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On December 25 2011 04:25 Balgrog wrote: These are not hero units, please learn more about RTS's and Hero units to begin with!
i know what a hero unit is. Just because its not RPG style where u level up and can use ur little magical spells everytime u level up I know its harder for you to decipher what a hero unit is then as that would be pushing your brain capacity to the extreme to realize that not all hero units have to level up. If you can only make ONE of it at a time and only ONE of it can be on the field for a given player at a time then it is a HERO unit. And ive been playing RTS genre and more RTS games then you prob ever will so please take ur ignorance out of here and go troll somewhere else.
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On December 25 2011 07:06 XenoX101 wrote:Show nested quote +On December 25 2011 04:28 power-overwhelming wrote: At least the OP was successful in creating a whine thread.
User was warned for this post Don't know why you were warned, anyone who took the time to read the OP would see that it is more or less just a whine about the Mothership's vortex vs Zerg. If anything the OP should've been warned for posting that drivel.
Reading your post just shows down right how blatantly ignorant you are. Regardless of what you take from this post the point is the mothership is HERO UNIT I dont give a damn about the balance or the whining or w.e it is you think is being said. If you could read at a 2nd grade level maybe you'd scroll to the bottom of the post and realize I said all this already.
The HERO unit regardless of whatever the hell it is has no place in the starcraft universe. And if you realize you have made a mistake once and are taking out the mothership in the expansion WHY THE HELL are they putting another one in the expansion. Either make it so every race can have a hero unit or just get rid of them from the game completely. Or make it so u can make multiple motherships with less power per ship o wait that was arbiters Sc1.
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On December 24 2011 08:47 zhurai wrote:Show nested quote +On December 24 2011 08:45 Noocta wrote: Because Dustin like the idea. He come from C&C, remember ? if that's the case all the races should have some hero unit, not just one race.
exactly what he meant. lol
sorry about that but on a serious note, look at how ugly design of that zerg hero unit leviathan and compare that to the thor....
i have been saying for a long time the design team has some serious bias towards terran and treats protoss like a second race and zerg as the (sh!tty) gimmicky race, which is a common trait in all C&C games.
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On December 24 2011 08:45 Noocta wrote: Because Dustin like the idea. He come from C&C, remember ?
BORIS HERE!
Tanya was the best hero though unless you count Yuri Prime.
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I would say all polls like this have at least convience bias, voluntary response bias, response bias and non-reponse bias...
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On December 25 2011 13:30 kineSiS- wrote: I would say all polls like this have at least convience bias, voluntary response bias, response bias and non-reponse bias...
yes thank you, am i supposed to like make polls for polls these days?
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I don't understand this decision by blizzard to remove the mothership and replace it with the huge thor. I understand why you can only have 1 mothership, because it's... well... a mothership. but a "really big thor"? Why is it restricted to 1 thor only? It's just a factory building it right? It's not being teleported in from space.
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I like them. Thor would be cooler if it were more buff, harder hitting, and could only build one. Zerg should get a hero unit too like the Leviathan from shatter the sky SP.
Biggest flaws in SC2 are warp gates and inability to control space.
Controlling space is what I'd like to see the Heros do since only siege tanks do it in SC2 as of now and just barley with their nerfed damage profile. Mothership can do it but late.
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I was a total fan of Total Annihilation, but when I played Supreme Commander and saw those "experimental" units, I just alt+f4 the fuck outta there. Fuck units like that, they KILL the game. If both Terran and Zerg had their own "hero", then you'd see them in EVERY game because of how fucking powerful they will be. All strategies will be derived from a "hero" unit. Doesn't take much skill to micro a few units, or just one, anyhow. Little strategy is needed, very little. Just attack with it.
I'm sure you could probably get an early game hero, or even mid game, either of which would absolutely rape the other player. "You thought you could go 2/2 and stim me? Here's a hero hydralisk that shoots banelings, go fuck yourself."
On a more serious note, I really don't like hero units. One unit shouldn't get so much attention.
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This has probably been said, but I don't want any hero units, and ESPECIALLY not each race to have one. If each race had one, and they were expected to build them, how many different late game compositions could there be? There would be one best composition for each race that revolved around their hero unit. And that's it. Which sounds boring as shit. I really don't mind the mothership as it is now. When pros build it in games, it is cool to watch , some pros (kiwikaki) have some cool strats (multi CC snipe with blink stalkers, recall out) that make rare games awesome. However, I'm not really looking forward to the Thor, though I don't know much about it.
I guess the hero units in a niche role can be cool, but they should never be good enough to define their race's late game composition, only add something to certain strategies.
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the original hero thor push with bad SCV targetting bugs was fucking retarded
this new one is going to be worse.. can you imagine someone 1basing to fusion core. Someone will, you know it.
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This has probably been said, but I don't want any hero units, and ESPECIALLY not each race to have one. If each race had one, and they were expected to build them, how many different late game compositions could there be? There would be one best composition for each race that revolved around their hero unit. And that's it.
I don't understand at all. If you can only have one of the unit, then how would it change late game compositions? It would just be "Any Late Game Composition + Hero Unit," which isn't that different at all.
On December 25 2011 13:01 BloodThirsty wrote:Show nested quote +On December 25 2011 07:06 XenoX101 wrote:On December 25 2011 04:28 power-overwhelming wrote: At least the OP was successful in creating a whine thread.
