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GSL Nov Map changes

Forum Index > SC2 General
323 CommentsPost a Reply
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IMRandom
Profile Joined October 2011
Korea (South)34 Posts
Last Edited: 2011-10-28 08:01:15
October 27 2011 17:03 GMT
#1
I didn't see this anywhere, so I thought u peps might wanna know about them.

source: http://esports.gomtv.com/gsl/community/view.gom?msgid=23443

Removed maps: Metalopolis, Xelnaga Fortress, Terminus.

Modified maps:

Dual sight: Changed the gold expansion to normal one(8mineral 2 gas), Natural's entrance is narrowed, 2nd expo's entrances have been split into two pathways.

Antiga Shipyard: Changed the gold expansion to normal one(8mineral 2gas) Starting position is limited to cross position only

Crossfire SE: Changed the gold expansion to normal one(8mineral 2 gas) Every base excluding the main has been changed to 7 mineral patches from 8. Added supply depos to prevent bunker rushes.

Belshir beach: Changed the gold expansion to normal one(8mineral 2 gas) Changed the map to fit the winter theme instead of the original summer theme.
[image loading]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=275974

New Map: Calm before the storm by JackyPrime

[image loading]
http://www.playxp.com/sc2/maps/pds/view.php?article_id=3198505&search=1&search_pos=&q=
http://www.teamliquid.net/forum/viewmessage.php?topic_id=249017

Updated the map preview
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fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
October 27 2011 17:04 GMT
#2
hmm I guess gold patches + mules are being blamed for terran dominance?
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Silidons
Profile Blog Joined September 2010
United States2813 Posts
October 27 2011 17:05 GMT
#3
winter belshir beach? O.o
"God fights on the side with the best artillery." - Napoleon Bonaparte
Cokefreak
Profile Joined June 2011
Finland8095 Posts
October 27 2011 17:05 GMT
#4
Interesting, trying how the game will go without gold expo's. Also wonder what the new Belshir Beach is going to look like o_O
IMRandom
Profile Joined October 2011
Korea (South)34 Posts
October 27 2011 17:06 GMT
#5
Hmm the image isn't working, so i added an external link to playxp.
Termit
Profile Joined December 2010
Sweden3466 Posts
October 27 2011 17:06 GMT
#6
Lol removed meta now when it's back in ladder pool again. They could have removed Dual sight instead imo!

I also like the changes about gold expansions. Get rid of theM!
( ̄。 ̄)~zzz ◕ ◡ ◕
juked
Profile Joined May 2010
United States691 Posts
October 27 2011 17:06 GMT
#7
Hmm new map, Calm before the storm kind of sounds epic. I'm sure i won't be disappointed in GSL maps just the terran -.-
Daralii
Profile Joined March 2010
United States16991 Posts
October 27 2011 17:07 GMT
#8
Winter Bel'shir sounds pretty neat. Much love for snow maps.

I assume the removal of golds is due to the recent trend of Z early expanding to them and then just turtling before overwhelming their opponent.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
GTR
Profile Blog Joined September 2004
51436 Posts
October 27 2011 17:07 GMT
#9
should have removed crossfire instead of xnf but w/e.
Commentator
HeroHenry
Profile Joined November 2010
United States1723 Posts
October 27 2011 17:08 GMT
#10
Can't wait to see winter bel shir
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
October 27 2011 17:08 GMT
#11
That's a shame. I'll miss you Gold bases!
aka: KTVindicare the Geeky Bartender
Cyanocyst
Profile Joined October 2010
2222 Posts
Last Edited: 2011-10-27 17:13:25
October 27 2011 17:11 GMT
#12
like the getting rid of the golds. Um the new map aesthetics look really good, not sure about balence tho.

Oh wow, they got rid of Terminus. Really glad about that. The new changes they made to that map were really bad for Zerg with the rocks. Though i never really liked Terminus all that much.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Rayeth
Profile Blog Joined April 2010
United States883 Posts
October 27 2011 17:11 GMT
#13
Crossfire really needs to go IMO.
The Innocent shall suffer... big time.
IMRandom
Profile Joined October 2011
Korea (South)34 Posts
October 27 2011 17:12 GMT
#14
On October 28 2011 02:11 Cyanocyst wrote:
like the getting rid of the golds. Um the new map aesthetics look really good, not sure about balence tho.


Imo, looks like a mix between crevasse and delta quadrant. We all know who those maps favoured >_>
Archvil3
Profile Joined September 2010
Denmark989 Posts
Last Edited: 2011-10-27 17:15:14
October 27 2011 17:14 GMT
#15
GOM is taking balance into their own hands. The very open maps which protoss struggle on has been removed or modified while terran favored gold bases are being removed.

Calm before the storm is also a very protoss friendly map.

Calm before the storm map thread
Let thy speech be better than silence, or be silent.
Shorty90
Profile Joined July 2011
Germany154 Posts
October 27 2011 17:15 GMT
#16
Let's take bets how long it will take Blizzard to keep up... 6 months?

Pictures of the changes would be highly apreciated!
I can't believe I ate the whole thing.
bluegarfield
Profile Joined December 2010
Singapore1128 Posts
October 27 2011 17:15 GMT
#17
the new map seems to encourage some 3rd hardcore turtle play. feel it kinda hard to secure 4th on this map vs muta/drop play.air units can bounce between bases so fast while walking distance is like so far
ELqQQT_T
Cyanocyst
Profile Joined October 2010
2222 Posts
October 27 2011 17:15 GMT
#18
On October 28 2011 02:12 IMRandom wrote:
Show nested quote +
On October 28 2011 02:11 Cyanocyst wrote:
like the getting rid of the golds. Um the new map aesthetics look really good, not sure about balence tho.


Imo, looks like a mix between crevasse and delta quadrant. We all know who those maps favoured >_>



Lol that's a good call. I see it. I think it has a bit Crossfire in it too, With all the seemingly narrow-ish paths.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Daralii
Profile Joined March 2010
United States16991 Posts
October 27 2011 17:16 GMT
#19
On October 28 2011 02:14 Archvil3 wrote:
GOM is taking balance into their own hands. The very open maps which protoss struggle on has been removed or modified while terran favored gold bases are being removed.

Calm before the storm is also a very protoss friendly map.

Calm before the storm map thread

Damn, that is a huge map. 0_o
Fear is freedom! Subjugation is liberation! Contradiction is truth!
windsupernova
Profile Joined October 2010
Mexico5280 Posts
October 27 2011 17:17 GMT
#20
Nice, the removal of Gold bases in Dual sight is understandable.

Many games in that map were decided by hidden golds(although I think thats more to blame on players not scouting but whatever) Same with cross fire.

Removal of gold in Antiga I am not sure, I don´t think anyone will take the gold now as it was a very risky expo. Only cross pos is cool though

Winter Belshir sounds neat, hehehe I want the snow tileset from HotS.

Terminus was a boring map IMO, i don´t know why they removed Xel Naga fortress. Was it that T favoured?

Metalopolis is a super stale map, I don´t know why people wanted it so much.

"Its easy, just trust your CPU".-Boxer on being good at games
pPingu
Profile Joined September 2011
Switzerland2892 Posts
October 27 2011 17:17 GMT
#21
I like the choice removing all the golds.

But why is dual sight still here?

Archvil3
Profile Joined September 2010
Denmark989 Posts
October 27 2011 17:19 GMT
#22
Winter Bel'shir beach map thread
Let thy speech be better than silence, or be silent.
xCenasfu
Profile Joined April 2010
Finland143 Posts
October 27 2011 17:19 GMT
#23
So are these maps more friendly to Protoss than the previous ones?
Eppa!
Profile Joined November 2010
Sweden4641 Posts
October 27 2011 17:19 GMT
#24
Is there a pick of dual sight?

Is it still hope Z doesn't all in so you can do a 2 base all in?
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
IMRandom
Profile Joined October 2011
Korea (South)34 Posts
October 27 2011 17:21 GMT
#25
On October 28 2011 02:19 Archvil3 wrote:
Winter Bel'shir beach map thread


Thx, i'll add it to the OP
Grndr101
Profile Joined March 2011
Belgium125 Posts
October 27 2011 17:22 GMT
#26
Who would want to go to Bel'shir beach in the winter :s?

Calm looks intresting and really good change to eliminate terminus, it was such a boring map.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
October 27 2011 17:23 GMT
#27
Is that a backdoor rock-blocked expo I see on Calm Before the Storm? Is JackyPrime trying to get this map on the ladder?

All-in-all, good changes, I think. Bel'Shir being winterized is kind of cute. I like the new map, jokes aside. It looks really positional. Interesting that they shrank the map-pool, though, and we'll see if the deblinging helps the Terran dominance. .
arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 27 2011 17:24 GMT
#28
On October 28 2011 02:12 IMRandom wrote:
Show nested quote +
On October 28 2011 02:11 Cyanocyst wrote:
like the getting rid of the golds. Um the new map aesthetics look really good, not sure about balence tho.


Imo, looks like a mix between crevasse and delta quadrant. We all know who those maps favoured >_>

I saw the bastard child of Luna and Fighting Spirit in that new map personally
Artillery spawned from the forges of Hell
SoLaR[i.C]
Profile Blog Joined August 2003
United States2969 Posts
October 27 2011 17:24 GMT
#29
Calm Before the Storm looks like an absolute nightmare for dealing with mutalisk harassment...
Daralii
Profile Joined March 2010
United States16991 Posts
October 27 2011 17:24 GMT
#30
+ Show Spoiler +
[image loading]


My god that is pretty.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Draconicfire
Profile Joined May 2010
Canada2562 Posts
October 27 2011 17:24 GMT
#31
Winter belshir beach is kinda cool haha. I like how theyre considering the seasons.

And I guess getting rid of gold bases is a new thing.
@Drayxs | Drayxs.221 | Drayxs#1802
dc302
Profile Joined December 2010
Australia576 Posts
October 27 2011 17:24 GMT
#32
Like the changes, but will miss metalopolis =[ Also very curious to see how the new map will play out.
...
a9arnn
Profile Blog Joined July 2009
United States1537 Posts
October 27 2011 17:24 GMT
#33
That Bel Shir beach looks smexy , and it's making me even more excited for winter!
VOD finder guy for sc2ratings.com/ ! aka: ogndrahcir, a9azn2 | Go ZerO, Stork, Sea, and KawaiiRice :D | nesc2league.com/forum/index.php | youtube.com/watch?v=oaGtjWL5mZo
Vehemus
Profile Joined November 2010
United States586 Posts
October 27 2011 17:26 GMT
#34
I don't like taking out the gold expansions at all, to be honest.

I also wish we'd kept Terminus and Metal and removed Dual Sight and Crossfire instead.
This space for rent.
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
October 27 2011 17:26 GMT
#35
Terminus was very bad for ZvP and ZvT (ZvT especially because of Terran being able to take and defend 3 full bases and take a 4th as they push out while Zerg found it very very hard to take a 4th).

However, the new map, calm before the storm will play out sort of like Terminus except with a 4th not as hard to take so I dunno how it will be balance wise.
Canucklehead
Profile Joined March 2011
Canada5074 Posts
October 27 2011 17:26 GMT
#36
Wait, if they're removing 3 maps, they should add 3 new maps in too. At least I would have liked to see 3 new maps because I like introducing new maps every now and then. I agree with others, that cross fire should be removed.
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
Engore
Profile Blog Joined February 2011
United States1916 Posts
October 27 2011 17:28 GMT
#37
On October 28 2011 02:07 GTR wrote:
should have removed crossfire instead of xnf but w/e.


Totally. Hate crossfire.
EG | Liquid | Dignitas | FXO | SlayerS | TSL | iS | Fan of pretty much all players ^_^ | SeleCT <3 forever! Axslav <3
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
October 27 2011 17:30 GMT
#38
Hmm, protoss 3base turtle map.
ArtemisKnives
Profile Joined March 2010
United States210 Posts
October 27 2011 17:30 GMT
#39
The golds needed to go.

Protoss cant chronoboost a gold mineral patch.

Zerg can't inject a gold mineral patch.

Terran can mule a gold mineral patch.

End of story. Why put advantageous minerals in the game if one race has an even bigger bonus upon securing the base than the other 2 races.
Masters/GM S1/2/3/4/5/6/7/8 Macro Toss // twitch.tv/artemisknives [1080p stream]
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
October 27 2011 17:30 GMT
#40
On October 28 2011 02:24 Daralii wrote:
+ Show Spoiler +
[image loading]


My god that is pretty.


daaamn.

What tileset is that i wonder?
aka: KTVindicare the Geeky Bartender
Gfire
Profile Joined March 2011
United States1699 Posts
October 27 2011 17:34 GMT
#41
I always thought golds added some spectator value, and some diversity within the map. It's a shame they have to be removed for balance reasons.

Maybe if it's successful Blizzard will nerf mules in HotS, by lowering their resource count, or making them not be effected on gold minerals, or at least make it so mules use a seperate mineral queue rather than ignore the mineral queue (that is, they can still reach over SCVs to mine, but only one mule can use each patch.) This way we could add golds back into the back pool.

