Do you macro like a pro? - Page 44
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Panzerfaust7
United States38 Posts
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zosch
Germany18 Posts
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Kryt0s
Germany209 Posts
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Ballbreaker
Germany97 Posts
Just did the test on three games I recently played. Here are the results: - 86 - 102 - 92 (average is 93) Was surprised about the results, but I think my macro is pretty stable (I am a master player that beats Grandmaster players every now and then). | ||
gulzar
Israel5 Posts
please publish the data from which you devised the research, so we can do our own exploring | ||
MyLastSerenade
Germany710 Posts
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whatthefat
United States918 Posts
On September 23 2011 06:42 Buddhist wrote: He definitely misread or misinterpreted what you said, but I don't think the quality of his post was lacking. He gave more interesting information ("20 games of his that were over 10min gave me an average of 99 SQ"). I'd very much like to see the data from which that was calculated, and the SQ value for games shorter than 10 minutes for the same time period. For Grandmaster league as a whole, there is no detectable correlation between game duration and SQ. As you can see, the best fit line has a small negative gradient, but the correlation is extremely weak (r^2 = 0.02). I don't have game duration data for IdrA, but I do have spending data for 30 ladder games of his in which income was greater than 600. From those I found no significant effect of income on his average SQ score. Average SQ values Income 600-1200 (9 games): 86 (standard error = 3) Income 1200-1800 (12 games): 90 (standard error = 2) Income >1800 (9 games): 88 (standard error = 2) | ||
Robinsa
Japan1333 Posts
As for the scale SQ. I think its very hard to judge macro with it since it has to do with when players leave their games and not. For example, a bronze players is proboably more likely to stay in a lost game than a grandmaster player hence getting a lower "average" spending in the game. This also explains why Idra is so much ahead of the average GM. :D On top of that a player like Idra is much more likely to win his game compared to an average diamond player and there for will get a higher score due to always being in a favorable position. (Being able to expand freely etc..) I proboably have a lot of flaws in my thought process but this is what I came to think of when I read the post. Youve put a lot of work into it though. Good job. | ||
whatthefat
United States918 Posts
On September 23 2011 08:33 Klogon wrote: Happy Birthday. I just happened upon this post and it's really awesome. Mad props Thank you, sir! | ||
pStar
996 Posts
My average across 3 recent games that i played was 62. Not bad for a silver | ||
c0ldfusion
United States8293 Posts
On September 24 2011 01:21 Robinsa wrote: As for the scale SQ. I think its very hard to judge macro with it since it has to do with when players leave their games and not. For example, a bronze players is proboably more likely to stay in a lost game than a grandmaster player hence getting a lower "average" spending in the game. This also explains why Idra is so much ahead of the average GM. :D On top of that a player like Idra is much more likely to win his game compared to an average diamond player and there for will get a higher score due to always being in a favorable position. (Being able to expand freely etc..) I think this "bias" is largely accounted for since both income and unspent resources are taken into consideration. So the scenario that would cause this measurement of macro to be off would be if you lost most of your production facilities but are still mining at a high rate. In general, I would argue that the time between your opponent taking out your production facilities and stopping your mining (if it even occurs in that order) is small in 1v1 games. Anyway, thanks OP for the great analysis. | ||
c0ldfusion
United States8293 Posts
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JohnnySC
Canada19 Posts
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chenchen
United States1136 Posts
On September 22 2011 10:53 Vies wrote: I was calculating my SQ hoping to find that my macro was awful and I needed to improve.. Only to find that my SQ is 79 and I am only in Platinum... There must be something I am doing very horribly that I am still unaware of hmmm. My personal SC aside, this Macro research is not only brilliant but one of the most intelligent posts I've seen on TL since I've been here. It's people like you that make this community great. Keeping money low is only a small portion of what's considered "macro" in SC2. Are you constantly making scvs (because you could have more income than you actually do when you play)? Are you making out of your production facilities efficiently and not queuing? Do you understand good timings for throwing down additional production facilities? Are you missing larva injects? Are you keeping chrono energy low? | ||
djbhINDI
United States372 Posts
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Sectorix
Israel40 Posts
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paviad
Israel2 Posts
On September 24 2011 03:06 chenchen wrote: Keeping money low is only a small portion of what's considered "macro" in SC2. Are you constantly making scvs (because you could have more income than you actually do when you play)? Are you making out of your production facilities efficiently and not queuing? Do you understand good timings for throwing down additional production facilities? Are you missing larva injects? Are you keeping chrono energy low? IMO the most direct measure of macro is indeed the "keeping your money low" metric, since all the other factors you mentioned are just ways for you to spend money faster. | ||
Dakota69
United States51 Posts
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Drowsy
United States4876 Posts
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NasKe_
Brazil570 Posts
My SQ is 74 Feels so good | ||
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