APM measurements changes in 1.4.0 - Page 38
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nvrs
Greece481 Posts
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jabberjaw
225 Posts
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jeparie
United States65 Posts
What you have now is something that isn't APM but you call APM. It's nothing useful | ||
SillyPrincess
Canada115 Posts
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Kuja
United States1759 Posts
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IntotheNorth
Denmark116 Posts
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ckunkel1
United States181 Posts
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AndreiDaGiant
United States394 Posts
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RavenLoud
Canada1100 Posts
That being said, I don't really care for this change. | ||
Pumaska
Finland71 Posts
When i tell some1 about esports and sc2 i usually go throught the basic and the more interesting parts of the game for guys who don't play like what it requires to be a pro or how much they earn, how much they train each day and such and as one of those things i tell them about how fast you need to be in game in order to be the very best and now that blizzard reduced the apm of every1 essentially. I can't speak about apm in the same way i used to :/ and I know that most of the people that follow sc2 apm doesn't mean much but when you tell someone that doesn't follow the scene it always adds some respect. | ||
Wasteweiser
Canada522 Posts
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Joey Wheeler
Korea (North)276 Posts
On September 26 2011 08:54 Wasteweiser wrote: So spamming move commands is incouraged but not spaming hotkeys which is vital for macro? /facepalm This, and the fact you can't compare your APM to your past APM from patches before. I have no clue whether or not my multitasking or mechanics have improved. | ||
Vamp
United Kingdom184 Posts
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Jehct
New Zealand9115 Posts
On September 26 2011 08:59 Joey Wheeler wrote: This, and the fact you can't compare your APM to your past APM from patches before. I have no clue whether or not my multitasking or mechanics have improved. APM is not a measure of multitasking or mechanics in any way, shape or form. You're doing it wrong. Macro under pressure, on the other hand, is a solid test of multitasking. Are you keeping up with spending lategame? Or while harassing/attacking? Those are your measures. | ||
PineappleSage
Canada109 Posts
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usethis2
2164 Posts
On September 25 2011 00:45 mindwave1sg wrote: How will this be realistic pro players go through a control group cycle much faster and more frequently than less capable players. Thus pros will produce more, harass more, scout more. -> i.e. more actions. Pros' APM will be much higher than those of wannabe-pros, or less capable players. Those less capable players' APMs will suffer the most. Simple as that. I am already seeing good pros' APM hovering around 250~300 (and more) when things heat up. "Less capable players" that had pro-like APMs will no longer see their high APMs. You will need to do more and faster in order to have such high an APM and win. Sure you can spam click just for the heck of it but it won't help you win unfortunately. And you can be certain that pros won't spam click to raise their APMs. At this point, the more I read these nonsensical replies, the more suspicious I become. I think there are some folks who are afraid of the reality. | ||
Zeevo
148 Posts
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kedinik
United States352 Posts
On September 26 2011 17:22 PineappleSage wrote: mine was 210 now its 190 but it dose not realy matter it just shows the diferents between pros and the average gold joe I'm sorry but this was funny to me. You must be building up a fierce case of RSI with 190 new-APM worth of right click spam. | ||
Crankenstein
Australia150 Posts
I mean sure I could watch the whole game and just see when I'm tapping but the apm is a quick and easy approximation that saves me re-watching the whole game. If players just want to keep it up at the start of the game mineral stacking should both keep it higher and be actually useful. | ||
ZaaaaaM
Netherlands1828 Posts
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