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PvZ simple cheese with ~80% w/r in high masters - Page 2

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 5 16 17 18 Next All
lcl
Profile Joined December 2010
United Kingdom119 Posts
September 14 2011 10:25 GMT
#21
what is the point in having a build only for ladder? It does call in to question what you are actually getting better for - even small tournaments use mlg and gsl maps now
The more I practise the more luck I seem to have
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
September 14 2011 10:28 GMT
#22
On September 14 2011 19:01 iNkopwnz wrote:
just did this on shakuras vs #44 gm, he went 13pool, when his lings were killing the pylon i just put down a gate and a pylon and that was it.

anyway, this is just a ladder strategy, its very effective :p


Poor Mondragon... shame on you. :D
@nowSimon
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
September 14 2011 10:29 GMT
#23
How is this new?
Nancial
Profile Joined July 2011
197 Posts
September 14 2011 10:32 GMT
#24
gonna try that too, but for some reason I feel that trying it anywhere but on xelnaga gonna hurt me
-iNko
Profile Joined August 2010
Lithuania160 Posts
September 14 2011 10:40 GMT
#25
On September 14 2011 19:16 Koshi wrote:
@iNkopwnz
I am actually interested in reading how you lose the 20% of your games doing this. Can you answer these 3 questions? Because I don' t face this enough to know how to beat it.

1) In the beginning I tried to Nydus into his base, which doesn't work, even if I use 2 nydus. Then I tried to macro hatch and burst out and try to do damage. Which also never works.
Can this ever work?

2) Last guy that blocked me didn't see my 9 scout. And because I didn't find him on my first scoutlocation I went back to there and made a hatchery.
Do you really send out a second scout for the hatchery? Do you? Every time?
Because if you send out that first probe to scout AFTER securing the ramp, it feels like a gamble I want to take. The hatchery would go up 50% of the time I feel.

3) Can zerg ever win a macro game after this?
I speak of fast Nydus to third--> expand there-->clear natural with roaches/hydra--> expand again if no 6 gate is scouted. Or is it autoloss?





i dont rly loose to nydus with this, the only problems i had is some roach bust and i didnt prepare with cannons in time for it. lings/banes also might work, but only if the toss didnt make cannons at his expo. As for the 2nd probe, ye i send it always at my natural to prevent a hatchery there. Also zerg must do some allin in this situation, i dont think zerg can catch up with macro after being delayed this much


On September 14 2011 19:25 lcl wrote:
what is the point in having a build only for ladder? It does call in to question what you are actually getting better for - even small tournaments use mlg and gsl maps now


the point is to get ladder points -_- once u get to high masters or w/e, u get matched with stronger ppl and then u can stop doing these bs strats


On September 14 2011 19:29 schmutttt wrote:
How is this new?


did i say it was new or i invented it? its old, yet very effective, so why shouldn't it be used??
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
September 14 2011 10:46 GMT
#26
I have seen and used this before but I do wonder: What would happen if the zerg just expanded in-base (macro hatchery)? They would still get as many larvae but would saturate their minerals quickly. But they could just take their gasses and bust out fairly quickly (i think).
cesc
Profile Joined April 2011
South Africa77 Posts
September 14 2011 10:48 GMT
#27
edit in a replay please
www.kk-gaming.co.za | www.polarfluke.co.za
Mahtasooma
Profile Joined November 2010
Germany475 Posts
September 14 2011 10:54 GMT
#28
On September 14 2011 19:40 iNkopwnz wrote:

Show nested quote +
On September 14 2011 19:25 lcl wrote:
what is the point in having a build only for ladder? It does call in to question what you are actually getting better for - even small tournaments use mlg and gsl maps now


the point is to get ladder points -_- once u get to high masters or w/e, u get matched with stronger ppl and then u can stop doing these bs strats



This is actually the funniest shit I read in a long time.

So once you get matched to decent players you stop doing that and ..... do what?

Because you're so gosu anyways you are not needing these strats to go up in the ladder? Then... why do them in the first place? Why not 7pool there, it's much faster than that.

Fact is, you won't have nearly the skills to compete with a GM player when you cannonrush to high masters.
http://twitch.tv/mahtasooma
Quagmire
Profile Joined November 2010
Ireland50 Posts
September 14 2011 10:59 GMT
#29
I hate this cheese that protoss do, this is the reason i 7 pool now and again which is a complete hard counter to it ive won a few times against this either roach allin with burrow, or sneak a hatch with ur scouting drone. Thing is if he finds your drone building the hatch the toss just puts more cannons beside it. But this can be stopped with a few drones 1 to sit on a spot where the pylon needs to go to finish the wall and the other 1/2 drones to attack the probe/probes
Giggidy
StatX
Profile Blog Joined April 2011
Canada343 Posts
September 14 2011 11:03 GMT
#30
you can undo this with with a single creep tumor and a spine or 2 since they can hit from high ground.
Can we snipe it? Yes we can!
aRRoSC2
Profile Joined March 2011
Denmark241 Posts
September 14 2011 11:05 GMT
#31
If you only now realize you can reinforce a pylon wall how the hell did you hold off 6 pools?
SoapSC
Profile Joined February 2011
Netherlands112 Posts
September 14 2011 11:06 GMT
#32
Seems very solid but how about spine crawlers?
umad?
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
September 14 2011 11:07 GMT
#33
Tester started doing this in beta so it's not something new. It's a dumb cheese that relies on your opponent not being ready to block your probe or not being fast enough with pulling drones and drilling the building pylons.