I forgot about Calm before the Storm. I think it's a well done map, it shouldn't suffer from much rotational imbalance, since the quadrants are so symmetrical in themselves.
all's fair in love and melodies
JiYan
Profile Blog Joined February 2009
United States3668 Posts
October 27 2011 17:34 GMT
#42
these maps look like GSL trying to take balance into their own hands. I can see some clear efforts to give protoss some good force field advantages
Deathmanbob
Profile Joined December 2010
United States2356 Posts
October 27 2011 17:35 GMT
#43
This new map looks like a zerg nightmare , the safe back expo and the huge chokes everywhere are going to give people nightmares vs toss, we shall see maybe i am just looking at the map wrong
No Artosis, you are robin
hejakev
Profile Joined August 2009
Sweden518 Posts
October 27 2011 17:37 GMT
#44
I would love so much to see Belshir Beach in the 1v1 ladder pool. Is that too much to ask? That map makes for some very entertaining games.
sunnata
Profile Joined February 2008
Russian Federation228 Posts
October 27 2011 17:38 GMT
#45
Calm before the storm (CBTS).. really strange name. Like the narrow/wide areas shifting, and lone Xel'Naga Tower.
Seems like taking/defending 3rd expo will be major pain in the a on that map.
Only way to know the future is to make it.
Daralii
Profile Joined March 2010
United States16991 Posts
October 27 2011 17:39 GMT
#46
On October 28 2011 02:34 JiYan wrote:
these maps look like GSL trying to take balance into their own hands. I can see some clear efforts to give protoss some good force field advantages

They've done this before, back when Z was doing pretty poorly.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
happyness
Profile Joined June 2010
United States2400 Posts
October 27 2011 17:39 GMT
#47
Should have got rid of dual sight

I guess it's nice that bel-shir won't look like a WC3 map at least
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
October 27 2011 17:41 GMT
#48
CBTS is almost like a really big 4player crossfire: a bunch of narrow attack paths which encourage counters and make expanding difficult because its so spread out. Wonder how it'll actually play out. The Crossfire change itself is really interesting - making 2base play slightly worse? I wonder if protoss will figure out how to do macro play on it now, if that's even possible.
"You seem to think about this game a lot"
TUski
Profile Joined April 2010
United States1258 Posts
October 27 2011 17:44 GMT
#49
Calm before the storm looks like a Blizzard made map. it ROCKS!
"There is nothing more cool than being proud of the things that you love." - Day[9]
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 27 2011 17:45 GMT
#50
Very interesting initiative about removing the golds. I personally stopped adding them but not for mule reasons.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
October 27 2011 17:47 GMT
#51
Nice they're getting rid of some golds. Gold bases plus mass mules is pretty ridiculous sometimes.
Emporio
Profile Blog Joined December 2010
United States3069 Posts
October 27 2011 17:49 GMT
#52
I like removing the golds, but I was okay with Antiga's golds. Those bases are so ridiculously hard to hold I think it deserves to be worth more.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
Asha
Profile Blog Joined November 2010
United Kingdom38201 Posts
Last Edited: 2011-10-27 17:49:45
October 27 2011 17:49 GMT
#53
Winter Beach =)

Removing golds everywhere is nice

Also super excited to see Calm get played at a super high level, saw it some in the MCSL and it produced some nice games there so hopefully it does the same in the GSL!
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 27 2011 17:52 GMT
#54
Removing gold makes sense.Calm before the storm looks beautiful, although it's rocks galore lol.
Don't agree with removing Terminus, but I guess it'll be back. Ow well, overall it should be interesting.
Klystron
Profile Joined March 2010
United States99 Posts
October 27 2011 17:52 GMT
#55
As a zerg player Calm before the Storm is somewhat concerning. Rocks at the 3rd and 4th are going to make it really hard for Z to secure a 3rd unless they decide to pull a funday monday and expand ot the other half of the map.

Another issue that I see is crossroads in front of the nat. It looks like it is going to be pretty easy to contain someone to their little pocket. I actually think that it wouldn't be a bad idea to have a backdoor path from the 4th to the third. You could use that to either harass a third, better secure a 4th, or sneak units out to get a flank or counter attack.
Neelia
Profile Joined September 2010
Germany599 Posts
October 27 2011 17:59 GMT
#56
On October 28 2011 02:49 Emporio wrote:
I like removing the golds, but I was okay with Antiga's golds. Those bases are so ridiculously hard to hold I think it deserves to be worth more.


In my opinion gold bases without rocks where a bad idea in the first place. A Zerg fast expands to it and you're kinda forced into an all-in. Doesn't produce interesting games :|
Incognoto
Profile Blog Joined May 2010
France10239 Posts
October 27 2011 18:01 GMT
#57
Why get rid of Metalop? Just wondering.
maru lover forever
Noocta
Profile Joined June 2010
France12578 Posts
October 27 2011 18:03 GMT
#58
Meh.. Gold create Drama. Don't like them to go out completly.
I'm afraid that this campaign of " Let's do everything to stop terran domination " will end up badly.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Beardedclam
Profile Joined September 2010
United States839 Posts
October 27 2011 18:03 GMT
#59
On October 28 2011 03:01 Incognoto wrote:
Why get rid of Metalop? Just wondering.


Probably because Protoss has a really hard time on it. 1/1/1 seems to be really strong at air positions.
"bye bye" - genius "#$@% you" - Idra------------|Genius|DRG|Keen|---------Breakfast.213
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-10-27 18:18:28
October 27 2011 18:04 GMT
#60
Aesthetic Feedback: Prime Brothers, PLEASE stop making so many blue maps. Yellow, brown, and red are appreciated. We need more than cool blue, green and black. VARIETY is the spice of life!

Practically, I LOVE removing gold expos! Golds actually inhibit strategic flexibility by narrowing options.
Daralii
Profile Joined March 2010
United States16991 Posts
October 27 2011 18:05 GMT
#61
On October 28 2011 03:04 0neder wrote:
Someone tell the Prime brothers to STOP MAKING BLUE MAPS. Yellow, brown, and red are appreciated.

We need more than cool blue, green and black. VARIETY is the spice of life!

Not enough Shakuras maps!
Fear is freedom! Subjugation is liberation! Contradiction is truth!
DarkPlasmaBall
Profile Blog Joined March 2010
United States44210 Posts
October 27 2011 18:06 GMT
#62
GSL has Antiga on cross positions only... why can't the ladder do this too x.x

Cool new maps
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
usethis2
Profile Joined December 2010
2164 Posts
October 27 2011 18:08 GMT
#63
Why would they change the beautiful summer beach into an ice map?
OMGKEI
Profile Joined July 2011
Australia590 Posts
October 27 2011 18:08 GMT
#64
Nice I missed those safe natural expansions behind your main. Now expanding in PvP will become a more likely case. I can't believe dual sight is still in the map pool while they removed terminus...
Antares777
Profile Joined June 2010
United States1971 Posts
October 27 2011 18:11 GMT
#65
I really like Calm before the Storm. I hope it produces some really interesting games because it's very different from the other maps in the pool.
WaSa
Profile Joined October 2011
Sweden749 Posts
October 27 2011 18:16 GMT
#66
Great. Now get rid of Xel'naga caverns and all the terran based maps are gone
usethis2
Profile Joined December 2010
2164 Posts
October 27 2011 18:17 GMT
#67
What's up with the dual sight hate? Isn't it one of the first GSL-introduced maps and I thought everyone loved it for various reasons (such as no rocks).
0neder
Profile Joined July 2009
United States3733 Posts
October 27 2011 18:19 GMT
#68
I never liked Dual site. Too claustrophobic.

Grettin
Profile Joined April 2010
42381 Posts
October 27 2011 18:19 GMT
#69
On October 28 2011 03:08 usethis2 wrote:
Why would they change the beautiful summer beach into an ice map?


WINTER IS COMING!
"If I had force-fields in Brood War, I'd never lose." -Bisu
LS
Profile Joined March 2011
Korea (South)145 Posts
Last Edited: 2011-10-27 18:23:43
October 27 2011 18:21 GMT
#70
that Calm before the storm side is old version,
and you can see new version Overview screenshot at here.

http://teamcrux.tistory.com/10

[image loading]

also you can see bel'shir Beach Winter V this link
http://teamcrux.tistory.com/28
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
GreyKnight
Profile Joined August 2010
United States4720 Posts
October 27 2011 18:23 GMT
#71
On October 28 2011 03:17 usethis2 wrote:
What's up with the dual sight hate? Isn't it one of the first GSL-introduced maps and I thought everyone loved it for various reasons (such as no rocks).


it's really imbalanced for zvp for one. i dont think i've seen a protoss win in a macro game on that one.
boesthius
Profile Blog Joined February 2008
United States11637 Posts
October 27 2011 18:24 GMT
#72
--- Nuked ---
labbe
Profile Joined October 2010
Sweden1456 Posts
October 27 2011 18:25 GMT
#73
New maps look sick! GSL being awesome as always !
Proko
Profile Joined February 2011
United States1022 Posts
October 27 2011 18:26 GMT
#74
I liked close positions on Antiga, I feel like turtle strats will be too strong with cross only there. also, expect more proxy 2 rax on that map.
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
S2Lunar
Profile Joined June 2011
1051 Posts
October 27 2011 18:26 GMT
#75
I love the layout of Calm before the Storm, hopefully it will be as good of a map as Daybreak.

I like the removal of the Gold at Dual Sight, but on Antigia it doesn't make much sense to me.

The Gold base on Antigia is insanely hard to get up / mine from as it is, and now as a normal expansion i don't ever see it being taken, so easy to siege up / counter attack into.
Cuiu
Profile Joined March 2011
Germany410 Posts
Last Edited: 2011-10-27 18:28:23
October 27 2011 18:26 GMT
#76
On October 28 2011 03:08 usethis2 wrote:
Why would they change the beautiful summer beach into an ice map?


because the winter is coming
i dont know what to think about "Calm before the storm"
looks nice and has a easy third but its soooo huge
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
October 27 2011 18:27 GMT
#77
looks like it has come a point where map makers believe maps caused the terran dominance.
xd
Termit
Profile Joined December 2010
Sweden3466 Posts
October 27 2011 18:28 GMT
#78
On October 28 2011 03:24 boesthius wrote:
Oh wow the Calm Before The Storm reminds me so much of Luna, except you have a backdoor expansion. Pretty neat, albeit I'm sure winter Belshir is a bitch to play on because of the blinding whiteness~ T_T

Well it's not 2002 anymore. I think todays monitors can handle white snow maps just fine.
( ̄。 ̄)~zzz ◕ ◡ ◕
Tomken
Profile Joined January 2010
Norway1144 Posts
October 27 2011 18:28 GMT
#79
Finally they start to remove gold expansions!
MBCGame HERO FIGHTING!!!~
Coal
Profile Joined July 2011
Sweden1535 Posts
October 27 2011 18:29 GMT
#80
On October 28 2011 03:19 Grettin wrote:
Show nested quote +
On October 28 2011 03:08 usethis2 wrote:
Why would they change the beautiful summer beach into an ice map?


WINTER IS COMING!


Ninja'd =(
In order to succeed, your desire for success should be greater than your fear of failure.
Al Bundy
Profile Joined April 2010
7257 Posts
October 27 2011 18:30 GMT
#81
I'm against Winter Belshir Beach. Can't practice for hours on such a map, the tileset is way too bright.
o choro é livre
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 27 2011 18:31 GMT
#82
I like that the map creators are attempting what they did in Brood War by balancing through maps. Blizzard just apparently can't get a clue when it comes to maps.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Kaxon
Profile Joined June 2011
United States117 Posts
October 27 2011 18:31 GMT
#83
From a balance standpoint, getting rid of gold makes sense, but I liked the variety and the opportunity for risky strats that the gold added. I hope Blizzard makes it so that gold isn't so Terran-favored in HotS so they can bring back gold expos.

I really dislike the change to winter Bel'shir, the original looked much much nicer.
For the swarm!
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
October 27 2011 18:32 GMT
#84
Im liking this non-gold approach GSL has been taking. It will be interesting to see how this influences gameplay.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
TheBamf
Profile Joined June 2011
Denmark366 Posts
October 27 2011 18:32 GMT
#85
Winter is coming..
IM.Nestea | IM.MvP | MvP.DongRaeGu. | Genius | ST.Parting I SlayerS.MMA
LS
Profile Joined March 2011
Korea (South)145 Posts
October 27 2011 18:32 GMT
#86
Belshir Beach will upload two version.
Summer, Winter V
Wait plz
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
robih
Profile Joined September 2010
Austria1086 Posts
October 27 2011 18:34 GMT
#87
wtf calm before the storm?
rocks everywhere
Apollo_Shards
Profile Joined February 2011
1210 Posts
October 27 2011 18:34 GMT
#88
Thank god, now mules will seem much better balanced. Im still sad about Terminus though
Jaedong, sOs, avilo, MaSa, Oprah
Grampz
Profile Joined November 2010
United States2147 Posts
October 27 2011 18:34 GMT
#89
disapprove of terminus, that is a mistake.
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
October 27 2011 18:35 GMT
#90
I love the Bel`shir Beach becoming a Winter map.

It's a little thing, but that's such good thinking.
ladyumbra
Profile Blog Joined August 2011
Canada1699 Posts
October 27 2011 18:35 GMT
#91
Winter Bel'shir is nice and I look forward to seeing what kind of games calm before the storm produces. I guess the removal of gold bases was inevitable due to imbalance but I will miss the spectator aspect of them from terrans trying to sneakily take their opponents gold in TvT to bold zerg going hatch first to the gold on Antiga. Battles to defend golds and tense moments passing while you wait for players to notice hidden golds made games really exciting sometimes. Of course watching one player power past another because they failed to scout or opened poorly against a fast gold can suck the fun right out of a game as well.

Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 27 2011 18:35 GMT
#92
I really wish GSL would start using foreigner maps.... Sort of amazes me there's no outcry for the GSL to do so, people freaked out when foreigners were not joining to play, why not the maps?

