The BGH players , surprising - Page 3
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SolaR-
United States2685 Posts
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Jin
Canada439 Posts
The BGH games, well, it didn't really look like Fayth knew what he was doing. | ||
Mr.Testie
973 Posts
All games have skill. A lot of non-money map players SUCK COMPLETELY on BGH. Lots of good ones you wouldn't expect to suck. And I mean, really good players you wouldn't expect. You think common sense would kick in and they'd just play good on it. But nope, they blow hard and use their pre-designed builds and expect it to work on BGH. ;P | ||
Jin
Canada439 Posts
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Hypnotize
United States183 Posts
starcraft is one of the hardest games to become good at, requiring at least 1-2 years to get at least a little bit good. All maps require skill at some level. VGT (the bullshit fastest gaming tour) has quite a few good non-money players. sure its really gay and shouldnt exist, but those people will own everyone on their kind of map, while we can own them on our kind of map. its just that the highest level of play in non-money maps is MUCH higher than the high level of play in money maps. | ||
ToKoreaWithLove
Norway10161 Posts
On May 27 2006 05:49 aseq wrote: First, Blizzard made the Starcraft map The Hunters, which is a standard map (1500 mins, 1 geyser) Players chose this map for it's simpleness and started adding resources. When BW was released, it included a map Big Game Hunters (which Blizzard made, by popular demand) which has 20k mins and 2 20k geysers). I don't know what the evolution of bgh has been like after that, the only bgh i play is versus one flatmate who can't play but likes to bgh vs me^^. actually BGH was released as a part of their web maps feature where they released a new map every week or so. Blizzard also released Biggest Game Hunters, a joke on their own map. | ||
DarK]N[exuS
China1441 Posts
Edit: Before the idiots tell me it's not like hunters game because of the infinite minerals, yes I know. What I mean is that the early game is quite similar and it's not just "make 500 cannons and make carriers." You will also never have the chance to have "30-40" hatcheries as someone said. Versus any competent gamers that simply will not work. The majority of BGH players are not very good, but the private-inhousing-for-every-game crowd is very high level ON BGH. | ||
Bill307
Canada9103 Posts
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Mr.Testie
973 Posts
Let me play those bastards. | ||
Bill307
Canada9103 Posts
You also need to know when to take your 2nd gas. Again I play it by ear, but this is another opportunity for a practiced BGH player to out-time their opponent. Unfortunately the terrain of map doesn't provide very many strategical options. But the large possible combination of positions means every game is going to require a slightly different strategy. | ||
polarwolf
924 Posts
Let me play those bastards. LOL, there we have the next arrogant canadian... | ||
Maenander
Germany4919 Posts
Crush them pls ! | ||
CoralReefer
Canada2069 Posts
On May 27 2006 03:54 roadrunner_sc wrote: Right. It reduces, not take away, need for expansion. Depends on which BGH map also. I've usually seen anywhere from 2-4 on main. Usually 2 I guess. Good thing too. I can't imagine a z with enough gas late game to pump out 20 hatchery worth of ultras....every 50 seconds. you have no idea what you're talking about. expansions are very important in BGH assuming the bgh main base is worth approximately two regular bases, even getting the natural expansion makes quite a large difference. and if you expand to one of the main bases, whoa, that's a huge difference. | ||
Pistasj
Norway272 Posts
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Cloud
Sexico5880 Posts
He may as well have played more bgh games than those guys so whats the point? The thing is, a player that plays only on non money maps, playing someone who plays only on money maps, not some guy who has played bw since it came out and has obviously played bgh for some time against some guy who has only played money maps for some time. | ||
Mr.Testie
973 Posts
A guy who has played BW for many years, and is great on non-money maps has no excuse to be bad at money maps. Ie: Say Ogogo never played a money map. Yet with his skill and understanding, despite being an all zerg player.. he plays a mean protoss, and a mean terran. If he were to play a money map, he would immediately adapt. Knowing inherently the importance of all the minor details of the map that make you good at it. I have played a lot of players on money maps, and they are still doing 1v1 builds that are completely not capable of putting up with a BGH 1v1. And you'd think that they wouldn't be so stupid as to 9/10 gate on BGH, despite there being 8 spots to scout.. and they have to get lucky and all that jazz.. but no, they do. You should look at the map, and realize what is best suited for it and what type of play will give you optimal chances at winning. Not forcing your lame-ass pre-practiced builds from other maps to work on a map that really isn't suited for it. This post could teach people a lot about bw, even though it's condescending and derogatory. Take it for what it's worth. | ||
tKd_
United States2916 Posts
On May 26 2006 22:19 ToKoreaWithLove wrote: then again luna is just about as mindless as bgh. 100% agree. | ||
Patriot.dlk
Sweden5462 Posts
I just enjoy 1v1lt the most so that's what I play | ||
YoUr_KiLLeR
United States3420 Posts
On May 27 2006 07:06 [angst]chraej wrote: nah, your wrong. *caugh i see a closet bgh player* (if you randomly join bnet and play a bgh map in this day and age you will be faced with no micro from you opponent, this is just a fact im sorry.) you can join any pub LT games you will be faced with no micro, no build order, no sense of timing and no macro from most players as well. whats the constant here? the fact that you're playing bnet pubs. the map isn't important. | ||
YoUr_KiLLeR
United States3420 Posts
On May 27 2006 04:52 roadrunner_sc wrote: That IS what I meant killer. The limitless mineral and gas count reduces your need to expand for both resources into a need to expand only for vespene and strategic reasons. So it's not completely unnecessary to expand but it certainly isn't nearly as important. I illustrated this fact to support that MUs are not balanced for a zerg. By late game he can own up to 20-40 hatcheries, about 10 or so in one place and rest all over the map. It's nearly impossible to kill a zerg ( assuming he doesn't completely suck) at this point since he can instantly counter any kind of forces you send. you're stupid. you've changed your argument several times by now. yes im sure its hard to stop a zerg with 20 gas on bgh, but if you let the zerg get 20 gas then you suck and deserve to lose anyway. im sure on LT its hard to stop the zerg if he gets 8 geysers, but the point is you shouldn't be letting him get all of that gas. edit: misread something. | ||
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