|
On October 28 2011 05:45 RumTalk wrote: The new map looks very difficult to defend from drop harrass, look at the distance between the inbase nat and the regular ramp
honestly much better than maps without the inbase nat.
|
(All Protoss players);
HAHAHAHAHAHAHHAHAHAHAHAHAHAHAH
Seriously though, love the removal of gold patches.
|
That new map is so funky, can't wait to see it in action.
|
id like to see some esv maps
|
It'll be interesting to see how removing the gold minerals will change the game. Blizzard would never do that. Very cool move by GOM.
|
Dang, bye bye gold bases. Not quite sure if I like that yet. Should be more balanced, but also kind of takes some of the excitement out of it I feel. Like when one player gets a gold base, its interesting to see how the other player responds.
Winter Belshir Beach, what the heck. It doesn't really look like a beach anymore We already have enough dark feeling maps
|
Hm.. not really a big fan of Snow Maps.. too much strain on the eyes at times.. BW snow maps were the worst.. GBR > El Nino any day. That being said, I've never played on a SC2 snow map so who knows
|
On October 28 2011 06:03 sGs.Kal_rA wrote:Hm.. not really a big fan of Snow Maps.. too much strain on the eyes at times.. BW snow maps were the worst.. GBR > El Nino any day. That being said, I've never played on a SC2 snow map so who knows
if anything bel shir beach was a snowmap with the fucking white sand.
i remember looking at it at 3 in the morning and it hurt.
|
Terminus out? Also XNF? Also why screw gold bases on maps other than Dual Sight? Meh the maps are ok, white Bel'Shir will be for the first pair of games creepy. As far as I'm concerned I can live perfectly with this maps!
|
Belshir beach: Winter is coming.
|
On October 28 2011 05:25 Toadvine wrote:I guess GOM got sick of Zergs taking the gold instead of their natural against Protoss, and being immune to all-ins afterward. The Crossfire change intrigues me though. Why 7 patches on non-main bases? Is this some super-specific change to Crossfire alone, or is it a general experiment in how the game plays out with less mineral patches on bases? The new map looks like a "here Protoss beats Zerg" design, I suppose they want more Protoss winning. Pity you can't really make a map that favors P over T.
Only way I can see that happening is if they add neutral protoss buildings like in the campaign that you can capture by building a pylon.
|
I don't really like the idea of taking gold bases away, however the new map looks interesting. Now I will always wonder why the water on Belshir Beach didn't become ice :S
|
First map looks like Belshir Beach and second looks like Crevasse. And i don't like the gold expansion changes because it takes some risks out of the matches. Besides i don't understand why they removed Xel'Naga Fortress. Was the most intressting map.
|
United States11637 Posts
|
xel naga fortress and terminus were two of the best terran maps in their pool, GOM seemingly wants to try and balance through maps. Although metal leaving is great for terrans. Removing the gold bases on dual sight and crossfire is a great move as those can be far too powerful in certain circumstances. I think the gold on Antiga was well balanced but w/e.
|
Nice. I really never liked Fortress. The new Belshir actually looks easier to spectate. Maybe I'm the only one, but I always get distracted by all the different features of the beach. Creep tumor beneath rivers make my eyes hurt.
I also like the removal of the golds. More BW style. I think they have a place in this game, but I'm interested in seeing how things pan out without them.
|
On October 28 2011 06:22 Lolli92 wrote: First map looks like Belshir Beach and second looks like Crevasse. And i don't like the gold expansion changes because it takes some risks out of the matches. Besides i don't understand why they removed Xel'Naga Fortress. Was the most intressting map.
Err...the first map is Bel'Shir...
|
On October 28 2011 06:25 skatbone wrote:Show nested quote +On October 28 2011 06:22 Lolli92 wrote: First map looks like Belshir Beach and second looks like Crevasse. And i don't like the gold expansion changes because it takes some risks out of the matches. Besides i don't understand why they removed Xel'Naga Fortress. Was the most intressting map. Err...the first map is Bel'Shir...
Oh shit didn't read through the whole text, lol xD
|
Wow the new map is so narrow. I predict a lot of siege pushes and force field plays. Crap map for zerg it seems
|
I'm glad they removed Xel'naga Fortress, it was basically a 3 player steppes of war.
|
|
|
|