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On September 14 2011 19:40 iNkopwnz wrote:the point is to get ladder points -_- once u get to high masters or w/e, u get matched with stronger ppl and then u can stop doing these bs strats Why not become better and get there legitimately? If you use these types of cheese you're not helping yourself because you end up at a higher league than you should, and you hit a ceiling when you start playing real games or when your opponents are good enough to stop it.
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On September 14 2011 20:44 Sententia wrote:Show nested quote +On September 14 2011 19:40 iNkopwnz wrote:the point is to get ladder points -_- once u get to high masters or w/e, u get matched with stronger ppl and then u can stop doing these bs strats Why not become better and get there legitimately? If you use these types of cheese you're not helping yourself because you end up at a higher league than you should, and you hit a ceiling when you start playing real games or when your opponents are good enough to stop it.
k ill ask u a question, why cheeses exist? and to ur question my answer is simple, if u train with pros ull become good faster than when ur training with ur lvl ppl
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I've read both your arguments and while on one hand, you won't get as good when you do this, I think it is also a legitimate strategy against a hatch first build. If it works, then woopee for the toss. If the zerg is smart enough to be able to break out before cannons but after pylons then woopee for the zerg because the toss wasted a whole lot of time and minerals for this. If it is totally prevented the woopee! Regular game.
If I'm a zerg (and I have played zerg before) and I get greedy and the toss blocks my ramp, I just feel. Ok, he took the ball to my court. Now it's my move. How am I going to react? One game I canceled a hatch and snuck to another base. Luckily for me, my opponent didn't scout where i placed my hatch and he subsequently canceled the cannons he was making to spend it on something else probably since my hatch wasn't there anymore. I got my hatch at the natural afterwards and was actually working on 3 bases while he probably thought i was working on two.
Really, there is nothing wrong with that. Don't mind how other people play. If that's how they want to play, then so be it. Personally, I much prefer seeing the toss do a cannon rush because I have not lost to it since season one. Yes I don't get a lot better than I was in a regular game, but those are the cards I've been dealt so to speak and I just try to do my best to minimize or even prevent any damage or loss on my part. It's not like. Oh, the zerg is going 15 hatch while I spent an extra 150 on a forge before i can get my nexus. I'll just let him expand freely. While some people may think I can get my nexus up earlier and try to deal with it from there, some people would much prefer to disrupt the plans early on. It takes some people really out of their game and they start to panic. Just part of the mind games.
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On September 14 2011 18:55 Koshi wrote:
I always try to mine 100 gas -->lair -->nydus to my third -->expand there --> clear natural with roaches--> take 3rd ---> Lose against Protoss deathball.
Pretty much this. And sorry protosses, I do really get mad when someone does this
But in all seriousness, what is the best reaction from zerg if the 3 pylons do go down?
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I hate all these moral judgements flying around. If a strategy is successful, what business do you have telling people it's bad to use those strategies? Any strategy that wins is a good strategy, this is really just the "no rush 15 min" attitude in disguise.
@lcl: "What's the point in having a build only for ladder?": any build is "only for ladder" if, like most people, you don't participate in tournaments. This is like saying "what is the point in singing only in the shower". Weird question.
@Saechiis: "flaunt your 80% winrate" suggests that the OP is a braggart. I can find no evidence of that. He could have written "this always wins", instead the OP tries to give a realistic assessment.
@schmutttt: "How is this new?" OP correctly points out he never claimed it was new.
@Sententia: "Why not become better and get there legitimately?" What kind of legitimacy are you talking about here?
There is always going to be variability in what kind of motivations people have for the game, how they like to behave and what kind of strategies they want to use and the reasons for doing so. It is ridiculous to expect everyone to stick to a narrow code of conduct in a game like this. I sure as hell will never subscribe to such a code. In fact, it would be horrible if some of you guys got your way and there would be a starcraft honour code: everyone would quickly become terribly vulnerable to cheese, leading to a more unstable metagame.
Although I understand that you get annoyed if you die to this guy's strat, the way to make it disappear is by preparing against it so that its success rate drops. Tl;dr: please stop complaining and deal with it. There is no moral flaw in the OP, just a whole lot of grammatical and spelling errors.
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I'm an High Diamond Zerg, and I have never lost to this.
One time I faced this on the ladder and I just nydused the protoss. Later on I have perfected it:
If you see the protoss doing this, throw down immediatly 2 extractors. If you can, try to deny scouting from the protoss, but this can still work even if he scouts it. As soon as you can, you start lair tech. Then, after you're fully saturated, you start producing roaches. As the Lair finishes you throw down a Nydus worm, and also start a second queen.
