• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:40
CEST 17:40
KST 00:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 298Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
[IPSL] Spring 2026 Grand Finals - This Weekend!0Weekly Cups (July 6 - 12): Protoss strike back3BSL Season 22 Full Overview & Conclusion7BSL Season 22 Full Overview & Conclusion7Weekly Cups (June 29-July 5): Solar Doubles0
StarCraft 2
General
Weekly Cups (July 6 - 12): Protoss strike back Is the larve respawn broken? Serral wins HomeStory Cup 29 Serral wins Maestros of the Game 2 Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
screpdb: new Starcraft reporting tool Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) ASL 22 Proposed Map Pool ASL22 General Discussion BSL Season 22 Full Overview & Conclusion
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! [ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3966 users

GSL Nov Map changes - Page 13

Forum Index > SC2 General
323 CommentsPost a Reply
Prev 1 11 12 13 14 15 17 Next All
Ouga
Profile Joined March 2008
Finland645 Posts
October 27 2011 22:48 GMT
#241
Golds gone - good.

Maps taken out but xfire still in? Bad.

New map? Can't judge yet, but I get DQ chills out of it. That's not good. Backdoor exps, specially with rocks, tend to always harm zerg the most. I don't understand rocks at 4th/5th either. Suppose this affects pvz - toss has hard time FFE'ing due to wide nat - zerg can't take fast 3rd. Can't see why rocks would really affect other matchups too much.
KevinIX
Profile Joined October 2009
United States2472 Posts
October 27 2011 22:51 GMT
#242
I don't know if I agree with losing the golds. :\
Liquid FIGHTING!!!
Doko
Profile Joined May 2010
Argentina1737 Posts
October 27 2011 22:55 GMT
#243
Calm before the storm looks EXTREMELY zerg unfriendly or am I misjudging the width of those ground paths? (on top of the free 3rd)
Adreme
Profile Joined June 2011
United States5574 Posts
October 27 2011 23:00 GMT
#244
On October 28 2011 07:55 Doko wrote:
Calm before the storm looks EXTREMELY zerg unfriendly or am I misjudging the width of those ground paths? (on top of the free 3rd)


The free 3rd is gonna make PvZ ugly for Zerg which was the main reason every zerg vetoed the new Terminus.
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
October 27 2011 23:05 GMT
#245
awwww I wanted to see Isle in the Sky, that maps so cool
RoyaleBrainSlug
Profile Joined December 2010
United States295 Posts
October 27 2011 23:06 GMT
#246
I really wish some map makers would experiment more with their maps rather than for the most part making relatively generic maps that have shown up thus far. Perhaps a map that has a short rush distance, long push distance. Paths only certain units can move through (e.g. smaller units). 3 player maps aren't seen very often. These kinds of maps can add certain dynamics, such as forcing players to develop strategies not only for their opponent but also for the map.
Zileas is my Homeboy
GinDo
Profile Blog Joined September 2010
3327 Posts
October 27 2011 23:15 GMT
#247
On October 28 2011 07:48 Ouga wrote:
Golds gone - good.

Maps taken out but xfire still in? Bad.

New map? Can't judge yet, but I get DQ chills out of it. That's not good. Backdoor exps, specially with rocks, tend to always harm zerg the most. I don't understand rocks at 4th/5th either. Suppose this affects pvz - toss has hard time FFE'ing due to wide nat - zerg can't take fast 3rd. Can't see why rocks would really affect other matchups too much.


Last I check CF is pretty balanced. Possibly Zerg favored.

http://www.teamliquid.net/tlpd/sc2-korean/maps/421
http://www.teamliquid.net/tlpd/sc2-international/maps/421

ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
danson
Profile Joined April 2010
United States689 Posts
October 27 2011 23:15 GMT
#248
calm before the WAT THE FUCK IS THAT.

my gawd that map looks completely terrible, but then again ive never seen pro level play on a map like this, so i guess it will be interesting.

i would be scared as fuck as a zerg on the map if playing a terran who knew how to make a ton of missle turrets.

and zvp looks like a nigtmare too.

cant wait!
Namu
Profile Joined February 2011
United States826 Posts
October 27 2011 23:17 GMT
#249
Seriously, cross positions only on antiga?
Feel like that'll be really boring if every game is cross positions..
Gold bases gone sounds like a good idea though.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
October 27 2011 23:29 GMT
#250
On October 28 2011 07:08 Amlitzer wrote:
Show nested quote +
On October 28 2011 07:02 Telcontar wrote:
On October 28 2011 06:52 Amlitzer wrote:
On the new map Calm Before the Storm I don't like how the in base expansion is a full expo with 2 gas. Make it 5 mineral patches (or 8 1/2 mineral patches), and remove one of the gas.

