What a stupid and pointless discussion.
BW Magic-- It's not in the game. - Page 5
Blogs > RedJustice |
Grend
1600 Posts
What a stupid and pointless discussion. | ||
PH
United States6173 Posts
On October 31 2011 15:53 RedJustice wrote: Is it fair to ask other people to love your game or see what's so wonderful about it? Not really. Without the experience, it's just not the same. Some people will love it. Many people will think-- that's nice. The history of it is awesome. It's not so special as you say. I still like my own games best. We're not asking anyone to love BW. We just don't like how SC2 is slowly killing BW off. We also really really fucking hate those retards who are somehow still around on this site who seem to take pleasure in seeing BW slowly die. In order for us to accept SC2, it needs to be at least as good a game as BW. It's really not. It's really not even close. Unfortunately, the newer generation of players seem to take our criticism of SC2 as personal insults and start throwing shit at us for wanting SC2 to be a better game than it is. SC2 is not perfect, and we want it to be. TL;DR: Respect each other, and I found BW fun to watch, but not particularly special. That's really a dumb thing to say on a site that was founded on BW. Like it or not, BW is more than just, "family", or however you analogized it. It's like a religion for those of us who've been here for more than just a couple years. EDIT: Since people seem to not be picking up on this... my point is that whatever makes a game more wonderful to you that every other game in the world is never inherent in the game. A game can be admirable for what it does well on paper, but "the magic" is the emotional connection people develop to a game when it becomes part of their lives over time. Any game can have "the magic", it just depends on an individual's experiences with it. I can accept what your larger point, that our attachment to BW largely stems from having followed it for years, but I don't agree that games are void of any kind of special quality that makes them stand out from others. The way you constructed your argument makes that a premise. Unfortunately, that's really not the case. Games do stand out from one another. There's a reason why BW has lasted for thirteen years and counting while countless other games have failed and died over time. It wasn't just because us fans arbitrarily chose to love one game over others. The game is that good, and it's that good even thirteen years later. Not just any game can have, "the magic". And if you truly believe BW isn't anything special, as you say, then you really didn't try very hard. | ||
aimaimaim
Philippines2167 Posts
JESUS CHRIST THIS IS TAKING TOO LONG!~~~~~~~~ I'm on the verge of being crazy!! | ||
BroodWarHD
136 Posts
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shaun3h
United Kingdom24 Posts
Instead of having grown up with it and had the emotional attachment, seeing how groundbreaking it was at the time, experiencing the ups and downs of following the pros in tournaments... in my head im stuck with the rather primitive thought "this looks less pretty and less intuitive then sc2". By having sc2 first instead of looking for all the positives in a new and exciting game im forced to compare it to what i have, not what you had.. i just can't fall in love the same way. I may well be missing out on the greatest game ever made but unfortunately like the OP i can't feel the magic. Instead of being shown the first car ever made in all it's glory, im being shown it after having owned a modern day one. The original may have been amazing, groundbreaking, well made, thought out and designed... but its impossible to appreciate it properly with the newer version on my drive. Obviously an exaggerated metaphor but from many of my other friends gaming (who've come to sc2 w/o bw experience), the feeling is similar in that we only could've appreciated bw in the same way as many of you if we had also seen it before sc2 instead of focusing on which game is better then another, more popular, thriving/dying, etc i think sadly, although its not for any malicious reason, many of us will simply never share the same view. I understand im a rather ignorant "caveman fps gamer" compared to pretty much every user here but hopefully nothing in this post is wildy offensive to bw players/followers im just trying to explain my perspective coming from an fps. | ||
blabber
United States4448 Posts
i don't blame you though for not understanding it. it's impossible for someone to barely know BW and "get it." | ||
dormer
United States1314 Posts
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HawaiianPig
Canada5154 Posts
I didn't have the 10 year experience you seem to be alluding to. In fact, I'd hazard a lot of TL "veterans" who are accused of Brood War elitism today joined about as late as I did. I started watching in 2008 at the behest of a friend of mine (shoutouts to goatrope). He assured me that this game required a lot of skill. I personally thought RTSes were stupid and boring. But, nonetheless, he took me under his wing and started teaching me. Later, he showed me TL and exposed me to the thriving ESPORTS scene. At this time, there was no nostalgia to be had and the history of the competitive scene meant nothing to me... In spite of that, I somehow managed to fall in love with the game. There was magic. But where did it come from? Why did I, someone who thought RTS games were stupid and boring, suddenly think Brood War was absolutely amazing? Because of the sheer complexity of the game. It took a while for me to realize this. Heck, I didn't know that was the reason at first. The thing is, and I recommend you explore this