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On February 09 2012 13:52 randombum wrote: Almost every starting item for every hero is a combination of brances/ ring of protection / circlet / +3 int/agil/str / clarity / tango / salve. If your playing a support get wards/chick/crow instead of the more expensive 150g + items.
A little planning and understanding of your hero/role tells you what to start. For example if your going to get a basi ring, you can start with the ring of protection, if your going to get an urn gauntlets might be a good start item. Otherwise nothing beats the efficienty of brances, so they are great.
Basically correct, let me sum it up though: Healing pack: Salve + Tangos + Clarity = 240
Support ganker: Courier or Wards (170 / 200), Smoke of Deceit (100), Healing Pack (240), Branch (53) Support non-ganker: Courier or Wards (170/200), Healing Pack (240), 2 branches + clarity or 3 branches (156 or 159)
Farming ranged carry: 2x +3 of your main attribute (300), Healing Pack (240), 1 branch (Can substitute extra branch for clarity if your hero does not need mana) Bottle rush solo mid: 3x branches (159), 1 salve and/or tango (90 or 100) Ranged solo side lane: ring of protection (175), healing pack (240), 2x branches (106) -> rush ring of basilius on side shop.
Melee carry defensive: Stout shield (250), 3x branch (159), Tango + Salve (190) Melee carry offensive: Same as above, substitute stout shield with quelling blade (225) Note: some melee heroes (particularly strength) should get similar items to the ranged carries, such as kunkka (2x gauntlet, 2x branch, tango + salve)
Invoker solo mid: blades of attack, salve, branch Invoker solo long lane: boots of speed, salve Bloodseeker solo mid: quelling blade (225), stout shield (250), salve (100)
Jungling heroes: get a bunch of regen, mass clarities if needed (enigma / furion: at least 4-5 clarities) Darkseer Jungle: stout shield (250), Healing Pack (240), 1 Extra salve (100) Roaming Earth Shaker: Courier / Wards (170 or 200), Tangos (90), Smoke of Deceit (100), 4x Clarities (200)
Let me know if there are any other weird heroes that you're not sure on for starting items. After playing for a while you get an idea of what you need, but the basics almost always include stats items and at least one salve and one tango.
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Thanks a ton, much appreciated.
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On December 27 2011 14:53 5-s wrote:Show nested quote +On December 27 2011 14:48 myopia wrote: Great thread, one comment though... Bfury on Gondar? I am by no means a good Dota player but SnY / Desolater / Vlads seem like much better calls if you're going for track team kills. I also always get phase for the chase + crit damage. Bfury is there for one simple reason: perseverance is a great starting item for bh. His whole goal is to be constantly farming / tracking people when there are fights; he's essentially a ganking caster that turns into a dpser when you farm enough. There're certainly other ways to play him, but he needs the regen from one item or another. Getting some of the vlads components definitely also works.
The only time Bfury is viable is if you are the only carry mainly for farming but also because of the splash damage with your crit. Most people don't realize his crit can splash with bfury but first and foremost He is not a " Hard Carry", his role is ganking at all times unless he is the only late game you have. Never ever get phase boots (which will take you out of invis lol) always go treads for the HP and early on to help you farm with agi. Deso+ S*y, ORCHID, are all great items for him.
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On February 10 2012 04:50 5-s wrote:Show nested quote +On February 09 2012 13:52 randombum wrote: Almost every starting item for every hero is a combination of brances/ ring of protection / circlet / +3 int/agil/str / clarity / tango / salve. If your playing a support get wards/chick/crow instead of the more expensive 150g + items.
