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GSL Nov Map changes - Page 10

Forum Index > SC2 General
323 CommentsPost a Reply
Prev 1 8 9 10 11 12 17 Next All
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
October 27 2011 20:18 GMT
#181
Mmm I love the big maps.
KTY
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
October 27 2011 20:18 GMT
#182
CbtS looks terribad for zerg. Pretty map though >.>. Guess that'll be the new veto in place of Terminus for the swarm.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
RinconH
Profile Joined April 2010
United States512 Posts
October 27 2011 20:22 GMT
#183
On October 28 2011 04:54 Numy wrote:
Show nested quote +
On October 28 2011 04:50 RinconH wrote:
Gogo gold removal.

Smart way to nerf Terran subtly.

For the record I like gold bases because it makes a player think about actively controlling "no mans land" areas of the map and prompts a choice between an "easy expo" or a higher reward "hard expo" but, as I said above, they favor Terran too much at the moment due to mules, the lift ability and planetary fortresses.


Problem is gold bases are only really higher reward for Terran. For everyone else it just means they reach saturation with less workers but still net the same income.


Very good point
LXR
Profile Joined June 2011
357 Posts
October 27 2011 20:22 GMT
#184
Winter theme is an awesome idea. They should change all of the maps to fit the weather ^_^. I wonder if they're changing all of the gold bases because of terran dominance... gold + mules does give a pretty big advantage.

Maybe blizzard should instead make mules not super effective with gold minerals? That might help the balance more because then the other races could catch up by getting a gold base instead of falling more behind.
Mikelius
Profile Joined September 2010
Germany517 Posts
October 27 2011 20:23 GMT
#185
The new map looks pretty rough for Zerg PvZ... very few areas where flanks can be performed. Instead you have a lot of corridors for Colossi to absolutely wreck face.
Less QQ, more PewPew
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 27 2011 20:25 GMT
#186
I guess GOM got sick of Zergs taking the gold instead of their natural against Protoss, and being immune to all-ins afterward.

The Crossfire change intrigues me though. Why 7 patches on non-main bases? Is this some super-specific change to Crossfire alone, or is it a general experiment in how the game plays out with less mineral patches on bases?

The new map looks like a "here Protoss beats Zerg" design, I suppose they want more Protoss winning. Pity you can't really make a map that favors P over T.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2011-10-27 20:30:07
October 27 2011 20:27 GMT
#187
One game on 'Calm' from the MCSL 2 SO for anyone interested.

(p)RvmMentalist vs (t)SlayerS Dragon
http://en.twitch.tv/reniehour/b/297360780?t=74m0s

(sadly no more vods on reniehour's channel, can't remember if games got broadcast on another channel and also can't remember what that was if that was the case xD)
dooraven
Profile Joined December 2010
Australia2820 Posts
October 27 2011 20:27 GMT
#188
Liking the new changes, though I hope they get rid of Dual Sight next season or fix it so that taking a third isn't ridiculously difficult as protoss against zerg.
Go go Alliance.
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
October 27 2011 20:28 GMT
#189
Bel'shir FROZEN beach.
"Having your own haters means you are famous"
aintz
Profile Joined August 2010
Canada5624 Posts
October 27 2011 20:28 GMT
#190
storm map with 7 mines looks nice. dont like huge maps.
Nabes
Profile Joined November 2010
Canada1800 Posts
October 27 2011 20:34 GMT
#191
Glad they took out the golds, it was too much of an advantage if you could defend it and made the game boring to watch.
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 27 2011 20:36 GMT
#192
hehe poor golds, but they really favor the one with the map control (basically zerg and not protoss), so they have to put rocks there. I like the testbug gold rocks alot. Lifting there or fast hatch doesn't work but they don't stop you from building a base there while killing the rocks.
But recently games look pretty boring when a gold is involved so i don't mind if they are gone for some time. (one side cutting workers getting gold as the 3rd able to hold it with ease because of the eco cutting, while having the same income with the gold, and then poking down the 3rd of the opponent).

New map looks interesting (and drop/muta save) and winter belshir is pretty cool ^.^. Lets see if the map changes will help Protoss ^.^, it looks like it will. But looks can be deceiving.
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
October 27 2011 20:36 GMT
#193
The new map looks pretty difficult for Zerg. It looks interesting tho and it's worth trying out. And i like the removal of the golds
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
October 27 2011 20:38 GMT
#194
Goodbye gold!
An apple a day keeps the Protoss away | TLHF
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
October 27 2011 20:41 GMT
#195
Way too many rocks on Calm before the storm, makes me cringe.
Like the removing of gold patches. Crossfire should have gone away instead of Terminus.
Otherwise the map pool seems quite solid.
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
Treble557
Profile Joined August 2010
United States221 Posts
October 27 2011 20:42 GMT
#196
Hmm.. It looks like the snow map isn't on NA yet. :<

Anyone know when/how they go about uploading these maps, so we'll have some idea of when we can get to try these maps out?
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
October 27 2011 20:43 GMT
#197
YAY no more xnf and terminus. Those maps were pretty stupid.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 27 2011 20:43 GMT
#198
On October 28 2011 05:36 blooblooblahblah wrote:
The new map looks pretty difficult for Zerg. It looks interesting tho and it's worth trying out. And i like the removal of the golds


This map will probably be a nightmare PvZ considering the easy third base and chokes, but I don't really see it TvZ considering all the counter attack paths and dead space.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
RumTalk
Profile Joined October 2010
Jamaica135 Posts
October 27 2011 20:45 GMT
#199
The new map looks very difficult to defend from drop harrass, look at the distance between the inbase nat and the regular ramp
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
Last Edited: 2011-10-27 20:45:59
October 27 2011 20:45 GMT
#200
Finally got rid of bloody metalopolis. Great move.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
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