Love the no golds thing though, going to be paying VERY close attention to this season to see how it plays out.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
October 27 2011 18:35 GMT
#93
Calm before the storm looks like a 4 player crossfire with an easier 3rd but seems like awesome changes go go GSL!
Micket
Profile Joined April 2011
United Kingdom2163 Posts
October 27 2011 18:36 GMT
#94
YES, we are finally getting AWESOME map names. No more belshir, xelnaga, taldarim crap. Bring in names like 'calm before the storm'. Hope to have a map with as cool a name as 'Benzene'.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
October 27 2011 18:36 GMT
#95
On October 28 2011 03:34 robih wrote:
wtf calm before the storm?
rocks everywhere

I hearby name the disease: Dustinus Browditis.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
IrOnKaL
Profile Joined June 2011
United States340 Posts
October 27 2011 18:37 GMT
#96
Haha just when blizzard ladder starts getting closer to most tourney maps they change it. I can see already "Blizzard, all tourneys removed gold expos so why do you continue to put them in your maps" I know it's just GSL right now but I bet most other follow suit if this ends up working out. Cool to see it resemble more of BW without golds.
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
Last Edited: 2011-10-27 18:37:55
October 27 2011 18:37 GMT
#97
On October 28 2011 03:35 Diamond wrote:
I really wish GSL would start using foreigner maps.... Sort of amazes me there's no outcry for the GSL to do so, people freaked out when foreigners were not joining to play, why not the maps?

Love the no golds thing though, going to be paying VERY close attention to this season to see how it plays out.


Because no one uses foreigner maps besides you.

Except for Testbug I guess.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
thane
Profile Blog Joined August 2010
United States407 Posts
October 27 2011 18:37 GMT
#98
On October 28 2011 02:03 IMRandom wrote:

Belshir beach: Changed the gold expansion to normal one(8mineral 2 gas) Changed the map to fit the winter theme instead of the original summer theme.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=249017


Is it wrong to be more excited about this than the actual pool we will watch?
LS
Profile Joined March 2011
Korea (South)145 Posts
October 27 2011 18:38 GMT
#99
[image loading]
Whiteness?
On October 28 2011 03:24 boesthius wrote:
Oh wow the Calm Before The Storm reminds me so much of Luna, except you have a backdoor expansion. Pretty neat, albeit I'm sure winter Belshir is a bitch to play on because of the blinding whiteness~ T_T

LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-10-27 18:39:17
October 27 2011 18:38 GMT
#100
On October 28 2011 03:37 Megaliskuu wrote:
Show nested quote +
On October 28 2011 03:35 Diamond wrote:
I really wish GSL would start using foreigner maps.... Sort of amazes me there's no outcry for the GSL to do so, people freaked out when foreigners were not joining to play, why not the maps?

Love the no golds thing though, going to be paying VERY close attention to this season to see how it plays out.


Because no one uses foreigner maps besides you.


And ESL, and NASL, and MLG, and......
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
RaKooNs
Profile Joined March 2011
United Kingdom397 Posts
October 27 2011 18:38 GMT
#101
omg.. New map is such a terran mech favoured map. this is gonna be ridiculous..
If you don't drop sweat today, you will drop tears tomorrow - SlayerS_MMA
Mohdoo
Profile Joined August 2007
United States15661 Posts
October 27 2011 18:39 GMT
#102
This is good. Gold bases were never a good idea and just made games more 1-sided.
Grettin
Profile Joined April 2010
42381 Posts
October 27 2011 18:39 GMT
#103
On October 28 2011 03:38 LSPrime wrote:
[image loading]
Whiteness?
Show nested quote +
On October 28 2011 03:24 boesthius wrote:
Oh wow the Calm Before The Storm reminds me so much of Luna, except you have a backdoor expansion. Pretty neat, albeit I'm sure winter Belshir is a bitch to play on because of the blinding whiteness~ T_T



Looks good to me.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Kireak
Profile Joined March 2011
Sweden358 Posts
October 27 2011 18:40 GMT
#104
Its a bit sad that they are taking away gold patches, thought they added and extra element to the game. I am also sad about belshir beach new look, in its summer shape it was the prettiest map out there.

I am glad terminus is gone though, very boring map in my opinion.
S2Lunar
Profile Joined June 2011
1051 Posts
Last Edited: 2011-10-27 18:41:21
October 27 2011 18:40 GMT
#105
On October 28 2011 03:34 robih wrote:
wtf calm before the storm?
rocks everywhere


That's not the updated version, check LSPrime's post to see the updated (with less rocks).

Huge props to LS and Jackie for making more sick maps for GSL!
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 27 2011 18:41 GMT
#106
Calm before the storm seems like its a protoss map. When you think about it it looks like one could Forge FE at the nat, then claim the nat 3rd after knocking down the rocks. you never take it ultra fast as protoss so having a zealot whacking away there from the early game would be very useful.

.. Looking more at it the natural is way too open to Forge FE on. Unless you do the dual sight or Antiga FFE where the cannons move towards the nexus.

Its nice that Terran can't siege any of the minerals or gas geysers on the map from outside the base unless doing a full frontal assault.

Eh the more I look at it the less i see as being good for toss necessarily. Good for Zerg in the sense that there are a lot of attack paths though the rocks do pose an issue for that race.

Terran might get the best side of the map the far away expos lend themselves well to PF defenses and the open areas behind the bases will really help with drops. There are a lot of places you can drop off units and a lot of area to get vision of.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Gescom
Profile Joined February 2010
Canada3370 Posts
October 27 2011 18:42 GMT
#107
Me likey! Goodbye gold bases.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
sambo400
Profile Joined March 2011
United States378 Posts
October 27 2011 18:42 GMT
#108
I thought it was time for XNF and Crossfire to go, and that was a couple seasons ago. Interesting to see how the removal of gold bases will affect terran.
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
October 27 2011 18:43 GMT
#109
Surprised at Terminus' removal, but nonetheless happy to see some new life injected into the GSL mappool, even if it if just making bel'shir different looking and adding a single map, it helps. I also agree with metal and xel'naga, I don't know why but I just found them both boring. Fortress I just don't like, and metal is stale.

It's not that a map's playability and entertainment value is really affected by how long it's been played; lost temple was played for years on end in BW, and numerous other maps have been used for a very long time.

And yes, as somebody said very appropriately, GOM is taking balance into their own hands. Blizzard can do what they want with their silly abyssal caverns and close positions shattered in a 50k tourney, GOM will keep making great maps.

~(yes I know blizzard fixed the abyssal caverns and ST, but they just had to do it after their tournament^^~
memes are a dish best served dank
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
October 27 2011 18:43 GMT
#110
On October 28 2011 03:34 Grampz wrote:
disapprove of terminus, that is a mistake.

Calm before the storm looks like a map that plays out very similarly to terminus, but might be slightly better for protoss I guess.

Interesting changes overall, happy to see some new/changed maps.
Mohdoo
Profile Joined August 2007
United States15661 Posts
October 27 2011 18:45 GMT
#111
On October 28 2011 03:40 Kireak wrote:
Its a bit sad that they are taking away gold patches, thought they added and extra element to the game. I am also sad about belshir beach new look, in its summer shape it was the prettiest map out there.

I am glad terminus is gone though, very boring map in my opinion.


Gold bases were always a bad idea because they could only be taken when someone already had an advantage. If you could hold a gold base, you were already in a good position. And as a result of the gold base, the game was practically won. It also gave a really unfair advantage to Terran, as their specific macro mechanic is centered around mining. Inject/Chrono/Mules are balanced in relation to normal mineral fields, but gold bases don't scale with chrono or larva. Its a benefit felt more strongly for Terran and without a real reason.
Waxangel
Profile Blog Joined September 2002
United States33340 Posts
October 27 2011 18:46 GMT
#112
CBTS is billed as a "reinterpretation of Delta Quadrant" by the mapmaker, though honestly it's a pretty liberal interpretation in that case ^^
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 27 2011 18:46 GMT
#113
Blizzard would be proud of that new map with all the destructible rocks . Hm good changes to remove gold as it normally benefits terran the most. Dislike the new map though but thats from just the image its possible once I see actual gameplay on it I will change my mind
When I think of something else, something will go here
Good1
Profile Blog Joined July 2011
Russian Federation138 Posts
October 27 2011 18:48 GMT
#114
Oh noes( Summer beach was my favourite map! At this rate gold bases would be completely gone, was nice to see cool strats withfast gold on Dual sight.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
October 27 2011 18:51 GMT
#115
On October 28 2011 03:38 Diamond wrote:
Show nested quote +
On October 28 2011 03:37 Megaliskuu wrote:
On October 28 2011 03:35 Diamond wrote:
I really wish GSL would start using foreigner maps.... Sort of amazes me there's no outcry for the GSL to do so, people freaked out when foreigners were not joining to play, why not the maps?

Love the no golds thing though, going to be paying VERY close attention to this season to see how it plays out.


Because no one uses foreigner maps besides you.


And ESL, and NASL, and MLG, and......

surely IEM, NASL & the last MLGs didnt use any "foreigner" maps but mostly GSL ones -_-
still love some of your creation though. keep spamming Mr.Chae for approval :p

On October 28 2011 03:19 Grettin wrote:
Show nested quote +
On October 28 2011 03:08 usethis2 wrote:
Why would they change the beautiful summer beach into an ice map?


WINTER IS COMING!

cant help but thinking of weather-effect in Pokemon =)
CBTS may look pretty weird but considering the map has been out for quite a while (like 3 months), It must have been tested alot. btw I was looking for a giant metropolis map which
Andypk
Profile Joined November 2010
Scotland512 Posts
October 27 2011 18:53 GMT
#116
I'm glad they removed gold bases, I guess they realised they benefit Terran more than the other races and are trying to have less Terran dominance.
MooLen
Profile Joined May 2011
Germany501 Posts
October 27 2011 18:55 GMT
#117
theys really want to see the terrans die. Even if im toss and there way to much Terrans in CodeS, this will just make ZvT pretty much one sided. No reason to attack for the Zerg, no reason to do sth else than react....
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
October 27 2011 18:55 GMT
#118
cool idea to change the theme on bel shir.
never thought that highly of gold minerals so i think its a good idea to take them out until they are being used in a creative way
FTD
oni_link
Profile Joined July 2010
Germany165 Posts
October 27 2011 18:57 GMT
#119
i agree with the gold base removal too until either they are better figured out or terra becomes a minority in code s (lol)
?:O
Iselian
Profile Joined March 2011
United States56 Posts
October 27 2011 18:57 GMT
#120
So.. many... chokes...
Support and critique my amateur casting! youtube.com/IselianGaming
phrenetiC
Profile Joined April 2011
Switzerland224 Posts
October 27 2011 18:58 GMT
#121
I really like the idea of removing gold bases aswell.
What also seems pretty interesting is the removal of 1 mineral patch @crossfire. This basically forces the players to expand quicker and thereby changing the pace of the matches quite a bit on this long narrow map.
Also glad they updated CBTS w/ less rocks. I was like "WTF?!" when i spotted the double rockblocked backdoor expansion. :D

good stuff!
"[...] you just keep on trying till you run out of cake!" - GLaDOS
wolfe
Profile Joined March 2010
United States761 Posts
October 27 2011 18:58 GMT
#122
Sick, if only this was the ladder's map pool lol :D
Swift as the wind, felt before noticed.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 27 2011 18:59 GMT
#123
On October 28 2011 03:55 MooLen wrote:
theys really want to see the terrans die. Even if im toss and there way to much Terrans in CodeS, this will just make ZvT pretty much one sided. No reason to attack for the Zerg, no reason to do sth else than react....


Your right we should just let terrans get 4-5 bases. Why attack? lol... If a terran secured a gold base you couldn't attack it anyway so the removal of it doesn't change how zergs can attack or incentive to -_-.
When I think of something else, something will go here
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
October 27 2011 18:59 GMT
#124
Love the removal of gold bases really feel it's a step in the right direction for balanced game play
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
FairForever
Profile Joined February 2011
Canada2392 Posts
October 27 2011 18:59 GMT
#125
Happy to see Terminus removed, the older version was way too Zerg-friendly, while the new version is way too ridiculous for Zerg (pretty much vetoed in every ZvX matchup this past season).

Don't like the new map, reminds me of an improved Delta Quadrant (anything that gets compared to that is not good...)
LovE-
Profile Blog Joined September 2010
United States1963 Posts
October 27 2011 18:59 GMT
#126
I like the changes pretty much
LovE.311 (NA) || @LovE_Sc2
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
October 27 2011 19:01 GMT
#127
New maps look very counter attack favored
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
Last Edited: 2011-10-27 19:09:42
October 27 2011 19:01 GMT
#128
Yeahhhh fuck gold bases. Was a stupid idea to include those anyway because of how much more useful they are to terran than protoss or zerg.

edit: also I think calm before the storm could use a little bit wider area around the 4th bases (the ones with the rocks on them) because it looks to me like there is no way a zerg can push a terran third once it has some siege tanks chillin there.
Primadog
Profile Blog Joined April 2010
United States4411 Posts
October 27 2011 19:03 GMT
#129
Sad to see no more 3-player maps in the rotation. XnF tends to produce interesting dynamics.

Does this mean Gold Minerals are officially dead in competitive scenes?
Thank God and gunrun.
TORTOISE
Profile Joined December 2010
United States515 Posts
October 27 2011 19:03 GMT
#130
Looks like the GSL map pool is always improving.
◕ ‿‿ ◕ ๑•́ ₃ •̀๑ ( ͡ ° ͜ ʖ ͡°)
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
October 27 2011 19:08 GMT
#131
'Calm before the storm' just looks like a sort of wider crossfire in a way..

And please can they change it to a one word name, or two
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
whoopingchow
Profile Joined June 2011
United States293 Posts
October 27 2011 19:10 GMT
#132
Are there rocks on every base of "Calm Before the Storm" except for the main and nats?
sheeit123
Profile Joined October 2011
United States10 Posts
October 27 2011 19:11 GMT
#133
On October 28 2011 02:04 fusionsdf wrote:
hmm I guess gold patches + mules are being blamed for terran dominance?


