GSL Nov Map changes - Page 8
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zul
Germany5427 Posts
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SolidMoose
United States1240 Posts
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Bagi
Germany6799 Posts
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Elem
Sweden4717 Posts
On October 28 2011 04:25 Gamegene wrote: Because now Zerg can actually defend their "real" natural.hey. hey guys. why is delta quadrant in the map pool with a new texture? | ||
Xlancer
United States126 Posts
On October 28 2011 02:30 Frozne wrote: The golds needed to go. Protoss cant chronoboost a gold mineral patch. Zerg can't inject a gold mineral patch. Terran can mule a gold mineral patch. End of story. Why put advantageous minerals in the game if one race has an even bigger bonus upon securing the base than the other 2 races. I know blizzard won't removed gold bases from the ladder, but if this works(balances the korean terran dominance) blizzard might patch the mule so that it returns the same amount(30) even if it's a gold mineral patch. | ||
Gamegene
United States8308 Posts
On October 28 2011 04:29 Elem wrote: Because now Zerg can actually defend their "real" natural. Blizzard... give me back delta quadrant..! I actually liked that map ==; | ||
Caesarion
Australia8332 Posts
They've actually removed gold expos from the GSL, which I feel is a step forward. They provide an interesting dynamic but Protoss can seldom exploit it. Can't wait to see the new map in action. It seems to have both narrow passages and multiple attack paths. Hopefully, it'll turn out as well as Daybreak did. | ||
KoBlades
Austria248 Posts
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vectorix108
United States4633 Posts
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Termit
Sweden3466 Posts
On October 28 2011 04:32 Gamegene wrote: Blizzard... give me back delta quadrant..! I actually liked that map ==; Nah, only thing I liked with DQ was the red map texture. I'm sad that there is no other map with that texture. And when I'm already at it maybe some mapmakers can answer this. Is there no option in the editor to have maps look like Metalopolis? The whole city theme is really cool imo and there is no other map with that. ![]() | ||
Childplay
Canada263 Posts
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vnlegend
United States1389 Posts
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A x i o M
United States78 Posts
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Baffels
United States1486 Posts
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MuATaran
Canada231 Posts
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RinconH
United States512 Posts
Smart way to nerf Terran subtly. For the record I like gold bases because it makes a player think about actively controlling "no mans land" areas of the map and prompts a choice between an "easy expo" or a higher reward "hard expo" but, as I said above, they favor Terran too much at the moment due to mules, the lift ability and planetary fortresses. | ||
BigJoe
United States210 Posts
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Gamegene
United States8308 Posts
On October 28 2011 04:42 vnlegend wrote: Macro games are overrated. Even with these ridiculously huge maps and forced 4 player cross spawns, Terran will still a way to triumph. Yeah man, in fact GSL shouldn't even bother making new maps or making changes to the format at all. Terran OP and there's nothing we can do about it. Let's all push for early release of HOTS beta because TERRAN OP! Right?! | ||
Numy
South Africa35471 Posts
On October 28 2011 04:50 RinconH wrote: Gogo gold removal. Smart way to nerf Terran subtly. For the record I like gold bases because it makes a player think about actively controlling "no mans land" areas of the map and prompts a choice between an "easy expo" or a higher reward "hard expo" but, as I said above, they favor Terran too much at the moment due to mules, the lift ability and planetary fortresses. Problem is gold bases are only really higher reward for Terran. For everyone else it just means they reach saturation with less workers but still net the same income. | ||
Treble557
United States221 Posts
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