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Active: 1113 users

The Hero Unit obsession by blizzard? - Page 12

Forum Index > SC2 General
Post a Reply
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BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
December 24 2011 14:33 GMT
#221
Keep 'em I say!

People forget that there were these two units in Broodwar: The Scout and the Ghost. They served no actual strategic purpose because they were pretty much useless but when people built them it was badass. Why can't we have 'cool' units in SC2? Why can't we have fun with this fucking game?
ProgamerAustralian alcohol user follow @iaguzSC2
Patrio
Profile Joined September 2007
Norway706 Posts
December 24 2011 14:34 GMT
#222
Are they limiting motherships to 1 because of lore or imbalance issues?

If it's because of imbalance issues then it's obvious the mothership is too good for its cost..

Would people be satisfied if there was no limit to the amount of motherships protosses could have?
Zerg Bunker
goDrop_
Profile Joined August 2011
Poland43 Posts
December 24 2011 14:36 GMT
#223
On December 24 2011 23:33 iaguz wrote:
Keep 'em I say!

People forget that there were these two units in Broodwar: The Scout and the Ghost. They served no actual strategic purpose because they were pretty much useless but when people built them it was badass. Why can't we have 'cool' units in SC2? Why can't we have fun with this fucking game?


Because scout and ghosts we're terrible, and this Thor won't be, and to be honest, there was never a hero unit in Starcraft universe in multiplayer.


topic:
I don't want them to be implemented.
everybody hates pvp
hellraiser1110
Profile Joined November 2010
Croatia70 Posts
December 24 2011 14:37 GMT
#224
There should be hero units in game but they should not be viable in a high level match, a hero unit should cost like 500/500 and take up 10 food or something like that. And also it seems stupid that only one race has a hero unit, every race should have one like Odin for T, Mothership for P and Leviathan for Z. So there would be hero units ingame but noone would use them bcuz they cost too much and require too much tech.
clownzim
Profile Blog Joined February 2011
Brazil267 Posts
December 24 2011 14:42 GMT
#225
hero units are cool if all races have a good one
¯\_(ツ)_/¯
taintmachine
Profile Joined May 2010
United States431 Posts
December 24 2011 14:51 GMT
#226
i dislike the idea of a hero unit in sc2. the RTSes with good hero systems have mechanics to make them work, like experience gain, customization, items, and unit balance (broad category, think how in wc3 and dow2 have much smaller armies than bw or sc2)

blizz went mostly the right way with the mothership i think, considering they decided to add a hero unit at all. hopefully they don't decide they need more powerful hero units with the thor
Railgan
Profile Joined August 2010
Switzerland1507 Posts
December 24 2011 14:54 GMT
#227
On December 24 2011 23:37 hellraiser1110 wrote:
There should be hero units in game but they should not be viable in a high level match, a hero unit should cost like 500/500 and take up 10 food or something like that. And also it seems stupid that only one race has a hero unit, every race should have one like Odin for T, Mothership for P and Leviathan for Z. So there would be hero units ingame but noone would use them bcuz they cost too much and require too much tech.

2 broods or a leviathan
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Sprouter
Profile Joined December 2009
United States1724 Posts
December 24 2011 15:08 GMT
#228
Blizzard says they want to unclump the ball of death but a hero unit encourages the big bad ball, especially when the hero unit is slow and expensive. It's a really strange design choice. I can kind of see how it fits in if it's really, really slow so it's something to park at an expo, but then there are already shredders and planetaries.
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
Last Edited: 2011-12-24 15:11:35
December 24 2011 15:09 GMT
#229
The fact that the mothership is getting used more and more, makes the decision to remove it in HotS quite interesting.
They may not remove the MS at all if they see it's getting used more and more. Although I'd rather have recall on my nexus, than having a mothership :D

edit: as for my opinion, I'd rather have no hero/super units for any race. I'll play WC3 if I wanna own with some heroes.
Gogo arbiter!
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
Humanfails
Profile Blog Joined November 2011
224 Posts
Last Edited: 2011-12-24 15:23:43
December 24 2011 15:16 GMT
#230
On December 24 2011 22:50 Mayd wrote:
Show nested quote +
On December 24 2011 22:42 Probe1 wrote:
On December 24 2011 21:37 MagmaRam wrote:
On December 24 2011 21:15 Probe1 wrote:
On December 24 2011 17:02 AlmightyJoker wrote:
you guys act like buying 3 games is soooo bad. for brood war you bought 2 and you all would have gladly bought another one. this is the exact same thing, +1. and hero units do have places in RTS, although i do not think they should be in sc2 at all. SC2 is about careful calculations and knowing exactly whats going on, and heroes add that bit of unpredictability that just doesn't fit right.

I purchased brood war when it came out. It was thirty dollars. Each of Starcraft 2s three parts are sixty dollars. Please don't be that guy that talks out of his ass.

Blizzard has said multiple times that the expansions are priced as expansions (I'm guessing $30-$40).

Until amazon changes my preorder from $60 that's just speculative. Blizzard likes to talk.


It's the max price. They don't know the real price yet.


Pretty much. All they have stated for fact is that it will be "expansion priced". They have not stated whether this the price of an expansion in the 90s or the price of an expansion in the 2010's. Remember, MW3 was an expansion on MW2, even though its priced as a whole new game, simply because it has new guns, another PART of the 3 part story, and new maps. It's the same game engine and everything, they make you pay 60$ for storyline and new maps.

Time will tell. For certain.

On December 24 2011 22:24 Headsortails wrote:
Artanis in BW said it best. "This is not Warcraft in space!"