A little planning and understanding of your hero/role tells you what to start. For example if your going to get a basi ring, you can start with the ring of protection, if your going to get an urn gauntlets might be a good start item. Otherwise nothing beats the efficienty of brances, so they are great. Basically correct, let me sum it up though: Healing pack: Salve + Tangos + Clarity = 240 Support ganker: Courier or Wards (170 / 200), Smoke of Deceit (100), Healing Pack (240), Branch (53) Support non-ganker: Courier or Wards (170/200), Healing Pack (240), 2 branches + clarity or 3 branches (156 or 159) Farming ranged carry: 2x +3 of your main attribute (300), Healing Pack (240), 1 branch (Can substitute extra branch for clarity if your hero does not need mana) Bottle rush solo mid: 3x branches (159), 1 salve and/or tango (90 or 100) Ranged solo side lane: ring of protection (175), healing pack (240), 2x branches (106) -> rush ring of basilius on side shop. Melee carry defensive: Stout shield (250), 3x branch (159), Tango + Salve (190) Melee carry offensive: Same as above, substitute stout shield with quelling blade (225) Note: some melee heroes (particularly strength) should get similar items to the ranged carries, such as kunkka (2x gauntlet, 2x branch, tango + salve) Invoker solo mid: blades of attack, salve, branch Invoker solo long lane: boots of speed, salve Bloodseeker solo mid: quelling blade (225), stout shield (250), salve (100) Jungling heroes: get a bunch of regen, mass clarities if needed (enigma / furion: at least 4-5 clarities) Darkseer Jungle: stout shield (250), Healing Pack (240), 1 Extra salve (100) Roaming Earth Shaker: Courier / Wards (170 or 200), Tangos (90), Smoke of Deceit (100), 4x Clarities (200) Let me know if there are any other weird heroes that you're not sure on for starting items. After playing for a while you get an idea of what you need, but the basics almost always include stats items and at least one salve and one tango.
This guy is not to be listened to ever... blades of attack as invoker mid lmao
If you guys want to learn how to play dota watch the pro's and if you can play with/against them. Pub builds are not effective against good players.
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On December 31 2011 22:44 Dead9 wrote:Show nested quote +On December 31 2011 22:10 Dommk wrote: Why is Helm of the Dominator such a standard first item on carries these days?
I stopped playing DotA 2 years ago and it wasn't a very good idea back then. Mind you I've been playing Hon for the last 4months and recently got my Beta key, after around 60~ DotA2 games I still can't wrap my head around it. I don't get why people get it first on heroes like Drow and Dragonknight the problem is ur assumption right here yo there's very few heroes where hotd first is standard, and where it is standard it usually makes sense drow and luna do a good amount of damage early on in the game, so hotd gives a reasonable amount of survivability and lets them jungle really fast hotd first on dk isn't really standard, usually armlet and bkb are better (or pipe and jango if ur chinese) it's the same idea in hon with mq, puppet, and mali edit: Show nested quote +On December 31 2011 22:36 BurningSera wrote: i dont agree with many of these hero guides. i can actually tell that US playstyle is different from EU from reading these quick guides. i feel like there is an 'naiveness' in playing many of these heroes to make them become the 'hero' of the team. and almost all carry builds are pretty much saying 'go farm 40mins'.
lets say for example, i facepalm when i see bfury on bh. while perseverance is a fairly good item for him, you dont really need to complete bfury for him. i mean, jeez, why play bh when you are actually building the items for a PA.... bh is probably the top 5 sh!ttiest farmer in dota, he is designed to be a ganker. not a late game carry, not in a million years. this is supposed to be a joke right cus if it is it's not very funny edit2: okay I'll bite the builds are mostly pretty standard across all 3 regions (US/EU/asia). generally US/EU players use the same builds, while asia might change up a couple the gondar build in question was standardized by chinese comp teams, though it isn't exactly an innovative build pa is a useless hero with zero useful skills that can make a passable lategame carry if you can hold out 4v5. to put that into perspective, spectre, troll, am, and void are heroes that are more useful than pa in literally every single stage of the game (including lategame). gondar has track, jinada, permainvis, and a hefty nuke that ministuns in terms of role, gondar is probably most comparable to slardar; he spends early-mid game farming up, midgame killing things, and lategame still killing things but read what I have bolded there and get back to me "read" because I can't imagine you actually read that before you posted it
He is actually right Eu and Na playstyle is much different. So much so that Navii and ehome are getting smashed in friendlies by us NA players. It isn't that we're "better" it's just most of us came from play competitve in Hon, which is 1000x faster than dota. So they have no answers for our ganks and pushes or our builds. For instance sniper in dota gets loathers, however in hon, he does not he plays incredibly passive (until farmed) and stadard items are s+y and deso or Attack speed Maelstrom + MKB (charged hammer and savage mace I think?). Another huge difference is beastmaster gets the hon equivalent to Elders (mask of madness) , assualt curaiss but in Hon we go necromicon + blink ( mainly to block with the minions, true sight, and blink). EU players dominated dota for so long but now that NA players have become well versed in the art of dota our differences are creating quite the matchup.
