APM measurements changes in 1.4.0 - Page 10
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AndreiDaGiant
United States394 Posts
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dukem
Norway189 Posts
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Herculix
United States946 Posts
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maryelizbethwinstead
Mexico223 Posts
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Beardedclam
United States839 Posts
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Vague
170 Posts
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cydial
United States750 Posts
I can't tell you how many times I've heard people reference their apm instead of their macro or micro in regards to their skill. Then when I see a replay of them playing I notice how much lower the other player's apm is and yet he is macroing more and winning engagement after engagement. | ||
SalsaShark
United States56 Posts
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fds
Slovenia258 Posts
This change is probably to give viewers better covariation between APM and multitasking. Blizzard should stop wasting time on tweaking thinks like this and rather add more oh-so-needed features into battle.net. If they don't know what are we talking about they should just look what LOL has | ||
cOoLiD
Canada168 Posts
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dbddbddb
Singapore969 Posts
On August 27 2011 01:59 fds wrote: Blizzard should start by switching into real APM (normal minutes). Don't you dare to say its impossible. I bet you can make that change in less than 5mins. This change is probably to give viewers better covariation between APM and multitasking. Blizzard should stop wasting time on tweaking thinks like this and rather add more oh-so-needed features into battle.net. If they don't know what are we talking about they should just look what LOL has doing so will complicate things imo... if they switch to apm for real minutes.. people will start wondering why in-game timer isnt real time as well.. and blizzard will have to convert the timings of pretty much every thing in game.. so zealots will be 30.5387 seconds to build etc | ||
floor exercise
Canada5847 Posts
On August 27 2011 01:53 cydial wrote: Definetly a good change. I can't tell you how many times I've heard people reference their apm instead of their macro or micro in regards to their skill. Then when I see a replay of them playing I notice how much lower the other player's apm is and yet he is macroing more and winning engagement after engagement. So? APM is still worthless on its own, now it's whoever issues the most move commands which has no reflection on in game success or failure. It will never be a number that reflects skill. Anyone who gets caught up into thinking it does is an idiot, before or after this patch. That's what people who try to tinker with APM need to get into their heads. It is literally just a number. By changing what counts as actions you aren't making this number more or less accurate, because it doesn't actually reflect anything but how many actions you are performing. Well, I guess it makes it less accurate because now it won't even do that reliably. In fact, more people will now think it matters than before. So really all these sorts of things do (and trying to change the way APM is derived is nothing new in the SC world) is put more emphasis on this number that never really meant anything to begin with | ||
Kimaker
United States2131 Posts
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SoylentCreep
Korea (South)176 Posts
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wishbones
Canada2600 Posts
they just ruined apm for sc2 lmao. Oh well i play bw so im still good enjoying accurate reads of my apm. :D 200+ | ||
Grumbels
Netherlands7028 Posts
For those who say that Blizzard has fake APM now: spamming controlgroup hotkeys was the biggest contributor to mindless spamming, so if you would take that away from the real APM count then yes, maybe you get some real actions, but those might just be a small portion of your effective APM so it should still be a fairly accurate way to measure speed. On August 27 2011 02:07 floor exercise wrote: So? APM is still worthless on its own, now it's whoever issues the most move commands which has no reflection on in game success or failure. It will never be a number that reflects skill. Anyone who gets caught up into thinking it does is an idiot, before or after this patch. That's what people who try to tinker with APM need to get into their heads. It is literally just a number. By changing what counts as actions you aren't making this number more or less accurate, because it doesn't actually reflect anything but how many actions you are performing. Well, I guess it makes it less accurate because now it won't even do that reliably. In fact, more people will now think it matters than before. So really all these sorts of things do (and trying to change the way APM is derived is nothing new in the SC world) is put more emphasis on this number that never really meant anything to begin with If it's just a meaningless number then Blizzard should remove it from the game. Then it's just a funny little statistic with no real relation to the game's outcome and therefore not useful for spectators. Don't you think a sport that habitually goes: "WoW! Look at that speed, you folks at home couldn't do it." is a bit silly when the speed doesn't translate to useful ability? Fortunately it somewhat does, but then why shouldn't you try and filter the raw values for a more useful eAPM number? Someone implied maybe Goody's and Merz's apm won't be so far apart now anymore, but isn't that a good thing since it makes APM more reflective of their actual skill? | ||
Kiangani
United States122 Posts
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windsupernova
Mexico5280 Posts
Seriously, its just a comparative value. If you had higher APM before than someone else you will still have a higher APM now. Haha oh wow. | ||
floor exercise
Canada5847 Posts
On August 27 2011 02:17 Grumbels wrote: I could agree to this change if they would differentiate between selecting a control group and centering your screen on it. If you do: 44, 55, 66 to check on your queens I would call that three different actions, but I fear the new way of measuring will count it as one. For those who say that Blizzard has fake APM now: spamming controlgroup hotkeys was the biggest contributor to mindless spamming, so if you would take that away from the real APM count then yes, maybe you get some real actions, but those might just be a small portion of your effective APM so it should still be a fairly accurate way to measure speed. If it's just a meaningless number then Blizzard should remove it from the game. Then it's just a funny little statistic with no real relation to the game's outcome and therefore not useful for spectators. Don't you think a sport that habitually goes: "WoW! Look at that speed, you folks at home couldn't do it." is a bit silly when the speed doesn't translate to useful ability? Fortunately it somewhat does, but then why shouldn't you try and filter the raw values for a more useful eAPM number? Someone implied maybe Goody's and Merz's apm won't be so far apart now anymore, but isn't that a good thing since it makes APM more reflective of their actual skill? You're missing the point where you're not making it more useful. You're just arbitrarily cutting things out because you decide they aren't useful. Before apm was ever even calculated from bw replays Koreans played at 300 apm. The underlining principle you should take away from APM is that playing an RTS where every second counts as fast as you can is generally a good idea. That's all APM reflects as a number. When you take things out of it you aren't making it a better number as a result. Why is selecting things multiple times more or less significant than giving redundant move commands? Or right clicking an scv to a mineral multiple times before it gets there. There's no one alive who can accurately judge what action is absolutely necessary and what action is unnecessary, so why bother trying to draw a line anywhere? Removing the APM tab is fine I guess, the only function it serves to give us a glimpse of how fast a player is playing without seeing their perspective as opposed to "how effectively they are playing" which is just a stupid thing to try to quantify | ||
TheSwamp
United States1497 Posts
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