People forget that there were these two units in Broodwar: The Scout and the Ghost. They served no actual strategic purpose because they were pretty much useless but when people built them it was badass. Why can't we have 'cool' units in SC2? Why can't we have fun with this fucking game?
The Hero Unit obsession by blizzard? - Page 12
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BEARDiaguz
Australia2362 Posts
People forget that there were these two units in Broodwar: The Scout and the Ghost. They served no actual strategic purpose because they were pretty much useless but when people built them it was badass. Why can't we have 'cool' units in SC2? Why can't we have fun with this fucking game? | ||
Patrio
Norway706 Posts
If it's because of imbalance issues then it's obvious the mothership is too good for its cost.. Would people be satisfied if there was no limit to the amount of motherships protosses could have? | ||
goDrop_
Poland43 Posts
On December 24 2011 23:33 iaguz wrote: Keep 'em I say! People forget that there were these two units in Broodwar: The Scout and the Ghost. They served no actual strategic purpose because they were pretty much useless but when people built them it was badass. Why can't we have 'cool' units in SC2? Why can't we have fun with this fucking game? Because scout and ghosts we're terrible, and this Thor won't be, and to be honest, there was never a hero unit in Starcraft universe in multiplayer. topic: I don't want them to be implemented. | ||
hellraiser1110
Croatia70 Posts
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clownzim
Brazil267 Posts
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taintmachine
United States431 Posts
blizz went mostly the right way with the mothership i think, considering they decided to add a hero unit at all. hopefully they don't decide they need more powerful hero units with the thor | ||
Railgan
Switzerland1507 Posts
On December 24 2011 23:37 hellraiser1110 wrote: There should be hero units in game but they should not be viable in a high level match, a hero unit should cost like 500/500 and take up 10 food or something like that. And also it seems stupid that only one race has a hero unit, every race should have one like Odin for T, Mothership for P and Leviathan for Z. So there would be hero units ingame but noone would use them bcuz they cost too much and require too much tech. 2 broods or a leviathan | ||
Sprouter
United States1724 Posts
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imPermanenCe
Netherlands595 Posts
They may not remove the MS at all if they see it's getting used more and more. Although I'd rather have recall on my nexus, than having a mothership :D edit: as for my opinion, I'd rather have no hero/super units for any race. I'll play WC3 if I wanna own with some heroes. Gogo arbiter! | ||
Humanfails
224 Posts
On December 24 2011 22:50 Mayd wrote: It's the max price. They don't know the real price yet. Pretty much. All they have stated for fact is that it will be "expansion priced". They have not stated whether this the price of an expansion in the 90s or the price of an expansion in the 2010's. Remember, MW3 was an expansion on MW2, even though its priced as a whole new game, simply because it has new guns, another PART of the 3 part story, and new maps. It's the same game engine and everything, they make you pay 60$ for storyline and new maps. Time will tell. For certain. On December 24 2011 22:24 Headsortails wrote: Artanis in BW said it best. "This is not Warcraft in space!" Yeah, and to all people saying heros are fine, Hows that WC3 pro tournament scene? Most people don't even consider it competitive in the fair sense. It's there, but noone sees it as the pinnacle of skill precisely because of hero units. | ||
mattdevils
Canada20 Posts
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Conti
Germany2516 Posts
Nobody knows what the new superthor will be able to do and if it will be worth it at all. It might as well be a viable unit in the end. Just because it's a hero unit does not make it a terrible, imbalanced unit by definition. Also, the poll is terrible and designed to make people agree with the OP. Also also, how on earth is "We'll remove the one hero unit in the game and add another one instead." an obsession on Blizzard's part? Seriously? | ||
LF9
United States537 Posts
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Silidons
United States2813 Posts
On December 24 2011 23:34 Patrio wrote: Are they limiting motherships to 1 because of lore or imbalance issues? If it's because of imbalance issues then it's obvious the mothership is too good for its cost.. Would people be satisfied if there was no limit to the amount of motherships protosses could have? did you even read the OP? | ||
LF9
United States537 Posts
OP in summation: "I lost to a mothership and I'm bitching about it and venting with a rigged poll while directing my frustration at sucking into an attack on 'hero' units". | ||
power-overwhelming
Canada306 Posts
On December 24 2011 16:47 ZiegFeld wrote: As badly written as OP's post is, he has a point. Where the hell are the hero units for Terran and Zerg? Or remove Mothership entirely and offer each race another mass-able high tier unit. And yeah. Motherships are effing ridiculous. They aren't overpowered, but definitely offer Protoss a considerable edge in the late game. Really? You're going there? Any end game unit composition ALWAYS HARD counters protoss unit composition. Protoss only has one unit composition, gate + colo/archon. Mothership only works vs the Zerg (vikings destroys motherships easily), but that is only if the Zerg clumps their air together. people bash protoss players for being bad because their units were clumped in a wider aoe spell than storm (before the patch). Telling them "lol spread ur unitz diamond playerz". Now zerg air units with better pathing should have easier time avoiding vortex. Terran and Zerg don't need a hero unit. Mothership is not even viable against good zergs. Hero using mothership against foreigners is not a good example. | ||
fabiano
Brazil4644 Posts
SC2 already killed and dumbed down a lot of the Starcraft brand essence, adding such units will just be another huge slap in the face of those who have been playing SC for over 10 years. Horrible design decisions all over the game... | ||
RyanRushia
United States2748 Posts
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Taawus
Estonia36 Posts
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Big J
Austria16289 Posts
On December 24 2011 23:10 Radison wrote: I wish Blizzard listened more to the players than to their own employees... I don't even understand what benefit does the company have from this. Were they gathering all the ideas from players they would have: 1) thousand time more of them 2) game much better suited to the players expectations -> higher income cause of more players 3) lower cost - we give them our best ideas for free just to let them make game we love more awesome ad 1) 99,999% of the so called ideas from the community are either balance suggestions ("i want stronger tanks so they need less support", "i want weaker colossi because i think they are to hard to deal with" are some of the more thought outones. others are just plainly stupid "pheonix needs 5more damage per shot" is just an example of a completly gamebreaking one...) or not new at all (give me corsairs... Remake KA... remove marauder...) I dont think that among the small percentage of remaining ideas there is a lot that is really useable without requiring huge huge redesign processes. Furthermore people who have never made such a complex game simply dont have any clue about what is possible and what is completly broken/useless to begin with ad 2) no. i want a game that is being made by experts, not by a random mass of people. also i want a game that is stable and not one that gets changed everytime some poll says that "currently the xel naga are more in than terrans. terrans should be removed." and Im pretty sure that a lot of people would stop playing if SC2 would turn into a community project. especially the 95% that dont give a shit about sc forums. ad 3) so you think constantly communicating with the community and more patches/content to satisfy more people is cheaper than a simple organized firm structure? if you were right about that, you just had broken the economic system... | ||
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