• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:21
CEST 10:21
KST 17:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)83ZeroSpace at Steam NextFest - Last free demo37Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser 5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 The future of the SC game model
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story Best thing happen to StarCraft since Remastered? Data needed BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 20727 users

APM measurements changes in 1.4.0 - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 42 Next All
KCrazy
Profile Joined August 2009
United States278 Posts
August 26 2011 17:40 GMT
#201
Do this many people really think pros spam just to look cool? It'd be really sad if that's true..

Also does this effect apm building units or is it only control groups?
"We need alcohol" ~Stork
Kambing
Profile Joined May 2010
United States1176 Posts
August 26 2011 17:43 GMT
#202
On August 27 2011 02:40 KCrazy wrote:
Do this many people really think pros spam just to look cool? It'd be really sad if that's true..

Also does this effect apm building units or is it only control groups?


It affects any changes to what you are currently selecting. The third example in the OP illustrates this. There is no difference between selecting a unit and a building. The only thing that has changed is that a string of selection changes only count as a single action.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
August 26 2011 17:43 GMT
#203
Also, why so many people are complaining about this vs Balance changes?

You guys do know that the people in charge of UI are not in charge of Balance?

This reminds me on how people complained when Blizzard changed the upgrade icons for coloured ones.

if you APM spam to warm up this won´t affect you anyways.
"Its easy, just trust your CPU".-Boxer on being good at games
Turo
Profile Blog Joined October 2010
Canada333 Posts
August 26 2011 17:47 GMT
#204
This dropped my APM by about 50, from 110ish to 60ish.

If anything this just encourages me to play faster!
RivalryRedux
Profile Joined July 2009
United States173 Posts
August 26 2011 17:50 GMT
#205
Perhaps the worst thing about this change will be listening to commentators spend twice as long explaining why/how blizzard APM is not real APM every time the tab gets shown.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10374 Posts
August 26 2011 17:52 GMT
#206
How about they show APM and EAPM? that would be nice.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 26 2011 17:52 GMT
#207
On August 27 2011 00:53 Zeke50100 wrote:
Show nested quote +
On August 27 2011 00:35 Numy wrote:
On August 27 2011 00:30 Zeke50100 wrote:
ITT: People thinking everything has only one definition.

1 Minute is 60 seconds, regardless of how long those seconds are. It's not a "game minute"; it's a minute. Blame the fact that most games are played on the "Faster" speed and stop thinking Blizzard created their own time system.

Also, perhaps Actions per Minute means Actions per Minute, where Action would be every unique action? Tapping 5, then tapping it again half a second later without doing anything in between is not a unique action. APM counts how many unique actions have occurred (excluding repetitive move commands and such, because those are technically unique due to the changed unit positioning). It makes sense to me. It's an ambiguous term, and no amount of "But BW did it this way!" will change that >.>


So you just redefined your own term for action and then stated it's ambiguous because of this. That isn't really how you argue points. You are defining an Action as a unique Action which in itself is a circular reference so it doesn't really make any sense. Also noone said Blizzard created their own metric by which to define time, it's merely a factor of the current standard definition. People want it not to be a factor of that definition.


"How many fruits have you eaten"

Choose one of the following:

"I've eaten apple, orange, and banana"

OR

"I've eaten 7 apples, 3 oranges, and 16 bananas, so 26 fruits in total"

That's what I'm saying. As for the time issue, instead of saying Blizzard should change APM and multiply it by 1.38, they should instead make Faster the default option. It's a much neater change, because it doesn't involve applying the calculations to standardize the value for every game speed.


Odd, that's exactly what I and others have said. Don't really get why you arguing same point with the same people oO
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
Last Edited: 2011-08-26 17:54:45
August 26 2011 17:54 GMT
#208
On August 27 2011 02:40 KCrazy wrote:
Do this many people really think pros spam just to look cool? It'd be really sad if that's true..

Also does this effect apm building units or is it only control groups?


Well, who cares ! They can still spam if they want. The APM tab will show now the TRUE ( almost ) apm of a player
Blackk
Profile Joined November 2010
South Africa226 Posts
August 26 2011 17:56 GMT
#209
At the end of the day the only thing that matters is who gets the ladder points.
hah.
L
Profile Blog Joined January 2008
Canada4732 Posts
August 26 2011 17:56 GMT
#210
Make APM an analytical tool that more closely measures game results, rather than someone attempting to mangle the UI? Get shit on by TL forumgoers.
The number you have dialed is out of porkchops.
Meta
Profile Blog Joined June 2003
United States6228 Posts
Last Edited: 2011-08-26 18:04:08
August 26 2011 18:00 GMT
#211
Same thing as the difference between apm and effective apm in BWchart back in the brood war days. All in all it doesn't matter and I don't care about this change at all.

