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APM measurements changes in 1.4.0 - Page 13

Forum Index > SC2 General
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wishbones
Profile Blog Joined April 2009
Canada2600 Posts
August 26 2011 18:58 GMT
#241
^
i like that rAPM and eAPM, there should be two not just one. the reason people are butthurt is because its new, no one likes change, some change is good some change is bad, since we consider this bad we are butthurt, but in the eventual weeks to come it will be all butt forgotten. so its ok, just gonna have to accept it. for now tho! QQ FOR LIFE! fuck eAPM!
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
duk3
Profile Joined September 2010
United States807 Posts
August 26 2011 18:59 GMT
#242
I don't care, they can't change how fast I use the keyboard and whatever they show us as our speed will be distorted in one way or another.
Time flies like an arrow; fruit flies like a banana.
Dental Floss
Profile Joined September 2009
United States1015 Posts
August 26 2011 19:01 GMT
#243
I love how Blizzard made a change to APM that wasn't using actual minutes. I mean, obviously almost nobody in this thread cares that Blizzard made this change, and the change is totally fine, but seriously, if they're worried about having an "accurate" number then it seems like making it use minutes would be the first change they'd make.
Kim Tae Gyun.... never forget Perfectman RIP
Teael
Profile Joined February 2011
United States724 Posts
August 26 2011 19:02 GMT
#244
ALL they're changing is the APM counter
You can still play as fast as you want, the only difference is the number on the counter

I don't get why people are acting like this is such a big deal... yeah you'll lose your big number, but at the end of the day, it's just e-peen, isn't it?
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
August 26 2011 19:02 GMT
#245
rofl why waste the time changing a stupid statistic that has nothing to do with the game and not even fix it so that it actually shows apM
get rich or die mining
TL+ Member
Hokay
Profile Joined May 2007
United States738 Posts
Last Edited: 2011-08-26 19:07:14
August 26 2011 19:05 GMT
#246
I think it's bad.

Tapping or "spamming" is useful for better macroing as you can see when units are about to finish so you can que another unit. Just watch how MC always checks his warpgate cooldowns (even during MICRO battles which takes skills) instead of spamming W which doesn't show when exactly they are all off cooldown. Notice how pros have a single Nexus/CC on a hotkey so they can check the unit progress bar which is something you cant do when you're screen is out on the field, or by checking multiple Nexus/cc on 1 hotkey. I know some zergs check their hatchery for more than 3 larvae through tapping cycling to know when to inject when they are away from their base to see the inject progress bar. This should show and count for apm as it is a skill for better macro.

Moving your whole army with 1a, 2a, and sometimes 3 total control groups so you don't get EMP'd or Psi stormed, or to prevent your spellcasters from dying is a skill and should show and count as a players apm.

The real problem is holding multiple hotkeys to induce multiple taps to easily inflate your apm which should not be measured imo. That should be the change, not current change.
dapanman
Profile Joined September 2010
United States316 Posts
August 26 2011 19:11 GMT
#247
I'm not sure what I think about the change. Ostensibly I don't really care, but I'm not sure of the motive behind the change. When I see super high APM I am not thinking "Holy shit he is doing useful things really fast," I am thinking "Holy shit that dude has some quick fingers." But maybe I'm in the minority in that.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
August 26 2011 19:15 GMT
#248
i cant believe the first example you used is going to become 1 action. to lower level players maybe this is just as good as one action, but it at least should could every time you select a building. higher level players absolutely should have tapping taken into account when calculating APM.

tapping is essential to macro and keeping your attention in multiple places at once..as useless as APM is, its nice to see that i'm zipping around the game quickly. it should be up to the player to determine whether or not their APM is a useful stat to keep track of and how their apm is spent (useful VS not useful APM). if its not useful, it should be up to the player to recognize/decide/change how its spent.

i hope at the very least, sc2 gears continues to keep track of your APM in its current state and not the new blizzard way.
LiquidDota Staff@BluemoonGG_
zyzski
Profile Joined May 2010
United States698 Posts
August 26 2011 19:17 GMT
#249
if it's too different from what we're used to in SC2 and broodwar, then it's probably a bad idea
TYBG
Bear4188
Profile Joined March 2010
United States1797 Posts
Last Edited: 2011-08-26 19:22:12
August 26 2011 19:20 GMT
#250
I don't really like it. At what point does Blizzard decide that a new control group selection is a new action? The simple matter is that selecting a control group to check upgrade/build/health progress in the bottom bar IS a meaningful action that players need to make at the highest levels of play. This just seems like needless complexity to the APM counter that doesn't really offer us anything and potentially removes meaningful actions from counting.

If they must do it they should just keep a rawAPM and their modifiedAPM as separate data in their game charts.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
PredY
Profile Joined September 2009
Czech Republic1731 Posts
August 26 2011 19:21 GMT
#251
the change is pretty bad
there's no reason to call it APM anymore. you know, the counter that showed how many ACTIONS you made per an actually minute
http://www.twitch.tv/czelpredy
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
August 26 2011 19:29 GMT
#252
On August 27 2011 04:21 PredY wrote:
the change is pretty bad
there's no reason to call it APM anymore. you know, the counter that showed how many ACTIONS you made per an actually minute


haha so true. now it's like unique command issued per blizzard minute
get rich or die mining
TL+ Member
NTTemplar
Profile Joined August 2011
609 Posts
August 26 2011 19:31 GMT
#253
To say my opinion on the matter without diving too much into the alleready mentioned arguements, I'd like to point out something I didn't find on the 12 pages of posts ( I did skim a bit quickly posts 8-12 or so...) is the following:

Since realisticly just the 1st week for a new player he will overhear or read somewhere the message that is APM = Skill

To name some examples "Nada got 400 apm! he is so gosu"
"Losira must have like 1000 apm!" (said or written in a way that indicates it being good)
"LOL look at that scrub with 40 APM"

and it goes on.

