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The BGH players , surprising - Page 2

Forum Index > BW General
Post a Reply
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YoUr_KiLLeR
Profile Blog Joined September 2004
United States3420 Posts
May 26 2006 17:12 GMT
#21
LOL thanks for the link, i would've missed that.

[3:02:02 AM] [Fayth] Fauna quit crying
OH THE IRONY.
what the fuck do you have to say for yourself now you protoss jackass can you retaliate in any way
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
May 26 2006 17:29 GMT
#22
http://www.freewebs.com/o0oo/fayth.jpg
It takes a fool to remain sane.
roadrunner_sc
Profile Blog Joined April 2006
United States1220 Posts
Last Edited: 2006-05-26 18:16:01
May 26 2006 18:13 GMT
#23
Yes, BGH requires skill. Yes, it's not all macro ( unlike fastest, which is just gay). But it's extremely limited in strategy, variety, and just about every aspect when compared to nonmoney play, especially those on progamer maps.

I think it's the 1on1s that has the most problem. The ridiculously small chokes, the turtling that usually results. Worst of all, the MU's are ridiculously imbalanced. There's really no impact on economy whether you chose to expand or not, giving zerg players a huge advantage as it is.

In terms of limitations, a typical TvT match on a BGH revolves essentially around 2 strategies. Either an early tank push, which, if failed, leads to a epic-mass-air-turtling-marcro-match garanteed to last anywhere from half an hour to several days. The entire concept of clever dropship usage is literally obsolete( Albait an occasional siege drop on behind the main, depending on your map). There's simply not enough room for efficient ground troop manuevering.

All in all it's just a horrible concept for a map, good for newbies getting their hands warm, and garanteed to keep them at that level if they never move on.
I feel sorry for those self proclaimed "gosus" on BGH. It's kinda like going into middle school and staying there for the rest of your life...Yea you'll be REALLY good at the same low level material....but who cares?
Average Posts Per Week: 13.37
KrAzYfoOL
Profile Blog Joined September 2005
Australia3037 Posts
Last Edited: 2006-05-26 18:30:03
May 26 2006 18:29 GMT
#24
I think it depends what type of game you're playing on normal maps vs these BGH players, if you were to play a straight up macro game it would be much easier for them, but if you were to try something different and very strategical, i doubt they'd be able to react to it properly..
It's better to burn out than to fade away
YoUr_KiLLeR
Profile Blog Joined September 2004
United States3420 Posts
May 26 2006 18:38 GMT
#25
On May 27 2006 03:13 roadrunner_sc wrote:There's really no impact on economy whether you chose to expand or not, giving zerg players a huge advantage as it is.

yes there is. you get more geysers.
what the fuck do you have to say for yourself now you protoss jackass can you retaliate in any way
roadrunner_sc
Profile Blog Joined April 2006
United States1220 Posts
Last Edited: 2006-05-26 19:03:49
May 26 2006 18:54 GMT
#26
On May 27 2006 03:38 YoUr_KiLLeR wrote:
Show nested quote +
On May 27 2006 03:13 roadrunner_sc wrote:There's really no impact on economy whether you chose to expand or not, giving zerg players a huge advantage as it is.

yes there is. you get more geysers.


Right. It reduces, not take away, need for expansion.
Depends on which BGH map also. I've usually seen anywhere from 2-4 on main. Usually 2 I guess.
Good thing too. I can't imagine a z with enough gas late game to pump out 20 hatchery worth of ultras....every 50 seconds.
Average Posts Per Week: 13.37
geod
Profile Blog Joined November 2004
Vietnam450 Posts
May 26 2006 19:04 GMT
#27
On May 27 2006 03:29 KrAzYfoOL wrote:
I think it depends what type of game you're playing on normal maps vs these BGH players, if you were to play a straight up macro game it would be much easier for them, but if you were to try something different and very strategical, i doubt they'd be able to react to it properly..

LOL Fayth got his ass raped in every game early 5,7 minutes. There is nothing of macro here dude.
YoUr_KiLLeR
Profile Blog Joined September 2004
United States3420 Posts
May 26 2006 19:08 GMT
#28
On May 27 2006 03:54 roadrunner_sc wrote:
Show nested quote +
On May 27 2006 03:38 YoUr_KiLLeR wrote:
On May 27 2006 03:13 roadrunner_sc wrote:There's really no impact on economy whether you chose to expand or not, giving zerg players a huge advantage as it is.

yes there is. you get more geysers.


Right. It reduces, not take away, need for expansion.
Depends on which BGH map also. I've usually seen anywhere from 2-4 on main. Usually 2 I guess.
Good thing too. I can't imagine a z with enough gas late game to pump out 20 hatchery worth of ultras....every 50 seconds.

i meant you get more geysers from expanding so it does have an effect on your economy. lol?
what the fuck do you have to say for yourself now you protoss jackass can you retaliate in any way
YoUr_KiLLeR
Profile Blog Joined September 2004
United States3420 Posts
May 26 2006 19:12 GMT
#29
On May 27 2006 02:29 iNsaNe- wrote:
http://www.freewebs.com/o0oo/fayth.jpg

AHAHAHAHAHA
what the fuck do you have to say for yourself now you protoss jackass can you retaliate in any way
Mortality
Profile Blog Joined December 2005
United States4790 Posts
May 26 2006 19:16 GMT
#30
BGH is not the same thnig as "fastest map ever." While I don't find much appeal in BGH, stop ragging on it so much. It's actually not THAT bad of a map. Nowhere near as exciting as limited resources since resource management is a much, much bigger factor for obvious reasons, and if you think TvT is boring as fuck on limited resources, wait until you see it on BGH.