User was warned for this post Don't know why you were warned, anyone who took the time to read the OP would see that it is more or less just a whine about the Mothership's vortex vs Zerg. If anything the OP should've been warned for posting that drivel. Reading your post just shows down right how blatantly ignorant you are. Regardless of what you take from this post the point is the mothership is HERO UNIT I dont give a damn about the balance or the whining or w.e it is you think is being said. If you could read at a 2nd grade level maybe you'd scroll to the bottom of the post and realize I said all this already. The HERO unit regardless of whatever the hell it is has no place in the starcraft universe. And if you realize you have made a mistake once and are taking out the mothership in the expansion WHY THE HELL are they putting another one in the expansion. Either make it so every race can have a hero unit or just get rid of them from the game completely. Or make it so u can make multiple motherships with less power per ship o wait that was arbiters Sc1.
So you say you don't give a damn about whining and then you proceed to whine in the entire next paragraph.
I just don't get it. So you can only have one of the unit. Why is that so incredibly terrible? Is the strategy in the game so incredibly degenerated by the fact that you can only have one? Why do you say it has no place in the starcraft universe? That's just an assertion, not an argument. Who the hell cares? What the hell is so wrong with a unit that you can only make one of?
And no, just because one race gets something doesn't mean that all the races have to have something equivalent. That goes completely against the uniqueness of the races. There is no equivalent to the sentry, for instance. That's fine! That's actually better than fine! It's awesome! It means that protoss plays like none of the other races.
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On December 25 2011 13:47 DigiGnar wrote: All strategies will be derived from a "hero" unit. Doesn't take much skill to micro a few units, or just one, anyhow. Little strategy is needed, very little. Just attack with it. Yes, that's precisely how the Mothership has been used so far. Right on! All strategies are derived from the Mothership. No skill at all involved in using it. No strategy. People build them and a-move into the enemy base. That's exactly how it's done these days, because it's a hero unit!
Oh, wait..
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On December 27 2011 01:10 Conti wrote:Show nested quote +On December 25 2011 13:47 DigiGnar wrote: All strategies will be derived from a "hero" unit. Doesn't take much skill to micro a few units, or just one, anyhow. Little strategy is needed, very little. Just attack with it. Yes, that's precisely how the Mothership has been used so far. Right on! All strategies are derived from the Mothership. No skill at all involved in using it. No strategy. People build them and a-move into the enemy base. That's exactly how it's done these days, because it's a hero unit! Oh, wait..
Well, you could vortex some units and then have a few archons rape the shit out of them... But that's not really strategical. That's common sense. Now, why would a protoss NOT build a mothership every game against zerg? Would there be a downfall to the archon toilet?
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On December 28 2011 10:33 DigiGnar wrote:Show nested quote +On December 27 2011 01:10 Conti wrote:On December 25 2011 13:47 DigiGnar wrote: All strategies will be derived from a "hero" unit. Doesn't take much skill to micro a few units, or just one, anyhow. Little strategy is needed, very little. Just attack with it. Yes, that's precisely how the Mothership has been used so far. Right on! All strategies are derived from the Mothership. No skill at all involved in using it. No strategy. People build them and a-move into the enemy base. That's exactly how it's done these days, because it's a hero unit! Oh, wait.. Well, you could vortex some units and then have a few archons rape the shit out of them... But that's not really strategical. That's common sense. Now, why would a protoss NOT build a mothership every game against zerg? Would there be a downfall to the archon toilet? Surely all pro Protoss players are terrible because they don't make Motherships every PvZ!
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On December 28 2011 10:33 DigiGnar wrote:Show nested quote +On December 27 2011 01:10 Conti wrote:On December 25 2011 13:47 DigiGnar wrote: All strategies will be derived from a "hero" unit. Doesn't take much skill to micro a few units, or just one, anyhow. Little strategy is needed, very little. Just attack with it. Yes, that's precisely how the Mothership has been used so far. Right on! All strategies are derived from the Mothership. No skill at all involved in using it. No strategy. People build them and a-move into the enemy base. That's exactly how it's done these days, because it's a hero unit! Oh, wait.. Well, you could vortex some units and then have a few archons rape the shit out of them... But that's not really strategical. That's common sense. Now, why would a protoss NOT build a mothership every game against zerg? Would there be a downfall to the archon toilet? Yeah and why would a zerg not ever just rush broodlords/corruptor/infestor? Wait? There is gamplay involved in this game? You need to survive until you have high tech? You need something to protect those units? 6workers are not enough to go high tech? you can spread units? archon/MS is also expensive? You can avoid fighting slow units and use your brain to figure out a strategy that abuses their immobility if you dont know how to straig up fight them? weird how this game works out so wonderfully the way it is, isnt it? And btw Im master zerg...
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We're talking hero units, not a rush. Now, again, what's the downfall, or counter, to the archon toilet? Again, read "strategies derived from hero units" in one of my earlier posts. Obviously, a strategy that incorporates a hero unit should be able to protect that unit, right?
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Honestly, as a terran, I dont want the hero thor. Give me mass fucking recall to my CC. Give me the fucking viper. One slow big ass unit is not what I want.
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On December 28 2011 11:08 DigiGnar wrote: We're talking hero units, not a rush. Now, again, what's the downfall, or counter, to the archon toilet? Again, read "strategies derived from hero units" in one of my earlier posts. Obviously, a strategy that incorporates a hero unit should be able to protect that unit, right?
Spread your broodlords and siege him patiently, he has to come to you to attack the broods. Or dont engage a MS. Or dont let him get there. or try to set u up in a position in which you are able to combat it costinefficiently. Or abuse the toilet with banelings (not sure if it still works) Or prevent the archons from entering the toilet with fungals.
So many ways to deal with a MS at the time it comes out...
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Don't particularly like the hero units in SC2; doesn't really fit with the game. When I think about hero units I think about C&C and WC3. But SC2 at most it should be a super unit like a capital ship, such as the Battlecruiser/Carrier.
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