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Where exactly do you see beastmasters getting a mask of madness and an ac instead of a necro? I mean, it's even on the recommended item list, and some of those are pretty retarded. I can only assume you're trolling, sarcastic, or playing with drunks.
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and sniper going lothars ? yea maybe in low lvl mmr pubs but please show me a competitive game where sniper went lothars or a bm going mom pls.....
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United States47024 Posts
On February 11 2012 00:08 ThaGoodsVol1 wrote: He is actually right Eu and Na playstyle is much different. So much so that Navii and ehome are getting smashed in friendlies by us NA players. It isn't that we're "better" it's just most of us came from play competitve in Hon, which is 1000x faster than dota. So they have no answers for our ganks and pushes or our builds. For instance sniper in dota gets loathers, however in hon, he does not he plays incredibly passive (until farmed) and stadard items are s+y and deso or Attack speed Maelstrom + MKB (charged hammer and savage mace I think?). Another huge difference is beastmaster gets the hon equivalent to Elders (mask of madness) , assualt curaiss but in Hon we go necromicon + blink ( mainly to block with the minions, true sight, and blink). EU players dominated dota for so long but now that NA players have become well versed in the art of dota our differences are creating quite the matchup. Where are you getting these build ideas? No proper Sniper gets Lothar's, and MoM->Cuirass is in no way a proper Beastmaster build.
As an aside, my new favorite way to play Beastmaster is a build I saw Xiao8 do in a Chinese competitive game.
Max Axes, then Inner Beast, only skilling Call of the Wild when those two are maxed. Push the shit out of mid lane, have rune control when the creep wave is always pushing the enemy tower. Gank when you have your ultimate, and take towers afterwards. If your opponent tries to leave the lane to gank, shove down his tower in like 10 seconds because the +40% attack speed aura is amazing for your tower pushing speed.
Items: Bottle->Arcanes->Mekansm (yes, that's right, Mek on Beastmaster)->Pipe/Vlad's/AC/other situational aura stuff.
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I assume the rest of his team had at least some summons, possibly a furion to help with the snap pushes?
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On February 11 2012 00:02 ThaGoodsVol1 wrote:Show nested quote +On February 10 2012 04:50 5-s wrote:On February 09 2012 13:52 randombum wrote: Almost every starting item for every hero is a combination of brances/ ring of protection / circlet / +3 int/agil/str / clarity / tango / salve. If your playing a support get wards/chick/crow instead of the more expensive 150g + items.
