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The Hero Unit obsession by blizzard? - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 Next All
power-overwhelming
Profile Joined December 2011
Canada306 Posts
December 24 2011 19:28 GMT
#261
At least the OP was successful in creating a whine thread.

User was warned for this post
HowardRoark
Profile Blog Joined February 2010
1146 Posts
December 24 2011 19:42 GMT
#262
Hero units and Protoss overall design are the worst WTF-moment from Blizzard since parting with Bill Roper. Bill would never ever put heroes or Colossus or Sentries in Starcraft.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Necca
Profile Joined March 2011
Germany43 Posts
December 24 2011 19:45 GMT
#263
Only Protoss has a hero unit?

Whats about Marines and Broodlords?
Darkstar_X
Profile Joined May 2010
United States197 Posts
December 24 2011 19:45 GMT
#264
On December 25 2011 04:42 HowardRoark wrote:
Hero units and Protoss overall design are the worst WTF-moment from Blizzard since parting with Bill Roper. Bill would never ever put heroes or Colossus or Sentries in Starcraft.

Heroes?? Are high templar hero units too, or are all spell casters. This thread is ridiculous.
TurboDreams
Profile Joined April 2009
United States427 Posts
December 24 2011 19:52 GMT
#265
On December 25 2011 01:56 Bagi wrote:
I don't think Blizzard is "obsessed" with adding hero units.

1) They've openly admitted that the mothership is a failed unit and they want to get rid of it
2) The reason this hero thor exists is because Blizzard is reluctant to remove the unit entirely. Why? Because that would essentially remove the CE bonus that made your thors look special, and potentially upset a lot of players who bought it.

Don't expect the super-thor to be a viable unit in the competitive scene, its just there for fun.

I actually agree with this. The only real reason for keeping the Thor was because people bought the CE version.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
Vultcher
Profile Joined December 2011
United States17 Posts
December 24 2011 19:53 GMT
#266
I thought that the Mothership was very awesome from a flavor aspect and I would love to see units like that for every race
Carryon Vultcher
CreativeAlias
Profile Blog Joined April 2011
United States49 Posts
December 24 2011 19:54 GMT
#267
As long as the unit isn't so broken that you can win simply by rushing to it, it doesn't splash like a tank, and it can't shoot up, I'm fine with an uber-thor. Terran needed a way to deal with ultralisks anyway IMO, and maybe this will be it.
"Once upon a time, 1-A. Good night little boy."--Day[9]
Faranth
Profile Blog Joined December 2009
933 Posts
Last Edited: 2012-03-09 17:50:19
December 24 2011 19:56 GMT
#268
--- Nuked ---
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
December 24 2011 19:58 GMT
#269
On December 25 2011 04:54 CreativeAlias wrote:
As long as the unit isn't so broken that you can win simply by rushing to it, it doesn't splash like a tank, and it can't shoot up, I'm fine with an uber-thor. Terran needed a way to deal with ultralisks anyway IMO, and maybe this will be it.

Marauders and tanks do pretty well against ultralisks.
CreativeAlias
Profile Blog Joined April 2011
United States49 Posts
December 24 2011 20:03 GMT
#270
On December 25 2011 04:58 chadissilent wrote:
Show nested quote +
On December 25 2011 04:54 CreativeAlias wrote:
As long as the unit isn't so broken that you can win simply by rushing to it, it doesn't splash like a tank, and it can't shoot up, I'm fine with an uber-thor. Terran needed a way to deal with ultralisks anyway IMO, and maybe this will be it.

Marauders and tanks do pretty well against ultralisks.


True, but the reason for making ultralisks is to let banelings get in range of everything, so cracklings can clean up. Tanks and marauders will kill the ultralisks, but not until too late. If this super-thor is truly a "hero" unit, then it should, if nothing else, force a few more ultralisks. Then again, I suppose it isn't fair to only add in one new unit to the mix...
"Once upon a time, 1-A. Good night little boy."--Day[9]
TotalNightmare
Profile Blog Joined September 2011
Germany139 Posts
December 24 2011 20:15 GMT
#271
The only actual Hero-Units the game has are HerO's units :D!
"That's like somone walking into YOUR house and putting a plant down on the table and starting to water it. While he shoots you with a gun!" - Day9
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
December 24 2011 21:12 GMT
#272
Coming from an age of mythology background I have no problem with this. Only the greeks had hero units, but they did not interfere with balance.

