ESV TV/Twitch TV Korean Weekly Finals #3 - Page 2
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Baffels
United States1486 Posts
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Diamond
United States10796 Posts
On October 18 2011 12:28 Neoattitude wrote: i'm actually surprised by the number of Terran qualifiers. Only 3? Yep. And Gumiho was a replacement, originally only 2 qualified*. * = Taeja actually qualified 3 times but you can't be in more then one group | ||
Lokgar
United States147 Posts
On October 18 2011 12:30 Diamond wrote: Yep. And Gumiho was a replacement, originally only 2 qualified*. * = Taeja actually qualified 3 times but you can't be in more then one group I feel like ForGG and Taeja count as like... 8 terrans :p. | ||
Eternalmisfit
United States643 Posts
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Diamond
United States10796 Posts
On October 18 2011 12:37 Eternalmisfit wrote: Does Code A go to top-ranked non Code A player or do you need to finish top 1 (or say top 3) to get the spot? Top non-ranked player. | ||
NuclearJudas
6546 Posts
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Waxangel
United States32971 Posts
is on the line. ForGG Fighting :o | ||
gizzzy
United States27 Posts
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Caesarion
Australia8332 Posts
It'll be very interesting to see Group A tomorrow. TaeJa should be able to take 1st place with two Protoss to snack on. I don't think we've seen ForGG's TvP, he's played mostly TvT so far. Hopefully he'll be able to make it out. Edit: Yeah, I don't agree with Dual Sight either. Rest of the maps look great though! | ||
dooraven
Australia2820 Posts
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Arceus
Vietnam8332 Posts
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tuho12345
4482 Posts
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Diamond
United States10796 Posts
On October 18 2011 13:41 dooraven wrote: Why do you guys still use dual sight >_>? Hopefully it's removed for the next finals. It's a decently balanced map that also has some other redeeming qualities. Mainly it has a lower average game length then most of the other map, so it allows more macro maps. Remember these tournaments take some time to run, and if we had all insane macro maps it would take forever to run. Also when put into a BOX (bo3, bo5, bo7) series it opens up the option of a lot of cool rushes and cheeses depending on the series, it's an interesting mental thing as well as allows for more variety. Also Bel'Shir Beach causes Orb's SC2 to crash all the time, so that is out for a 2p "rush map". The stats aren't horrible either, ZvP is a bit high but not out of control: TvZ: 86-70 (55.1%) | ZvP: 51-37 (58%) | PvT: 61-67 (47.7%) | ||
Waxangel
United States32971 Posts
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dooraven
Australia2820 Posts
On October 18 2011 13:58 Diamond wrote: It's a decently balanced map that also has some other redeeming qualities. Mainly it has a lower average game length then most of the other map, so it allows more macro maps. Remember these tournaments take some time to run, and if we had all insane macro maps it would take forever to run. Also when put into a BOX (bo3, bo5, bo7) series it opens up the option of a lot of cool rushes and cheeses depending on the series, it's an interesting mental thing as well as allows for more variety. Also Bel'Shir Beach causes Orb's SC2 to crash all the time, so that is out for a 2p "rush map". The stats aren't horrible either, ZvP is a bit high but not out of control: TvZ: 86-70 (55.1%) | ZvP: 51-37 (58%) | PvT: 61-67 (47.7%) Vaild points but I don't see how that makes Dual Sight any better than iCCup Pawn Re or Xelnaga Caverns (which is quite problematic in ZvT but not as Dual Sights ZvP judging from TLPD Korea). The only real advantage over those two maps is the fact that Dual Sight is a GSL map. The stats aren't horrible for international TLPD sure, but internaional TLPD contains too many Competo cups and mid tier cups that have a huge player skill divide. Korean TLPD on the other hand shows these stats: TvZ: 33-27 (55%) ZvP: 26-11 (70.3%) PvT: 19-28 (40.4%) http://www.teamliquid.net/tlpd/sc2-korean/maps/445_Dual_Sight | ||
Diamond
United States10796 Posts
On October 18 2011 14:37 dooraven wrote: Vaild points but I don't see how that makes Dual Sight any better than iCCup Pawn Re or Xelnaga Caverns (which is quite problematic in ZvT but not as Dual Sights ZvP judging from TLPD Korea). The only real advantage over those two maps is the fact that Dual Sight is a GSL map. The stats aren't horrible for international TLPD sure, but internaional TLPD contains too many Competo cups and mid tier cups that have a huge player skill divide. Korean TLPD on the other hand shows these stats: TvZ: 33-27 (55%) ZvP: 26-11 (70.3%) PvT: 19-28 (40.4%) http://www.teamliquid.net/tlpd/sc2-korean/maps/445_Dual_Sight Edit: Right now Dual Sight is the only choice. It was that or Tal'Darim Altar and we already had a ton of macro maps (Sanshorn, Antiga, Daybreak, Katrina, Ithaca), adding TDA would have made this run much much longer. Crossfire leads to silly games, and Bel'Shir crashes Orb's comp. | ||
dooraven
Australia2820 Posts
On October 18 2011 15:02 Diamond wrote: Edit: Right now Dual Sight is the only choice. It was that or Tal'Darim Altar and we already had a ton of macro maps (Sanshorn, Antiga, Daybreak, Katrina, Ithaca), adding TDA would have made this run much much longer. Crossfire leads to silly games, and Bel'Shir crashes Orb's comp. Yep, understood, but hopefully you guys find a suitable replacement for the next finals. | ||
woobsauce
United States491 Posts
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Zeroxk
Norway1244 Posts
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Pandemona
Charlie Sheens House51434 Posts
On October 18 2011 14:08 Waxangel wrote: Dual sight makes for some fucking epic games, it's one of those competition vs entertainment decisions I can support :O Yeah totally agree. Everytime dual sight is being loaded up i get excited! The games on there are freeeeking EPIC, ive never seen a dull game on dual sight in GSL/IPL/NASL anywhere such fun games. You can cheese or macro your way through its great to watch. | ||
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