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GSL Nov Map changes - Page 12

Forum Index > SC2 General
323 CommentsPost a Reply
Prev 1 10 11 12 13 14 17 Next All
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
October 27 2011 21:47 GMT
#221
Hmmm I guess the no gold could hurt terran...

Im loving the winter look tho
Remember, no matter where you go, there you are.
Amlitzer
Profile Joined August 2010
United States471 Posts
October 27 2011 21:52 GMT
#222
On the new map Calm Before the Storm I don't like how the in base expansion is a full expo with 2 gas. Make it 5 mineral patches (or 8 1/2 mineral patches), and remove one of the gas.
"Not even justice, I want to get truth!"
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
October 27 2011 21:54 GMT
#223
Mnnn ok. I'm tempted to get code s again to watch MC with these maps. Once that next patch cmes out that might be as good as it gets.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Scribble
Profile Blog Joined March 2011
2077 Posts
October 27 2011 21:56 GMT
#224
Calm is a bit scary looking as a zerg player. Rocks at the in base expo and the 4th and really narrow pathways. The plus side is that it looks pretty counter-attack friendly. Getting kind of a Crossfire mixed with Shakuras vibe from it.

Sad to see Meta go, especially given that Antiga/Dual Sight are still around.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
October 27 2011 22:02 GMT
#225
On October 28 2011 06:52 Amlitzer wrote:
On the new map Calm Before the Storm I don't like how the in base expansion is a full expo with 2 gas. Make it 5 mineral patches (or 8 1/2 mineral patches), and remove one of the gas.

So basically turn it into Crevasse? I like the way it is. The map will work a little like Terminus and there's been some great games on that map.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Ruscour
Profile Blog Joined April 2011
5233 Posts
October 27 2011 22:04 GMT
#226
Why do they insist on keeping Crossfire :S
TeeTS
Profile Joined June 2011
Germany2762 Posts
October 27 2011 22:06 GMT
#227
Hmmm I remeber me saying, that one of the most imbalanced features of SC2 are gold bases. It's really positive, that GOM come to the same thought. Gold Bases support abusive play very much. Zerg fastexpanding @ gold an overwhelming with a mass of Units that they shouldn't be able to support in the early game, are a hell, as well as Terrans taking the Gold as third and climbing away in Supply in the midgame, while being absolute indestructable with a PF. Also hidden Gold Bases were so abusive Strats, very frustrating for the better players and the fans of the game, seeing a lesser skilled player win, with abusing that factor.
It's a very good move. I think this will be the most competetive GSL season of all time, with the new format, the best game balance ever and no gold bases on GSL maps. I'm really looking forward to it.
FoeHamr
Profile Joined December 2010
United States489 Posts
Last Edited: 2011-10-27 22:08:46
October 27 2011 22:08 GMT
#228
To bad meta is gone the week it re-enters the map pool. I really like the look of the re-skin on Bel'shir and the new map looks pretty cool to. Glad that gold bases are finally gone, and hopefully other tournaments will follow suit and get rid of them to.
Amlitzer
Profile Joined August 2010
United States471 Posts
October 27 2011 22:08 GMT
#229
On October 28 2011 07:02 Telcontar wrote:
Show nested quote +
On October 28 2011 06:52 Amlitzer wrote:
On the new map Calm Before the Storm I don't like how the in base expansion is a full expo with 2 gas. Make it 5 mineral patches (or 8 1/2 mineral patches), and remove one of the gas.

So basically turn it into Crevasse? I like the way it is. The map will work a little like Terminus and there's been some great games on that map.

No because Crevasse had no rock at the in base allowing you to FE, and it also had an enriched gas rather than a regular one. Also, your line of reasoning does not make any sense. "It will be too much like an existing map which is not even played anymore so it's bad". So I guess we can't have rocks at the third expo anymore because TA did that first? There is also a lot more into what made Crevasse unique besides the in base expansion; like the double wide ramp with debris, and the destructible debris that opened up the middle, and etc.
"Not even justice, I want to get truth!"
Wuster
Profile Joined May 2011
1974 Posts
October 27 2011 22:09 GMT
#230
On October 28 2011 06:47 CeriseCherries wrote:
Hmmm I guess the no gold could hurt terran...

Im loving the winter look tho


I like the winter look too. I wonder if they'll change all the maps to be seasonal (I think that could be cool if they did it once in a while... or really monotonous).

I think the gold thing is that early contain -> ninja gold was so strong. If you get the early contain that should be it's own advantage. You shouldn't get a double advantage for bottling your opponent up. It made early all-ins that forced people to turtle in their base way too strong, for instance 1-base roach bust on Crossfire or the many variation of contain -> take opponent's gold on Dual Sight we've seen.
Leargle
Profile Joined October 2010
United States173 Posts
October 27 2011 22:10 GMT
#231
Glad to see the gold bases go. They were a cool concept, but even as a terran player, I feel like they were pretty imba...
Maphack supply depot overlord
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 27 2011 22:13 GMT
#232
On the topic of PvT favored maps, I kind of wish someone would make a map without empty space or cliffs behind the main/natural mineral lines.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
October 27 2011 22:15 GMT
#233
Wow all gold minerals removed from most of the maps, what a change
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
Last Edited: 2011-10-27 22:20:23
October 27 2011 22:18 GMT
#234
I like the idea of Winter Bel'Shir, but it's really hard on the eyes. Calm Before The Storm reminds me of God's Garden in BW, which I think is pretty cool.
Hailene
Profile Joined June 2011
United States80 Posts
October 27 2011 22:23 GMT
#235
There's so many rocks! There's the backdoor, which will probably end up as a third base for most zergs, but beyond that, there's waaaay too many rocks.
EventHorizoN
Profile Joined December 2010
Germany101 Posts
Last Edited: 2011-10-27 22:30:45
October 27 2011 22:29 GMT
#236
Love it!

Especially the BelShir Beach change and the new map looks as well interesting. Guess it will make 3basing much easier? But either was I'm pumped to see them in action!
Urlacher
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
October 27 2011 22:32 GMT
#237
Ooooh, that's belshir beach. Interesting, though sometimes I wish more maps had a brighter theme.
Remfire
Profile Joined October 2010
492 Posts
October 27 2011 22:35 GMT
#238
Hmm pretty cool maps should create some very interesting play and strategies. I am kind of sad they removed metalopolis, but i am sure that is not a big deal. I have always enjoyed games on the map. though. I really really like Winter Belshir, should be good!
Skipton
Profile Joined December 2010
United States707 Posts
October 27 2011 22:35 GMT
#239
The map pool changes are always a joy. Good job.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
October 27 2011 22:37 GMT
#240
Am I the only one who hates the new Bel'shir Beach? But then again I never really liked it as a map anyway.

Also I kinda feel Crevasse>Calm Before the Storm. We'll have to see.

I hope the new maps are not terribly imbalanced against Terran. Don't want to see them all drop out of Code S because of maps.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
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