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GSL Nov Map changes - Page 13

Forum Index > SC2 General
323 CommentsPost a Reply
Prev 1 11 12 13 14 15 17 Next All
Ouga
Profile Joined March 2008
Finland645 Posts
October 27 2011 22:48 GMT
#241
Golds gone - good.

Maps taken out but xfire still in? Bad.

New map? Can't judge yet, but I get DQ chills out of it. That's not good. Backdoor exps, specially with rocks, tend to always harm zerg the most. I don't understand rocks at 4th/5th either. Suppose this affects pvz - toss has hard time FFE'ing due to wide nat - zerg can't take fast 3rd. Can't see why rocks would really affect other matchups too much.
KevinIX
Profile Joined October 2009
United States2472 Posts
October 27 2011 22:51 GMT
#242
I don't know if I agree with losing the golds. :\
Liquid FIGHTING!!!
Doko
Profile Joined May 2010
Argentina1737 Posts
October 27 2011 22:55 GMT
#243
Calm before the storm looks EXTREMELY zerg unfriendly or am I misjudging the width of those ground paths? (on top of the free 3rd)
Adreme
Profile Joined June 2011
United States5574 Posts
October 27 2011 23:00 GMT
#244
On October 28 2011 07:55 Doko wrote:
Calm before the storm looks EXTREMELY zerg unfriendly or am I misjudging the width of those ground paths? (on top of the free 3rd)


The free 3rd is gonna make PvZ ugly for Zerg which was the main reason every zerg vetoed the new Terminus.
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
October 27 2011 23:05 GMT
#245
awwww I wanted to see Isle in the Sky, that maps so cool
RoyaleBrainSlug
Profile Joined December 2010
United States295 Posts
October 27 2011 23:06 GMT
#246
I really wish some map makers would experiment more with their maps rather than for the most part making relatively generic maps that have shown up thus far. Perhaps a map that has a short rush distance, long push distance. Paths only certain units can move through (e.g. smaller units). 3 player maps aren't seen very often. These kinds of maps can add certain dynamics, such as forcing players to develop strategies not only for their opponent but also for the map.
Zileas is my Homeboy
GinDo
Profile Blog Joined September 2010
3327 Posts
October 27 2011 23:15 GMT
#247
On October 28 2011 07:48 Ouga wrote:
Golds gone - good.

Maps taken out but xfire still in? Bad.

New map? Can't judge yet, but I get DQ chills out of it. That's not good. Backdoor exps, specially with rocks, tend to always harm zerg the most. I don't understand rocks at 4th/5th either. Suppose this affects pvz - toss has hard time FFE'ing due to wide nat - zerg can't take fast 3rd. Can't see why rocks would really affect other matchups too much.


Last I check CF is pretty balanced. Possibly Zerg favored.

http://www.teamliquid.net/tlpd/sc2-korean/maps/421
http://www.teamliquid.net/tlpd/sc2-international/maps/421

ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
danson
Profile Joined April 2010
United States689 Posts
October 27 2011 23:15 GMT
#248
calm before the WAT THE FUCK IS THAT.

my gawd that map looks completely terrible, but then again ive never seen pro level play on a map like this, so i guess it will be interesting.

i would be scared as fuck as a zerg on the map if playing a terran who knew how to make a ton of missle turrets.

and zvp looks like a nigtmare too.

cant wait!
Namu
Profile Joined February 2011
United States826 Posts
October 27 2011 23:17 GMT
#249
Seriously, cross positions only on antiga?
Feel like that'll be really boring if every game is cross positions..
Gold bases gone sounds like a good idea though.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
October 27 2011 23:29 GMT
#250
On October 28 2011 07:08 Amlitzer wrote:
Show nested quote +
On October 28 2011 07:02 Telcontar wrote:
On October 28 2011 06:52 Amlitzer wrote:
On the new map Calm Before the Storm I don't like how the in base expansion is a full expo with 2 gas. Make it 5 mineral patches (or 8 1/2 mineral patches), and remove one of the gas.

So basically turn it into Crevasse? I like the way it is. The map will work a little like Terminus and there's been some great games on that map.

No because Crevasse had no rock at the in base allowing you to FE, and it also had an enriched gas rather than a regular one. Also, your line of reasoning does not make any sense. "It will be too much like an existing map which is not even played anymore so it's bad". So I guess we can't have rocks at the third expo anymore because TA did that first? There is also a lot more into what made Crevasse unique besides the in base expansion; like the double wide ramp with debris, and the destructible debris that opened up the middle, and etc.

