indeed, with a framer as well, it's doubly stupid. In addition, teamwork is crucial for night shots and roleblocks. Both night shots and roleblocks were very poor this game. On night 1, by far the best person to shoot was VE. In fact, I would have roleblocked him at the same time because of the roleblock mechanic and information given. That would have allowed one of the scum members to safely claim RB. (even if Nemesis roleblocked someone else it would have been a safe claim) Why not shoot sandro? Because he was likely going to be protected. In addition, killing him would confirm jcarl, and sandro's reads were malleable because of his relative inactivity.This was proven to be true by the fact that he wanted to kill slOosh day 2. (I took advantage of sandro's confidence issues regarding newer players in Mini X in a very similar situation) For the same reasons, I wondered why on earth mafia would ever shoot jcarl. Jcarl had very little thread presence in comparison to sandro, and it was clear that he wasn't the reason sandro suspected jackal. Why shoot jcarl? He was guaranteed not to have a role and town already thought both he and sandro were town. Shooting jcarl made very little sense. In addition, why roleblock slOosh? There was very little discussion about this roleblock (or perhaps I just missed it) but it also was a poor choice because the roleblock notification and lack of counterclaim from mafia made it more likely in the eyes of townies that slOosh was town. Finally n2 layabout decided to shoot VE (and rb tobon wtf) but by that point it was clearly too late and the game was already lost due to the ball being dropped over and over. Overall though I don't have much to say about teamwork, because I myself am not terribly experienced in that regard. Overall Scum Grade: F key points: Good work on: -bussing Jackal when his death was inevitable Things to fix: -complacency. -activity (complacency? herp) -complacency. -night shots/roleblocks: target key town players who are unlikely to be protected, while simultaneously hunting blues. -complacency. -observation and awareness of town sentiment and what you can get away with -complacency -teamwork -complacency -"slipping" e.g. Bluelightz asking for a DT to check Probulous -complacency -planning -complacency -crisis management e.g. why not have Jackal claim something then have Probulous CC when Jackal is about to die? -complacency -self-defense -controlling the lynch -complacency | ||
Toadesstern
Germany16350 Posts
If you do at least make sure to talk about other powerroles as well from time to time. I saw you talking about medics A LOT in general, like REALLY A LOT. Mafia could have easily figured that out imo. Just a sidenote because that's something that I saw and thought should be quite easy to improve. Dirkzor kinda did the same thing a tiny bit but he only mentioned vigs or the possibility of being a vig himself like 2 times, which is still too much if you don't talk about other roles as well but that could have been some rnd thoughts about vigs. | ||
johnnywup
United States3858 Posts
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VisceraEyes
United States21170 Posts
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Toadesstern
Germany16350 Posts
On March 24 2012 14:58 VisceraEyes wrote: Toad, the only time I talked about medics was when I was issuing commands to ALL power roles, the only exception being when I decided to try to prod Sandroba for his thoughts by rescinding medic priviledges. But yeah, I was trying to be overly NOT BLUE, I see what you're saying. when I said medic I also was referring to all that "protection to me" stuff and all. So maybe that caught my eye because I knew you were the medic idk but it really looked like a lot of medic talk to me. However, without knowing you're a medic talking about protection and stuff like that probably doesn't look so weird because after all you were quite vocal d1 and needed protection. | ||
wherebugsgo
Japan10647 Posts
On March 24 2012 15:04 Toadesstern wrote: when I said medic I also was referring to all that "protection to me" stuff and all. So maybe that caught my eye because I knew you were the medic idk but it really looked like a lot of medic talk to me. However, without knowing you're a medic talking about protection and stuff like that probably doesn't look so weird because after all you were quite vocal d1 and needed protection. yeah VE didn't really do anything wrong in that regard. VE you played very well, only thing that I would've changed was your early attitude toward Jackal (and chastising sandro for pressuring him) | ||
johnnywup
United States3858 Posts
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xsksc
United Kingdom1044 Posts
On March 24 2012 15:10 johnnywup wrote: how would you review my play (keep in mind its my first game), everyone? You did a pretty good job of establishing your innocence, especially considering the pressure you were under from VE and myself. | ||
VisceraEyes
United States21170 Posts
No, I take that back. Some stuff needs other stuff. Additional stuff. I'll PM you later. But this game should certainly be noted somewhere on the Library. And you're getting nominated for Mod Award for this game too (I think those exist right? No? We're makin one) for the effort overall. Next one should have an SK obv obv. | ||
VisceraEyes
United States21170 Posts
TBH the real meat of that statement was the "started early" part, joking that he was already drunk-posting LMAO I had an early town read on Jackal to be sure, for how he called me out on my early posting, but it wasn't as strong as anyone actually believes. Everyone focused on the wrong thing and EVERYONE missed the joke. | ||
johnnywup
United States3858 Posts
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