I feel like it's really how some strategies would revolve around taking the gold especially on dual sight.
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2011-10-27 19:12:35
October 27 2011 19:12 GMT
#134
On October 28 2011 02:14 Archvil3 wrote:
GOM is taking balance into their own hands. The very open maps which protoss struggle on has been removed or modified while terran favored gold bases are being removed.


I'm almost certain we'll see Zerg numbers collapse and Protoss numbers grow with this sort of change, with a magnitude dependant on how big a change they make. I honestly don't see many change made to Terran numbers; a choke helps Terran as much as it helps Protoss, perhaps even more so.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
October 27 2011 19:14 GMT
#135
thought luna immediately as well. Looks decent I guess
Dirtysocks
Profile Joined August 2011
Czech Republic68 Posts
October 27 2011 19:17 GMT
#136
Well mules were reason to remove gold. Even on Antiga, the 400 you spend on cc you can get back with 3 mules which is kinda stupid if you ask me. Also seems hard to take 4th on new map but at least you have 2.5 easily secured. Can not wait for siege contain on that map great map for zerg and protoss!
Flowjo
Profile Joined March 2011
United States928 Posts
October 27 2011 19:22 GMT
#137
On October 28 2011 03:08 OMGKEI wrote:
Nice I missed those safe natural expansions behind your main. Now expanding in PvP will become a more likely case. I can't believe dual sight is still in the map pool while they removed terminus...


You kidding, I hate dual sight too but come on, Terminus was just retarded against Zerg and I'm Terran.
IMNestea's biggest fan.
Flowjo
Profile Joined March 2011
United States928 Posts
October 27 2011 19:23 GMT
#138
On October 28 2011 04:03 Primadog wrote:
Sad to see no more 3-player maps in the rotation. XnF tends to produce interesting dynamics.

Does this mean Gold Minerals are officially dead in competitive scenes?


Doubt it, maybe others will follow but no real backlash has occured cause of gold minerals (even though they do favor terran)
IMNestea's biggest fan.
Bayyne
Profile Joined January 2011
United States1967 Posts
October 27 2011 19:25 GMT
#139
GSL maps, always a step ahead of Blizz's maps!
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 27 2011 19:25 GMT
#140
hey. hey guys. why is delta quadrant in the map pool with a new texture?
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
zul
Profile Blog Joined February 2010
Germany5427 Posts
October 27 2011 19:27 GMT
#141
what about the rocks? it looks like they are missing on the belshir beach winter edition. (i like it btw.)
keep it deep! @zulison
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 27 2011 19:28 GMT
#142
Why hell is crossfire still in the map pool?
Bagi
Profile Joined August 2010
Germany6799 Posts
October 27 2011 19:29 GMT
#143
How can they use HOTS tilesets already?
Elem
Profile Joined April 2011
Sweden4717 Posts
October 27 2011 19:29 GMT
#144
On October 28 2011 04:25 Gamegene wrote:
hey. hey guys. why is delta quadrant in the map pool with a new texture?
Because now Zerg can actually defend their "real" natural.
#freeshauni
Xlancer
Profile Joined February 2010
United States126 Posts
October 27 2011 19:32 GMT
#145
On October 28 2011 02:30 Frozne wrote:
The golds needed to go.

Protoss cant chronoboost a gold mineral patch.

Zerg can't inject a gold mineral patch.

Terran can mule a gold mineral patch.

End of story. Why put advantageous minerals in the game if one race has an even bigger bonus upon securing the base than the other 2 races.


I know blizzard won't removed gold bases from the ladder, but if this works(balances the korean terran dominance) blizzard might patch the mule so that it returns the same amount(30) even if it's a gold mineral patch.
“The only thing we learn from history is that we learn nothing from history.” - Friedrich Hegel
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 27 2011 19:32 GMT
#146
On October 28 2011 04:29 Elem wrote:
Show nested quote +
On October 28 2011 04:25 Gamegene wrote:
hey. hey guys. why is delta quadrant in the map pool with a new texture?
Because now Zerg can actually defend their "real" natural.


Blizzard... give me back delta quadrant..!

I actually liked that map ==;
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Caesarion
Profile Joined April 2011
Australia8332 Posts
Last Edited: 2011-10-27 19:35:16
October 27 2011 19:34 GMT
#147
GOM is pretty amazing and I agree with most of their changes.

They've actually removed gold expos from the GSL, which I feel is a step forward. They provide an interesting dynamic but Protoss can seldom exploit it.

Can't wait to see the new map in action. It seems to have both narrow passages and multiple attack paths. Hopefully, it'll turn out as well as Daybreak did.

KoBlades
Profile Joined April 2011
Austria248 Posts
October 27 2011 19:35 GMT
#148
wow calm before the storm has rocks on like every expo^^
"What do you know about fear?" -"Everything."
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
October 27 2011 19:35 GMT
#149
whoa, winter theme! That's the most important change imo :D
Aka XephyR/Shaneyesss
Termit
Profile Joined December 2010
Sweden3466 Posts
October 27 2011 19:36 GMT
#150
On October 28 2011 04:32 Gamegene wrote:
Show nested quote +
On October 28 2011 04:29 Elem wrote:
On October 28 2011 04:25 Gamegene wrote:
hey. hey guys. why is delta quadrant in the map pool with a new texture?
Because now Zerg can actually defend their "real" natural.


Blizzard... give me back delta quadrant..!

I actually liked that map ==;

Nah, only thing I liked with DQ was the red map texture. I'm sad that there is no other map with that texture.

And when I'm already at it maybe some mapmakers can answer this. Is there no option in the editor to have maps look like Metalopolis? The whole city theme is really cool imo and there is no other map with that.
( ̄。 ̄)~zzz ◕ ◡ ◕
Childplay
Profile Joined October 2011
Canada263 Posts
October 27 2011 19:42 GMT
#151
why did they remove all the gold bases... >.>
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
October 27 2011 19:42 GMT
#152
Macro games are overrated. Even with these ridiculously huge maps and forced 4 player cross spawns, Terran will still a way to triumph.
Marines > everything
A x i o M
Profile Joined March 2011
United States78 Posts
October 27 2011 19:42 GMT
#153
Winter Belshir Beach looks sick. I'm excited to see the new map in action along with the old maps without the golds. Should make for some interesting games.
"Get thee to a nunnery...dick." -Day[9] | "Sup son." -SelecT | “If anyone ever doubts your passion towards eSports, tell them you were here in 2011 at Blizzcon and watched the GSL Finals. Thank you very much. I love you all.” -Jun Kyu Park
Baffels
Profile Joined November 2010
United States1486 Posts
October 27 2011 19:45 GMT
#154
Like the changes, gold expos are just too mule friendly. Hope this keeps going and maps are updated more often.
MuATaran
Profile Joined January 2011
Canada231 Posts
October 27 2011 19:48 GMT
#155
I have never really liked how the gold bases ended up worling anyway so I am pretty glad that they took them out
"Our Banshees will blot out the Sun! ... Then we shall Stim in the Shade." - Doa
RinconH
Profile Joined April 2010
United States512 Posts
Last Edited: 2011-10-27 19:53:02
October 27 2011 19:50 GMT
#156
Gogo gold removal.

Smart way to nerf Terran subtly.

For the record I like gold bases because it makes a player think about actively controlling "no mans land" areas of the map and prompts a choice between an "easy expo" or a higher reward "hard expo" but, as I said above, they favor Terran too much at the moment due to mules, the lift ability and planetary fortresses.
BigJoe
Profile Joined January 2011
United States210 Posts
October 27 2011 19:52 GMT
#157
lol, blizzard adds metalopolis back in and the gsl takes it out.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 27 2011 19:54 GMT
#158
On October 28 2011 04:42 vnlegend wrote:
Macro games are overrated. Even with these ridiculously huge maps and forced 4 player cross spawns, Terran will still a way to triumph.


Yeah man, in fact GSL shouldn't even bother making new maps or making changes to the format at all. Terran OP and there's nothing we can do about it.

Let's all push for early release of HOTS beta because TERRAN OP!

Right?!
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 27 2011 19:54 GMT
#159
On October 28 2011 04:50 RinconH wrote:
Gogo gold removal.

Smart way to nerf Terran subtly.

For the record I like gold bases because it makes a player think about actively controlling "no mans land" areas of the map and prompts a choice between an "easy expo" or a higher reward "hard expo" but, as I said above, they favor Terran too much at the moment due to mules, the lift ability and planetary fortresses.


Problem is gold bases are only really higher reward for Terran. For everyone else it just means they reach saturation with less workers but still net the same income.
Treble557
Profile Joined August 2010
United States221 Posts
October 27 2011 19:54 GMT
#160
Can we find this map on b.net atm?? or is there no way to play on it yet
Gotmog
Profile Joined October 2010
Serbia899 Posts
October 27 2011 19:54 GMT
#161
Wow....removing mineral patches, removing gold bases, supply depos against bunker rushes....

Lets see if all this is enough to bring P/Z on pair with T...
Makes a lot of sense, considering how much P/Z rely on gass more then T. Should help...
"When you play the game of drones, you win or you die. There is no middle ground"
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
October 27 2011 19:55 GMT
#162
Rofl, so they add Meta to ladder pool and remove it from GSL lololol
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
joyeaux
Profile Joined May 2005
United States169 Posts
October 27 2011 19:57 GMT
#163
On October 28 2011 02:07 Daralii wrote:
Winter Bel'shir sounds pretty neat. Much love for snow maps.

I assume the removal of golds is due to the recent trend of Z early expanding to them and then just turtling before overwhelming their opponent.


No, because zergs take their naturals as their second base, and if they expand to a gold "early" they aren't mined out at their main yet. A zerg on 3+ bases is limited by GAS in creating a bigger army of the appropriate composition, not MINERALS, so the gold base doesn't help that much.

Terrans happily continue making mineral heavy units like marauders, hellions, and marines, on top of benefiting more from the gold base than any other race because of mules. Beyond that, the gold is often in a vulnerable location that T can hold more easily than other races because they have planetary fortresses.
TeeTS
Profile Joined June 2011
Germany2762 Posts
October 27 2011 19:58 GMT
#164
calm before storm looks like delta quadrant, just so much tighter.... No Terminus makes me sad, cause i like this map. But it was in the pool for a long time, so they wanted to make a change i think.
weedhydra
Profile Joined October 2011
28 Posts
October 27 2011 19:58 GMT
#165
New Belshir beach looks really cool. Nice to see big bridges like in BW
Doso
Profile Joined March 2008
Germany769 Posts
October 27 2011 20:01 GMT
#166
Antiga Shipyard cross only - if the map wasn't bight enough already *sigh*
Stipulation
Profile Blog Joined April 2009
United States587 Posts
October 27 2011 20:01 GMT
#167
On October 28 2011 02:52 Klystron wrote:
As a zerg player Calm before the Storm is somewhat concerning. Rocks at the 3rd and 4th are going to make it really hard for Z to secure a 3rd unless they decide to pull a funday monday and expand ot the other half of the map.

Another issue that I see is crossroads in front of the nat. It looks like it is going to be pretty easy to contain someone to their little pocket. I actually think that it wouldn't be a bad idea to have a backdoor path from the 4th to the third. You could use that to either harass a third, better secure a 4th, or sneak units out to get a flank or counter attack.


I feel sorry for Zerg on here. Where exactly is zerg supposed to fight? I do approve of making muta/drop difficult though.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
October 27 2011 20:02 GMT
#168
Wait...is that really the new bel'shir? Looks so different o_o
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Bayyne
Profile Joined January 2011
United States1967 Posts
October 27 2011 20:02 GMT
#169
On October 28 2011 05:01 Doso wrote:
Antiga Shipyard cross only - if the map wasn't bight enough already *sigh*


The map has positional imbalances if you don't spawn cross positions, i.e. one of the player's third base is MORE exposed than the other's. This is a necessary change.
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
October 27 2011 20:03 GMT
#170
Good changes.
price
Profile Joined December 2010
United States297 Posts
October 27 2011 20:05 GMT
#171
On October 28 2011 04:57 joyeaux wrote:
Show nested quote +
On October 28 2011 02:07 Daralii wrote:
Winter Bel'shir sounds pretty neat. Much love for snow maps.

I assume the removal of golds is due to the recent trend of Z early expanding to them and then just turtling before overwhelming their opponent.


No, because zergs take their naturals as their second base, and if they expand to a gold "early" they aren't mined out at their main yet. A zerg on 3+ bases is limited by GAS in creating a bigger army of the appropriate composition, not MINERALS, so the gold base doesn't help that much.

Terrans happily continue making mineral heavy units like marauders, hellions, and marines, on top of benefiting more from the gold base than any other race because of mules. Beyond that, the gold is often in a vulnerable location that T can hold more easily than other races because they have planetary fortresses.


I can see a few exceptions to this in early ling/roach-heavy rushes. It's ludicrous how many units you can get out for ling/roach timings if you take an early gold (even if you are in a dangerous spot against early pressure build).