Yeah, and to all people saying heros are fine, Hows that WC3 pro tournament scene? Most people don't even consider it competitive in the fair sense. It's there, but noone sees it as the pinnacle of skill precisely because of hero units.
mattdevils
Profile Joined November 2010
Canada20 Posts
December 24 2011 15:36 GMT
#231
If they wanna take the mothership out go ahead but their gonna have to give Protoss something else in return to correct balance. And i'm sure people will complain about the correction more then they ever would about the mother ship. its impossible to make the masses happy.
Conti
Profile Joined November 2010
Germany2516 Posts
December 24 2011 15:37 GMT
#232
I don't really follow the OP of this thread, to be honest. The archon toilet makes the mothership kinda OP (or at least not fun to watch). That's why it will be removed. The OP follows that therefore the new superthor will be just as OP without backing that claim up one bit.
Nobody knows what the new superthor will be able to do and if it will be worth it at all. It might as well be a viable unit in the end. Just because it's a hero unit does not make it a terrible, imbalanced unit by definition.

Also, the poll is terrible and designed to make people agree with the OP.

Also also, how on earth is "We'll remove the one hero unit in the game and add another one instead." an obsession on Blizzard's part? Seriously?
LF9
Profile Joined November 2009
United States537 Posts
December 24 2011 15:46 GMT
#233
lol mothership isn't even a "hero" unit. It doesn't level up or anything. It's simply a "unique" or "hardcapped" unit. OP is a dumbass who i'm guessing plays Z and just lost to vortex + mass storm or archon toilet and is butt-hurt. sorry you lost, spread your units better? I don't know what to say. If you can't spread units out, I have no idea how you deal with templars as zerg . . .
Silidons
Profile Blog Joined September 2010
United States2813 Posts
December 24 2011 15:47 GMT
#234
On December 24 2011 23:34 Patrio wrote:
Are they limiting motherships to 1 because of lore or imbalance issues?

If it's because of imbalance issues then it's obvious the mothership is too good for its cost..

Would people be satisfied if there was no limit to the amount of motherships protosses could have?

did you even read the OP?
"God fights on the side with the best artillery." - Napoleon Bonaparte
LF9
Profile Joined November 2009
United States537 Posts
December 24 2011 15:50 GMT
#235
If you didn't, you might want to just save yourself the lost brain cells. You will be stupider for having read it.


OP in summation:
"I lost to a mothership and I'm bitching about it and venting with a rigged poll while directing my frustration at sucking into an attack on 'hero' units".
power-overwhelming
Profile Joined December 2011
Canada306 Posts
December 24 2011 16:01 GMT
#236
On December 24 2011 16:47 ZiegFeld wrote:
As badly written as OP's post is, he has a point.

Where the hell are the hero units for Terran and Zerg?

Or remove Mothership entirely and offer each race another mass-able high tier unit.

And yeah. Motherships are effing ridiculous. They aren't overpowered, but definitely offer Protoss a considerable edge in the late game.


Really? You're going there?

Any end game unit composition ALWAYS HARD counters protoss unit composition. Protoss only has one unit composition, gate + colo/archon. Mothership only works vs the Zerg (vikings destroys motherships easily), but that is only if the Zerg clumps their air together.

people bash protoss players for being bad because their units were clumped in a wider aoe spell than storm (before the patch). Telling them "lol spread ur unitz diamond playerz". Now zerg air units with better pathing should have easier time avoiding vortex.

Terran and Zerg don't need a hero unit. Mothership is not even viable against good zergs. Hero using mothership against foreigners is not a good example.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
December 24 2011 16:16 GMT
#237
Save Hero units for the Warcraft franchise.

SC2 already killed and dumbed down a lot of the Starcraft brand essence, adding such units will just be another huge slap in the face of those who have been playing SC for over 10 years.

Horrible design decisions all over the game...
"When the geyser died, a probe came out" - SirJolt
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
December 24 2011 16:17 GMT
#238
i'm a warcraft 3 player... totally miss my heroes, loved the dynamic they brought into the game, and quite a fan of hero units as i like how they help change game
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Taawus
Profile Joined February 2010
Estonia36 Posts
December 24 2011 16:25 GMT
#239
Get rid of mothership, bring back Arbiter.
Big J
Profile Joined March 2011
Austria16289 Posts
December 24 2011 16:27 GMT
#240
On December 24 2011 23:10 Radison wrote:
I wish Blizzard listened more to the players than to their own employees... I don't even understand what benefit does the company have from this. Were they gathering all the ideas from players they would have:
1) thousand time more of them
2) game much better suited to the players expectations -> higher income cause of more players
3) lower cost - we give them our best ideas for free just to let them make game we love more awesome



ad 1) 99,999% of the so called ideas from the community are either balance suggestions ("i want stronger tanks so they need less support", "i want weaker colossi because i think they are to hard to deal with" are some of the more thought outones. others are just plainly stupid "pheonix needs 5more damage per shot" is just an example of a completly gamebreaking one...) or not new at all (give me corsairs... Remake KA... remove marauder...)
I dont think that among the small percentage of remaining ideas there is a lot that is really useable without requiring huge huge redesign processes.
Furthermore people who have never made such a complex game simply dont have any clue about what is possible and what is completly broken/useless to begin with

ad 2) no. i want a game that is being made by experts, not by a random mass of people. also i want a game that is stable and not one that gets changed everytime some poll says that "currently the xel naga are more in than terrans. terrans should be removed."
and Im pretty sure that a lot of people would stop playing if SC2 would turn into a community project. especially the 95% that dont give a shit about sc forums.

ad 3) so you think constantly communicating with the community and more patches/content to satisfy more people is cheaper than a simple organized firm structure? if you were right about that, you just had broken the economic system...
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