A little planning and understanding of your hero/role tells you what to start. For example if your going to get a basi ring, you can start with the ring of protection, if your going to get an urn gauntlets might be a good start item. Otherwise nothing beats the efficienty of brances, so they are great. Basically correct, let me sum it up though: Healing pack: Salve + Tangos + Clarity = 240 Support ganker: Courier or Wards (170 / 200), Smoke of Deceit (100), Healing Pack (240), Branch (53) Support non-ganker: Courier or Wards (170/200), Healing Pack (240), 2 branches + clarity or 3 branches (156 or 159) Farming ranged carry: 2x +3 of your main attribute (300), Healing Pack (240), 1 branch (Can substitute extra branch for clarity if your hero does not need mana) Bottle rush solo mid: 3x branches (159), 1 salve and/or tango (90 or 100) Ranged solo side lane: ring of protection (175), healing pack (240), 2x branches (106) -> rush ring of basilius on side shop. Melee carry defensive: Stout shield (250), 3x branch (159), Tango + Salve (190) Melee carry offensive: Same as above, substitute stout shield with quelling blade (225) Note: some melee heroes (particularly strength) should get similar items to the ranged carries, such as kunkka (2x gauntlet, 2x branch, tango + salve) Invoker solo mid: blades of attack, salve, branch Invoker solo long lane: boots of speed, salve Bloodseeker solo mid: quelling blade (225), stout shield (250), salve (100) Jungling heroes: get a bunch of regen, mass clarities if needed (enigma / furion: at least 4-5 clarities) Darkseer Jungle: stout shield (250), Healing Pack (240), 1 Extra salve (100) Roaming Earth Shaker: Courier / Wards (170 or 200), Tangos (90), Smoke of Deceit (100), 4x Clarities (200) Let me know if there are any other weird heroes that you're not sure on for starting items. After playing for a while you get an idea of what you need, but the basics almost always include stats items and at least one salve and one tango. This guy is not to be listened to ever... blades of attack as invoker mid lmao If you guys want to learn how to play dota watch the pro's and if you can play with/against them. Pub builds are not effective against good players. I appreciate your insightful comment, but blades of attack mid is a build I've seen both dendi and bulba do. Are they doing it wrong or what? Phase boot rush on invoker is exceedingly common, and he does not need the stats or as much regen as other heroes since everyone starts with coldsnap.
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On February 11 2012 01:47 5-s wrote:Show nested quote +On February 11 2012 00:02 ThaGoodsVol1 wrote:On February 10 2012 04:50 5-s wrote:On February 09 2012 13:52 randombum wrote: Almost every starting item for every hero is a combination of brances/ ring of protection / circlet / +3 int/agil/str / clarity / tango / salve. If your playing a support get wards/chick/crow instead of the more expensive 150g + items.
A little planning and understanding of your hero/role tells you what to start. For example if your going to get a basi ring, you can start with the ring of protection, if your going to get an urn gauntlets might be a good start item. Otherwise nothing beats the efficienty of brances, so they are great. Basically correct, let me sum it up though: Healing pack: Salve + Tangos + Clarity = 240 Support ganker: Courier or Wards (170 / 200), Smoke of Deceit (100), Healing Pack (240), Branch (53) Support non-ganker: Courier or Wards (170/200), Healing Pack (240), 2 branches + clarity or 3 branches (156 or 159) Farming ranged carry: 2x +3 of your main attribute (300), Healing Pack (240), 1 branch (Can substitute extra branch for clarity if your hero does not need mana) Bottle rush solo mid: 3x branches (159), 1 salve and/or tango (90 or 100) Ranged solo side lane: ring of protection (175), healing pack (240), 2x branches (106) -> rush ring of basilius on side shop. Melee carry defensive: Stout shield (250), 3x branch (159), Tango + Salve (190) Melee carry offensive: Same as above, substitute stout shield with quelling blade (225) Note: some melee heroes (particularly strength) should get similar items to the ranged carries, such as kunkka (2x gauntlet, 2x branch, tango + salve) Invoker solo mid: blades of attack, salve, branch Invoker solo long lane: boots of speed, salve Bloodseeker solo mid: quelling blade (225), stout shield (250), salve (100) Jungling heroes: get a bunch of regen, mass clarities if needed (enigma / furion: at least 4-5 clarities) Darkseer Jungle: stout shield (250), Healing Pack (240), 1 Extra salve (100) Roaming Earth Shaker: Courier / Wards (170 or 200), Tangos (90), Smoke of Deceit (100), 4x Clarities (200) Let me know if there are any other weird heroes that you're not sure on for starting items. After playing for a while you get an idea of what you need, but the basics almost always include stats items and at least one salve and one tango. This guy is not to be listened to ever... blades of attack as invoker mid lmao If you guys want to learn how to play dota watch the pro's and if you can play with/against them. Pub builds are not effective against good players. I appreciate your insightful comment, but blades of attack mid is a build I've seen both dendi and bulba do. Are they doing it wrong or what? Phase boot rush on invoker is exceedingly common, and he does not need the stats or as much regen as other heroes since everyone starts with coldsnap.
