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GSL Nov Map changes - Page 6

Forum Index > SC2 General
323 CommentsPost a Reply
Prev 1 4 5 6 7 8 17 Next All
RaKooNs
Profile Joined March 2011
United Kingdom397 Posts
October 27 2011 18:38 GMT
#101
omg.. New map is such a terran mech favoured map. this is gonna be ridiculous..
If you don't drop sweat today, you will drop tears tomorrow - SlayerS_MMA
Mohdoo
Profile Joined August 2007
United States15742 Posts
October 27 2011 18:39 GMT
#102
This is good. Gold bases were never a good idea and just made games more 1-sided.
Grettin
Profile Joined April 2010
42383 Posts
October 27 2011 18:39 GMT
#103
On October 28 2011 03:38 LSPrime wrote:
[image loading]
Whiteness?
Show nested quote +
On October 28 2011 03:24 boesthius wrote:
Oh wow the Calm Before The Storm reminds me so much of Luna, except you have a backdoor expansion. Pretty neat, albeit I'm sure winter Belshir is a bitch to play on because of the blinding whiteness~ T_T



Looks good to me.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Kireak
Profile Joined March 2011
Sweden358 Posts
October 27 2011 18:40 GMT
#104
Its a bit sad that they are taking away gold patches, thought they added and extra element to the game. I am also sad about belshir beach new look, in its summer shape it was the prettiest map out there.

I am glad terminus is gone though, very boring map in my opinion.
S2Lunar
Profile Joined June 2011
1051 Posts
Last Edited: 2011-10-27 18:41:21
October 27 2011 18:40 GMT
#105
On October 28 2011 03:34 robih wrote:
wtf calm before the storm?
rocks everywhere


That's not the updated version, check LSPrime's post to see the updated (with less rocks).

Huge props to LS and Jackie for making more sick maps for GSL!
ZeromuS
Profile Blog Joined October 2010
Canada13405 Posts
October 27 2011 18:41 GMT
#106
Calm before the storm seems like its a protoss map. When you think about it it looks like one could Forge FE at the nat, then claim the nat 3rd after knocking down the rocks. you never take it ultra fast as protoss so having a zealot whacking away there from the early game would be very useful.

.. Looking more at it the natural is way too open to Forge FE on. Unless you do the dual sight or Antiga FFE where the cannons move towards the nexus.

Its nice that Terran can't siege any of the minerals or gas geysers on the map from outside the base unless doing a full frontal assault.

Eh the more I look at it the less i see as being good for toss necessarily. Good for Zerg in the sense that there are a lot of attack paths though the rocks do pose an issue for that race.

Terran might get the best side of the map the far away expos lend themselves well to PF defenses and the open areas behind the bases will really help with drops. There are a lot of places you can drop off units and a lot of area to get vision of.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Gescom
Profile Joined February 2010
Canada3509 Posts
October 27 2011 18:42 GMT
#107
Me likey! Goodbye gold bases.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
sambo400
Profile Joined March 2011
United States378 Posts
October 27 2011 18:42 GMT
#108
I thought it was time for XNF and Crossfire to go, and that was a couple seasons ago. Interesting to see how the removal of gold bases will affect terran.
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
October 27 2011 18:43 GMT
#109
Surprised at Terminus' removal, but nonetheless happy to see some new life injected into the GSL mappool, even if it if just making bel'shir different looking and adding a single map, it helps. I also agree with metal and xel'naga, I don't know why but I just found them both boring. Fortress I just don't like, and metal is stale.

It's not that a map's playability and entertainment value is really affected by how long it's been played; lost temple was played for years on end in BW, and numerous other maps have been used for a very long time.

And yes, as somebody said very appropriately, GOM is taking balance into their own hands. Blizzard can do what they want with their silly abyssal caverns and close positions shattered in a 50k tourney, GOM will keep making great maps.

~(yes I know blizzard fixed the abyssal caverns and ST, but they just had to do it after their tournament^^~
memes are a dish best served dank
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
October 27 2011 18:43 GMT
#110
On October 28 2011 03:34 Grampz wrote:
disapprove of terminus, that is a mistake.