Clearly though they are experimenting to see how gold mineral patches affect code S racial composition ...
To strive, to seek, to find, and not to yield.
Clank
Profile Joined April 2011
United States548 Posts
October 27 2011 20:06 GMT
#172
nooooooooo poor belshir beach. ill miss the nice sand and ocean. but other than that i like the changes. the new map looks pretty sick
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
October 27 2011 20:07 GMT
#173
The rocks on Calm Before the Storm are very smart, given that it otherwise acts too much like Jungle Basin without them. The chokes are pretty nasty, but it has a good deal of attack paths and bases, so overall it looks like a great map.
Creator of sc2unmasked.com
meep
Profile Blog Joined August 2009
United States1699 Posts
October 27 2011 20:11 GMT
#174
I love how there aren't any more gold bases. Hopefully this will start becoming the norm.
閑静 しずか (ノ・_・)ノ
namste
Profile Joined October 2010
Finland2292 Posts
October 27 2011 20:12 GMT
#175
Damn Jacky and LunaticSound been at it again Good job guys!
IM hwaitiing ~ IMMvp #1 | Bang Min Ah <3<3
Deshkar
Profile Joined June 2011
Singapore1244 Posts
October 27 2011 20:13 GMT
#176
nice choices by GOM.
Dbla08
Profile Joined March 2011
United States211 Posts
October 27 2011 20:15 GMT
#177
is the first image of the "winter" belshir? expos are all in the same spots etc. must be?
Treadmill
Profile Joined July 2010
Canada2833 Posts
October 27 2011 20:15 GMT
#178
Apart from keeping Crossfire (?) I like the new map pool. Winter Bel'Shir beach blows my mind a little.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
October 27 2011 20:15 GMT
#179
Anyone else reminded of Fighting Spirit when they look at this map?

[image loading]

[image loading]


3 super easy bases that make a triangle so drops are less effective, esp on main.

Then they slapped on the 4 extra bases from Luna's third and called it a day.

[image loading]

I approve of this map def. It looks basically like an evolution of what Tal' Darim Altar originally tried to accomplish, except more in Protoss' favor and less in Terrans' due to easy bases that are not hard to defend from drops. Once you take a third on Tal'Darim you are basically asking Terran to drop you lol.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
October 27 2011 20:16 GMT
#180
I like all the changes.. I still think crossfire is a joke though.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
October 27 2011 20:18 GMT
#181
Mmm I love the big maps.
KTY
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
October 27 2011 20:18 GMT
#182
CbtS looks terribad for zerg. Pretty map though >.>. Guess that'll be the new veto in place of Terminus for the swarm.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
RinconH
Profile Joined April 2010
United States512 Posts
October 27 2011 20:22 GMT
#183
On October 28 2011 04:54 Numy wrote:
Show nested quote +
On October 28 2011 04:50 RinconH wrote:
Gogo gold removal.

Smart way to nerf Terran subtly.

For the record I like gold bases because it makes a player think about actively controlling "no mans land" areas of the map and prompts a choice between an "easy expo" or a higher reward "hard expo" but, as I said above, they favor Terran too much at the moment due to mules, the lift ability and planetary fortresses.


Problem is gold bases are only really higher reward for Terran. For everyone else it just means they reach saturation with less workers but still net the same income.


Very good point
LXR
Profile Joined June 2011
357 Posts
October 27 2011 20:22 GMT
#184
Winter theme is an awesome idea. They should change all of the maps to fit the weather ^_^. I wonder if they're changing all of the gold bases because of terran dominance... gold + mules does give a pretty big advantage.

Maybe blizzard should instead make mules not super effective with gold minerals? That might help the balance more because then the other races could catch up by getting a gold base instead of falling more behind.
Mikelius
Profile Joined September 2010
Germany517 Posts
October 27 2011 20:23 GMT
#185
The new map looks pretty rough for Zerg PvZ... very few areas where flanks can be performed. Instead you have a lot of corridors for Colossi to absolutely wreck face.
Less QQ, more PewPew
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 27 2011 20:25 GMT
#186
I guess GOM got sick of Zergs taking the gold instead of their natural against Protoss, and being immune to all-ins afterward.

The Crossfire change intrigues me though. Why 7 patches on non-main bases? Is this some super-specific change to Crossfire alone, or is it a general experiment in how the game plays out with less mineral patches on bases?

The new map looks like a "here Protoss beats Zerg" design, I suppose they want more Protoss winning. Pity you can't really make a map that favors P over T.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Asha
Profile Blog Joined November 2010
United Kingdom38201 Posts
Last Edited: 2011-10-27 20:30:07
October 27 2011 20:27 GMT
#187
One game on 'Calm' from the MCSL 2 SO for anyone interested.

(p)RvmMentalist vs (t)SlayerS Dragon
http://en.twitch.tv/reniehour/b/297360780?t=74m0s

(sadly no more vods on reniehour's channel, can't remember if games got broadcast on another channel and also can't remember what that was if that was the case xD)
dooraven
Profile Joined December 2010
Australia2820 Posts
October 27 2011 20:27 GMT
#188
Liking the new changes, though I hope they get rid of Dual Sight next season or fix it so that taking a third isn't ridiculously difficult as protoss against zerg.
Go go Alliance.
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
October 27 2011 20:28 GMT
#189
Bel'shir FROZEN beach.
"Having your own haters means you are famous"
aintz
Profile Joined August 2010
Canada5624 Posts
October 27 2011 20:28 GMT
#190
storm map with 7 mines looks nice. dont like huge maps.
Nabes
Profile Joined November 2010
Canada1800 Posts
October 27 2011 20:34 GMT
#191
Glad they took out the golds, it was too much of an advantage if you could defend it and made the game boring to watch.
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 27 2011 20:36 GMT
#192
hehe poor golds, but they really favor the one with the map control (basically zerg and not protoss), so they have to put rocks there. I like the testbug gold rocks alot. Lifting there or fast hatch doesn't work but they don't stop you from building a base there while killing the rocks.
But recently games look pretty boring when a gold is involved so i don't mind if they are gone for some time. (one side cutting workers getting gold as the 3rd able to hold it with ease because of the eco cutting, while having the same income with the gold, and then poking down the 3rd of the opponent).

New map looks interesting (and drop/muta save) and winter belshir is pretty cool ^.^. Lets see if the map changes will help Protoss ^.^, it looks like it will. But looks can be deceiving.
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
October 27 2011 20:36 GMT
#193
The new map looks pretty difficult for Zerg. It looks interesting tho and it's worth trying out. And i like the removal of the golds
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
October 27 2011 20:38 GMT
#194
Goodbye gold!
An apple a day keeps the Protoss away | TLHF
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
October 27 2011 20:41 GMT
#195
Way too many rocks on Calm before the storm, makes me cringe.
Like the removing of gold patches. Crossfire should have gone away instead of Terminus.
Otherwise the map pool seems quite solid.
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
Treble557
Profile Joined August 2010
United States221 Posts
October 27 2011 20:42 GMT
#196
Hmm.. It looks like the snow map isn't on NA yet. :<

Anyone know when/how they go about uploading these maps, so we'll have some idea of when we can get to try these maps out?
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
October 27 2011 20:43 GMT
#197
YAY no more xnf and terminus. Those maps were pretty stupid.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 27 2011 20:43 GMT
#198
On October 28 2011 05:36 blooblooblahblah wrote:
The new map looks pretty difficult for Zerg. It looks interesting tho and it's worth trying out. And i like the removal of the golds


This map will probably be a nightmare PvZ considering the easy third base and chokes, but I don't really see it TvZ considering all the counter attack paths and dead space.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
RumTalk
Profile Joined October 2010
Jamaica135 Posts
October 27 2011 20:45 GMT
#199
The new map looks very difficult to defend from drop harrass, look at the distance between the inbase nat and the regular ramp
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
Last Edited: 2011-10-27 20:45:59
October 27 2011 20:45 GMT
#200
Finally got rid of bloody metalopolis. Great move.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 27 2011 20:48 GMT
#201
On October 28 2011 05:45 RumTalk wrote:
The new map looks very difficult to defend from drop harrass, look at the distance between the inbase nat and the regular ramp


honestly much better than maps without the inbase nat.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Sahand
Profile Joined November 2010
United Kingdom114 Posts
October 27 2011 20:50 GMT
#202
(All Protoss players);

HAHAHAHAHAHAHHAHAHAHAHAHAHAHAH

Seriously though, love the removal of gold patches.
WArped
Profile Joined December 2010
United Kingdom4845 Posts
October 27 2011 20:58 GMT
#203
That new map is so funky, can't wait to see it in action.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
October 27 2011 20:59 GMT
#204
id like to see some esv maps
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Jim7
Profile Joined December 2010
United States154 Posts
October 27 2011 21:00 GMT
#205
It'll be interesting to see how removing the gold minerals will change the game. Blizzard would never do that. Very cool move by GOM.
itkovian
Profile Blog Joined March 2011
United States1763 Posts
October 27 2011 21:01 GMT
#206
Dang, bye bye gold bases. Not quite sure if I like that yet. Should be more balanced, but also kind of takes some of the excitement out of it I feel. Like when one player gets a gold base, its interesting to see how the other player responds.

Winter Belshir Beach, what the heck. It doesn't really look like a beach anymore
We already have enough dark feeling maps
=)=
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 27 2011 21:03 GMT
#207
Hm.. not really a big fan of Snow Maps.. too much strain on the eyes at times.. BW snow maps were the worst.. GBR > El Nino any day. That being said, I've never played on a SC2 snow map so who knows
Jaedong.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 27 2011 21:08 GMT
#208
On October 28 2011 06:03 sGs.Kal_rA wrote:
Hm.. not really a big fan of Snow Maps.. too much strain on the eyes at times.. BW snow maps were the worst.. GBR > El Nino any day. That being said, I've never played on a SC2 snow map so who knows


if anything bel shir beach was a snowmap with the fucking white sand.

i remember looking at it at 3 in the morning and it hurt.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
October 27 2011 21:08 GMT
#209
Terminus out? Also XNF? Also why screw gold bases on maps other than Dual Sight? Meh the maps are ok, white Bel'Shir will be for the first pair of games creepy. As far as I'm concerned I can live perfectly with this maps!
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
October 27 2011 21:14 GMT
#210
Belshir beach: Winter is coming.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Devise
Profile Joined July 2010
Canada1131 Posts
October 27 2011 21:15 GMT
#211
On October 28 2011 05:25 Toadvine wrote:
I guess GOM got sick of Zergs taking the gold instead of their natural against Protoss, and being immune to all-ins afterward.

The Crossfire change intrigues me though. Why 7 patches on non-main bases? Is this some super-specific change to Crossfire alone, or is it a general experiment in how the game plays out with less mineral patches on bases?

The new map looks like a "here Protoss beats Zerg" design, I suppose they want more Protoss winning. Pity you can't really make a map that favors P over T.


Only way I can see that happening is if they add neutral protoss buildings like in the campaign that you can capture by building a pylon.
DerBeefman
Profile Joined April 2011
Germany226 Posts
October 27 2011 21:20 GMT
#212
I don't really like the idea of taking gold bases away, however the new map looks interesting.
Now I will always wonder why the water on Belshir Beach didn't become ice :S
extended thermal lances aka extended imbalances
Lolli92
Profile Joined April 2011
Germany109 Posts
October 27 2011 21:22 GMT
#213
First map looks like Belshir Beach and second looks like Crevasse.
And i don't like the gold expansion changes because it takes some risks out of the matches.
Besides i don't understand why they removed Xel'Naga Fortress. Was the most intressting map.
boesthius
Profile Blog Joined February 2008
United States11637 Posts
October 27 2011 21:22 GMT
#214
--- Nuked ---
j0ker
Profile Joined August 2011
275 Posts
October 27 2011 21:23 GMT
#215
xel naga fortress and terminus were two of the best terran maps in their pool, GOM seemingly wants to try and balance through maps. Although metal leaving is great for terrans. Removing the gold bases on dual sight and crossfire is a great move as those can be far too powerful in certain circumstances. I think the gold on Antiga was well balanced but w/e.
skatbone
Profile Joined August 2010
United States1005 Posts
October 27 2011 21:24 GMT
#216
Nice. I really never liked Fortress. The new Belshir actually looks easier to spectate. Maybe I'm the only one, but I always get distracted by all the different features of the beach. Creep tumor beneath rivers make my eyes hurt.

I also like the removal of the golds. More BW style. I think they have a place in this game, but I'm interested in seeing how things pan out without them.
Mercurial#1193
skatbone
Profile Joined August 2010
United States1005 Posts
October 27 2011 21:25 GMT
#217
On October 28 2011 06:22 Lolli92 wrote:
First map looks like Belshir Beach and second looks like Crevasse.
And i don't like the gold expansion changes because it takes some risks out of the matches.
Besides i don't understand why they removed Xel'Naga Fortress. Was the most intressting map.


Err...the first map is Bel'Shir...
Mercurial#1193
Lolli92
Profile Joined April 2011
Germany109 Posts
October 27 2011 21:27 GMT
#218
On October 28 2011 06:25 skatbone wrote:
Show nested quote +
On October 28 2011 06:22 Lolli92 wrote:
First map looks like Belshir Beach and second looks like Crevasse.
And i don't like the gold expansion changes because it takes some risks out of the matches.
Besides i don't understand why they removed Xel'Naga Fortress. Was the most intressting map.


Err...the first map is Bel'Shir...


Oh shit didn't read through the whole text, lol xD
Pipeline
Profile Joined August 2010
Sweden1673 Posts
October 27 2011 21:31 GMT
#219
Wow the new map is so narrow. I predict a lot of siege pushes and force field plays. Crap map for zerg it seems
Amlitzer
Profile Joined August 2010
United States471 Posts
October 27 2011 21:38 GMT
#220
I'm glad they removed Xel'naga Fortress, it was basically a 3 player steppes of war.
"Not even justice, I want to get truth!"
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
October 27 2011 21:47 GMT
#221
Hmmm I guess the no gold could hurt terran...

Im loving the winter look tho
Remember, no matter where you go, there you are.
Amlitzer
Profile Joined August 2010
United States471 Posts
October 27 2011 21:52 GMT
#222
On the new map Calm Before the Storm I don't like how the in base expansion is a full expo with 2 gas. Make it 5 mineral patches (or 8 1/2 mineral patches), and remove one of the gas.
"Not even justice, I want to get truth!"
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
October 27 2011 21:54 GMT
#223
Mnnn ok. I'm tempted to get code s again to watch MC with these maps. Once that next patch cmes out that might be as good as it gets.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Scribble
Profile Blog Joined March 2011
2077 Posts
October 27 2011 21:56 GMT
#224
Calm is a bit scary looking as a zerg player. Rocks at the in base expo and the 4th and really narrow pathways. The plus side is that it looks pretty counter-attack friendly. Getting kind of a Crossfire mixed with Shakuras vibe from it.

