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PvZ simple cheese with ~80% w/r in high masters - Page 17

Forum Index > StarCraft 2 Strategy
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Soulish
Profile Joined April 2010
Canada1403 Posts
September 21 2011 05:12 GMT
#321
By the way the drone drill when done correctly will break a pylon in about 8 seconds. Select 15, move, attack, move, attack, and bam the pylons gone. I have a hard time believing you can get the gateway down after 3 pylons as long as the person scouts before the pylons finish
me all in, he drone drone drone, me win
Belial88
Profile Blog Joined November 2010
United States5217 Posts
September 22 2011 23:52 GMT
#322
^ The issue is that it doesn't work on most maps and most spawn positions. Maps like backwater gulch, where the mineral line to the natural is 'behind' the ramp, causes this trick not to work.

And Protoss is mining the entire time you are drone drilling. So even if they spend a ton of money doing this, they are still actually mining. I suppose with perfect execution on the perfect spawn location, you may end up ahead, but Protoss can always cancel if they see you are drone drilling correctly, and end up ahead.

I think that maybe with testing, we could see who comes out ahead when you drone drill perfectly on top left shakuras. So maybe, maybe you could rely on this on certain map positions, but definitely not most of them. Certain maps like Typhon Peaks you will never get a drone drill off.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 23 2011 05:29 GMT
#323
I hate pylon block. It is retarded and leads to easy games from the protoss.

He pylon blocks -> I expand to another base
He scouts it -> Cannons behind the minerals (thanks to vision range you dont see until hatch finishes) -> I go roaches to save that expansion
He goes VR and I lose because the bases are too far apart to defend with anything.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
September 25 2011 16:00 GMT
#324
Terran can do this too, I don't see anyone ever talk about Terran doing it but they can do it with Bunker + Engineering bay I believe. They start then halt with a single SCV and then start building the second building, and then the second SCV comes along (that way you don't see 2 SCVs arrive at once which would prompt you to what was going on).
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
GramCracker
Profile Joined May 2011
United States18 Posts
September 25 2011 20:23 GMT
#325
Wow I just tried this for the first time. Ridiculously good. The timing came out exactly. I ended up winning because of my early expo as a result of this block, and was able to get way good upgraded blink stalkers when he tried to counter with mutas. Needless to say I was always one base up.

Thanks iNkopwnz !
LOLZEY
Profile Joined December 2011
Canada71 Posts
January 31 2012 22:42 GMT
#326
hey, thanks for the guide. ive been using this on ladder against every zerg now, works quite well. however, things ive been dying to:

- nydus inside AND outside my base
- overlord drops (for close air position zergs)

how you I best stop these? assuming they hit around 7 - 8 minuteish and i expand after i cannon the zerg. thanks!
hi
PeanutsNJam
Profile Joined April 2011
United States175 Posts
February 05 2012 20:15 GMT
#327
If you see a probe sheepishly hanging around your ramp, send one drone and tell him to hold position where the 3rd pylon goes.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
February 05 2012 20:17 GMT
#328
On February 01 2012 07:42 LOLZEY wrote:
hey, thanks for the guide. ive been using this on ladder against every zerg now, works quite well. however, things ive been dying to:

- nydus inside AND outside my base
- overlord drops (for close air position zergs)

how you I best stop these? assuming they hit around 7 - 8 minuteish and i expand after i cannon the zerg. thanks!


Don't expand, stay on one base. 1 base Protoss beats 1 base Zerg.
zaradron
Profile Joined January 2012
Canada15 Posts
February 06 2012 07:53 GMT
#329
This is why ladder needs to have the MLG style neutral supply depot, so cheese like this that's almost impossible to stop wont happen
Tarotis
Profile Blog Joined October 2011
Germany1931 Posts
February 06 2012 17:11 GMT
#330
WHat is the best follow-up to this strat? Any 2base timing I guess?
Maggost
Profile Joined August 2011
Venezuela296 Posts
February 06 2012 17:18 GMT
#331
On February 06 2012 16:53 zaradron wrote:
This is why ladder needs to have the MLG style neutral supply depot, so cheese like this that's almost impossible to stop wont happen


This. I have been cheesed with that build a ton of times, that neutral supply it's needed.
Quote
MrHighlight
Profile Joined August 2011
United States43 Posts
February 06 2012 17:45 GMT
#332
There's no cheese that can't be stopped.. quit asking for help and just learn to beat it. And I don't think this is overly viable anymore personally but who knows.
lordofsoup
Profile Joined January 2012
United States159 Posts
February 06 2012 17:51 GMT
#333
As with most cheese, it is only viable if your opponent does a poor job scouting, and is not ready for it.
NOHUNTERS
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
February 06 2012 18:20 GMT
#334
This is stupid, just stop.

