User was warned for this post
The Hero Unit obsession by blizzard? - Page 14
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power-overwhelming
Canada306 Posts
User was warned for this post | ||
HowardRoark
1146 Posts
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Necca
Germany43 Posts
Whats about Marines and Broodlords? | ||
Darkstar_X
United States197 Posts
On December 25 2011 04:42 HowardRoark wrote: Hero units and Protoss overall design are the worst WTF-moment from Blizzard since parting with Bill Roper. Bill would never ever put heroes or Colossus or Sentries in Starcraft. Heroes?? Are high templar hero units too, or are all spell casters. This thread is ridiculous. | ||
TurboDreams
United States427 Posts
On December 25 2011 01:56 Bagi wrote: I don't think Blizzard is "obsessed" with adding hero units. 1) They've openly admitted that the mothership is a failed unit and they want to get rid of it 2) The reason this hero thor exists is because Blizzard is reluctant to remove the unit entirely. Why? Because that would essentially remove the CE bonus that made your thors look special, and potentially upset a lot of players who bought it. Don't expect the super-thor to be a viable unit in the competitive scene, its just there for fun. I actually agree with this. The only real reason for keeping the Thor was because people bought the CE version. | ||
Vultcher
United States17 Posts
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CreativeAlias
United States49 Posts
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Faranth
933 Posts
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chadissilent
Canada1187 Posts
On December 25 2011 04:54 CreativeAlias wrote: As long as the unit isn't so broken that you can win simply by rushing to it, it doesn't splash like a tank, and it can't shoot up, I'm fine with an uber-thor. Terran needed a way to deal with ultralisks anyway IMO, and maybe this will be it. Marauders and tanks do pretty well against ultralisks. | ||
CreativeAlias
United States49 Posts
On December 25 2011 04:58 chadissilent wrote: Marauders and tanks do pretty well against ultralisks. True, but the reason for making ultralisks is to let banelings get in range of everything, so cracklings can clean up. Tanks and marauders will kill the ultralisks, but not until too late. If this super-thor is truly a "hero" unit, then it should, if nothing else, force a few more ultralisks. Then again, I suppose it isn't fair to only add in one new unit to the mix... | ||
TotalNightmare
Germany139 Posts
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hzflank
United Kingdom2991 Posts
In SC2, I see no reason why one race having a hero unit should be a balance problem. But you need to make the hero unit easier to build and design the race around the assumption that they will always have a hero unit out in the mid and late game. | ||
XenoX101
Australia729 Posts
On December 25 2011 04:28 power-overwhelming wrote: At least the OP was successful in creating a whine thread. User was warned for this post Don't know why you were warned, anyone who took the time to read the OP would see that it is more or less just a whine about the Mothership's vortex vs Zerg. If anything the OP should've been warned for posting that drivel. | ||
Talic_Zealot
688 Posts
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AKspartan
United States126 Posts
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AKspartan
United States126 Posts
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Yoshi Kirishima
United States10290 Posts
but yeah they don't really fit in sc2 tbh I mean cmon why only 1 mothership? they are just big arbiters now. Why can't you build more than one? seriously? (Well vortex is a lot stronger than stasis field I guess, but there's a lot of ways they can fix the toilet being too easy problem) it should be thanks to design that you are not encouraged to need more than 1, not a limit I mean u surely don't need 2 motherships, 1 vortex is usually enough. 2 COULD be helpful so u can vortex more often but there is diminishing returns each mothership you add. | ||
Altercate
Sweden75 Posts
I'm a Terran player but to be honest I like things the way they are now- I don't really want Thors to be hero units, and I don't want Blizzard to remove the Mothership. Mothership is awesome! The thing is, the Mothership DOES feel like it belongs in the StarCraft universe, because the Mothership represents the capital ship of a Protoss fleet which can logically be assumed to accompany any major Protoss expedition. The Thor (or "Odin") doesn't really make sense in the same way. If I had my way, I'd just have them do something about vortex, like fling all the trapped units back out onto the map as though tossed and scattered by a whirlwind! Place each unit in a random position within X range of the vortex point. | ||
FlaminGinjaNinja
United Kingdom879 Posts
I think hero units could work but honestly, what is Zerg going to get? They'd have to come up with a completely new unit which lets face it, they'll screw up completely. I don't mind the mothership because it's rarely used even though vortex IMO is still too strong. I think the super Thor will be even worse, what's with the super splash strike cannon? Terran already have tanks for their siege lines. It's already difficult to deal with Terran mech in ZvT, this and the warhound are going to make it impossible | ||
ExorArgus
Canada46 Posts
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