So basically turn it into Crevasse? I like the way it is. The map will work a little like Terminus and there's been some great games on that map.

No because Crevasse had no rock at the in base allowing you to FE, and it also had an enriched gas rather than a regular one. Also, your line of reasoning does not make any sense. "It will be too much like an existing map which is not even played anymore so it's bad". So I guess we can't have rocks at the third expo anymore because TA did that first? There is also a lot more into what made Crevasse unique besides the in base expansion; like the double wide ramp with debris, and the destructible debris that opened up the middle, and etc.

You should note that the picture of the new map in the OP is the outdated version. There's a pic of the updated one on page 4~5. It has no rocks at the back natural.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
chocopaw
Profile Blog Joined May 2011
2072 Posts
October 27 2011 23:40 GMT
#251
The gold change is really interesting, I'm very curious to see how it will play out.
And although it looks awesome of course I still am no fan of redesigning Bel'Shir Beach, the most beautiful map there is. =(
http://twitter.com/lechocopaw
unit
Profile Blog Joined March 2009
United States2621 Posts
October 27 2011 23:42 GMT
#252
On October 28 2011 02:07 GTR wrote:
should have removed crossfire instead of xnf but w/e.

agreed, crossfire had its run

that said, the new map looks amazing
and the new belshir beach is epic i love the idea of changing the tileset to reflect the season :D i hope they do this with multiple maps over the course of time its just an awesome idea
Zealot Lord
Profile Joined May 2010
Hong Kong748 Posts
October 27 2011 23:51 GMT
#253
I think the removal of gold bases will really help some of the balance imo; not just for TvX, but also ZvP - way too many games I've seen where the zerg gets a quick gold and the protoss is forced to respond with an asap attack (ie all-in), it just makes for bad games because they rarely ever become back and forth macro games.
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
Last Edited: 2011-10-28 00:03:39
October 28 2011 00:02 GMT
#254
Can't wait for GSL Christmas. I bet the critter will get replaced with Santa Claus and trees will have baubles on them.

But seriously, nice changes to the map pool. You can feel the GSL team are putting in the effort to create better, more spectacular, more balanced and more competitive ESPORTS.
Starleague Forever. RIP KT Violet~
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
October 28 2011 00:06 GMT
#255
On October 28 2011 08:42 unit wrote:
Show nested quote +
On October 28 2011 02:07 GTR wrote:
should have removed crossfire instead of xnf but w/e.

agreed, crossfire had its run

that said, the new map looks amazing
and the new belshir beach is epic i love the idea of changing the tileset to reflect the season :D i hope they do this with multiple maps over the course of time its just an awesome idea


As a zerg I'd rather play on Crossfire then XNF. XNF is like 3 siege hops to your opponent, it's a pretty short map, while Crossfire has so many corridors to counter attack. Muta play is pretty powerful on the map as well.
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
Ignight
Profile Joined April 2011
United States14 Posts
October 28 2011 00:30 GMT
#256
Cool + good changes. That calm before the storm map looks crazy. Can't wait to see how it plays
For great Justice!
stokes17
Profile Joined January 2011
United States1411 Posts
October 28 2011 00:32 GMT
#257
So belshir BEACH is now a snow map?

Blizzard Beach anybody???
Amlitzer
Profile Joined August 2010
United States471 Posts
October 28 2011 00:33 GMT
#258
On October 28 2011 08:29 Telcontar wrote:
Show nested quote +
On October 28 2011 07:08 Amlitzer wrote:
On October 28 2011 07:02 Telcontar wrote:
On October 28 2011 06:52 Amlitzer wrote:
On the new map Calm Before the Storm I don't like how the in base expansion is a full expo with 2 gas. Make it 5 mineral patches (or 8 1/2 mineral patches), and remove one of the gas.

