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Golds gone - good.
Maps taken out but xfire still in? Bad.
New map? Can't judge yet, but I get DQ chills out of it. That's not good. Backdoor exps, specially with rocks, tend to always harm zerg the most. I don't understand rocks at 4th/5th either. Suppose this affects pvz - toss has hard time FFE'ing due to wide nat - zerg can't take fast 3rd. Can't see why rocks would really affect other matchups too much.
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I don't know if I agree with losing the golds. :\
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Calm before the storm looks EXTREMELY zerg unfriendly or am I misjudging the width of those ground paths? (on top of the free 3rd)
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On October 28 2011 07:55 Doko wrote: Calm before the storm looks EXTREMELY zerg unfriendly or am I misjudging the width of those ground paths? (on top of the free 3rd)
The free 3rd is gonna make PvZ ugly for Zerg which was the main reason every zerg vetoed the new Terminus.
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awwww I wanted to see Isle in the Sky, that maps so cool
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I really wish some map makers would experiment more with their maps rather than for the most part making relatively generic maps that have shown up thus far. Perhaps a map that has a short rush distance, long push distance. Paths only certain units can move through (e.g. smaller units). 3 player maps aren't seen very often. These kinds of maps can add certain dynamics, such as forcing players to develop strategies not only for their opponent but also for the map.
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On October 28 2011 07:48 Ouga wrote: Golds gone - good.
Maps taken out but xfire still in? Bad.
New map? Can't judge yet, but I get DQ chills out of it. That's not good. Backdoor exps, specially with rocks, tend to always harm zerg the most. I don't understand rocks at 4th/5th either. Suppose this affects pvz - toss has hard time FFE'ing due to wide nat - zerg can't take fast 3rd. Can't see why rocks would really affect other matchups too much.
Last I check CF is pretty balanced. Possibly Zerg favored.
http://www.teamliquid.net/tlpd/sc2-korean/maps/421 http://www.teamliquid.net/tlpd/sc2-international/maps/421
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calm before the WAT THE FUCK IS THAT.
my gawd that map looks completely terrible, but then again ive never seen pro level play on a map like this, so i guess it will be interesting.
i would be scared as fuck as a zerg on the map if playing a terran who knew how to make a ton of missle turrets.
and zvp looks like a nigtmare too.
cant wait!
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Seriously, cross positions only on antiga? Feel like that'll be really boring if every game is cross positions.. Gold bases gone sounds like a good idea though.
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United Kingdom16710 Posts
On October 28 2011 07:08 Amlitzer wrote:Show nested quote +On October 28 2011 07:02 Telcontar wrote:On October 28 2011 06:52 Amlitzer wrote: On the new map Calm Before the Storm I don't like how the in base expansion is a full expo with 2 gas. Make it 5 mineral patches (or 8 1/2 mineral patches), and remove one of the gas. So basically turn it into Crevasse? I like the way it is. The map will work a little like Terminus and there's been some great games on that map. No because Crevasse had no rock at the in base allowing you to FE, and it also had an enriched gas rather than a regular one. Also, your line of reasoning does not make any sense. "It will be too much like an existing map which is not even played anymore so it's bad". So I guess we can't have rocks at the third expo anymore because TA did that first? There is also a lot more into what made Crevasse unique besides the in base expansion; like the double wide ramp with debris, and the destructible debris that opened up the middle, and etc. You should note that the picture of the new map in the OP is the outdated version. There's a pic of the updated one on page 4~5. It has no rocks at the back natural.
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The gold change is really interesting, I'm very curious to see how it will play out. And although it looks awesome of course I still am no fan of redesigning Bel'Shir Beach, the most beautiful map there is. =(
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On October 28 2011 02:07 GTR wrote: should have removed crossfire instead of xnf but w/e. agreed, crossfire had its run
that said, the new map looks amazing and the new belshir beach is epic i love the idea of changing the tileset to reflect the season :D i hope they do this with multiple maps over the course of time its just an awesome idea
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I think the removal of gold bases will really help some of the balance imo; not just for TvX, but also ZvP - way too many games I've seen where the zerg gets a quick gold and the protoss is forced to respond with an asap attack (ie all-in), it just makes for bad games because they rarely ever become back and forth macro games.
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Can't wait for GSL Christmas. I bet the critter will get replaced with Santa Claus and trees will have baubles on them.
But seriously, nice changes to the map pool. You can feel the GSL team are putting in the effort to create better, more spectacular, more balanced and more competitive ESPORTS.
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On October 28 2011 08:42 unit wrote:Show nested quote +On October 28 2011 02:07 GTR wrote: should have removed crossfire instead of xnf but w/e. agreed, crossfire had its run that said, the new map looks amazing and the new belshir beach is epic i love the idea of changing the tileset to reflect the season :D i hope they do this with multiple maps over the course of time its just an awesome idea
As a zerg I'd rather play on Crossfire then XNF. XNF is like 3 siege hops to your opponent, it's a pretty short map, while Crossfire has so many corridors to counter attack. Muta play is pretty powerful on the map as well.
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Cool + good changes. That calm before the storm map looks crazy. Can't wait to see how it plays
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So belshir BEACH is now a snow map?
Blizzard Beach anybody???
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On October 28 2011 08:29 Telcontar wrote:Show nested quote +On October 28 2011 07:08 Amlitzer wrote:On October 28 2011 07:02 Telcontar wrote:On October 28 2011 06:52 Amlitzer wrote: On the new map Calm Before the Storm I don't like how the in base expansion is a full expo with 2 gas. Make it 5 mineral patches (or 8 1/2 mineral patches), and remove one of the gas. So basically turn it into Crevasse? I like the way it is. The map will work a little like Terminus and there's been some great games on that map. No because Crevasse had no rock at the in base allowing you to FE, and it also had an enriched gas rather than a regular one. Also, your line of reasoning does not make any sense. "It will be too much like an existing map which is not even played anymore so it's bad". So I guess we can't have rocks at the third expo anymore because TA did that first? There is also a lot more into what made Crevasse unique besides the in base expansion; like the double wide ramp with debris, and the destructible debris that opened up the middle, and etc. You should note that the picture of the new map in the OP is the outdated version. There's a pic of the updated one on page 4~5. It has no rocks at the back natural. Indeed you are right, I did comb through ever page so I missed that. If they are going to keep the double gas, then they really need to reposition one of the gas. Pros don't like it when the gas are in between the minerals like that, because it's a huge hassle for them to put workers back into the gas after they pull all their workers when they get harassed. Personally, I think the best example of an in base expansion is the ESV map Nemesis by prodiG. The map has LoS blockers with a no build area that prevents the expo from being entirely "free".
On October 28 2011 08:06 RoyaleBrainSlug wrote: I really wish some map makers would experiment more with their maps rather than for the most part making relatively generic maps that have shown up thus far. Perhaps a map that has a short rush distance, long push distance. Paths only certain units can move through (e.g. smaller units). 3 player maps aren't seen very often. These kinds of maps can add certain dynamics, such as forcing players to develop strategies not only for their opponent but also for the map. It's because the pros don't like it when map makers create maps that they actually have to practice on. Things will stay this way in till tournaments stop using so many ladder maps in their map pool.
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Wow, that's cute that BelShir Beach changes with the seasons
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