I actually play with dendi so I can tell you something he did one time does not quantify as something he does all the time... lmao...
WOW no tto mention the game he did it in was during an invitational which was used as practice for Navii anyway... lmao.
Rushing phase boots is fine but that as a starting item generally isn't, of course, if you're a pro by all means get what you want there is usually a method to your madness, telling someone who isn't to get it is setting them up for failure.
As for BM items i've seen it all too often and think it is so dumb its not worth expressing but seeing how you don't read I needed to state this.
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On February 11 2012 01:09 TheYango wrote:Show nested quote +On February 11 2012 00:08 ThaGoodsVol1 wrote: He is actually right Eu and Na playstyle is much different. So much so that Navii and ehome are getting smashed in friendlies by us NA players. It isn't that we're "better" it's just most of us came from play competitve in Hon, which is 1000x faster than dota. So they have no answers for our ganks and pushes or our builds. For instance sniper in dota gets loathers, however in hon, he does not he plays incredibly passive (until farmed) and stadard items are s+y and deso or Attack speed Maelstrom + MKB (charged hammer and savage mace I think?). Another huge difference is beastmaster gets the hon equivalent to Elders (mask of madness) , assualt curaiss but in Hon we go necromicon + blink ( mainly to block with the minions, true sight, and blink). EU players dominated dota for so long but now that NA players have become well versed in the art of dota our differences are creating quite the matchup. Where are you getting these build ideas? No proper Sniper gets Lothar's, and MoM->Cuirass is in no way a proper Beastmaster build. As an aside, my new favorite way to play Beastmaster is a build I saw Xiao8 do in a Chinese competitive game. Max Axes, then Inner Beast, only skilling Call of the Wild when those two are maxed. Push the shit out of mid lane, have rune control when the creep wave is always pushing the enemy tower. Gank when you have your ultimate, and take towers afterwards. If your opponent tries to leave the lane to gank, shove down his tower in like 10 seconds because the +40% attack speed aura is amazing for your tower pushing speed. Items: Bottle->Arcanes->Mekansm (yes, that's right, Mek on Beastmaster)->Pipe/Vlad's/AC/other situational aura stuff.
That build isn't new.... lmao
Youi're about 2 years late this is actually Tundra is played/built FYI (I believe I made this point earlier... hmmm weird)
Also any Beast who does not level his 2nd ability first is seriously not doing it right period. The effectiveness of the sight/ pet harrass is always going to be > than an extra 80 damage or so on your axes or the 40 attackspeed passive.
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On February 11 2012 00:52 cilinder007 wrote: and sniper going lothars ? yea maybe in low lvl mmr pubs but please show me a competitive game where sniper went lothars or a bm going mom pls..... EU regular build/ spend a day and play with them on their serves if you have a key. You'll laugh and then cry if he;s on your team.
