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APM measurements changes in 1.4.0 - Page 11

Forum Index > SC2 General
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KCrazy
Profile Joined August 2009
United States278 Posts
August 26 2011 17:40 GMT
#201
Do this many people really think pros spam just to look cool? It'd be really sad if that's true..

Also does this effect apm building units or is it only control groups?
"We need alcohol" ~Stork
Kambing
Profile Joined May 2010
United States1176 Posts
August 26 2011 17:43 GMT
#202
On August 27 2011 02:40 KCrazy wrote:
Do this many people really think pros spam just to look cool? It'd be really sad if that's true..

Also does this effect apm building units or is it only control groups?


It affects any changes to what you are currently selecting. The third example in the OP illustrates this. There is no difference between selecting a unit and a building. The only thing that has changed is that a string of selection changes only count as a single action.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
August 26 2011 17:43 GMT
#203
Also, why so many people are complaining about this vs Balance changes?

You guys do know that the people in charge of UI are not in charge of Balance?

This reminds me on how people complained when Blizzard changed the upgrade icons for coloured ones.

if you APM spam to warm up this won´t affect you anyways.
"Its easy, just trust your CPU".-Boxer on being good at games
Turo
Profile Blog Joined October 2010
Canada333 Posts
August 26 2011 17:47 GMT
#204
This dropped my APM by about 50, from 110ish to 60ish.

If anything this just encourages me to play faster!
RivalryRedux
Profile Joined July 2009
United States173 Posts
August 26 2011 17:50 GMT
#205
Perhaps the worst thing about this change will be listening to commentators spend twice as long explaining why/how blizzard APM is not real APM every time the tab gets shown.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10332 Posts
August 26 2011 17:52 GMT
#206
How about they show APM and EAPM? that would be nice.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 26 2011 17:52 GMT
#207
On August 27 2011 00:53 Zeke50100 wrote:
Show nested quote +
On August 27 2011 00:35 Numy wrote:
On August 27 2011 00:30 Zeke50100 wrote:
ITT: People thinking everything has only one definition.

1 Minute is 60 seconds, regardless of how long those seconds are. It's not a "game minute"; it's a minute. Blame the fact that most games are played on the "Faster" speed and stop thinking Blizzard created their own time system.

Also, perhaps Actions per Minute means Actions per Minute, where Action would be every unique action? Tapping 5, then tapping it again half a second later without doing anything in between is not a unique action. APM counts how many unique actions have occurred (excluding repetitive move commands and such, because those are technically unique due to the changed unit positioning). It makes sense to me. It's an ambiguous term, and no amount of "But BW did it this way!" will change that >.>


So you just redefined your own term for action and then stated it's ambiguous because of this. That isn't really how you argue points. You are defining an Action as a unique Action which in itself is a circular reference so it doesn't really make any sense. Also noone said Blizzard created their own metric by which to define time, it's merely a factor of the current standard definition. People want it not to be a factor of that definition.


"How many fruits have you eaten"

Choose one of the following:

"I've eaten apple, orange, and banana"

OR

"I've eaten 7 apples, 3 oranges, and 16 bananas, so 26 fruits in total"

That's what I'm saying. As for the time issue, instead of saying Blizzard should change APM and multiply it by 1.38, they should instead make Faster the default option. It's a much neater change, because it doesn't involve applying the calculations to standardize the value for every game speed.


Odd, that's exactly what I and others have said. Don't really get why you arguing same point with the same people oO
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
Last Edited: 2011-08-26 17:54:45
August 26 2011 17:54 GMT
#208
On August 27 2011 02:40 KCrazy wrote:
Do this many people really think pros spam just to look cool? It'd be really sad if that's true..

Also does this effect apm building units or is it only control groups?