Don't understand how you can flaunt your 80% winrate when even a silver player could execute this.
I think esports is pretty nice.
amd098
Profile Blog Joined January 2011
Korea (North)1366 Posts
Last Edited: 2011-09-14 11:11:31
September 14 2011 11:10 GMT
#34
watch next gsl/mlg have a sunken command center outside of ramp so you cant wall off the natural ever :p
North Korea is best Korea!
Fiend13
Profile Joined September 2010
Germany140 Posts
September 14 2011 11:20 GMT
#35
One base muta does fairly against this too as well as you don't overextend defensively.
UniversalMind
Profile Joined March 2011
United States326 Posts
September 14 2011 11:21 GMT
#36
On September 14 2011 20:07 Saechiis wrote:
Tester started doing this in beta so it's not something new. It's a dumb cheese that relies on your opponent not being ready to block your probe or not being fast enough with pulling drones and drilling the building pylons.

Don't understand how you can flaunt your 80% winrate when even a silver player could execute this.


This

And

I'm glad this kinda thing is impossible to do to me, I always have a drone out ready to intercept a probe in case of plyon cannon shenanigans
Danglars
Profile Blog Joined August 2010
United States12133 Posts
September 14 2011 11:30 GMT
#37
Zergs not blocking the bottom of their ramp to stop this ... real problem.
MLG Maps ~ Block the wallin with a neutral supply depot (Yes Author mentioned this is Ladder-only strategy)

And yeah it's nothing new. I don't do this on ladder, and still see between 20-25% of zergs patrolling the ramp that do/attempt to do hatch first, and a great number attacking my probe with a drone.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 14 2011 11:40 GMT
#38
i know why i go for tumor first or put a hatch close to my ramp, when i see the forge (if its not pointing out towards an forge expand that is). having invested into so many stuff at the ramp, just to face a macro hatch often pointing towards a ling all in is pretty evil :3. (also tend to skip early speed, not needed in this scenario)

Anyway if you want to do your fancy drone drill stuff. First off recall your scouting drone, you can block any reinforcement buildings long enough to drill trough. If the toss builds only by seeing that drone, well thats more wasted minerals for him. Also if he doesn't know that you have seen this, stack your drones perfectly, so it looks like just a scouting drone.

I wouldn't even consider it cheese (since cheese has something to do with not being scouted in time and if its instant lose, also its a do or die thing, making this not really fitting to be called cheese), more an abuse of that the opponent doesn't know what to do and that people tend to do the standard which is the only wrong thing in that case.
mage36
Profile Joined May 2011
415 Posts
Last Edited: 2011-09-14 11:46:03
September 14 2011 11:41 GMT
#39
I do this a lot when the zerg goes for a hatch first build. I haven't tried it against 14 pool. I much prefer to get my nexus up instead. Yup, the most probable opening you will face is a nydus worm. Just keep an open eye for it and kill it with probes. I think I had one opponent try 4 nydus worms on my base. So he already spent a whole ton of money. By the time he finally got a nydus up in my main, I already had sufficient defenses to kill him off. I personally prefer to open stargate just to scout what the enemy has. And kill any overlords around. This really prevents nydus play. If he was teching to it. It would just be wasted tech from there. This strat is kind of cheesy but I only do it against hatch first builds. Any other build, then I would much rather have my nexus up earlier.

Edit: though any good zerg will be prepared for this when he sees a forge first. The only reason this is deceiving is because he might think you're just going for a regular FFE so he may play greedy and do a hatch first build. I'd say that if you get the zerg to go 11 pool, then the damage has been done already because he goes for an earlier pool while you go for an FFE.
-iNko
Profile Joined August 2010
Lithuania160 Posts
September 14 2011 11:43 GMT
#40
On September 14 2011 19:54 Morghaine wrote:
Show nested quote +
On September 14 2011 19:40 iNkopwnz wrote:

On September 14 2011 19:25 lcl wrote:
what is the point in having a build only for ladder? It does call in to question what you are actually getting better for - even small tournaments use mlg and gsl maps now


the point is to get ladder points -_- once u get to high masters or w/e, u get matched with stronger ppl and then u can stop doing these bs strats



This is actually the funniest shit I read in a long time.

So once you get matched to decent players you stop doing that and ..... do what?

Because you're so gosu anyways you are not needing these strats to go up in the ladder? Then... why do them in the first place? Why not 7pool there, it's much faster than that.

Fact is, you won't have nearly the skills to compete with a GM player when you cannonrush to high masters.


im glad i made u happy, now im gonna make u sad by telling u how getting ladder pts is usefull. Once u get matched with someone better than u (pros) u will improve much faster than when ur matched with someone whos at ur lvl

and this build (unlike 7pool) has a followup, u dont win with just pylon block, u have to macro and adapt afterwards, so no. if u put a masters zerg vs a silver toss, silver would defo fuck this up


On September 14 2011 20:07 Saechiis wrote:
Tester started doing this in beta so it's not something new. It's a dumb cheese that relies on your opponent not being ready to block your probe or not being fast enough with pulling drones and drilling the building pylons.

Don't understand how you can flaunt your 80% winrate when even a silver player could execute this.


i dont care who was using it or who invented it, i came up with this by myself, and im not lying about the win rate, its ~80% if not higher. FACT is, most of the high masters/gm's zergs dont know how to react to this, tell me 1 reason why this shouldnt be abused?
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