Look day[9] daily number 3 or 4 (bisu vs jaedong on destination), and you will see what i mean :D.
[G] 5 Hatch Before Gas ZvP - Page 6
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iloveav
Poland1474 Posts
Look day[9] daily number 3 or 4 (bisu vs jaedong on destination), and you will see what i mean :D. | ||
koreasilver
9109 Posts
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MrLlama
United States454 Posts
I used your build and beat a korean twice. I love you | ||
TheGlassface
United States612 Posts
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gu-val
59 Posts
All of 5 provided reps are stargate first builds. I guess 5h gas build was initially intended to counter stargate opening, and any non-stargate opening is nice to counter 5h gas. 4gate speedzeal is plain stupid strategy, but fast arhives look fine. Something like citadel, +2 gates, archives, +3 gates is the most obvious way to fight hydra-lurker-ling army. Probably strategy vs non-stargate openings should be more clarified. | ||
Game
3191 Posts
On September 17 2011 06:31 gu-val wrote: I think I've found out how to counter this build. Due to high eco nature of 5h gas strategy, Z cant afford early game map control (no ling speed) and no runby can be executed (at least on certain maps). Thus, P skimps on defence and doesnt make stargate/mass zealots too (which is exactly what he does vs modern 3 hatch spire), goes directly for his templar, dragoon and zealot army from 6-7 gates. I dont see how Z can fight this without mutas, and there seems to be no way of taking 4th. All of 5 provided reps are stargate first builds. I guess 5h gas build was initially intended to counter stargate opening, and any non-stargate opening is nice to counter 5h gas. 4gate speedzeal is plain stupid strategy, but fast arhives look fine. Something like citadel, +2 gates, archives, +3 gates is the most obvious way to fight hydra-lurker-ling army. Probably strategy vs non-stargate openings should be more clarified. Beating what you suggested: Control. Keep 12 hydras in 2 different locations to snipe all the temps in the back. If they push slow, it's too slow. | ||
gu-val
59 Posts
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LRM)nOoNe
United States231 Posts
On September 17 2011 16:41 gu-val wrote: HT sniping doesnt seem like a solution vs non-stargate openings anyway, this is what you do in every game to prevent P from melting your army and isnt strategy-based but rather a micro technique. Also, P might not even push with his army but rather regain map control to take 3th and 4th. No, actually it is strategy based. Normally you'd have mutalisks to do this for you. With this build, you have such a surplus of hydras that it is acceptable to sack 12 or so to kill the majority of his templar. You can't gain map control without... being out on the map. If you're out on the map, your templar are vulnerable to hydra flanks. If you lose those templar the game ends immediately. Now what IS perfectly viable is using those templar to take a fast third. | ||
gu-val
59 Posts
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LRM)nOoNe
United States231 Posts
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docvoc
United States5491 Posts
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Phyrigian
New Zealand1332 Posts
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gu-val
59 Posts
but it seems like with the toss winrate, nothing we do really wins much I believe Protoss have 80% winrate in ongoing korean leagues in PvZ and modern zergs are forced to 3h hydra all-in these days due to strategic advantage and map handicaps. | ||
zlgrube
United States19 Posts
User was temp banned for this post. | ||
ArvickHero
10387 Posts
also PvZ winrate 80% in Korean leagues wtf? Bisu might have a 80-90% win ration, but the rest of the Protosses are doing somewhat poorly in PvZ nowadays -_- | ||
gu-val
59 Posts
(P)JangBi > (Z)n.Die_soO 3:0 (P)By.Sun > (Z)Killer 1:0 (P)By.Sun > (Z)Jaedong 1:0 (P)Stats > (Z)n.Die_soO 1:0 (P)By.Sun > (Z)Action 1:0 (P)Bisu > (Z)Crazy-Hydra 1:0 (P)Jaehoon > (Z)Where 1:0 (P)Tyson < (Z)Where 0:1 (P)sHy < (Z)ZerO 0:1 (P)sHy > (Z)Neo.G_Soulkey 1:0 (P)Jaehoon > (Z)ggaemo 1:0 (P)Brave > (Z)ggaemo 1:0 (P)JangBi < (Z)hyvaa 0:1 (P)Grape < (Z)hyvaa 0:1 12 : 4 or 75% pvz, might be too little but I cant find more korean games in last 1-2 months. | ||
[Cute]Pjnkje
Vietnam50 Posts
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Phyrigian
New Zealand1332 Posts
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Game
3191 Posts
On September 19 2011 17:26 [Cute]Pjnkje wrote: Hmmm, so what will you do when you face this build yourself, DeuS http://gosugamers.net/starcraft/replays/15744 The hardest counter to it. | ||
ArvickHero
10387 Posts
On September 19 2011 14:34 gu-val wrote: TLPD - BW Korean, show games only with vods, statistic from 01 august - 17 september: (P)JangBi > (Z)n.Die_soO 3:0 (P)By.Sun > (Z)Killer 1:0 (P)By.Sun > (Z)Jaedong 1:0 (P)Stats > (Z)n.Die_soO 1:0 (P)By.Sun > (Z)Action 1:0 (P)Bisu > (Z)Crazy-Hydra 1:0 (P)Jaehoon > (Z)Where 1:0 (P)Tyson < (Z)Where 0:1 (P)sHy < (Z)ZerO 0:1 (P)sHy > (Z)Neo.G_Soulkey 1:0 (P)Jaehoon > (Z)ggaemo 1:0 (P)Brave > (Z)ggaemo 1:0 (P)JangBi < (Z)hyvaa 0:1 (P)Grape < (Z)hyvaa 0:1 12 : 4 or 75% pvz, might be too little but I cant find more korean games in last 1-2 months. because 1 month of games being barely played and Protosses mostly outclassing their opponents is indicative of current PvZ balance. If anything, balance should be looked at least 3 months at a time, but its a huge hassle that TLPD doesn't let you sort all games into specific matchups :l | ||
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