GSL Nov Map changes - Page 10
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Xxio
Canada5565 Posts
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FrostedMiniWheats
United States30730 Posts
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RinconH
United States512 Posts
On October 28 2011 04:54 Numy wrote: Problem is gold bases are only really higher reward for Terran. For everyone else it just means they reach saturation with less workers but still net the same income. Very good point | ||
LXR
357 Posts
Maybe blizzard should instead make mules not super effective with gold minerals? That might help the balance more because then the other races could catch up by getting a gold base instead of falling more behind. | ||
Mikelius
Germany517 Posts
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Toadvine
Poland2234 Posts
The Crossfire change intrigues me though. Why 7 patches on non-main bases? Is this some super-specific change to Crossfire alone, or is it a general experiment in how the game plays out with less mineral patches on bases? The new map looks like a "here Protoss beats Zerg" design, I suppose they want more Protoss winning. Pity you can't really make a map that favors P over T. | ||
Asha
United Kingdom38143 Posts
(p)RvmMentalist vs (t)SlayerS Dragon http://en.twitch.tv/reniehour/b/297360780?t=74m0s (sadly no more vods on reniehour's channel, can't remember if games got broadcast on another channel and also can't remember what that was if that was the case xD) | ||
dooraven
Australia2820 Posts
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nucLeaRTV
Romania822 Posts
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aintz
Canada5624 Posts
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Nabes
Canada1800 Posts
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FeyFey
Germany10114 Posts
But recently games look pretty boring when a gold is involved so i don't mind if they are gone for some time. (one side cutting workers getting gold as the 3rd able to hold it with ease because of the eco cutting, while having the same income with the gold, and then poking down the 3rd of the opponent). New map looks interesting (and drop/muta save) and winter belshir is pretty cool ^.^. Lets see if the map changes will help Protoss ^.^, it looks like it will. But looks can be deceiving. | ||
blooblooblahblah
Australia4163 Posts
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AnxiousHippo
Australia1451 Posts
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Epoxide
Magic Woods9326 Posts
Like the removing of gold patches. Crossfire should have gone away instead of Terminus. Otherwise the map pool seems quite solid. | ||
Treble557
United States221 Posts
Anyone know when/how they go about uploading these maps, so we'll have some idea of when we can get to try these maps out? | ||
T0fuuu
Australia2275 Posts
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Gamegene
United States8308 Posts
On October 28 2011 05:36 blooblooblahblah wrote: The new map looks pretty difficult for Zerg. It looks interesting tho and it's worth trying out. And i like the removal of the golds This map will probably be a nightmare PvZ considering the easy third base and chokes, but I don't really see it TvZ considering all the counter attack paths and dead space. | ||
RumTalk
Jamaica135 Posts
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ComusLoM
Norway3547 Posts
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