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GSL Nov Map changes - Page 8

Forum Index > SC2 General
323 CommentsPost a Reply
Prev 1 6 7 8 9 10 17 Next All
zul
Profile Blog Joined February 2010
Germany5427 Posts
October 27 2011 19:27 GMT
#141
what about the rocks? it looks like they are missing on the belshir beach winter edition. (i like it btw.)
keep it deep! @zulison
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 27 2011 19:28 GMT
#142
Why hell is crossfire still in the map pool?
Bagi
Profile Joined August 2010
Germany6799 Posts
October 27 2011 19:29 GMT
#143
How can they use HOTS tilesets already?
Elem
Profile Joined April 2011
Sweden4717 Posts
October 27 2011 19:29 GMT
#144
On October 28 2011 04:25 Gamegene wrote:
hey. hey guys. why is delta quadrant in the map pool with a new texture?
Because now Zerg can actually defend their "real" natural.
#freeshauni
Xlancer
Profile Joined February 2010
United States126 Posts
October 27 2011 19:32 GMT
#145
On October 28 2011 02:30 Frozne wrote:
The golds needed to go.

Protoss cant chronoboost a gold mineral patch.

Zerg can't inject a gold mineral patch.

Terran can mule a gold mineral patch.

End of story. Why put advantageous minerals in the game if one race has an even bigger bonus upon securing the base than the other 2 races.


I know blizzard won't removed gold bases from the ladder, but if this works(balances the korean terran dominance) blizzard might patch the mule so that it returns the same amount(30) even if it's a gold mineral patch.
“The only thing we learn from history is that we learn nothing from history.” - Friedrich Hegel
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 27 2011 19:32 GMT
#146
On October 28 2011 04:29 Elem wrote:
Show nested quote +
On October 28 2011 04:25 Gamegene wrote:
hey. hey guys. why is delta quadrant in the map pool with a new texture?
Because now Zerg can actually defend their "real" natural.


Blizzard... give me back delta quadrant..!

I actually liked that map ==;
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Caesarion
Profile Joined April 2011
Australia8332 Posts
Last Edited: 2011-10-27 19:35:16
October 27 2011 19:34 GMT
#147
GOM is pretty amazing and I agree with most of their changes.

They've actually removed gold expos from the GSL, which I feel is a step forward. They provide an interesting dynamic but Protoss can seldom exploit it.

Can't wait to see the new map in action. It seems to have both narrow passages and multiple attack paths. Hopefully, it'll turn out as well as Daybreak did.

KoBlades
Profile Joined April 2011
Austria248 Posts
October 27 2011 19:35 GMT
#148
wow calm before the storm has rocks on like every expo^^
"What do you know about fear?" -"Everything."
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
October 27 2011 19:35 GMT
#149
whoa, winter theme! That's the most important change imo :D
Aka XephyR/Shaneyesss
Termit
Profile Joined December 2010
Sweden3466 Posts
October 27 2011 19:36 GMT
#150
On October 28 2011 04:32 Gamegene wrote:
Show nested quote +
On October 28 2011 04:29 Elem wrote:
On October 28 2011 04:25 Gamegene wrote:
hey. hey guys. why is delta quadrant in the map pool with a new texture?
Because now Zerg can actually defend their "real" natural.


Blizzard... give me back delta quadrant..!

I actually liked that map ==;

Nah, only thing I liked with DQ was the red map texture. I'm sad that there is no other map with that texture.

And when I'm already at it maybe some mapmakers can answer this. Is there no option in the editor to have maps look like Metalopolis? The whole city theme is really cool imo and there is no other map with that.
( ̄。 ̄)~zzz ◕ ◡ ◕
Childplay
Profile Joined October 2011
Canada263 Posts
October 27 2011 19:42 GMT
#151
why did they remove all the gold bases... >.>
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
October 27 2011 19:42 GMT
#152
Macro games are overrated. Even with these ridiculously huge maps and forced 4 player cross spawns, Terran will still a way to triumph.
Marines > everything
A x i o M
Profile Joined March 2011
United States78 Posts
October 27 2011 19:42 GMT
#153
Winter Belshir Beach looks sick. I'm excited to see the new map in action along with the old maps without the golds. Should make for some interesting games.
"Get thee to a nunnery...dick." -Day[9] | "Sup son." -SelecT | “If anyone ever doubts your passion towards eSports, tell them you were here in 2011 at Blizzcon and watched the GSL Finals. Thank you very much. I love you all.” -Jun Kyu Park
Baffels
Profile Joined November 2010
United States1486 Posts
October 27 2011 19:45 GMT
#154
Like the changes, gold expos are just too mule friendly. Hope this keeps going and maps are updated more often.
MuATaran
Profile Joined January 2011
Canada231 Posts
October 27 2011 19:48 GMT
#155
I have never really liked how the gold bases ended up worling anyway so I am pretty glad that they took them out
"Our Banshees will blot out the Sun! ... Then we shall Stim in the Shade." - Doa
RinconH
Profile Joined April 2010
United States512 Posts
Last Edited: 2011-10-27 19:53:02
October 27 2011 19:50 GMT
#156
Gogo gold removal.

Smart way to nerf Terran subtly.

For the record I like gold bases because it makes a player think about actively controlling "no mans land" areas of the map and prompts a choice between an "easy expo" or a higher reward "hard expo" but, as I said above, they favor Terran too much at the moment due to mules, the lift ability and planetary fortresses.
BigJoe
Profile Joined January 2011
United States210 Posts
October 27 2011 19:52 GMT
#157
lol, blizzard adds metalopolis back in and the gsl takes it out.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 27 2011 19:54 GMT
#158
On October 28 2011 04:42 vnlegend wrote:
Macro games are overrated. Even with these ridiculously huge maps and forced 4 player cross spawns, Terran will still a way to triumph.


Yeah man, in fact GSL shouldn't even bother making new maps or making changes to the format at all. Terran OP and there's nothing we can do about it.

Let's all push for early release of HOTS beta because TERRAN OP!

Right?!
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 27 2011 19:54 GMT
#159
On October 28 2011 04:50 RinconH wrote:
Gogo gold removal.

Smart way to nerf Terran subtly.

For the record I like gold bases because it makes a player think about actively controlling "no mans land" areas of the map and prompts a choice between an "easy expo" or a higher reward "hard expo" but, as I said above, they favor Terran too much at the moment due to mules, the lift ability and planetary fortresses.


Problem is gold bases are only really higher reward for Terran. For everyone else it just means they reach saturation with less workers but still net the same income.
Treble557
Profile Joined August 2010
United States221 Posts
October 27 2011 19:54 GMT
#160
Can we find this map on b.net atm?? or is there no way to play on it yet
Prev 1 6 7 8 9 10 17 Next All
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