You should note that the picture of the new map in the OP is the outdated version. There's a pic of the updated one on page 4~5. It has no rocks at the back natural.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
chocopaw
Profile Blog Joined May 2011
2072 Posts
October 27 2011 23:40 GMT
#251
The gold change is really interesting, I'm very curious to see how it will play out.
And although it looks awesome of course I still am no fan of redesigning Bel'Shir Beach, the most beautiful map there is. =(
http://twitter.com/lechocopaw
unit
Profile Blog Joined March 2009
United States2621 Posts
October 27 2011 23:42 GMT
#252
On October 28 2011 02:07 GTR wrote:
should have removed crossfire instead of xnf but w/e.

agreed, crossfire had its run

that said, the new map looks amazing
and the new belshir beach is epic i love the idea of changing the tileset to reflect the season :D i hope they do this with multiple maps over the course of time its just an awesome idea
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
October 27 2011 23:51 GMT
#253
I think the removal of gold bases will really help some of the balance imo; not just for TvX, but also ZvP - way too many games I've seen where the zerg gets a quick gold and the protoss is forced to respond with an asap attack (ie all-in), it just makes for bad games because they rarely ever become back and forth macro games.
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
Last Edited: 2011-10-28 00:03:39
October 28 2011 00:02 GMT
#254
Can't wait for GSL Christmas. I bet the critter will get replaced with Santa Claus and trees will have baubles on them.

But seriously, nice changes to the map pool. You can feel the GSL team are putting in the effort to create better, more spectacular, more balanced and more competitive ESPORTS.
Starleague Forever. RIP KT Violet~
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
October 28 2011 00:06 GMT
#255
On October 28 2011 08:42 unit wrote:
Show nested quote +
On October 28 2011 02:07 GTR wrote:
should have removed crossfire instead of xnf but w/e.

agreed, crossfire had its run

that said, the new map looks amazing
and the new belshir beach is epic i love the idea of changing the tileset to reflect the season :D i hope they do this with multiple maps over the course of time its just an awesome idea


As a zerg I'd rather play on Crossfire then XNF. XNF is like 3 siege hops to your opponent, it's a pretty short map, while Crossfire has so many corridors to counter attack. Muta play is pretty powerful on the map as well.
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
Ignight
Profile Joined April 2011
United States14 Posts
October 28 2011 00:30 GMT
#256
Cool + good changes. That calm before the storm map looks crazy. Can't wait to see how it plays
For great Justice!
stokes17
Profile Joined January 2011
United States1411 Posts
October 28 2011 00:32 GMT
#257
So belshir BEACH is now a snow map?

Blizzard Beach anybody???
Amlitzer
Profile Joined August 2010
United States471 Posts
October 28 2011 00:33 GMT
#258
On October 28 2011 08:29 Telcontar wrote:
Show nested quote +
On October 28 2011 07:08 Amlitzer wrote:
On October 28 2011 07:02 Telcontar wrote:
On October 28 2011 06:52 Amlitzer wrote:
On the new map Calm Before the Storm I don't like how the in base expansion is a full expo with 2 gas. Make it 5 mineral patches (or 8 1/2 mineral patches), and remove one of the gas.

So basically turn it into Crevasse? I like the way it is. The map will work a little like Terminus and there's been some great games on that map.

No because Crevasse had no rock at the in base allowing you to FE, and it also had an enriched gas rather than a regular one. Also, your line of reasoning does not make any sense. "It will be too much like an existing map which is not even played anymore so it's bad". So I guess we can't have rocks at the third expo anymore because TA did that first? There is also a lot more into what made Crevasse unique besides the in base expansion; like the double wide ramp with debris, and the destructible debris that opened up the middle, and etc.

You should note that the picture of the new map in the OP is the outdated version. There's a pic of the updated one on page 4~5. It has no rocks at the back natural.

Indeed you are right, I did comb through ever page so I missed that. If they are going to keep the double gas, then they really need to reposition one of the gas. Pros don't like it when the gas are in between the minerals like that, because it's a huge hassle for them to put workers back into the gas after they pull all their workers when they get harassed. Personally, I think the best example of an in base expansion is the ESV map Nemesis by prodiG. The map has LoS blockers with a no build area that prevents the expo from being entirely "free".

On October 28 2011 08:06 RoyaleBrainSlug wrote:
I really wish some map makers would experiment more with their maps rather than for the most part making relatively generic maps that have shown up thus far. Perhaps a map that has a short rush distance, long push distance. Paths only certain units can move through (e.g. smaller units). 3 player maps aren't seen very often. These kinds of maps can add certain dynamics, such as forcing players to develop strategies not only for their opponent but also for the map.

It's because the pros don't like it when map makers create maps that they actually have to practice on. Things will stay this way in till tournaments stop using so many ladder maps in their map pool.
"Not even justice, I want to get truth!"
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
October 28 2011 00:35 GMT
#259
Wow, that's cute that BelShir Beach changes with the seasons
You can type "StarCraft" with just your left hand.
Nazeron
Profile Joined September 2010
Canada1046 Posts
October 28 2011 00:42 GMT
#260
like the maps!
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
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