Edit: I'm still going to spam, and so are the pros that spam, because that's just how we play the game. Why would you let this change affect the way you play?
good vibes only
windsupernova
Profile Joined October 2010
Mexico5280 Posts
August 26 2011 18:01 GMT
#212
On August 27 2011 02:56 Blackk wrote:
At the end of the day the only thing that matters is who gets the ladder points.


But tasteless is going to steal them anyways
"Its easy, just trust your CPU".-Boxer on being good at games
TheRPGAddict
Profile Joined October 2010
United States1403 Posts
August 26 2011 18:03 GMT
#213
I think it is bad because APM is an actual physicality that can be fun to look at. Blizzard didn't even invent the shit and now they are messing with it, they have no right imo.
TheRPGAddict
Profile Joined October 2010
United States1403 Posts
August 26 2011 18:04 GMT
#214
On August 26 2011 22:43 gillon wrote:
Retarded change, blizzard is saying that useful actions aren't actually useful. The spam is not just spam. It gives overview over production.
This, the tapping "spam" is actually a necessity and it factors into one's skill and gameplay and thus should be counted.
Dharmok
Profile Joined April 2010
Netherlands57 Posts
August 26 2011 18:11 GMT
#215
On August 27 2011 03:04 TheRPGAddict wrote:
Show nested quote +
On August 26 2011 22:43 gillon wrote:
Retarded change, blizzard is saying that useful actions aren't actually useful. The spam is not just spam. It gives overview over production.
This, the tapping "spam" is actually a necessity and it factors into one's skill and gameplay and thus should be counted.


I completely agree as well. Tapping is necessary, without you will never be able to macro efficiently. If in addition to APM they want to introduce an eAPM statistic, I'm all for that. Both are interesting facts to measure your grasp of the game and to analyse your improvement from replay to replay.
Only dead fish go with the flow
KCrazy
Profile Joined August 2009
United States278 Posts
August 26 2011 18:14 GMT
#216
On August 27 2011 02:54 BlitzerSC wrote:
Show nested quote +
On August 27 2011 02:40 KCrazy wrote:
Do this many people really think pros spam just to look cool? It'd be really sad if that's true..

Also does this effect apm building units or is it only control groups?


Well, who cares ! They can still spam if they want. The APM tab will show now the TRUE ( almost ) apm of a player


well that depends on what you would consider an action. If you hotkey buildings to check upgrade progress, shouldn't checking those be considered an action? I mean in the end it doesn't matter, people will do that anyways but i just dont see why people assume that pros would purposely spam and tire themselves out without a good reason to!

"We need alcohol" ~Stork
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
August 26 2011 18:16 GMT
#217
How about

224455224455

?

I trust that's either 12 or 6 actions, rather than just 1
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
August 26 2011 18:20 GMT
#218
good change. Effective apm is a more interesting statistic then apm imo. Still both are pretty much meaningless statistics so why care that much?
Kambing
Profile Joined May 2010
United States1176 Posts
August 26 2011 18:21 GMT
#219
On August 27 2011 03:16 TheRealPaciFist wrote:
How about

224455224455

?

I trust that's either 12 or 6 actions, rather than just 1


See the OP. On live that's 12 actions. On the PTR, that's 1.

At the start of the game on the PTR, your APM will probably be 0 after your initial split because you won't be able to do any meaningful actions (unless you drone stack).
Fraidnot
Profile Blog Joined May 2008
United States824 Posts
August 26 2011 18:21 GMT
#220
This is like repainting the titanic. as long as SC2 apm isn't calculated by the actual minute trying to accurately represent someones apm isn't going to happen.
Prev 1 9 10 11 12 13 42 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
02:00
S6 Americas Server Qualifier
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech57
StarCraft: Brood War
Rain 2061
Sea 1204
BeSt 645
Leta 398
Hyuk 375
Larva 95
yabsab 28
ToSsGirL 26
ZergMaN 17
Noble 15
[ Show more ]
Bale 10
Purpose 9
Britney 0
League of Legends
JimRising 572
Counter-Strike
Stewie2K795
shoxiejesuss268
Super Smash Bros
Mew2King65
Other Games
summit1g10764
crisheroes87
Pyrionflax87
RuFF_SC253
Organizations
Other Games
gamesdonequick854
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• LUISG 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1971
Upcoming Events
WardiTV Weekly
2h 39m
RSL Revival
1d 1h
RSL Revival
1d 8h
Bombastic Starleague
1d 11h
Kung Fu Cup
2 days
OSC
2 days
CrankTV Team League
3 days
Bombastic Starleague
3 days
Replay Cast
3 days
The PondCast
4 days
[ Show More ]
HomeStory Cup
4 days
Replay Cast
4 days
HomeStory Cup
5 days
Replay Cast
5 days
HomeStory Cup
6 days
Liquipedia Results

Completed

BSL 22 Non-Korean Championship
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.