Despite the majority of posters here on TL at least agree that high APM =/= skill it is still a complete reality that everyday somewhere on a forum or channel or stream or whatever a guy or girl says something with the essence of it being apm = skill

And I think it is safe to say this is just more right the lower the league (in a general sence)

And what this does is make those, especially new, players believe to achieve high apm is necessary and spamming is a "must". Which in turn results in playing below ones potensial simply to, a bit brutally said, have a bigger e-peen in reality.

I bet everyone here at some point have been in best case a bit delayed with their first drones/ovie/probe/scv etc because they were focused on spamming in the early game.

At least I have plenty of times in the past spammed my 356s356s356s356s and made my x/10 drone on 75 minerals instead of 50 etc solely because I focused on spamming instead of what is relevant.

For this reason I welcome this change, it encourages focus on doing what is important and not just increase that e-peen, also sets up for people learning to make less actions, more precise. To order a unit to the same spot 10 times compared to 1 really doesn't make a difference, apart from that guy doing it once can then do 9 other actions, while the guy doing it 10 times, well he wasted that time.

Now with that decently argued I feel I'd like to go onto my 2nd arguement (kinda) supporting this change.

And that is that the previous(or rather current) system seemed to be a cross between two things, now it becomes focused, to clarify what I mean:

In the current system (that many argue should stay because it keeps actions) if you (assuming default hotkeys) have a hatch selected and press SD without any larva then SD will translate to only 1 action. Since the S will be 1 action for trying to select larva, while D won't be anything since a hatch got no D command.

Such an action as SD is just as purposeful as "tapping" 3456 to check production. So why should the system punish one kind of "spammy" use of action, but not the other?

3456 is done to see that your buildings produce things, SD is done to make sure the moment larva is ready you build a drone with it.

There is no good simple reason that checking buildings are producing and trying to make drone asap is any less good than the other, to the degree that one deserves full APM payout while the other don't.

For this reason the measurement for APM is taking a good way to focus it now I feel, a different approach would be to have ANY button pressed, regardless if it does something or not, be counted as an action. Since in the example given with building a drone asap, it proves to times an action in essence not doing something still to the same degree "tapping" does it, tries accomplish a purposeful action.

To put down my points in a more simple straightforward way I'll have some short lines following:
-New system is good because people will focus more on doing their openers optimally
-Old(current) system is bad since it does everything only halfway
-A different system could be changing APM to be any button pressed

And an unargued point in my post (meaning I havn't made it, but still something I feel should be mentioned)

-The number that the APM tab gives you at the end of a match or during a match helps you exactly this much for the next match:


+ Show Spoiler +
Shortly put... It boosts your mood and that's it.
"Between Tomorrow's dream and yesterday's regret, is today's opportunity"
Moa
Profile Blog Joined July 2010
United States790 Posts
August 26 2011 19:36 GMT
#254
On August 27 2011 04:21 PredY wrote:
the change is pretty bad
there's no reason to call it APM anymore. you know, the counter that showed how many ACTIONS you made per an actually minute

This is the best point in the thread, it no longer counts APM there is no way to get around it.
^O^
GGPope
Profile Joined February 2011
Australia367 Posts
August 26 2011 19:40 GMT
#255
It rids of one of the most important sources of APM, that being tapping macro, so it's a bit of a weird decision.
Cycle
Profile Blog Joined March 2011
United States300 Posts
August 26 2011 19:40 GMT
#256
I will now spam my rally points to raise my APM.

Truthfully though I disagree with the change. I'm going to APM spam regardless because it gets me used to playing quickly and helps with muscle memory, and I liked seeing the reflection in the replay because it made me feel happy.
| chKCycle.551 | NA | Master League Random | Checkmate Gaming |
aebriol
Profile Joined April 2010
Norway2066 Posts
August 26 2011 19:42 GMT
#257
I thought that:

232323 would be 6 actions.

But

222222 would be 1 action.

As of now they are both 6 actions I think ... which is dumb.
Keap
Profile Joined July 2010
United States214 Posts
August 26 2011 19:43 GMT
#258
It changes literally nothing.
BADSMCGEE
Profile Joined March 2010
United States94 Posts
August 26 2011 19:45 GMT
#259
this change is absolutely fine with me as long as for games played by diamond and lower players the APM bar doesnt show their APM...i wouldn't want them to feel bad about seeing their true APM
zhurai
Profile Blog Joined September 2010
United States5660 Posts
August 26 2011 19:56 GMT
#260
On August 27 2011 04:29 Alejandrisha wrote:
Show nested quote +
On August 27 2011 04:21 PredY wrote:
the change is pretty bad
there's no reason to call it APM anymore. you know, the counter that showed how many ACTIONS you made per an actually minute


haha so true. now it's like unique command issued per blizzard minute

I vote it to be called APB or APBM
Twitter: @zhurai | Site: http://zhurai.com
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