Sad to see Meta go, especially given that Antiga/Dual Sight are still around.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
October 27 2011 22:02 GMT
#225
On October 28 2011 06:52 Amlitzer wrote:
On the new map Calm Before the Storm I don't like how the in base expansion is a full expo with 2 gas. Make it 5 mineral patches (or 8 1/2 mineral patches), and remove one of the gas.

So basically turn it into Crevasse? I like the way it is. The map will work a little like Terminus and there's been some great games on that map.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Ruscour
Profile Blog Joined April 2011
5233 Posts
October 27 2011 22:04 GMT
#226
Why do they insist on keeping Crossfire :S
TeeTS
Profile Joined June 2011
Germany2762 Posts
October 27 2011 22:06 GMT
#227
Hmmm I remeber me saying, that one of the most imbalanced features of SC2 are gold bases. It's really positive, that GOM come to the same thought. Gold Bases support abusive play very much. Zerg fastexpanding @ gold an overwhelming with a mass of Units that they shouldn't be able to support in the early game, are a hell, as well as Terrans taking the Gold as third and climbing away in Supply in the midgame, while being absolute indestructable with a PF. Also hidden Gold Bases were so abusive Strats, very frustrating for the better players and the fans of the game, seeing a lesser skilled player win, with abusing that factor.
It's a very good move. I think this will be the most competetive GSL season of all time, with the new format, the best game balance ever and no gold bases on GSL maps. I'm really looking forward to it.
FoeHamr
Profile Joined December 2010
United States489 Posts
Last Edited: 2011-10-27 22:08:46
October 27 2011 22:08 GMT
#228
To bad meta is gone the week it re-enters the map pool. I really like the look of the re-skin on Bel'shir and the new map looks pretty cool to. Glad that gold bases are finally gone, and hopefully other tournaments will follow suit and get rid of them to.
I got 99 problems and a Terran ain't one
Amlitzer
Profile Joined August 2010
United States471 Posts
October 27 2011 22:08 GMT
#229
On October 28 2011 07:02 Telcontar wrote:
Show nested quote +
On October 28 2011 06:52 Amlitzer wrote:
On the new map Calm Before the Storm I don't like how the in base expansion is a full expo with 2 gas. Make it 5 mineral patches (or 8 1/2 mineral patches), and remove one of the gas.

So basically turn it into Crevasse? I like the way it is. The map will work a little like Terminus and there's been some great games on that map.

No because Crevasse had no rock at the in base allowing you to FE, and it also had an enriched gas rather than a regular one. Also, your line of reasoning does not make any sense. "It will be too much like an existing map which is not even played anymore so it's bad". So I guess we can't have rocks at the third expo anymore because TA did that first? There is also a lot more into what made Crevasse unique besides the in base expansion; like the double wide ramp with debris, and the destructible debris that opened up the middle, and etc.
"Not even justice, I want to get truth!"
Wuster
Profile Joined May 2011
1974 Posts
October 27 2011 22:09 GMT
#230
On October 28 2011 06:47 CeriseCherries wrote:
Hmmm I guess the no gold could hurt terran...

Im loving the winter look tho


I like the winter look too. I wonder if they'll change all the maps to be seasonal (I think that could be cool if they did it once in a while... or really monotonous).

I think the gold thing is that early contain -> ninja gold was so strong. If you get the early contain that should be it's own advantage. You shouldn't get a double advantage for bottling your opponent up. It made early all-ins that forced people to turtle in their base way too strong, for instance 1-base roach bust on Crossfire or the many variation of contain -> take opponent's gold on Dual Sight we've seen.
Leargle
Profile Joined October 2010
United States173 Posts
October 27 2011 22:10 GMT
#231
Glad to see the gold bases go. They were a cool concept, but even as a terran player, I feel like they were pretty imba...
Maphack supply depot overlord
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 27 2011 22:13 GMT
#232
On the topic of PvT favored maps, I kind of wish someone would make a map without empty space or cliffs behind the main/natural mineral lines.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
October 27 2011 22:15 GMT
#233
Wow all gold minerals removed from most of the maps, what a change
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
Last Edited: 2011-10-27 22:20:23
October 27 2011 22:18 GMT
#234
I like the idea of Winter Bel'Shir, but it's really hard on the eyes. Calm Before The Storm reminds me of God's Garden in BW, which I think is pretty cool.
Hailene
Profile Joined June 2011
United States80 Posts
October 27 2011 22:23 GMT
#235
There's so many rocks! There's the backdoor, which will probably end up as a third base for most zergs, but beyond that, there's waaaay too many rocks.
EventHorizoN
Profile Joined December 2010
Germany101 Posts
Last Edited: 2011-10-27 22:30:45
October 27 2011 22:29 GMT
#236
Love it!

Especially the BelShir Beach change and the new map looks as well interesting. Guess it will make 3basing much easier? But either was I'm pumped to see them in action!
Urlacher
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
October 27 2011 22:32 GMT
#237
Ooooh, that's belshir beach. Interesting, though sometimes I wish more maps had a brighter theme.
Remfire
Profile Joined October 2010
492 Posts
October 27 2011 22:35 GMT
#238
Hmm pretty cool maps should create some very interesting play and strategies. I am kind of sad they removed metalopolis, but i am sure that is not a big deal. I have always enjoyed games on the map. though. I really really like Winter Belshir, should be good!
Skipton
Profile Joined December 2010
United States707 Posts
October 27 2011 22:35 GMT
#239
The map pool changes are always a joy. Good job.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
October 27 2011 22:37 GMT
#240
Am I the only one who hates the new Bel'shir Beach? But then again I never really liked it as a map anyway.

Also I kinda feel Crevasse>Calm Before the Storm. We'll have to see.

I hope the new maps are not terribly imbalanced against Terran. Don't want to see them all drop out of Code S because of maps.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Ouga
Profile Joined March 2008
Finland645 Posts
October 27 2011 22:48 GMT
#241
Golds gone - good.

Maps taken out but xfire still in? Bad.

New map? Can't judge yet, but I get DQ chills out of it. That's not good. Backdoor exps, specially with rocks, tend to always harm zerg the most. I don't understand rocks at 4th/5th either. Suppose this affects pvz - toss has hard time FFE'ing due to wide nat - zerg can't take fast 3rd. Can't see why rocks would really affect other matchups too much.
KevinIX
Profile Joined October 2009
United States2472 Posts
October 27 2011 22:51 GMT
#242
I don't know if I agree with losing the golds. :\
Liquid FIGHTING!!!
Doko
Profile Joined May 2010
Argentina1737 Posts
October 27 2011 22:55 GMT
#243
Calm before the storm looks EXTREMELY zerg unfriendly or am I misjudging the width of those ground paths? (on top of the free 3rd)
Adreme
Profile Joined June 2011
United States5574 Posts
October 27 2011 23:00 GMT
#244
On October 28 2011 07:55 Doko wrote:
Calm before the storm looks EXTREMELY zerg unfriendly or am I misjudging the width of those ground paths? (on top of the free 3rd)


The free 3rd is gonna make PvZ ugly for Zerg which was the main reason every zerg vetoed the new Terminus.
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
October 27 2011 23:05 GMT
#245
awwww I wanted to see Isle in the Sky, that maps so cool
RoyaleBrainSlug
Profile Joined December 2010
United States295 Posts
October 27 2011 23:06 GMT
#246
I really wish some map makers would experiment more with their maps rather than for the most part making relatively generic maps that have shown up thus far. Perhaps a map that has a short rush distance, long push distance. Paths only certain units can move through (e.g. smaller units). 3 player maps aren't seen very often. These kinds of maps can add certain dynamics, such as forcing players to develop strategies not only for their opponent but also for the map.
Zileas is my Homeboy
GinDo
Profile Blog Joined September 2010
3327 Posts
October 27 2011 23:15 GMT
#247
On October 28 2011 07:48 Ouga wrote:
Golds gone - good.

Maps taken out but xfire still in? Bad.

New map? Can't judge yet, but I get DQ chills out of it. That's not good. Backdoor exps, specially with rocks, tend to always harm zerg the most. I don't understand rocks at 4th/5th either. Suppose this affects pvz - toss has hard time FFE'ing due to wide nat - zerg can't take fast 3rd. Can't see why rocks would really affect other matchups too much.


Last I check CF is pretty balanced. Possibly Zerg favored.

http://www.teamliquid.net/tlpd/sc2-korean/maps/421
http://www.teamliquid.net/tlpd/sc2-international/maps/421

ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
danson
Profile Joined April 2010
United States689 Posts
October 27 2011 23:15 GMT
#248
calm before the WAT THE FUCK IS THAT.

my gawd that map looks completely terrible, but then again ive never seen pro level play on a map like this, so i guess it will be interesting.

i would be scared as fuck as a zerg on the map if playing a terran who knew how to make a ton of missle turrets.

and zvp looks like a nigtmare too.

cant wait!
Namu
Profile Joined February 2011
United States826 Posts
October 27 2011 23:17 GMT
#249
Seriously, cross positions only on antiga?
Feel like that'll be really boring if every game is cross positions..
Gold bases gone sounds like a good idea though.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
October 27 2011 23:29 GMT
#250
On October 28 2011 07:08 Amlitzer wrote:
Show nested quote +
On October 28 2011 07:02 Telcontar wrote:
On October 28 2011 06:52 Amlitzer wrote:
On the new map Calm Before the Storm I don't like how the in base expansion is a full expo with 2 gas. Make it 5 mineral patches (or 8 1/2 mineral patches), and remove one of the gas.

So basically turn it into Crevasse? I like the way it is. The map will work a little like Terminus and there's been some great games on that map.

No because Crevasse had no rock at the in base allowing you to FE, and it also had an enriched gas rather than a regular one. Also, your line of reasoning does not make any sense. "It will be too much like an existing map which is not even played anymore so it's bad". So I guess we can't have rocks at the third expo anymore because TA did that first? There is also a lot more into what made Crevasse unique besides the in base expansion; like the double wide ramp with debris, and the destructible debris that opened up the middle, and etc.

You should note that the picture of the new map in the OP is the outdated version. There's a pic of the updated one on page 4~5. It has no rocks at the back natural.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
chocopaw
Profile Blog Joined May 2011
2072 Posts
October 27 2011 23:40 GMT
#251
The gold change is really interesting, I'm very curious to see how it will play out.
And although it looks awesome of course I still am no fan of redesigning Bel'Shir Beach, the most beautiful map there is. =(
http://twitter.com/lechocopaw
unit
Profile Blog Joined March 2009
United States2621 Posts
October 27 2011 23:42 GMT
#252
On October 28 2011 02:07 GTR wrote:
should have removed crossfire instead of xnf but w/e.

agreed, crossfire had its run

that said, the new map looks amazing
and the new belshir beach is epic i love the idea of changing the tileset to reflect the season :D i hope they do this with multiple maps over the course of time its just an awesome idea
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
October 27 2011 23:51 GMT
#253
I think the removal of gold bases will really help some of the balance imo; not just for TvX, but also ZvP - way too many games I've seen where the zerg gets a quick gold and the protoss is forced to respond with an asap attack (ie all-in), it just makes for bad games because they rarely ever become back and forth macro games.
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
Last Edited: 2011-10-28 00:03:39
October 28 2011 00:02 GMT
#254
Can't wait for GSL Christmas. I bet the critter will get replaced with Santa Claus and trees will have baubles on them.

But seriously, nice changes to the map pool. You can feel the GSL team are putting in the effort to create better, more spectacular, more balanced and more competitive ESPORTS.
Starleague Forever. RIP KT Violet~
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
October 28 2011 00:06 GMT
#255
On October 28 2011 08:42 unit wrote:
Show nested quote +
On October 28 2011 02:07 GTR wrote:
should have removed crossfire instead of xnf but w/e.

agreed, crossfire had its run

that said, the new map looks amazing
and the new belshir beach is epic i love the idea of changing the tileset to reflect the season :D i hope they do this with multiple maps over the course of time its just an awesome idea


As a zerg I'd rather play on Crossfire then XNF. XNF is like 3 siege hops to your opponent, it's a pretty short map, while Crossfire has so many corridors to counter attack. Muta play is pretty powerful on the map as well.
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
Ignight
Profile Joined April 2011
United States14 Posts
October 28 2011 00:30 GMT
#256
Cool + good changes. That calm before the storm map looks crazy. Can't wait to see how it plays
For great Justice!
stokes17
Profile Joined January 2011
United States1411 Posts
October 28 2011 00:32 GMT
#257
So belshir BEACH is now a snow map?

Blizzard Beach anybody???
Amlitzer
Profile Joined August 2010
United States471 Posts
October 28 2011 00:33 GMT
#258
On October 28 2011 08:29 Telcontar wrote:
Show nested quote +
On October 28 2011 07:08 Amlitzer wrote:
On October 28 2011 07:02 Telcontar wrote:
On October 28 2011 06:52 Amlitzer wrote:
On the new map Calm Before the Storm I don't like how the in base expansion is a full expo with 2 gas. Make it 5 mineral patches (or 8 1/2 mineral patches), and remove one of the gas.

So basically turn it into Crevasse? I like the way it is. The map will work a little like Terminus and there's been some great games on that map.