So basically turn it into Crevasse? I like the way it is. The map will work a little like Terminus and there's been some great games on that map.

No because Crevasse had no rock at the in base allowing you to FE, and it also had an enriched gas rather than a regular one. Also, your line of reasoning does not make any sense. "It will be too much like an existing map which is not even played anymore so it's bad". So I guess we can't have rocks at the third expo anymore because TA did that first? There is also a lot more into what made Crevasse unique besides the in base expansion; like the double wide ramp with debris, and the destructible debris that opened up the middle, and etc.

You should note that the picture of the new map in the OP is the outdated version. There's a pic of the updated one on page 4~5. It has no rocks at the back natural.

Indeed you are right, I did comb through ever page so I missed that. If they are going to keep the double gas, then they really need to reposition one of the gas. Pros don't like it when the gas are in between the minerals like that, because it's a huge hassle for them to put workers back into the gas after they pull all their workers when they get harassed. Personally, I think the best example of an in base expansion is the ESV map Nemesis by prodiG. The map has LoS blockers with a no build area that prevents the expo from being entirely "free".

On October 28 2011 08:06 RoyaleBrainSlug wrote:
I really wish some map makers would experiment more with their maps rather than for the most part making relatively generic maps that have shown up thus far. Perhaps a map that has a short rush distance, long push distance. Paths only certain units can move through (e.g. smaller units). 3 player maps aren't seen very often. These kinds of maps can add certain dynamics, such as forcing players to develop strategies not only for their opponent but also for the map.

It's because the pros don't like it when map makers create maps that they actually have to practice on. Things will stay this way in till tournaments stop using so many ladder maps in their map pool.
"Not even justice, I want to get truth!"
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
October 28 2011 00:35 GMT
#259
Wow, that's cute that BelShir Beach changes with the seasons
You can type "StarCraft" with just your left hand.
Nazeron
Profile Joined September 2010
Canada1046 Posts
October 28 2011 00:42 GMT
#260
like the maps!
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
Prev 1 11 12 13 14 15 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 18h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1702
Ryung 255
SHIN 125
RushiSC 20
StarCraft: Brood War
Calm 6772
Bisu 1930
Sea 1804
Shuttle 1668
Jaedong 1218
Mini 907
Soulkey 636
Soma 456
firebathero 374
EffOrt 354
[ Show more ]
Light 303
Hyuk 274
Snow 235
ggaemo 216
Stork 208
ZerO 152
BeSt 143
Rush 83
Sea.KH 57
sorry 56
JYJ 52
Free 49
Pusan 34
Killer 31
sSak 30
soO 30
ToSsGirL 29
Movie 29
scan(afreeca) 26
hero 26
PianO 25
Aegong 23
Sexy 22
Rock 21
Terrorterran 19
Barracks 16
yabsab 16
Bale 13
Hm[arnc] 13
IntoTheRainbow 13
Shine 12
Yoon 8
Dota 2
Gorgc9389
Dendi959
syndereN196
XcaliburYe103
League of Legends
KnowMe11
Counter-Strike
byalli430
fl0m226
kRYSTAL_41
Other Games
singsing1999
FrodaN1610
hiko828
B2W.Neo701
Lowko488
crisheroes240
ToD131
Livibee87
Trikslyr37
ZerO(Twitch)14
Organizations
Other Games
gamesdonequick2994
BasetradeTV272
StarCraft 2
TaKeTV21
StarCraft: Brood War
Kim Chul Min (afreeca) 8
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile136
• poizon28 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4145
• TFBlade1242
Other Games
• Shiphtur276
Upcoming Events
The PondCast
18h 20m
Replay Cast
1d 17h
CrankTV Team League
1d 19h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
RSL Revival
3 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
3 days
IPSL
4 days
Dragon vs Hawk
RSL Revival
4 days
Classic vs Trap
herO vs SHIN
[ Show More ]
Sparkling Tuna Cup
4 days
IPSL
5 days
Bonyth vs Ret
WardiTV Weekly
5 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.