GSL Nov Map changes - Page 6
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RaKooNs
United Kingdom397 Posts
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Mohdoo
United States15394 Posts
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Grettin
42381 Posts
Looks good to me. | ||
Kireak
Sweden358 Posts
I am glad terminus is gone though, very boring map in my opinion. | ||
S2Lunar
1051 Posts
On October 28 2011 03:34 robih wrote: wtf calm before the storm? rocks everywhere That's not the updated version, check LSPrime's post to see the updated (with less rocks). Huge props to LS and Jackie for making more sick maps for GSL! | ||
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ZeromuS
Canada13379 Posts
.. Looking more at it the natural is way too open to Forge FE on. Unless you do the dual sight or Antiga FFE where the cannons move towards the nexus. Its nice that Terran can't siege any of the minerals or gas geysers on the map from outside the base unless doing a full frontal assault. Eh the more I look at it the less i see as being good for toss necessarily. Good for Zerg in the sense that there are a lot of attack paths though the rocks do pose an issue for that race. Terran might get the best side of the map the far away expos lend themselves well to PF defenses and the open areas behind the bases will really help with drops. There are a lot of places you can drop off units and a lot of area to get vision of. | ||
Gescom
Canada3309 Posts
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sambo400
United States378 Posts
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marttorn
Norway5211 Posts
It's not that a map's playability and entertainment value is really affected by how long it's been played; lost temple was played for years on end in BW, and numerous other maps have been used for a very long time. And yes, as somebody said very appropriately, GOM is taking balance into their own hands. Blizzard can do what they want with their silly abyssal caverns and close positions shattered in a 50k tourney, GOM will keep making great maps. ~(yes I know blizzard fixed the abyssal caverns and ST, but they just had to do it after their tournament^^ ![]() | ||
Derez
Netherlands6068 Posts
On October 28 2011 03:34 Grampz wrote: disapprove of terminus, that is a mistake. Calm before the storm looks like a map that plays out very similarly to terminus, but might be slightly better for protoss I guess. Interesting changes overall, happy to see some new/changed maps. | ||
Mohdoo
United States15394 Posts
On October 28 2011 03:40 Kireak wrote: Its a bit sad that they are taking away gold patches, thought they added and extra element to the game. I am also sad about belshir beach new look, in its summer shape it was the prettiest map out there. I am glad terminus is gone though, very boring map in my opinion. Gold bases were always a bad idea because they could only be taken when someone already had an advantage. If you could hold a gold base, you were already in a good position. And as a result of the gold base, the game was practically won. It also gave a really unfair advantage to Terran, as their specific macro mechanic is centered around mining. Inject/Chrono/Mules are balanced in relation to normal mineral fields, but gold bases don't scale with chrono or larva. Its a benefit felt more strongly for Terran and without a real reason. | ||
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Waxangel
United States33083 Posts
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blade55555
United States17423 Posts
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Good1
Russian Federation138 Posts
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Arceus
Vietnam8332 Posts
surely IEM, NASL & the last MLGs didnt use any "foreigner" maps but mostly GSL ones -_- still love some of your creation though. keep spamming Mr.Chae for approval :p cant help but thinking of weather-effect in Pokemon =) CBTS may look pretty weird but considering the map has been out for quite a while (like 3 months), It must have been tested alot. btw I was looking for a giant metropolis map which | ||
Andypk
Scotland512 Posts
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MooLen
Germany501 Posts
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TRAP[yoo]
Hungary6026 Posts
never thought that highly of gold minerals so i think its a good idea to take them out until they are being used in a creative way | ||
oni_link
Germany165 Posts
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Iselian
United States56 Posts
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