No because Crevasse had no rock at the in base allowing you to FE, and it also had an enriched gas rather than a regular one. Also, your line of reasoning does not make any sense. "It will be too much like an existing map which is not even played anymore so it's bad". So I guess we can't have rocks at the third expo anymore because TA did that first? There is also a lot more into what made Crevasse unique besides the in base expansion; like the double wide ramp with debris, and the destructible debris that opened up the middle, and etc.

You should note that the picture of the new map in the OP is the outdated version. There's a pic of the updated one on page 4~5. It has no rocks at the back natural.

Indeed you are right, I did comb through ever page so I missed that. If they are going to keep the double gas, then they really need to reposition one of the gas. Pros don't like it when the gas are in between the minerals like that, because it's a huge hassle for them to put workers back into the gas after they pull all their workers when they get harassed. Personally, I think the best example of an in base expansion is the ESV map Nemesis by prodiG. The map has LoS blockers with a no build area that prevents the expo from being entirely "free".

On October 28 2011 08:06 RoyaleBrainSlug wrote:
I really wish some map makers would experiment more with their maps rather than for the most part making relatively generic maps that have shown up thus far. Perhaps a map that has a short rush distance, long push distance. Paths only certain units can move through (e.g. smaller units). 3 player maps aren't seen very often. These kinds of maps can add certain dynamics, such as forcing players to develop strategies not only for their opponent but also for the map.

It's because the pros don't like it when map makers create maps that they actually have to practice on. Things will stay this way in till tournaments stop using so many ladder maps in their map pool.
"Not even justice, I want to get truth!"
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
October 28 2011 00:35 GMT
#259
Wow, that's cute that BelShir Beach changes with the seasons
You can type "StarCraft" with just your left hand.
Nazeron
Profile Joined September 2010
Canada1046 Posts
October 28 2011 00:42 GMT
#260
like the maps!
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
October 28 2011 01:05 GMT
#261
The new map looks like Delta Quadrant but modified.
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
Dox
Profile Blog Joined April 2010
Australia1199 Posts
October 28 2011 01:32 GMT
#262
On October 28 2011 08:15 danson wrote:
calm before the WAT THE FUCK IS THAT.

my gawd that map looks completely terrible, but then again ive never seen pro level play on a map like this, so i guess it will be interesting.

i would be scared as fuck as a zerg on the map if playing a terran who knew how to make a ton of missle turrets.

and zvp looks like a nigtmare too.

cant wait!

Getting mixed messages here...
@NvDox | Plantronics Nv: Rossi . mOOnGLaDe . deth . JazBas | @NvSC2 | @NvCoD | @NvLeague | @NvHearthstone | @NvDotA2 | @PLT_MF
Gary Oak
Profile Joined June 2011
Canada2381 Posts
October 28 2011 01:37 GMT
#263
No more Metal OR Terminus?! That makes me sad. Its also interesting that they took out so many of the gold bases. Very interesting. I wonder if this means that they think they have too much of an influence on competitive gameplay, either in regards to balance or strategtical influence.
[14:15] <+Skrammen> I like clicking Gary's links, kinda. Its like playing with lava.
RavenLoud
Profile Joined March 2011
Canada1100 Posts
October 28 2011 01:45 GMT
#264
So basically: Fuck gold bases

What about rocks and towers?
Brettatron
Profile Joined March 2011
Canada159 Posts
October 28 2011 01:45 GMT
#265
Thank god no more Metal. That map is figured out and needs to be layed to rest. Are you listening Blizz... BLIZZARD WHAT ARE YOU DOING!? PUTTING IT BACK IN!?

Always interested in games on the new maps when they are out. Looking forward to seeing how Calm before the Storm plays out. Could be interesting. Sad about zero golds. I think they sometimes added an interesting aspect to the game. But oh well.
finalboss2
Profile Joined August 2011
United States34 Posts
October 28 2011 01:58 GMT
#266
There maps were very friendly towards defensible Gold bases, pretty happy they removed them. Will be nice to see Zerg players get buffed in that manner.
Lewan72
Profile Joined April 2011
United States381 Posts
October 28 2011 02:02 GMT
#267
Cmon take crossfire out already that map is so BS
MC / Hero / MMA / Bomber / Coca / Suppy
Amlitzer
Profile Joined August 2010
United States471 Posts
October 28 2011 03:05 GMT
#268
On October 28 2011 11:02 Lewan72 wrote:
Cmon take crossfire out already that map is so BS

And replace it with what? Remember they have to keep a certain number of maps in the map pool.
"Not even justice, I want to get truth!"
IMRandom
Profile Joined October 2011
Korea (South)34 Posts
October 28 2011 03:19 GMT
#269
On October 28 2011 12:05 Amlitzer wrote:
Show nested quote +
On October 28 2011 11:02 Lewan72 wrote:
Cmon take crossfire out already that map is so BS

And replace it with what? Remember they have to keep a certain number of maps in the map pool.


I'd prefer this map over crossfire :D
http://www.playxp.com/sc2/maps/pds/view.php?article_id=3488594
MuseMike
Profile Joined March 2011
United States1339 Posts
October 28 2011 03:19 GMT
#270
On October 28 2011 10:58 finalboss2 wrote:
There maps were very friendly towards defensible Gold bases, pretty happy they removed them. Will be nice to see Zerg players get buffed in that manner.

Protoss as well. Terran is the only one really hurt by this. This is a buff for Protoss in all matches on Dual Sight because they could never take that base anyways. Still gonna be a 2 base map for them though.
asdfOu
Profile Joined August 2011
United States2089 Posts
October 28 2011 03:21 GMT
#271
Noooooo belshir beach must remain summery D:
rip prime
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
October 28 2011 03:22 GMT
#272
Calm Before the Storm reminds me of Jungle Basin a bit. You get access to some very easy expos almost inside your base but then your next base after that is right out in the middle of nowhere.
Amlitzer
Profile Joined August 2010
United States471 Posts
October 28 2011 04:21 GMT
#273
On October 28 2011 12:19 IMRandom wrote:
Show nested quote +
On October 28 2011 12:05 Amlitzer wrote:
On October 28 2011 11:02 Lewan72 wrote:
Cmon take crossfire out already that map is so BS

And replace it with what? Remember they have to keep a certain number of maps in the map pool.


I'd prefer this map over crossfire :D
http://www.playxp.com/sc2/maps/pds/view.php?article_id=3488594

Are these maps made by GOM.TV employees like LSprime? I know a lot of maps that I would rather see being used than crossfire, but GOM really wants to use only blizzard maps and in house developed maps.
"Not even justice, I want to get truth!"
EricCartman
Profile Joined May 2011
Canada306 Posts
October 28 2011 05:06 GMT
#274
i think they should just remove dual sight.. its so Z favored it aint even funny.

l
jjhchsc2
Profile Joined December 2010
Korea (South)2393 Posts
October 28 2011 05:09 GMT
#275
sif get rid of metal
Lee Ssang/ Lee Shin/ Kim Jung Woo/ Kim Min Chul/Jun Tae Yang/Park Soo Ho/Lee Jung Hoon/Choi Sung Hoon/ Moon Sung Won/Park Ji Soo/ Lee Ho Joon/ Jang Min Chul/ Kim Seung Chul/SaSe/IdrA/Ret Fighting! BW4Life
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
October 28 2011 05:11 GMT
#276
metalopolis in the ladder now? take it out of gsl! :D
Son of Gnome
Profile Blog Joined October 2010
United States777 Posts
October 28 2011 05:12 GMT
#277
not metal....
Whatever happens, happens
Yoshi Kirishima
Profile Blog Joined July 2009
United States10325 Posts
October 28 2011 05:17 GMT
#278
no wonder, thoguht the first map looked like belshir xD tbh tho the winter theme... i do not like it o.o maybe it will look better when u actually play than when u look at the overview tho

Also getting rid of all the golds is sort of lulzy, tbh idk if i like that or not. The gold makes it so that a terran could take that base as a third (it's a bit hard to defend, even if it's a good center to start aggression from, simply cus it's sort of out there) and now there's less incentive to take that base.

getting rid of gold on crossfire and dual sight makes sense, espcially crossfire i do not know if you could beat that strategy (at least for TvZ) where zerg takes the gold as natural expansion and makes roach to pressure/defend

Getting rid of it on dual sight, meh, o well im indifferent

less mineral patches on crossfire though? that's really interesting, i wonder why?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
FuRong
Profile Joined April 2010
New Zealand3089 Posts
October 28 2011 05:29 GMT
#279
I would rather have seen Crossfire removed than Terminus, but other than that the changes seem good.
Don't hate the player, hate the game
El_Deuz
Profile Joined April 2011
Mexico71 Posts
October 28 2011 06:14 GMT
#280
i'll miss Metalopolis and his Gold Expantion
MVP I Polt I Bomber
OneBk
Profile Joined February 2010
Sweden157 Posts
October 28 2011 06:35 GMT
#281
fuck yeah, no more gold for your mules bitches! I really like that change... i wonder when that will be implemented in ladder maps... maybe by the time of the protoss exp.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
October 28 2011 06:52 GMT
#282
No gold bases: finally we are going back to BW!
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Goldfish
Profile Blog Joined August 2010
2230 Posts
October 28 2011 06:54 GMT
#283
On October 28 2011 02:05 Silidons wrote:
winter belshir beach? O.o


Wow? Will the map keep changing between winter and summer (if it stays in the map pool) all year around? That'd be neat actually if they do that.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
October 28 2011 07:31 GMT
#284
The maps look great. Damn, it is getting impossible not to buy a GSL ticket, even though I can't watch live and have no time for VODS this month .
I had a good night of sleep.
Caesarion
Profile Joined April 2011
Australia8332 Posts
October 28 2011 07:38 GMT
#285
On October 28 2011 03:21 LSPrime wrote:
that Calm before the storm side is old version,
and you can see new version Overview screenshot at here.

http://teamcrux.tistory.com/10

[image loading]

also you can see bel'shir Beach Winter V this link
http://teamcrux.tistory.com/28


Kinda feel like this needs to be reposted. IMRandom, could you please replace the map in the OP with this one? Thanks.

The crucial difference is the lack of destructible rocks at the backdoor expo.
Amlitzer
Profile Joined August 2010
United States471 Posts
October 28 2011 07:51 GMT
#286
On October 28 2011 15:52 Jenia6109 wrote:
No gold bases: finally we are going back to BW!

I personally do not mind gold bases at all, in fact I think they are a neat idea, but MULEs should not be able to mine from them. Having mules at a gold base with a planetary fortress is just ridiculous.
"Not even justice, I want to get truth!"
IMRandom
Profile Joined October 2011
Korea (South)34 Posts
October 28 2011 08:03 GMT
#287
On October 28 2011 16:38 Caesarion wrote:
Show nested quote +
On October 28 2011 03:21 LSPrime wrote:
that Calm before the storm side is old version,
and you can see new version Overview screenshot at here.

http://teamcrux.tistory.com/10

[image loading]

also you can see bel'shir Beach Winter V this link
http://teamcrux.tistory.com/28


Kinda feel like this needs to be reposted. IMRandom, could you please replace the map in the OP with this one? Thanks.

The crucial difference is the lack of destructible rocks at the backdoor expo.


Done
ViperPL
Profile Joined March 2011
Poland1775 Posts
Last Edited: 2011-10-28 09:10:44
October 28 2011 08:58 GMT
#288
I don't like this new map, looks waaaay too friendly to tank abusing.

Also, why did they change Antiga to cross position only?

I like the idea of snowy Bel'Shir for winter neat little feature.

Also I like removal of Metalopolis, it was way easy to turtle there.
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
parazice
Profile Joined March 2011
Thailand5517 Posts
October 28 2011 09:00 GMT
#289
My Gold is gone
Herculix
Profile Joined May 2010
United States946 Posts
October 28 2011 09:06 GMT
#290
calm before the storm reminds me of delta quadrant but done right. i looked at it from a protoss point of view, and it seems like it's everything i could ever think to ask for without being really OP for toss.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
October 28 2011 09:20 GMT
#291
Calm Before the Storm is way too long for a map name. . .

Other than that, nice changes to the old maps and hopefully the new map isn't as ridiculously bad for Zerg as it looks. Not too sure about removing Dual Sight golds though - the whole hidden gold base strategy is vulnerable to scouting, which should be being encouraged, not made less important, and it was becoming way less useful as players realised that, hey, maybe they should actually know what's going on around the map.
Did you ever say Yes to a single joy?
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
October 28 2011 10:00 GMT
#292
Clam Before the Storm looks like God's Garden with added 4th's and more scrambled center.
https://steamcommunity.com/id/*tlusernamehere*/
SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2011-10-28 10:25:06
October 28 2011 10:19 GMT
#293
On October 28 2011 02:04 fusionsdf wrote:
hmm I guess gold patches + mules are being blamed for terran dominance?

No I think it's the fact that the gold bases in awkward places on the map don't really help anyone, and in the case of antiga (even though the removed close spawns) it is a shared 3rd or 4th base.

It's not because of MULE that T gets better use of gold bases, its because T can defend and attack them much easier than the other races since they are in shitty locations. (although saved up energy and MULEs obviously is a counterpart as well).

And actually in the case of bel shir, terran pretty much has to take the gold as a 3rd. Now that its blue, they can opt to take a further away base instead for a positional strategic option.


I don't think I like that new map, backdoor bases always seem to be terrible for zerg. Protoss will FFE and then take a 3rd whenever they please without a problem.

And Terran will double expand every time.

Zerg can't really triple or quad expand in either circumstance to make up for it (especially since there are Drocks >.< ) Zerg is the worst race at dealing with DRocks as well. Stupid armored rocks.
A man is what he thinks about all day long.
Earawen
Profile Joined February 2011
France51 Posts
October 28 2011 13:11 GMT
#294
I'm a lil bit sad to see terminus is gone... And was "replaced" by crossfire. A like crossfire but i'm not sure about its specific architecture. Glad Xel'naga fortress is not in the map pool anymore, I dont really like it.
But anyway, great mappool ! Cant wait to see the new map and the new Belshir beach (looks awsome).