yourself: The more I learned to play the game competitively the more I realized it was something special. As I learned more, I became more and more aware of how much I didn't know. As someone with a competitive FPS background I was quickly able to appreciate this. I soon realized that what set apart a D player to a D+ player to a C player on ICCUP was a staggering amount of perspective with respect to how the game worked. I realized that the game has incredible and unrivaled depth. And therein lies your magic. The strategic depth, the mechanical depth, the sheer depth of skill required is beyond anything I've seen in any other game ever. I have yet to be presented with another game that rivals this depth. Where does this depth come from? Between what's probably a fluke in game design and the mass adoption by Koreans (which lead to a thorough exploration of its depth), I can't know for sure. Do other games have this depth? Maybe. But I haven't seen it, and I don't think other games have had the luxury of being explored as deeply as Brood War had. SC2 certainly hasn't. This is probably why that when I watch SC2 played competitively, I pine for the incredibly more developed competitive depth of Brood War. In any case, few games can make a claim to this kind of depth. Most games are shallow. They're solve-able. This is why you'd never play something like... Halo Wars competitively. Other games do have depth, but haven't been explored to the same extent. Brood War is an ocean. We've ventured into its depths, but the true extent of it is seemingly unrivaled and not completely known. If the game's competitive scene had topped out, had the game been "solved" or the skill plateaued at any point in its history, it would have died. It's had 10 years to let this happen and it keeps on growing. The reason it continually evolves is this depth. And that is in the game. That's the magic. It's the reason the competitive scene remains fresh to this day. It's the reason it's so exciting to watch. The more you learn about the game itself, the more this "BW elitism" will make sense to you. This is why BW elitists seem to have this insufferable air about them. That off-putting disposition where they think they're privy to some information that you "noobies" aren't. Take the time to learn the game. Find someone who is good at it and have them teach you. Then follow the scene. Strategically, you'll be floored. Every movement, every decision, every timing will matter. Mecanically, you'll be amazed. Every impossibly controlled, yet precisely and exactly executed engagement, will never cease to amaze you. For example, with the right kind of perspective, TvTs, notorious for being 40-minute "snooze fests," can be incredibly entertaining to you. Just a few months back I can recall a game between Flash and Mind where the map split and Flash was behind. I thought the game was done for, but Flash somehow flies a force of six fully loaded dropships through a small opening in Mind's defenses and drops behind his lines. The graceful execution of this maneuver was not only a testament to Flash's incredible mechanical skill, but his "game sense." His perspective. His seemingly clairvoyant sense of where Mind's forces and attention would be. His understanding that this attack would tip the scales ever so slightly back into his favour. It was incredible. Any yet, this match occurred in a regular Proleague exhibition match. Nothing was really at stake. No epic rivalry existed here. I was floored... and no nostalgia was required. Your argument hinges on some abstract notion that everyone who likes Brood War is in it for the history. While I have come to immerse myself in it, it wasn't until I had been around the scene long enough to develop favourite teams and players that I started to care about the history. It wasn't until I read TL regularly that I started to care about specific players themselves. I was a Brood War fan long before I was a Bisu and SKT fan. | ||
red4ce
United States7313 Posts
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Bayyne
United States1967 Posts
On October 31 2011 16:00 Ideas wrote: then what game DOES have "the magic"? Clearly Ninja Crusaders...pshhh. + Show Spoiler + | ||
rabidch
United States20287 Posts
On October 31 2011 17:49 HawaiianPig wrote: Here's my deal. I didn't have the 10 year experience you seem to be alluding to. In fact, I'd hazard a lot of TL "veterans" who are accused of Brood War elitism today joined about as late as I did. I started watching in 2008 at the behest of a friend of mine (shoutouts to goatrope). He assured me that this game required a lot of skill. I personally thought RTSes were stupid and boring. But, nonetheless, he took me under his wing and started teaching me. Later, he showed me TL and exposed me to the thriving ESPORTS scene. At this time, there was no nostalgia to be had and the history of the competitive scene meant nothing to me... In spite of that, I somehow managed to fall in love with the game. There was magic. But where did it come from? Why did I, someone who thought RTS games were stupid and boring, suddenly think Brood War was absolutely amazing? Because of the sheer complexity of the game. It took a while for me to realize this. Heck, I didn't know that was the reason at first. The thing is, and I recommend you explore this yourself: The more I learned to play the game competitively the more I realized it was something special. As I learned more, I became more and more aware of how much I didn't know. As someone with a competitive FPS background I was quickly able to appreciate this. I soon realized that what set apart a D player to a D+ player to a C player on ICCUP was a staggering amount of