Fastest map = newbie shit. Whenever I play fastest (which is not often), I just storm drop their minerals. 1 storm = GG all resources. Fastest is a mindless, basic map which utilizes macro skills, no micro skills, and minimal strategy.

BGH can actually be palyed at a decent level. I don't think most BGH players are decent, and I have little respect for the overall group of them, but they can actually be decent. Oh, and yes, hacks are more prevelant among money mappers. It's a sad reality. Ironically, hacks are also more prevalent in UMS than x17. Would you believe I got drop hacked for winning a UMS game? Seriously, what is the point? IT DOESN'T EVEN SHOW UP IN YOUR STATS. It just goes to show, you can't fix stupid.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
Mortality
Profile Blog Joined December 2005
United States4790 Posts
May 26 2006 19:22 GMT
#31
As for playing BGH, I think it's much harder to go from money to a ladder environment than vice-versa. There's a whole new world of strategy introduced by limited resources.

Yet, that's not to say that going from LT to BGH is a perfectly smooth transition. You have to relearn build orders and timing completely, and you have to unlearn many strategies that would be effective on limited resource maps (which is not so hard, but does take a bit of practice and fooling around).
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
Arcanis
Profile Joined April 2006
Croatia117 Posts
May 26 2006 19:30 GMT
#32
I think the original BGH was a standard low money map, but then the players made it the way it is now. A low money BGH on 3v3 is quite funny... especially on LAN ^^
I love the smell of napalm in the morning.
roadrunner_sc
Profile Blog Joined April 2006
United States1220 Posts
Last Edited: 2006-05-26 19:58:10
May 26 2006 19:52 GMT
#33
On May 27 2006 04:08 YoUr_KiLLeR wrote:
Show nested quote +
On May 27 2006 03:54 roadrunner_sc wrote:
On May 27 2006 03:38 YoUr_KiLLeR wrote:
On May 27 2006 03:13 roadrunner_sc wrote:There's really no impact on economy whether you chose to expand or not, giving zerg players a huge advantage as it is.

yes there is. you get more geysers.


Right. It reduces, not take away, need for expansion.
Depends on which BGH map also. I've usually seen anywhere from 2-4 on main. Usually 2 I guess.
Good thing too. I can't imagine a z with enough gas late game to pump out 20 hatchery worth of ultras....every 50 seconds.

i meant you get more geysers from expanding so it does have an effect on your economy. lol?


That IS what I meant killer. The limitless mineral and gas count reduces your need to expand for both resources into a need to expand only for vespene and strategic reasons. So it's not completely unnecessary to expand but it certainly isn't nearly as important.
I illustrated this fact to support that MUs are not balanced for a zerg. By late game he can own up to 20-40 hatcheries, about 10 or so in one place and rest all over the map. It's nearly impossible to kill a zerg ( assuming he doesn't completely suck) at this point since he can instantly counter any kind of forces you send.
Average Posts Per Week: 13.37
no.1
Profile Joined March 2004
516 Posts
May 26 2006 20:33 GMT
#34
just watch the replay faith vs kural, he got truely owned.. and the most ridiculous part was his cheap flaming before in the chat room
www.ygosu.com
Sun
Profile Joined March 2006
United States551 Posts
May 26 2006 20:41 GMT
#35
fayth you are such a clown BGH is totally different from low money maps agreed, but anyone who says BGH takes more skill than low money maps is a nut.
aseq
Profile Joined January 2003
Netherlands3994 Posts
May 26 2006 20:49 GMT
#36
On May 27 2006 04:30 Arcanis wrote:
I think the original BGH was a standard low money map, but then the players made it the way it is now. A low money BGH on 3v3 is quite funny... especially on LAN ^^

First, Blizzard made the Starcraft map The Hunters, which is a standard map (1500 mins, 1 geyser)
Players chose this map for it's simpleness and started adding resources.
When BW was released, it included a map Big Game Hunters (which Blizzard made, by popular demand) which has 20k mins and 2 20k geysers). I don't know what the evolution of bgh has been like after that, the only bgh i play is versus one flatmate who can't play but likes to bgh vs me^^.
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
May 26 2006 21:15 GMT
#37
THIS IS A STOOPID DEBATE. Generalize: all games require SOME skill. You can't say it requires NO skill. And unless you are top-tier in the games for which you speak, you are NOT QUALIFIED to comment on the subject of skill requisites!
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
no.1
Profile Joined March 2004
516 Posts
May 26 2006 21:37 GMT
#38
in bgh there are only extreme ones, 70% chobo / 30% skilled ratio
www.ygosu.com
Purind
Profile Blog Joined April 2004
Canada3562 Posts
May 26 2006 22:02 GMT
#39
On May 27 2006 03:13 roadrunner_sc wrote:
There's really no impact on economy whether you chose to expand or not, giving zerg players a huge advantage as it is.


This was the point that was being debated, and now you are changing your words completely in order to agree with the other side
Trucy Wright is hot
[angst]chraej
Profile Joined January 2006
1445 Posts
May 26 2006 22:06 GMT
#40
On May 26 2006 22:44 AK-Nemesis wrote:
bgh is a good practice for macro and micro that's all. less use of terrain and more limits on strategies to employ, but nothing like what [angst]chraej said.


nah, your wrong. *caugh i see a closet bgh player*

(if you randomly join bnet and play a bgh map in this day and age you will be faced with no micro from you opponent, this is just a fact im sorry.)
An open mind is like a fortress with its gates unbarred and unguarded
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