I think the issue is someone of you aren't even in this open/closed beta. I've had a key since about 200 people were actively playing before they even had US E/w or Chinese servers so I got used to seeing this all the time. It's pretty lame and BTW outside of the premades which proteams/friends play you're always in "Pubs" since dota only recently started tracking skill as a viable matchmaking logarithm and I'm pretty sure I said EU players use those builds not EU pros mainly because SOMEONE ELSE SAID EU/NA players play the same way. So troll some more but this time don't look so foolish doing it please. I urge you kids to READ BEFORE POSTING
User was warned for this post
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United States47024 Posts
On February 11 2012 05:52 ThaGoodsVol1 wrote:Show nested quote +On February 11 2012 01:09 TheYango wrote:On February 11 2012 00:08 ThaGoodsVol1 wrote: He is actually right Eu and Na playstyle is much different. So much so that Navii and ehome are getting smashed in friendlies by us NA players. It isn't that we're "better" it's just most of us came from play competitve in Hon, which is 1000x faster than dota. So they have no answers for our ganks and pushes or our builds. For instance sniper in dota gets loathers, however in hon, he does not he plays incredibly passive (until farmed) and stadard items are s+y and deso or Attack speed Maelstrom + MKB (charged hammer and savage mace I think?). Another huge difference is beastmaster gets the hon equivalent to Elders (mask of madness) , assualt curaiss but in Hon we go necromicon + blink ( mainly to block with the minions, true sight, and blink). EU players dominated dota for so long but now that NA players have become well versed in the art of dota our differences are creating quite the matchup. Where are you getting these build ideas? No proper Sniper gets Lothar's, and MoM->Cuirass is in no way a proper Beastmaster build. As an aside, my new favorite way to play Beastmaster is a build I saw Xiao8 do in a Chinese competitive game. Max Axes, then Inner Beast, only skilling Call of the Wild when those two are maxed. Push the shit out of mid lane, have rune control when the creep wave is always pushing the enemy tower. Gank when you have your ultimate, and take towers afterwards. If your opponent tries to leave the lane to gank, shove down his tower in like 10 seconds because the +40% attack speed aura is amazing for your tower pushing speed. Items: Bottle->Arcanes->Mekansm (yes, that's right, Mek on Beastmaster)->Pipe/Vlad's/AC/other situational aura stuff. That build isn't new.... lmao Youi're about 2 years late this is actually Tundra is played/built FYI (I believe I made this point earlier... hmmm weird) Also any Beast who does not level his 2nd ability first is seriously not doing it right period. The effectiveness of the sight/ pet harrass is always going to be > than an extra 80 damage or so on your axes or the 40 attackspeed passive. Yup. You got me. One of the best Chinese Beastmaster players is clearly doing it wrong.
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the blades of attack build for invoker is 430's build
r you gonna say you play with 430 too???
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properly hon troll'd
to add something to what 5-s gave for starting builds; if you're solo mid playing at a low level you'll probably want to get a courier yourself. then you a) are certain you'll have one and b) it will be accessible, don't share it unless necessary. The stats you lose from it is very seldomly enough to decide mid @ pub level (i.e. never)
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Was just watching coL vs Mouz in the Dota2Brawl and I'm wondering about Tiny's skill build. The lanes were:
Top - Mirana, Sand King vs Doom Bringer, Crystal Maiden, Venomancer Mid - Tiny vs Shadow Shaman Bot - Queen of Pain vs Windrunner Jungle (Top) - Chen
Because of the way the early game played out, Tiny didn't get any early help from Chen or Sand King. He had to use avalanche to last hit creeps right before and after he got his bottle (level 2/3 ish).
My question is why SingSing skilled avalanche, toss, toss, avalanche, toss, grow, toss. I haven't done any math but it looks like a focus on toss damage and I'm wondering how it compares to the skill build in the OP.
Edit: Oh, and VOD is here if anyone cares.
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On March 03 2012 12:39 Durak wrote:Was just watching coL vs Mouz in the Dota2Brawl and I'm wondering about Tiny's skill build. The lanes were: Top - Mirana, Sand King vs Doom Bringer, Crystal Maiden, VenomancerMid - Tiny vs Shadow ShamanBot - Queen of Pain vs WindrunnerJungle (Top) - ChenBecause of the way the early game played out, Tiny didn't get any early help from Chen or Sand King. He had to use avalanche to last hit creeps right before and after he got his bottle (level 2/3 ish). My question is why SingSing skilled avalanche, toss, toss, avalanche, toss, grow, toss. I haven't done any math but it looks like a focus on toss damage and I'm wondering how it compares to the skill build in the OP. Edit: Oh, and VOD is here if anyone cares. Combo will do far less damage, but max toss is a viable build if you're either mana constrained or want to primarily push. You can clear waves extremely fast without having to use full combo with the above build.
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also the early ms from growth does help quite a bit in certain situations
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