perspective with respect to how the game worked. I realized that the game has incredible and unrivaled depth. And therein lies your magic. The strategic depth, the mechanical depth, the sheer depth of skill required is beyond anything I've seen in any other game ever. I have yet to be presented with another game that rivals this depth. Where does this depth come from? Between what's probably a fluke in game design and the mass adoption by Koreans (which lead to a thorough exploration of its depth), I can't know for sure. Do other games have this depth? Maybe. But I haven't seen it, and I don't think other games have had the luxury of being explored as deeply as Brood War had. SC2 certainly hasn't. This is probably why that when I watch SC2 played competitively, I pine for the incredibly more developed competitive depth of Brood War. (I fully admit to not being as well versed in SC2 as I am in BW, and that undoubtedly plays a factor) In any case, few games can make a claim to this kind of depth. Most games are shallow. They're solve-able. This is why you'd never play something like... Halo Wars competitively. Other games do have depth, but haven't been explored to the same extent. Brood War is an ocean. We've ventured into its depths, but the true extent of it is seemingly unrivaled and not completely known. If the game's competitive scene had topped out, had the game been "solved" or the skill plateaued at any point in its history, it would have died. It's had 10 years to let this happen and it keeps on growing. The reason it continually evolves is this depth. And that is in the game. That's the magic. It's the reason the competitive scene remains fresh to this day. It's the reason it's so exciting to watch. The more you learn about the game itself, the more this "BW elitism" will make sense to you. This is why BW elitists seem to have this insufferable air about them. That off-putting disposition where they think they're privy to some information that you "noobies" aren't. Take the time to learn the game. Find someone who is good at it and have them teach you. Then follow the scene. Strategically, you'll be floored. Every movement, every decision, every timing will matter. Mecanically, you'll be amazed. Every impossibly controlled, yet precisely and exactly executed engagement, will never cease to amaze you. For example, with the right kind of perspective, TvTs, notorious for being 40-minute "snooze fests," can be incredibly entertaining to you. Just a few months back I can recall a game between Flash and Mind where the map split and Flash was behind. I thought the game was done for, but Flash somehow flies a force of six fully loaded dropships through a small opening in Mind's defenses and drops behind his lines. The graceful execution of this maneuver was not only a testament to Flash's incredible mechanical skill, but his "game sense." His perspective. His seemingly clairvoyant sense of where Mind's forces and attention would be. His understanding that this attack would tip the scales ever so slightly back into his favour. It was incredible. Any yet, this match occurred in a regular Proleague exhibition match. Nothing was really at stake. No epic rivalry existed here. I was floored... and no nostalgia was required. Your argument hinges on some abstract notion that everyone who likes Brood War is in it for the history. While I have come to immerse myself in it, it wasn't until I had been around the scene long enough to develop favourite teams and players that I started to care about the history. It wasn't until I read TL regularly that I started to care about specific players themselves. I was a Brood War fan long before I was a Bisu and SKT fan. i remember that TvT game. that was just simply amazing. that dropship attack, wondering what the hell flash was doing losing the game and then what looked like a suicide attack when in reality... going straight for the research buildings: the armories and physics lab. bam knocked them out, provided flash enough time and the edge for his battlecruisers to wreck mind's despite the fact that mind had superior economy the entire game | ||
PH
United States6173 Posts
On October 31 2011 17:42 shaun3h wrote: I was never a strategy game player. I came in at sc2 a couple of months back therefore i will never appreciate bw in the way most of you will. Instead of having grown up with it and had the emotional attachment, seeing how groundbreaking it was at the time, experiencing the ups and downs of following the pros in tournaments... in my head im stuck with the rather primitive thought "this looks less pretty and less intuitive then sc2". By having sc2 first instead of looking for all the positives in a new and exciting game im forced to compare it to what i have, not what you had.. i just can't fall in love the same way. I may well be missing out on the greatest game ever made but unfortunately like the OP i can't feel the magic. Instead of being shown the first car ever made in all it's glory, im being shown it after having owned a modern day one. The original may have been amazing, groundbreaking, well made, thought out and designed... but its impossible to appreciate it properly with the newer version on my drive. Obviously an exaggerated metaphor but from many of my other friends gaming (who've come to sc2 w/o bw experience), the feeling is similar in that we only could've appreciated bw in the same way as many of you if we had also seen it before sc2 instead of focusing on which game is better then another, more popular, thriving/dying, etc i think sadly, although its not for any malicious reason, many of us will simply never share the same view. I understand im a rather ignorant "caveman fps