Thx a lot IM.Random !
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
October 28 2011 13:15 GMT
#295
wow CBTS was the one map that i liked seeing on the SC2 forums, glad that it's included, it's such a sexy map
POGGERS
MrCon
Profile Blog Joined August 2010
France29748 Posts
October 28 2011 13:23 GMT
#296
On October 28 2011 02:04 fusionsdf wrote:
hmm I guess gold patches + mules are being blamed for terran dominance?

No, gold are removed because of zerg fast expanding there with impunity in the first place imo (TvZ on crossfire, PvZ on antiga). As a side effect bonus yeah it's good for terran balance too.
Good changes, but I'll wait and see how the new map will be played. I'm usually not a fan of maps like the new one.
But the removed maps are a good thing
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2011-10-28 13:27:32
October 28 2011 13:27 GMT
#297
The Calm is kind of like a different half of Terminus. Free 3rd base is the obvious feature for both maps, but Terminus had a lot of open air space as well as open ground. This map features very little air space and the ground is not as open.
K_Dilkington
Profile Joined June 2011
Sweden449 Posts
October 28 2011 13:27 GMT
#298
I like that the gold bases are removed, they simply favor terrans too much.
Common sense is the collection of prejudices acquired by the age of 18
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
October 28 2011 13:59 GMT
#299
On October 28 2011 15:35 OneBk wrote:
fuck yeah, no more gold for your mules bitches! I really like that change... i wonder when that will be implemented in ladder maps... maybe by the time of the protoss exp.


Never happen- Blizzard loves their golds too much.
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
October 28 2011 16:59 GMT
#300
I got gold?
Chronald
Profile Joined December 2009
United States619 Posts
October 28 2011 17:13 GMT
#301
I realy like the idea of ditching gold minerals. I think that gold bases + mules have been part of th reason that terran has been doing so well. Not all of the reason, but some of it.
Got that.
andrewnguyener
Profile Joined March 2011
United States548 Posts
October 28 2011 17:51 GMT
#302
i love the winter theme!
Champi
Profile Joined March 2010
1422 Posts
October 28 2011 17:57 GMT
#303
im glad the gold bases are gone, just as personal preference, and im loving the look of the new belshir beach, i cant wait to see some epic games on a winter tile set
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
Last Edited: 2011-10-28 21:14:02
October 28 2011 21:12 GMT
#304
On October 28 2011 02:04 fusionsdf wrote:
hmm I guess gold patches + mules are being blamed for terran dominance?


that was my thought, remove golds and it's a nerf to terran, I wonder whether most of the other changes are along the same lines trying to self balance against the terran dominance.

Everyone has to remember, it's in gomtv's best interest to make the most terran unfavorable maps possible to get the league back to a regular race composition.
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
October 28 2011 21:21 GMT
#305
On October 29 2011 06:12 Shiladie wrote:
Show nested quote +
On October 28 2011 02:04 fusionsdf wrote:
hmm I guess gold patches + mules are being blamed for terran dominance?


that was my thought, remove golds and it's a nerf to terran, I wonder whether most of the other changes are along the same lines trying to self balance against the terran dominance.

Everyone has to remember, it's in gomtv's best interest to make the most terran unfavorable maps possible to get the league back to a regular race composition.


Gold patches allow a Terran with weaker Macro to catch back up to a better player, if they can secure a Gold Base.

For Antigua specifically, it's like Xel`Naga, if a Terran can get the Gold up, they get a massive advantage.
NEXUS6
Profile Joined July 2011
United States413 Posts
October 28 2011 21:30 GMT
#306
Bel Shir beach is going to be cool to see in the winter theme.
Sumadin
Profile Joined August 2011
Denmark588 Posts
October 28 2011 22:23 GMT
#307
I don't really agree with the removal of those bases. It is not that i don't agree that they were broken i just think those maps kinda revolves around them. They are a risk-reward concept but now all there is left is the risk. Who would want to take a center expantion now on Antiga now?

I think they also need to start tuning down the terran-stomping and take their time or they might see a huge backlass. I have suspected for a while that GSL terran problem also come down to how code S players barely got replaced. With this new system and the terran nerfs in 1.4 and 1.4.2 we might risk a collosal terran drop down to the single digit. And then we can just start all over again with the attempts to rebuff the maps for terran while stomping down on Protoss/Zerg(Whoever becomes dominant).
The basic key to beating a priest is playing a deck that is terrible.
MrCon
Profile Blog Joined August 2010
France29748 Posts
October 28 2011 23:47 GMT
#308
On October 29 2011 06:21 Taf the Ghost wrote:
Show nested quote +
On October 29 2011 06:12 Shiladie wrote:
On October 28 2011 02:04 fusionsdf wrote:
hmm I guess gold patches + mules are being blamed for terran dominance?


that was my thought, remove golds and it's a nerf to terran, I wonder whether most of the other changes are along the same lines trying to self balance against the terran dominance.

Everyone has to remember, it's in gomtv's best interest to make the most terran unfavorable maps possible to get the league back to a regular race composition.


Gold patches allow a Terran with weaker Macro to catch back up to a better player, if they can secure a Gold Base.

For Antigua specifically, it's like Xel`Naga, if a Terran can get the Gold up, they get a massive advantage.

On XelNaga, the problem of the gold is terran balance yeah.
But on antiga and crossfire, I really don't think so, the problem is way bigger when zerg use the gold as a first expand (or a second very fast expand). It will also influence terran balance yeah, but I'm not sure terran balance was what was in mind for the gold removals.
I think it was mainly because of the stupid games fast gold for zerg induced (you either scout it and try to allin and hope you hit the very small timing window you have or you die)
Adreme
Profile Joined June 2011
United States5574 Posts
October 29 2011 00:32 GMT
#309
On October 29 2011 08:47 MrCon wrote:
Show nested quote +
On October 29 2011 06:21 Taf the Ghost wrote:
On October 29 2011 06:12 Shiladie wrote:
On October 28 2011 02:04 fusionsdf wrote:
hmm I guess gold patches + mules are being blamed for terran dominance?


that was my thought, remove golds and it's a nerf to terran, I wonder whether most of the other changes are along the same lines trying to self balance against the terran dominance.

Everyone has to remember, it's in gomtv's best interest to make the most terran unfavorable maps possible to get the league back to a regular race composition.


Gold patches allow a Terran with weaker Macro to catch back up to a better player, if they can secure a Gold Base.

For Antigua specifically, it's like Xel`Naga, if a Terran can get the Gold up, they get a massive advantage.

On XelNaga, the problem of the gold is terran balance yeah.
But on antiga and crossfire, I really don't think so, the problem is way bigger when zerg use the gold as a first expand (or a second very fast expand). It will also influence terran balance yeah, but I'm not sure terran balance was what was in mind for the gold removals.
I think it was mainly because of the stupid games fast gold for zerg induced (you either scout it and try to allin and hope you hit the very small timing window you have or you die)


I dont think 100% terran balance on Xel Naga either. By terran balance I mean the terran having the gold is whats causing the dominance on that map. Its involved but its more the fact that terran can take the gold while effectively denying your gold that caused the map imbalances that Xel Naga wound up with.
MrCon
Profile Blog Joined August 2010
France29748 Posts
October 29 2011 00:43 GMT
#310
On October 29 2011 09:32 Adreme wrote:
Show nested quote +
On October 29 2011 08:47 MrCon wrote:
On October 29 2011 06:21 Taf the Ghost wrote:
On October 29 2011 06:12 Shiladie wrote:
On October 28 2011 02:04 fusionsdf wrote:
hmm I guess gold patches + mules are being blamed for terran dominance?


that was my thought, remove golds and it's a nerf to terran, I wonder whether most of the other changes are along the same lines trying to self balance against the terran dominance.

Everyone has to remember, it's in gomtv's best interest to make the most terran unfavorable maps possible to get the league back to a regular race composition.


Gold patches allow a Terran with weaker Macro to catch back up to a better player, if they can secure a Gold Base.

For Antigua specifically, it's like Xel`Naga, if a Terran can get the Gold up, they get a massive advantage.

On XelNaga, the problem of the gold is terran balance yeah.
But on antiga and crossfire, I really don't think so, the problem is way bigger when zerg use the gold as a first expand (or a second very fast expand). It will also influence terran balance yeah, but I'm not sure terran balance was what was in mind for the gold removals.
I think it was mainly because of the stupid games fast gold for zerg induced (you either scout it and try to allin and hope you hit the very small timing window you have or you die)


I dont think 100% terran balance on Xel Naga either. By terran balance I mean the terran having the gold is whats causing the dominance on that map. Its involved but its more the fact that terran can take the gold while effectively denying your gold that caused the map imbalances that Xel Naga wound up with.

Yeah, on xelnaga it's more the PF on the gold is too much of a strategic/positional/map control advantage.

I kinda liked the gold expansions on dual sight tho, it was a real risk to take them early. But late they could be a problem against zerg more than terran, again, imo. (zerg can defend the gold against every race, protoss and terran can't even take a 3rd on this map, so the gold is out of the table anyway)
vincom2
Profile Joined June 2011
Singapore1775 Posts
October 29 2011 07:23 GMT
#311
Awesome! No golds, XNF and metalopolis gone, safe thirds... more protoss? :D
Avan
Profile Joined March 2011
Brazil121 Posts
October 29 2011 15:10 GMT
#312
Very beautiful and interesting maps, specially the Calm Before The Storm one *-*
"I have never tasted Death, Zeratul. Nor shall I". Liquid'HerO FIGHTING!
TheKwangBang
Profile Joined November 2010
United States15 Posts
October 31 2011 06:21 GMT
#313
The new map look really good why cant blizzard make maps like that one >.>
Macabre
Profile Joined July 2010
United States1262 Posts
Last Edited: 2011-11-01 09:49:07
November 01 2011 09:48 GMT
#314
edit -- wrong thread ;(
Those who know how to think need no teachers. Tasteless - I think I'll take my shirt off and let my muscles do the casting
Imalengrat
Profile Blog Joined November 2010
Australia365 Posts
November 01 2011 09:51 GMT
#315
That winter version seems awesome. GSL have really gotten down with map making.
Mass Motherships Counters Almost everything
tuestresfat
Profile Joined December 2010
2555 Posts
November 01 2011 09:51 GMT
#316
these maps are so cool ><
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
November 03 2011 06:13 GMT
#317
On October 29 2011 09:32 Adreme wrote:

I dont think 100% terran balance on Xel Naga either. By terran balance I mean the terran having the gold is whats causing the dominance on that map. Its involved but its more the fact that terran can take the gold while effectively denying your gold that caused the map imbalances that Xel Naga wound up with.


That aspect has always dumbfounded me on a lot of ladder maps.
If terrans get the gold, they will not only have a better economy due to mules but they will also deny the gold on yourside of the map.

This is especially problematic on golds that are controlled by highgrounds such as metalopolis and antigashipyard.
moo...for DRG
0neder
Profile Joined July 2009
United States3733 Posts
November 03 2011 06:16 GMT
#318
On October 29 2011 02:13 Chronald wrote:
I realy like the idea of ditching gold minerals. I think that gold bases + mules have been part of th reason that terran has been doing so well. Not all of the reason, but some of it.

Very true. Gold bases don't promote strategic variety, they discourage it. And they're imba to boot. And they look silly in that cartoon yellow color.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10325 Posts
November 03 2011 06:38 GMT
#319
i will miss metalopolis, almost every TvZ on that map (at least given with good players) is really epic xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
RyLai
Profile Joined May 2011
United States477 Posts
November 03 2011 06:53 GMT
#320
On October 28 2011 02:07 GTR wrote:
should have removed crossfire instead of xnf but w/e.


Xel'Naga Fortress is tiny and is too susceptible to early timing attacks and Blink all-ins. Crossfire is just a bad map but at least you don't necessarily see the EXACT SAME THING OVER AND OVER AND OVER AND OVER AGAIN. Both should be removed, Metalopolis should be put back in, and that's that.

As for Winter Belshir Beach, who the hell goes to the beach in the winter???

I like the new map. Free bases ftw! Mvp will love it with his OC spam builds.

I think taking away gold bases makes sense unless MULEs only mine 30 minerals on gold patches. Spamming MULEs on gold expansions and affording an extra base and a half's worth of infantry is insane, and these are by the already increased Terran income standards!
RyLai
Profile Joined May 2011
United States477 Posts
November 03 2011 06:55 GMT
#321
On November 03 2011 15:38 Yoshi Kirishima wrote:
i will miss metalopolis, almost every TvZ on that map (at least given with good players) is really epic xD


I feel the same... I doubt Zergs will feel the same though. There are so many that have lost epic ZvTs on that map where Terran makes a beyond ridiculous comeback. But I still feel it's a great map, especially compared to some of the others on the list (Crossfire?! WTF?!).
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
November 03 2011 06:58 GMT
#322
I kind of liked the concept of gold minerals at first, but the more I think about it, the more it seems to just add to the volatility to the game, considering it's a high risk, high payback kind of thing... So I'm not sure whehter I want to ever see gold minerals on official tournament maps again...
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
November 14 2011 00:27 GMT
#323
Glad to see some new maps and the phasing out of the older maps.

can't wait to have some practice games on them ^_^
Hwaseung Oz fan for life. Swing out, always swing out.
snakeeyez
Profile Joined May 2011
United States1231 Posts
November 14 2011 01:59 GMT
#324
Its hard to argue with new maps. I am sick of seeing the same maps of course metalopolis has been figured out its been in the game since beta.
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