Well, who cares ! They can still spam if they want. The APM tab will show now the TRUE ( almost ) apm of a player
Blackk
Profile Joined November 2010
South Africa226 Posts
August 26 2011 17:56 GMT
#209
At the end of the day the only thing that matters is who gets the ladder points.
hah.
L
Profile Blog Joined January 2008
Canada4732 Posts
August 26 2011 17:56 GMT
#210
Make APM an analytical tool that more closely measures game results, rather than someone attempting to mangle the UI? Get shit on by TL forumgoers.
The number you have dialed is out of porkchops.
Meta
Profile Blog Joined June 2003
United States6225 Posts
Last Edited: 2011-08-26 18:04:08
August 26 2011 18:00 GMT
#211
Same thing as the difference between apm and effective apm in BWchart back in the brood war days. All in all it doesn't matter and I don't care about this change at all.

Edit: I'm still going to spam, and so are the pros that spam, because that's just how we play the game. Why would you let this change affect the way you play?
good vibes only
windsupernova
Profile Joined October 2010
Mexico5280 Posts
August 26 2011 18:01 GMT
#212
On August 27 2011 02:56 Blackk wrote:
At the end of the day the only thing that matters is who gets the ladder points.


But tasteless is going to steal them anyways
"Its easy, just trust your CPU".-Boxer on being good at games
TheRPGAddict
Profile Joined October 2010
United States1403 Posts
August 26 2011 18:03 GMT
#213
I think it is bad because APM is an actual physicality that can be fun to look at. Blizzard didn't even invent the shit and now they are messing with it, they have no right imo.
TheRPGAddict
Profile Joined October 2010
United States1403 Posts
August 26 2011 18:04 GMT
#214
On August 26 2011 22:43 gillon wrote:
Retarded change, blizzard is saying that useful actions aren't actually useful. The spam is not just spam. It gives overview over production.
This, the tapping "spam" is actually a necessity and it factors into one's skill and gameplay and thus should be counted.
Dharmok
Profile Joined April 2010
Netherlands57 Posts
August 26 2011 18:11 GMT
#215
On August 27 2011 03:04 TheRPGAddict wrote:
Show nested quote +
On August 26 2011 22:43 gillon wrote:
Retarded change, blizzard is saying that useful actions aren't actually useful. The spam is not just spam. It gives overview over production.
This, the tapping "spam" is actually a necessity and it factors into one's skill and gameplay and thus should be counted.


I completely agree as well. Tapping is necessary, without you will never be able to macro efficiently. If in addition to APM they want to introduce an eAPM statistic, I'm all for that. Both are interesting facts to measure your grasp of the game and to analyse your improvement from replay to replay.
Only dead fish go with the flow
KCrazy
Profile Joined August 2009
United States278 Posts
August 26 2011 18:14 GMT
#216
On August 27 2011 02:54 BlitzerSC wrote:
Show nested quote +
On August 27 2011 02:40 KCrazy wrote:
Do this many people really think pros spam just to look cool? It'd be really sad if that's true..

Also does this effect apm building units or is it only control groups?


Well, who cares ! They can still spam if they want. The APM tab will show now the TRUE ( almost ) apm of a player


well that depends on what you would consider an action. If you hotkey buildings to check upgrade progress, shouldn't checking those be considered an action? I mean in the end it doesn't matter, people will do that anyways but i just dont see why people assume that pros would purposely spam and tire themselves out without a good reason to!

"We need alcohol" ~Stork
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
August 26 2011 18:16 GMT
#217
How about

224455224455

?

I trust that's either 12 or 6 actions, rather than just 1
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
August 26 2011 18:20 GMT
#218
good change. Effective apm is a more interesting statistic then apm imo. Still both are pretty much meaningless statistics so why care that much?
Kambing
Profile Joined May 2010
United States1176 Posts
August 26 2011 18:21 GMT
#219
On August 27 2011 03:16 TheRealPaciFist wrote:
How about

224455224455

?

I trust that's either 12 or 6 actions, rather than just 1


See the OP. On live that's 12 actions. On the PTR, that's 1.

At the start of the game on the PTR, your APM will probably be 0 after your initial split because you won't be able to do any meaningful actions (unless you drone stack).
Fraidnot
Profile Blog Joined May 2008
United States824 Posts
August 26 2011 18:21 GMT
#220
This is like repainting the titanic. as long as SC2 apm isn't calculated by the actual minute trying to accurately represent someones apm isn't going to happen.
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