gamer" compared to pretty much every user here but hopefully nothing in this post is wildy offensive to bw players/followers im just trying to explain my perspective coming from an fps. It's strange that you and the OP both have this same misconception... I guess I can't speak for everyone, so I'll write the rest of this in the first person. To be honest, I really don't care whether you like BW or not. That's not where the whole SC2 vs BW conflict located. Think of it this way: For me, pro BW has been something I've followed closely for close to five, six years now. I'm not even a real old timer. Since my Korean friends got me into it during my freshmen year of college, I've quite literally thought about this game every day. This is on top of having played for hundreds of hours when I was younger when it first came out. I lived and breathed this game without ever even having played an online match. Then suddenly SC2 is announced, and we're all very excited for it. The community blows up, and traffic to this site triples and continues to grow as time passes. Then the game is released into beta, and suddenly we're very worried...the game is really not that good...in fact, you could say it's mediocre. The beta closes, and we just sit on our hands and wait for the game to come out. It's released, and is still mediocre. The issue we have with SC2 is that it's really not the great game it needs to be. There are a number of fundamental issues with it that will prevent it from having the longevity and depth that BW has enjoyed, and the recent Browder interview by Kennigit has shown us that they really have no intention of fixing those fundamental problems to make the game better. Let me clarify, though, that SC2 is a mediocre game in comparison to BW. When you compare SC2 to every other game in the genre, it's amazing. Now here's the real problem...SC2 is slowly killing off BW. Anyone who says otherwise is delusional. SC2 is going to take the place of BW eventually. The foreign BW scene is even more dead than it was before. The Korean BW scene is being backed into a corner. This is a game that's been a huge part of our lives for years and is under threat of disappearing. Personally, I've come to accept that BW is eventually going to die. It's something I think about quite literally every day, but I know that it's going to happen. SC2 is the next best thing, and is its direct successor. And so I want SC2 to be good. I want it to be as good as BW is. I want it to last forever, and I want to love the pro scene as much as I love the BW pro scene. I don't expect you to feel the same way I do about BW. I do, however, expect you to respect the way I feel about the game, and I expect you to more or less understand why I resent SC2, even if you don't like it, and I expect you to also understand that this site was built on BW. Honest to god, all we want is for SC2 to be able to take BW's place, but it's not there and isn't even moving in that direction. | ||
HawaiianPig
Canada5154 Posts
On October 31 2011 18:00 rabidch wrote: i remember that TvT game. that was just simply amazing. that dropship attack, wondering what the hell flash was doing losing the game and then what looked like a suicide attack when in reality... going straight for the research buildings: the armories and physics lab. bam knocked them out, provided flash enough time and the edge for his battlecruisers to wreck mind's despite the fact that mind had superior economy the entire game Exactly, the drop wasn't some heavy handed killing blow, it was a surgical strike that took out tech that gave him the extra few seconds on his own tech to put him ahead in the Battlecruiser count later in the game. The snowball effect this had on turning around a game he was losing was utterly amazing. And the fact that you too remember this largely insignificant Proleague match with nothing at stake stands as an example of the game being incredible on its own without needing the storied history to be exciting and interesting. | ||
BearStorm
United States795 Posts
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Deleted User 101379
4849 Posts
I played SC1 and later BW in our small 4-8 player LANS when it came out and still a year later, so i still carry some nostalgia about winning 4 player FFAs, crushing my brother on Lost Temple, etc... but it's the past. Sure, it requires a ton of skill to play, but so do for example Dune 2 or Warcraft 1/2 (which might even require more skill than BW). The reason why we see a professional BW scene is because it was there at the right time with a lot of luck and the players and community made the game to what it is now, not the game itself. A lot of games might have done it, but they either lacked features ((online) multiplayer, observers, ...), were released at the wrong time or just didn't get lucky (for example Supreme Commander was close to breaking the line). I still love BW for the memories of childhood times, but it's not capturing me like 12 years ago. I don't get excited when i watch it and i don't have fun playing it (mostly because of unit pathing. I hate dragoons and ultralisks -.- Don't know how i could have enjoyed that 12 years ago). In the end, players and fans are more important than the game itself. There doesn't have to be a logical reason why you like something (or noone would watch American Football or Soccer). | ||
Bwenjarin Raffrack
United States322 Posts