Then take all your forces into the nydus worm (queens too) and try to nydus his main, if this fails because it got spotted. Nydus again before his base, break down his wall and march in. If you have broken his wall he won't have much forces that pose a threat to you. Some protosses will go for air, to prevent the roach bust, hence the 2 queens.
Additional points: - Immediatly get some overlords in position for the nydus attempts. One at the back of the base for the first attempt and maybe a second in the front of his base. Remember that every unit can spot for you, so if you still have your scouting drone outside your base, try to hide it so you can deploy your nydus with it! - It is also very handy to put a creep tumor and a spine in your base. Once you have creeped to the ramp, you can pick the pylons with the spine of! - Try to keep your queens alive, you can lay creep tumors around the nydus for more vision and speed. If you're in the main it will also irritate the protoss very much.
Even if you don't destroy the protoss, you will most likely win because of the damage you done, protoss can't even expand if you have creep in their natural
Also I realise this is an all-in, but trying to continue the game noramlly would be suïcide in my opinion.
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On September 14 2011 21:47 shoop wrote: I hate all these moral judgements flying around. If a strategy is successful, what business do you have telling people it's bad to use those strategies? Any strategy that wins is a good strategy, this is really just the "no rush 15 min" attitude in disguise.
@lcl: "What's the point in having a build only for ladder?": any build is "only for ladder" if, like most people, you don't participate in tournaments. This is like saying "what is the point in singing only in the shower". Weird question.
@Saechiis: "flaunt your 80% winrate" suggests that the OP is a braggart. I can find no evidence of that. He could have written "this always wins", instead the OP tries to give a realistic assessment.
@schmutttt: "How is this new?" OP correctly points out he never claimed it was new.
@Sententia: "Why not become better and get there legitimately?" What kind of legitimacy are you talking about here?
There is always going to be variability in what kind of motivations people have for the game, how they like to behave and what kind of strategies they want to use and the reasons for doing so. It is ridiculous to expect everyone to stick to a narrow code of conduct in a game like this. I sure as hell will never subscribe to such a code. In fact, it would be horrible if some of you guys got your way and there would be a starcraft honour code: everyone would quickly become terribly vulnerable to cheese, leading to a more unstable metagame.
Although I understand that you get annoyed if you die to this guy's strat, the way to make it disappear is by preparing against it so that its success rate drops. Tl;dr: please stop complaining and deal with it. There is no moral flaw in the OP, just a whole lot of grammatical and spelling errors.
LOL, don t you know why GSL / MLG have neutral depots in the ramp? don t you think pros could prepare against it? This cheeses break the game. 6 pool is so all-in and the probes can fight slowlings, but u can t break this wall as zerg. I don t say "don t use it", i think evry toss should do it evry game, so it get patched
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I'm fairly certain that if you see this with a defensive 2nd OL and immediately drone-drill, you break the contain before any pylons can even finish.
Which, granted, takes more map awareness and reaction speed than the vast majority of even master league players have.
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On September 14 2011 22:19 Wortie wrote: I'm an High Diamond Zerg, and I have never lost to this.
One time I faced this on the ladder and I just nydused the protoss. Later on I have perfected it:
If you see the protoss doing this, throw down immediatly 2 extractors. If you can, try to deny scouting from the protoss, but this can still work even if he scouts it. As soon as you can, you start lair tech. Then, after you're fully saturated, you start producing roaches. As the Lair finishes you throw down a Nydus worm, and also start a second queen.
Then take all your forces into the nydus worm (queens too) and try to nydus his main, if this fails because it got spotted. Nydus again before his base, break down his wall and march in. If you have broken his wall he won't have much forces that pose a threat to you. Some protosses will go for air, to prevent the roach bust, hence the 2 queens.
Additional points: - Immediatly get some overlords in position for the nydus attempts. One at the back of the base for the first attempt and maybe a second in the front of his base. Remember that every unit can spot for you, so if you still have your scouting drone outside your base, try to hide it so you can deploy your nydus with it! - It is also very handy to put a creep tumor and a spine in your base. Once you have creeped to the ramp, you can pick the pylons with the spine of! - Try to keep your queens alive, you can lay creep tumors around the nydus for more vision and speed. If you're in the main it will also irritate the protoss very much.
