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GSL Nov Map changes - Page 11

Forum Index > SC2 General
323 CommentsPost a Reply
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Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 27 2011 20:48 GMT
#201
On October 28 2011 05:45 RumTalk wrote:
The new map looks very difficult to defend from drop harrass, look at the distance between the inbase nat and the regular ramp


honestly much better than maps without the inbase nat.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Sahand
Profile Joined November 2010
United Kingdom114 Posts
October 27 2011 20:50 GMT
#202
(All Protoss players);

HAHAHAHAHAHAHHAHAHAHAHAHAHAHAH

Seriously though, love the removal of gold patches.
WArped
Profile Joined December 2010
United Kingdom4845 Posts
October 27 2011 20:58 GMT
#203
That new map is so funky, can't wait to see it in action.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
October 27 2011 20:59 GMT
#204
id like to see some esv maps
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Jim7
Profile Joined December 2010
United States154 Posts
October 27 2011 21:00 GMT
#205
It'll be interesting to see how removing the gold minerals will change the game. Blizzard would never do that. Very cool move by GOM.
itkovian
Profile Blog Joined March 2011
United States1763 Posts
October 27 2011 21:01 GMT
#206
Dang, bye bye gold bases. Not quite sure if I like that yet. Should be more balanced, but also kind of takes some of the excitement out of it I feel. Like when one player gets a gold base, its interesting to see how the other player responds.

Winter Belshir Beach, what the heck. It doesn't really look like a beach anymore
We already have enough dark feeling maps
=)=
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 27 2011 21:03 GMT
#207
Hm.. not really a big fan of Snow Maps.. too much strain on the eyes at times.. BW snow maps were the worst.. GBR > El Nino any day. That being said, I've never played on a SC2 snow map so who knows
Jaedong.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 27 2011 21:08 GMT
#208
On October 28 2011 06:03 sGs.Kal_rA wrote:
Hm.. not really a big fan of Snow Maps.. too much strain on the eyes at times.. BW snow maps were the worst.. GBR > El Nino any day. That being said, I've never played on a SC2 snow map so who knows


if anything bel shir beach was a snowmap with the fucking white sand.

i remember looking at it at 3 in the morning and it hurt.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
October 27 2011 21:08 GMT
#209
Terminus out? Also XNF? Also why screw gold bases on maps other than Dual Sight? Meh the maps are ok, white Bel'Shir will be for the first pair of games creepy. As far as I'm concerned I can live perfectly with this maps!
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
October 27 2011 21:14 GMT
#210
Belshir beach: Winter is coming.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Devise
Profile Joined July 2010
Canada1131 Posts
October 27 2011 21:15 GMT
#211
On October 28 2011 05:25 Toadvine wrote:
I guess GOM got sick of Zergs taking the gold instead of their natural against Protoss, and being immune to all-ins afterward.

The Crossfire change intrigues me though. Why 7 patches on non-main bases? Is this some super-specific change to Crossfire alone, or is it a general experiment in how the game plays out with less mineral patches on bases?

The new map looks like a "here Protoss beats Zerg" design, I suppose they want more Protoss winning. Pity you can't really make a map that favors P over T.


Only way I can see that happening is if they add neutral protoss buildings like in the campaign that you can capture by building a pylon.
DerBeefman
Profile Joined April 2011
Germany226 Posts
October 27 2011 21:20 GMT
#212
I don't really like the idea of taking gold bases away, however the new map looks interesting.
Now I will always wonder why the water on Belshir Beach didn't become ice :S
extended thermal lances aka extended imbalances
Lolli92
Profile Joined April 2011
Germany109 Posts
October 27 2011 21:22 GMT
#213
First map looks like Belshir Beach and second looks like Crevasse.
And i don't like the gold expansion changes because it takes some risks out of the matches.
Besides i don't understand why they removed Xel'Naga Fortress. Was the most intressting map.
boesthius
Profile Blog Joined February 2008
United States11637 Posts
October 27 2011 21:22 GMT
#214
--- Nuked ---
j0ker
Profile Joined August 2011
275 Posts
October 27 2011 21:23 GMT
#215
xel naga fortress and terminus were two of the best terran maps in their pool, GOM seemingly wants to try and balance through maps. Although metal leaving is great for terrans. Removing the gold bases on dual sight and crossfire is a great move as those can be far too powerful in certain circumstances. I think the gold on Antiga was well balanced but w/e.
skatbone
Profile Joined August 2010
United States1005 Posts
October 27 2011 21:24 GMT
#216
Nice. I really never liked Fortress. The new Belshir actually looks easier to spectate. Maybe I'm the only one, but I always get distracted by all the different features of the beach. Creep tumor beneath rivers make my eyes hurt.

I also like the removal of the golds. More BW style. I think they have a place in this game, but I'm interested in seeing how things pan out without them.
Mercurial#1193
skatbone
Profile Joined August 2010
United States1005 Posts
October 27 2011 21:25 GMT
#217
On October 28 2011 06:22 Lolli92 wrote:
First map looks like Belshir Beach and second looks like Crevasse.
And i don't like the gold expansion changes because it takes some risks out of the matches.
Besides i don't understand why they removed Xel'Naga Fortress. Was the most intressting map.


Err...the first map is Bel'Shir...
Mercurial#1193
Lolli92
Profile Joined April 2011
Germany109 Posts
October 27 2011 21:27 GMT
#218
On October 28 2011 06:25 skatbone wrote:
Show nested quote +
On October 28 2011 06:22 Lolli92 wrote:
First map looks like Belshir Beach and second looks like Crevasse.
And i don't like the gold expansion changes because it takes some risks out of the matches.
Besides i don't understand why they removed Xel'Naga Fortress. Was the most intressting map.


Err...the first map is Bel'Shir...


Oh shit didn't read through the whole text, lol xD
Pipeline
Profile Joined August 2010
Sweden1673 Posts
October 27 2011 21:31 GMT
#219
Wow the new map is so narrow. I predict a lot of siege pushes and force field plays. Crap map for zerg it seems
Amlitzer
Profile Joined August 2010
United States471 Posts
October 27 2011 21:38 GMT
#220
I'm glad they removed Xel'naga Fortress, it was basically a 3 player steppes of war.
"Not even justice, I want to get truth!"
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