Calm before the storm looks like a map that plays out very similarly to terminus, but might be slightly better for protoss I guess.

Interesting changes overall, happy to see some new/changed maps.
Mohdoo
Profile Joined August 2007
United States15742 Posts
October 27 2011 18:45 GMT
#111
On October 28 2011 03:40 Kireak wrote:
Its a bit sad that they are taking away gold patches, thought they added and extra element to the game. I am also sad about belshir beach new look, in its summer shape it was the prettiest map out there.

I am glad terminus is gone though, very boring map in my opinion.


Gold bases were always a bad idea because they could only be taken when someone already had an advantage. If you could hold a gold base, you were already in a good position. And as a result of the gold base, the game was practically won. It also gave a really unfair advantage to Terran, as their specific macro mechanic is centered around mining. Inject/Chrono/Mules are balanced in relation to normal mineral fields, but gold bases don't scale with chrono or larva. Its a benefit felt more strongly for Terran and without a real reason.
Waxangel
Profile Blog Joined September 2002
United States33584 Posts
October 27 2011 18:46 GMT
#112
CBTS is billed as a "reinterpretation of Delta Quadrant" by the mapmaker, though honestly it's a pretty liberal interpretation in that case ^^
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 27 2011 18:46 GMT
#113
Blizzard would be proud of that new map with all the destructible rocks . Hm good changes to remove gold as it normally benefits terran the most. Dislike the new map though but thats from just the image its possible once I see actual gameplay on it I will change my mind
When I think of something else, something will go here
Good1
Profile Blog Joined July 2011
Russian Federation138 Posts
October 27 2011 18:48 GMT
#114
Oh noes( Summer beach was my favourite map! At this rate gold bases would be completely gone, was nice to see cool strats withfast gold on Dual sight.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
October 27 2011 18:51 GMT
#115
On October 28 2011 03:38 Diamond wrote:
Show nested quote +
On October 28 2011 03:37 Megaliskuu wrote:
On October 28 2011 03:35 Diamond wrote:
I really wish GSL would start using foreigner maps.... Sort of amazes me there's no outcry for the GSL to do so, people freaked out when foreigners were not joining to play, why not the maps?

Love the no golds thing though, going to be paying VERY close attention to this season to see how it plays out.


Because no one uses foreigner maps besides you.


And ESL, and NASL, and MLG, and......

surely IEM, NASL & the last MLGs didnt use any "foreigner" maps but mostly GSL ones -_-
still love some of your creation though. keep spamming Mr.Chae for approval :p

On October 28 2011 03:19 Grettin wrote:
Show nested quote +
On October 28 2011 03:08 usethis2 wrote:
Why would they change the beautiful summer beach into an ice map?


WINTER IS COMING!

cant help but thinking of weather-effect in Pokemon =)
CBTS may look pretty weird but considering the map has been out for quite a while (like 3 months), It must have been tested alot. btw I was looking for a giant metropolis map which
Andypk
Profile Joined November 2010
Scotland512 Posts
October 27 2011 18:53 GMT
#116
I'm glad they removed gold bases, I guess they realised they benefit Terran more than the other races and are trying to have less Terran dominance.
MooLen
Profile Joined May 2011
Germany501 Posts
October 27 2011 18:55 GMT
#117
theys really want to see the terrans die. Even if im toss and there way to much Terrans in CodeS, this will just make ZvT pretty much one sided. No reason to attack for the Zerg, no reason to do sth else than react....
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
October 27 2011 18:55 GMT
#118
cool idea to change the theme on bel shir.
never thought that highly of gold minerals so i think its a good idea to take them out until they are being used in a creative way
FTD
oni_link
Profile Joined July 2010
Germany165 Posts
October 27 2011 18:57 GMT
#119
i agree with the gold base removal too until either they are better figured out or terra becomes a minority in code s (lol)
?:O
Iselian
Profile Joined March 2011
United States56 Posts
October 27 2011 18:57 GMT
#120
So.. many... chokes...
Support and critique my amateur casting! youtube.com/IselianGaming
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