In SC2, I see no reason why one race having a hero unit should be a balance problem. But you need to make the hero unit easier to build and design the race around the assumption that they will always have a hero unit out in the mid and late game.
XenoX101
Profile Joined February 2011
Australia729 Posts
December 24 2011 22:06 GMT
#273
On December 25 2011 04:28 power-overwhelming wrote:
At least the OP was successful in creating a whine thread.

User was warned for this post


Don't know why you were warned, anyone who took the time to read the OP would see that it is more or less just a whine about the Mothership's vortex vs Zerg. If anything the OP should've been warned for posting that drivel.
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
December 24 2011 22:16 GMT
#274
I don't see the problem, they put it there for casual players' fun.. In professional play it would be either impractical or perfectly balanced.
There are three types of people in the universe: those who can count, and those who cant.
AKspartan
Profile Joined January 2011
United States126 Posts
December 24 2011 22:36 GMT
#275
What's really scary about the new hero unit is terran can pull a dozen SCVs or call a bunch of mules down to repair it and make it extremely difficult to kill. It's going to be like a mobile PF.
AKspartan
Profile Joined January 2011
United States126 Posts
December 24 2011 22:37 GMT
#276
I can guarantee that in HOTS a new popular cheese will be a one base marine/odin rush with all SCVs pulled.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
December 24 2011 22:46 GMT
#277
yeah i don't understand why remove the mothership ?? why not keep it in? then just give zerg one in their expansion, or better yet give zerg one in HotS as well

but yeah they don't really fit in sc2 tbh

I mean cmon why only 1 mothership? they are just big arbiters now. Why can't you build more than one? seriously? (Well vortex is a lot stronger than stasis field I guess, but there's a lot of ways they can fix the toilet being too easy problem)

it should be thanks to design that you are not encouraged to need more than 1, not a limit

I mean u surely don't need 2 motherships, 1 vortex is usually enough. 2 COULD be helpful so u can vortex more often but there is diminishing returns each mothership you add.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Altercate
Profile Joined December 2011
Sweden75 Posts
December 24 2011 23:29 GMT
#278
My vote is, I want hero units (or at least, I don't mind them) BUT only if they are executed to perfection. And I'm not sure StarCraft's core gameplay lends itself all that well to "hero units." Anyway, OP, it sounds to me like your beef is with vortex as such. Right? There's no reason to assume that the hero Thor would have access to any ability that presents a balance issue. After all, the Mothership also has Mass Recall, which people don't seem to think is broken.

I'm a Terran player but to be honest I like things the way they are now- I don't really want Thors to be hero units, and I don't want Blizzard to remove the Mothership. Mothership is awesome! The thing is, the Mothership DOES feel like it belongs in the StarCraft universe, because the Mothership represents the capital ship of a Protoss fleet which can logically be assumed to accompany any major Protoss expedition. The Thor (or "Odin") doesn't really make sense in the same way. If I had my way, I'd just have them do something about vortex, like fling all the trapped units back out onto the map as though tossed and scattered by a whirlwind! Place each unit in a random position within X range of the vortex point.
StarCraft II for Complete Beginners - youtube.com/user/AltercateSC
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
December 24 2011 23:43 GMT
#279
That TLDR is almost as long as your post!

I think hero units could work but honestly, what is Zerg going to get? They'd have to come up with a completely new unit which lets face it, they'll screw up completely.

I don't mind the mothership because it's rarely used even though vortex IMO is still too strong. I think the super Thor will be even worse, what's with the super splash strike cannon? Terran already have tanks for their siege lines. It's already difficult to deal with Terran mech in ZvT, this and the warhound are going to make it impossible
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
ExorArgus
Profile Joined July 2011
Canada46 Posts
Last Edited: 2011-12-25 04:05:54
December 25 2011 03:52 GMT
#280
Ok i wasn't gonna post this but without the mothership. How does a protoss engage a brood/infestor/corrupter army? I would like to know. And "Don't let them get to that point is not a legitimate answer." Every game has their own unique situations and if this happens to come up. What do?
Some people tell me Protoss is OP, Zerg can have over 200 supply, terrans can have kill their SCV and use mules. I hate probes.
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