1. Doesn't work on tournament maps
2. Doesn't work if Zerg is at all aware of the danger and patrols drone at ramp
3. Doesn't work if Zerg tags scouting probe with a drone when it first comes in (which is common)
4. Doesn't work if Zerg already has another drone somewhere on the map to expand
5. Leaves you extremely vulnerable to proxy hatch in your main
6. Leaves you extremely vulnerable to roach/nydus play
7. Won't allow you to improve your ability to play at all and thus will inflate your rating past where you actually should be, making games impossibly hard for you without cheesing

Just stop.
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
Berailfor
Profile Joined January 2012
441 Posts
February 06 2012 18:24 GMT
#335
On February 06 2012 05:17 BronzeKnee wrote:
Show nested quote +
On February 01 2012 07:42 LOLZEY wrote:
hey, thanks for the guide. ive been using this on ladder against every zerg now, works quite well. however, things ive been dying to:

- nydus inside AND outside my base
- overlord drops (for close air position zergs)

how you I best stop these? assuming they hit around 7 - 8 minuteish and i expand after i cannon the zerg. thanks!


Don't expand, stay on one base. 1 base Protoss beats 1 base Zerg.


You can totally expand. You already built the forge for an FE. Anytime I do this cheese I still expand because there is no way to break it anyway. Just afterwards always tech to void rays. Once you get 3 and start making Phoenix. Unless he already has like 3 spores at each base (still might not be enough as you never have to engage any of them except normally 1) and multiple queens it's over. And they won't. So it will be over.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 06 2012 18:29 GMT
#336
On February 07 2012 03:20 UmiNotsuki wrote:
This is stupid, just stop.

1. Doesn't work on tournament maps
2. Doesn't work if Zerg is at all aware of the danger and patrols drone at ramp
3. Doesn't work if Zerg tags scouting probe with a drone when it first comes in (which is common)
4. Doesn't work if Zerg already has another drone somewhere on the map to expand
5. Leaves you extremely vulnerable to proxy hatch in your main
6. Leaves you extremely vulnerable to roach/nydus play
7. Won't allow you to improve your ability to play at all and thus will inflate your rating past where you actually should be, making games impossibly hard for you without cheesing

Just stop.

Something tells me you play Zerg

Anyway, I'm a Master Toss, and I'd mostly agree with this. Don't get me wrong, it is a good strat to pull off, but you're leaving yourself pretty damn vulnerable as well, and also, most importantely: regardless of the outcome when you're doing this, you're not exactly learning anything, nor are you improving. Unless you're planning on becoming the next CombatEX, cannon contain is essentially a strat designed for trolling people and causing Zerg tears, which, undeniably is pretty fun, but not for all that long
weikor
Profile Blog Joined March 2011
Austria580 Posts
February 06 2012 19:09 GMT
#337
Another pretty good way of dealing with this, is breaking out with a spine (break the wall) a few lings and a queen while having made constant Drones in the back. you get to saturate your natural instantly, have a healthy surplus of gas (for the tech you want), and even take a relatively quick third.

Dont forget that this has put the protoss WAY behind in tech, expanding, probe production and units lost (at least 600 minerals 3 pylon 1 cannon + he needs at least 1 cannon at his base usually more if you break out)

He can use his flawed production to do one of a few things :

Expand (economy)
tech quickly (tech)
or followup pressure (army)

this isnt as terrifying as it seems to be honest


Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
February 06 2012 19:13 GMT
#338
On February 07 2012 02:18 Maggost wrote:
Show nested quote +
On February 06 2012 16:53 zaradron wrote:
This is why ladder needs to have the MLG style neutral supply depot, so cheese like this that's almost impossible to stop wont happen


This. I have been cheesed with that build a ton of times, that neutral supply it's needed.

I don't know, its easily preventable with a hold positioned worker. I never do this build and hate that depot because it messes with quite a few protoss sim cities (including low ground walling your own ramp against 6 pool).
Big J
Profile Joined March 2011
Austria16289 Posts
February 06 2012 19:19 GMT
#339
another reason to make 6-7pool your standard ZvP opening
zmansman17
Profile Joined March 2011
United States2567 Posts
February 06 2012 20:18 GMT
#340
Yeah I seriously need to watch this replay.

Somehow I doubt its usefulness.

I mean I would think a zerg would drop 1 spine on the high ground after laying down a creep tumor and there go at least 3 pylons (and whatever else was the buttress of that wall).

Then a zerg could just 1 base roach and sure you laid down an expansion, but can you really hold if the zerg droned properly beforehand and didn't waste roaches/larva/time trying to take down the wall?

I call bullshit on this one until I have a chance to review a replay.

Perhaps you are winning but it may be by the sheer unorthodox nature of this strategy then by the actual strength of the strategy itself.
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