Even if you don't destroy the protoss, you will most likely win because of the damage you done, protoss can't even expand if you have creep in their natural
Also I realise this is an all-in, but trying to continue the game noramlly would be suïcide in my opinion. Quick question. Don't the protoss you play against have a couple of cannons out front? As soon as I see the first nydus worm, I deny it with probes or one zealot or a combination of both. Then I just put up a few more cannons in addition to the ones i already have in case he makes a nydus outside the natural (with almost a wall) coz I know he can't possibly attempt anything but banes or roaches at my front as I'm denying the nydus at the back with just workers. And by the time you get to do that, the protoss is so far ahead anyway. In fact, I even put down extra cannons out front just in case either way because I know I can afford to be safe when I see he never put down an expo anywhere else. Warpgate will probably be done already when you get to attack and he will probably have around 4 gates already. (at least that's the number I had the last time I got hit with a nydus with stargate too).
On September 14 2011 22:41 kedinik wrote: I'm fairly certain that if you see this with a defensive 2nd OL and immediately drone-drill, you break the contain before any pylons can even finish.
Which, granted, takes more map awareness and reaction speed than the vast majority of even master league players have. And practice with the drone drill technique too. And I don't think a vast majority of the people on ladder actually know about it yet.
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Have fun exploiting Zergs inherited weakness for wall offs Thank god for MLG maps <3
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On September 14 2011 22:35 macaronij wrote: LOL, don t you know why...
I think you're missing my point.
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This all relies on zerg not patrolling a drone at the bottom of their ramp, sure it's a freewin if they don't, but doesn't matter what you do if you can make your opponent play like an idiot.
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On September 14 2011 22:42 mage36 wrote:Show nested quote +On September 14 2011 22:19 Wortie wrote: I'm an High Diamond Zerg, and I have never lost to this.
One time I faced this on the ladder and I just nydused the protoss. Later on I have perfected it:
If you see the protoss doing this, throw down immediatly 2 extractors. If you can, try to deny scouting from the protoss, but this can still work even if he scouts it. As soon as you can, you start lair tech. Then, after you're fully saturated, you start producing roaches. As the Lair finishes you throw down a Nydus worm, and also start a second queen.
Then take all your forces into the nydus worm (queens too) and try to nydus his main, if this fails because it got spotted. Nydus again before his base, break down his wall and march in. If you have broken his wall he won't have much forces that pose a threat to you. Some protosses will go for air, to prevent the roach bust, hence the 2 queens.
Additional points: - Immediatly get some overlords in position for the nydus attempts. One at the back of the base for the first attempt and maybe a second in the front of his base. Remember that every unit can spot for you, so if you still have your scouting drone outside your base, try to hide it so you can deploy your nydus with it! - It is also very handy to put a creep tumor and a spine in your base. Once you have creeped to the ramp, you can pick the pylons with the spine of! - Try to keep your queens alive, you can lay creep tumors around the nydus for more vision and speed. If you're in the main it will also irritate the protoss very much.
Even if you don't destroy the protoss, you will most likely win because of the damage you done, protoss can't even expand if you have creep in their natural
Also I realise this is an all-in, but trying to continue the game noramlly would be suïcide in my opinion. Quick question. Don't the protoss you play against have a couple of cannons out front? As soon as I see the first nydus worm, I deny it with probes or one zealot or a combination of both. Then I just put up a few more cannons in addition to the ones i already have in case he makes a nydus outside the natural (with almost a wall) coz I know he can't possibly attempt anything but banes or roaches at my front as I'm denying the nydus at the back with just workers. And by the time you get to do that, the protoss is so far ahead anyway. In fact, I even put down extra cannons out front just in case either way because I know I can afford to be safe when I see he never put down an expo anywhere else. Warpgate will probably be done already when you get to attack and he will probably have around 4 gates already. (at least that's the number I had the last time I got hit with a nydus with stargate too).
Cannons are not invincible, with this push you can have around 10 roaches and a few lings, so there is a chance you can break them down. Sure it is possible for protoss to put so much defense up so you can't break it, but with that much of an investment, they are crippling themselves. Anything protoss can throw at you, is gonna be weaker and delayed with every cannon they build.
If you don't succeed to do damage, you can break the wall at your natural down with the force you have outside, the wall will be weaker because you will have a better arc than on top of the ramp. After that you can easily take your natural and a 3rd. Also remember that the nydus worm gives you more mobility than any race has. You can take expo's at really weird locations. You will always be faster there than they will be.
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The probelm with taking the natural right away, is that he easily can nydus you.. Even if you have a probe on patrol. At least on maps lite taldarim...
I just go 9 pylon, 13 forge at my main choke, 15 3 pylons. 15 cannon
15 Gateway at my choke
Then 2 gas right away.
I upgrade to at least +1 attack and go blink stalkers right away. You never lose if you keep your focus.
