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GSL Nov Map changes - Page 7

Forum Index > SC2 General
323 CommentsPost a Reply
Prev 1 5 6 7 8 9 17 Next All
phrenetiC
Profile Joined April 2011
Switzerland224 Posts
October 27 2011 18:58 GMT
#121
I really like the idea of removing gold bases aswell.
What also seems pretty interesting is the removal of 1 mineral patch @crossfire. This basically forces the players to expand quicker and thereby changing the pace of the matches quite a bit on this long narrow map.
Also glad they updated CBTS w/ less rocks. I was like "WTF?!" when i spotted the double rockblocked backdoor expansion. :D

good stuff!
"[...] you just keep on trying till you run out of cake!" - GLaDOS
wolfe
Profile Joined March 2010
United States761 Posts
October 27 2011 18:58 GMT
#122
Sick, if only this was the ladder's map pool lol :D
Swift as the wind, felt before noticed.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 27 2011 18:59 GMT
#123
On October 28 2011 03:55 MooLen wrote:
theys really want to see the terrans die. Even if im toss and there way to much Terrans in CodeS, this will just make ZvT pretty much one sided. No reason to attack for the Zerg, no reason to do sth else than react....


Your right we should just let terrans get 4-5 bases. Why attack? lol... If a terran secured a gold base you couldn't attack it anyway so the removal of it doesn't change how zergs can attack or incentive to -_-.
When I think of something else, something will go here
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
October 27 2011 18:59 GMT
#124
Love the removal of gold bases really feel it's a step in the right direction for balanced game play
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
FairForever
Profile Joined February 2011
Canada2392 Posts
October 27 2011 18:59 GMT
#125
Happy to see Terminus removed, the older version was way too Zerg-friendly, while the new version is way too ridiculous for Zerg (pretty much vetoed in every ZvX matchup this past season).

Don't like the new map, reminds me of an improved Delta Quadrant (anything that gets compared to that is not good...)
LovE-
Profile Blog Joined September 2010
United States1963 Posts
October 27 2011 18:59 GMT
#126
I like the changes pretty much
LovE.311 (NA) || @LovE_Sc2
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
October 27 2011 19:01 GMT
#127
New maps look very counter attack favored
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
Last Edited: 2011-10-27 19:09:42
October 27 2011 19:01 GMT
#128
Yeahhhh fuck gold bases. Was a stupid idea to include those anyway because of how much more useful they are to terran than protoss or zerg.

edit: also I think calm before the storm could use a little bit wider area around the 4th bases (the ones with the rocks on them) because it looks to me like there is no way a zerg can push a terran third once it has some siege tanks chillin there.
Primadog
Profile Blog Joined April 2010
United States4411 Posts
October 27 2011 19:03 GMT
#129
Sad to see no more 3-player maps in the rotation. XnF tends to produce interesting dynamics.

Does this mean Gold Minerals are officially dead in competitive scenes?
Thank God and gunrun.
TORTOISE
Profile Joined December 2010
United States515 Posts
October 27 2011 19:03 GMT
#130
Looks like the GSL map pool is always improving.
◕ ‿‿ ◕ ๑•́ ₃ •̀๑ ( ͡ ° ͜ ʖ ͡°)
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
October 27 2011 19:08 GMT
#131
'Calm before the storm' just looks like a sort of wider crossfire in a way..

And please can they change it to a one word name, or two
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
whoopingchow
Profile Joined June 2011
United States293 Posts
October 27 2011 19:10 GMT
#132
Are there rocks on every base of "Calm Before the Storm" except for the main and nats?
sheeit123
Profile Joined October 2011
United States10 Posts
October 27 2011 19:11 GMT
#133
On October 28 2011 02:04 fusionsdf wrote:
hmm I guess gold patches + mules are being blamed for terran dominance?


I feel like it's really how some strategies would revolve around taking the gold especially on dual sight.
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2011-10-27 19:12:35
October 27 2011 19:12 GMT
#134
On October 28 2011 02:14 Archvil3 wrote:
GOM is taking balance into their own hands. The very open maps which protoss struggle on has been removed or modified while terran favored gold bases are being removed.


I'm almost certain we'll see Zerg numbers collapse and Protoss numbers grow with this sort of change, with a magnitude dependant on how big a change they make. I honestly don't see many change made to Terran numbers; a choke helps Terran as much as it helps Protoss, perhaps even more so.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
October 27 2011 19:14 GMT
#135
thought luna immediately as well. Looks decent I guess
Dirtysocks
Profile Joined August 2011
Czech Republic68 Posts
October 27 2011 19:17 GMT
#136
Well mules were reason to remove gold. Even on Antiga, the 400 you spend on cc you can get back with 3 mules which is kinda stupid if you ask me. Also seems hard to take 4th on new map but at least you have 2.5 easily secured. Can not wait for siege contain on that map great map for zerg and protoss!
Flowjo
Profile Joined March 2011
United States928 Posts
October 27 2011 19:22 GMT
#137
On October 28 2011 03:08 OMGKEI wrote:
Nice I missed those safe natural expansions behind your main. Now expanding in PvP will become a more likely case. I can't believe dual sight is still in the map pool while they removed terminus...


You kidding, I hate dual sight too but come on, Terminus was just retarded against Zerg and I'm Terran.
IMNestea's biggest fan.
Flowjo
Profile Joined March 2011
United States928 Posts
October 27 2011 19:23 GMT
#138
On October 28 2011 04:03 Primadog wrote:
Sad to see no more 3-player maps in the rotation. XnF tends to produce interesting dynamics.

Does this mean Gold Minerals are officially dead in competitive scenes?


Doubt it, maybe others will follow but no real backlash has occured cause of gold minerals (even though they do favor terran)
IMNestea's biggest fan.
Bayyne
Profile Joined January 2011
United States1967 Posts
October 27 2011 19:25 GMT
#139
GSL maps, always a step ahead of Blizz's maps!
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 27 2011 19:25 GMT
#140
hey. hey guys. why is delta quadrant in the map pool with a new texture?
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
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