On October 31 2011 18:05 HawaiianPig wrote: Exactly, the drop wasn't some heavy handed killing blow, it was a surgical strike that took out tech that gave him the extra few seconds on his own tech to put him ahead in the Battlecruiser count later in the game. The snowball effect this had on turning around a game he was losing was utterly amazing. And the fact that you too remember this largely insignificant Proleague match with nothing at stake stands as an example of the game being incredible on its own without needing the storied history to be exciting and interesting. I like what the interviewer called it afterwards. The "divine move," something played by the hand of God to restore balance and capable of winning a lost game. Moreover, this was in Winners League with KT down 0-3 against FOX, and this game against Mind was the first stepping stone to Flash's reverse all kill. That's a divine move alright, turning a lost game into a won series. Well, no wonder it was somewhat memorable. For those interested in seeing the game: And the drop happens around 30 minutes in. | ||
FractalsOnFire
Australia1756 Posts
On October 31 2011 18:05 HawaiianPig wrote: Exactly, the drop wasn't some heavy handed killing blow, it was a surgical strike that took out tech that gave him the extra few seconds on his own tech to put him ahead in the Battlecruiser count later in the game. The snowball effect this had on turning around a game he was losing was utterly amazing. And the fact that you too remember this largely insignificant Proleague match with nothing at stake stands as an example of the game being incredible on its own without needing the storied history to be exciting and interesting. Man i remember that game as well. When i was watching it i was thinking what the fuck how the hell did Flash come back from this game and how he even pulled that drop off. The fact that i even remembered some random TvT from (this year?) just shows how good BW is and will be even into the uncertain future. The only reason i got into BW was because of SC2 announcement and my recent acquisition of decent internet speed which was early 2010. I played SC and BW back in the day but only the campaign and with cheats (of course). I had a bit of fun but i never really got into it, i thoroughly enjoyed the story back then and even now compared to SC2 where the story just got really tacky and contrived. Raynor didn't want to save Kerrigan in BW, he wanted to fucking kill the bitch. Yet in SC2 he suddenly wants to be a knight in shining armour and save her. Rrrriiiggghhhhtttttt. Digression aside, i was only exposed to BW through HD and Husky back in the day when they were cool. I was thinking "rofl professional broodwar players what a joke" but for some reason i kept watching and watching. Eventually after lurking on TL for a few months i joined and eventually kept up to date with all the latest games and news coming from BW. To this day i haven't even TOUCHED broodwar's multiplayer and i haven't even played a BGH, 1v1 or 2v2. I simply don't have the time or patience. Yet i am still drawn by the game and the awe i get from watching them play is enough for me. My knowledge of the game is quite limited but that certainly doesn't stop me from watching and enjoying good games. Improving my knowledge of the game will only make me appreciate it more and i love the analyses that TL's BR writers provide as it allows me to fill in the gaps of what happened in the game. BW certainly has the magic to draw in a person like me, mostly a casual gamer, with no real knowledge of the intricacies of the game to keep watching the best RTS ever made. | ||
iNfeRnaL
Germany1908 Posts
That magic in BW can be seen everytime you saw something that was seemingly impossible before. Especially because the game was so old and long studied. Think of Bisu 3-0'ing Savior in his 85% winrate matchup... Think of Boxer in his early days with marine micro that made EVERYONE go like "wait, what did just happen?" and that's only very very few examples. Sure, you might now go like "but marine micro and splitting is there in SC2 as well, MVP even does it better than Boxer back then!!!" but if not for Boxer doing that in BW before anyone thought of doing that, MVP probably would not even dare to micro his marines. Other than that I completely agree with what you say, how much we LIKE/LOVE games is definitely about what WE personally do experience in them - which also greatly explains why you don't feel as much for BW as those who really played it actively. Because, say what you want, but what is left of BW and it's scene today is not really as enjoyable anymore as the game was - lets say 4-5 years ago when it was still in its full swing. | ||
ninini
Sweden1204 Posts
I'm one of the very few non-Korean fans who got into BW quite recently. In spring 2010 I read a random blog about BW in a newspaper, and this sparked my interest in the game. I started watching games but in a matter of weeks or months/I can't remember, this site introduced me to the SC2 beta. Back then I tried to watch some SC2 games, but I couldn't get into it. I have tried to get into SC2 a few times since then, but the game just doesn't inspire me. I also have a history of playing WC3 and RA2 casually for years, and I loved both games, but mostly as something I would do on my spare time. BW is something way different. I have tried to get back to WC3 and RA2 recently, mainly because laddering BW was so frustrating because of how good all players are, but I got bored really fast, because of the huge standards that BW had set. BW is definately a special game and I can say that objectively it's the best RTS game I've ever been introduced to, and I've played a lot of RTS games. | ||
arb
Noobville17919 Posts
Lets go to a site that started out for Broodwar and slap all the fans/long time members in the face by saying "sorry guys Broodwar doesnt have any magic and actually isnt that good" | ||
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