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Guys I've got this innovative new strategy. You know how a barracks makes marines? Why not make TWO barracks?!
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I did this a few times when I went Random last month. I got proxy hatch into spine crawler rushed like 3 times lol. So scout the drone people! ^_^
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On September 14 2011 22:52 Wortie wrote:Show nested quote +On September 14 2011 22:42 mage36 wrote:On September 14 2011 22:19 Wortie wrote: I'm an High Diamond Zerg, and I have never lost to this.
One time I faced this on the ladder and I just nydused the protoss. Later on I have perfected it:
If you see the protoss doing this, throw down immediatly 2 extractors. If you can, try to deny scouting from the protoss, but this can still work even if he scouts it. As soon as you can, you start lair tech. Then, after you're fully saturated, you start producing roaches. As the Lair finishes you throw down a Nydus worm, and also start a second queen.
Then take all your forces into the nydus worm (queens too) and try to nydus his main, if this fails because it got spotted. Nydus again before his base, break down his wall and march in. If you have broken his wall he won't have much forces that pose a threat to you. Some protosses will go for air, to prevent the roach bust, hence the 2 queens.
Additional points: - Immediatly get some overlords in position for the nydus attempts. One at the back of the base for the first attempt and maybe a second in the front of his base. Remember that every unit can spot for you, so if you still have your scouting drone outside your base, try to hide it so you can deploy your nydus with it! - It is also very handy to put a creep tumor and a spine in your base. Once you have creeped to the ramp, you can pick the pylons with the spine of! - Try to keep your queens alive, you can lay creep tumors around the nydus for more vision and speed. If you're in the main it will also irritate the protoss very much.
Even if you don't destroy the protoss, you will most likely win because of the damage you done, protoss can't even expand if you have creep in their natural
Also I realise this is an all-in, but trying to continue the game noramlly would be suïcide in my opinion. Quick question. Don't the protoss you play against have a couple of cannons out front? As soon as I see the first nydus worm, I deny it with probes or one zealot or a combination of both. Then I just put up a few more cannons in addition to the ones i already have in case he makes a nydus outside the natural (with almost a wall) coz I know he can't possibly attempt anything but banes or roaches at my front as I'm denying the nydus at the back with just workers. And by the time you get to do that, the protoss is so far ahead anyway. In fact, I even put down extra cannons out front just in case either way because I know I can afford to be safe when I see he never put down an expo anywhere else. Warpgate will probably be done already when you get to attack and he will probably have around 4 gates already. (at least that's the number I had the last time I got hit with a nydus with stargate too). Cannons are not invincible, with this push you can have around 10 roaches and a few lings, so there is a chance you can break them down. Sure it is possible for protoss to put so much defense up so you can't break it, but with that much of an investment, they are crippling themselves. Anything protoss can throw at you, is gonna be weaker and delayed with every cannon they build. If you don't succeed to do damage, you can break the wall at your natural down with the force you have outside, the wall will be weaker because you will have a better arc than on top of the ramp. After that you can easily take your natural and a 3rd. Also remember that the nydus worm gives you more mobility than any race has. You can take expo's at really weird locations. You will always be faster there than they will be.
I'm not saying you're wrong or anything. Just want to have a good discussion to understand the situation more. I know they're not invincible... But at least I have at least 3. And add more seeing the first nydus and have gateway units out. (also with a VR or so to help) I don't know. Won't you still be behind if you don't succeed to do damage because you've teched to nydus ASAP while your opponent had 2 bases up for a while. even if you finally break through and start your expo, IMO, you'd still be vastly behind even if he invested that much because you did invest an equal amount and I'd say cannons (especially with ground support) are more cost effective than roaches and lings.
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Nothing new here. I do it every time I see a Zerg goes for a Hatch 1st build (Can't stand greedy openings like this) against me and 90% of the time I win because the Zerg would not patrol with a drone in the bottom of the ramp, I wall him off and go to 6gate him for the win. Nydus? Spread pylons and be aware of the minimap. Roaches? Build few more cannons in the natural. Anything else will just die to the 6gate.
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The probelm with taking the natural right away, is that he easily can nydus you.. Even if you have a probe on patrol. At least on maps lite taldarim...
I just go 9 pylon, 13 forge at my main choke, 15 3 pylons. 15 cannon
15 Gateway at my choke
Then 2 gas right away.
I upgrade to at least +1 attack and go blink stalkers right away. You never lose if you keep your focus.
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this isn't cheese, it's reactionary. it's an FFE with the potential to punish hatch first. to stop this, stop making a naked hatch. it's not the maps fault. the end.
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