I suppose there is a racial bias somewhere in there as well. I expect some will be shocked to learn the true nature of "actions" per different race (and players).
APM measurements changes in 1.4.0 - Page 14
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usethis2
2164 Posts
I suppose there is a racial bias somewhere in there as well. I expect some will be shocked to learn the true nature of "actions" per different race (and players). | ||
Talin
Montenegro10532 Posts
They brought it to the point where it neither tells you what your actual APM is, nor what your "useful" APM is (because an algorithm for that would be much more complex). It's just... some random derived number. Somebody should make an overlay program that displays actual APM like in Brood War, that'd be quite cool. | ||
Triscuit
United States722 Posts
APM is already used as a de facto measurement for how much someone is able to do, i.e. we know that SjoW (with ~100 APM, more or less) has issues dealing with many things at a time quite simply because he isn't able to do enough in the same amount of time as someone that has higher APM. This is just a more refined version of APM. It throws out a bit of what is usually garbage, i.e. someone spamming 1 - 2 - 1 - 2 in the beginning of the game to warm up their hands. That contributes nothing to the overall game. I think it might even make the beginning stages of the game more interesting because you would ostensibly be able to tell which players micro their beginning workers more (pairing up on minerals, etc.) and who just blasts out a ton of selections. I consider this to be better information than the old APM calculation. | ||
Penke
Sweden346 Posts
+ Show Spoiler + Just kidding, Merz is actually pretty good. :D | ||
SpieeeL
Canada2 Posts
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Mohdoo
United States15309 Posts
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Loliser
Canada58 Posts
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Dalavita
Sweden1113 Posts
But it doesn't really change much honestly. | ||
Cryhavoc
372 Posts
On August 27 2011 04:43 Keap wrote: It changes literally nothing. exactly | ||
Zdrastochye
Ivory Coast6262 Posts
If anyone can tell me how this affects the skill of the players, I'm willing to read into it, but so far the only crying I hear is how it's a blizzard minute, or about the fact that it's unique actions, not actions in general. | ||
dakalro
Romania525 Posts
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Floobie
England296 Posts
But IMO pressing any key or clicking is an action - and should be counted as such. | ||
RedDragon571
United States633 Posts
On August 27 2011 05:44 Dalavita wrote: The annoying part is that it doesn't register hotkey tapping, which is not spamming, it's an actual useful macro mechanic. But it doesn't really change much honestly. this :/ | ||
Grebliv
Iceland800 Posts
GG I foresee needing an advanced university degree to wade through all this unecessary blizzard weirdness in the not so distant future. This is just such a straight forward fix, multiply the ingame counter by whatever you need to get it to show actual apm; get a seperate eapm tab perhaps. If tapping is relegated as clutter while move or a-move spamming isn't then this new system will be sooooooo broken. | ||
Khenra
Netherlands885 Posts
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cristo1122
Australia505 Posts
On August 27 2011 07:05 Khenra wrote: I actually used my APM measurement to check if I was remembering to do my 'tapping'. This is a bad change, in my opinion. yeah i do this to its also gratifying to see someone with 300 apm just spamming their 1 control group around while my 150 apm allows me to control 1-2 dropships plus my main army and economy | ||
miscelaneous
United States67 Posts
On August 27 2011 05:26 Penke wrote: Along with this patch, Blizzard has effectively removed the only thing that makes Merz a recognizable player. + Show Spoiler + Just kidding, Merz is actually pretty good. :D I also thought of Merz when I heard about this change. Haha, so Blizzard's war on Merz continues. | ||
Angra
United States2652 Posts
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Orcasgt24
Canada3238 Posts
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usethis2
2164 Posts
On August 27 2011 07:39 Angra wrote: It's absolutely hilarious that people get so upset about others "spamming" and "boosting their APM" that Blizzard has to make a change to it. Guess why the pros actually do it? To warm up their hands and keep a steady pace throughout the game for when they actually have that amount of APM in the late game. Tracking early game APM means literally nothing because it's just players warming up their fingers and setting a pace for themselves, and it seriously makes me laugh that Blizzard cares so much to change it, and NOT EVEN MAKE IT ACTUAL APM STILL. Great works guys, you've definitely fixed the game with this one. Are you counting those "upset people"? I find it hilarious when someone asserts "everyone is complaining about ..." "geez so many of you are ... ", "Most people are ... ", when those "everyone" "most people" are a minority. Those seem upset about the change (at least in this thread) are the ones who are "spamming" and those spams will not be counted due to this change. The others are simply either 1) indifferent or 2) somewhat gloat-y for those who boasted high "APM" can no longer do so after this change. I am for this change. It is absolutely meaningless to see 500 APM spamming and casters go "wow, look how fast this guy is". It's much better who actually does tabs and clicks more that make differences in game than simply seeing unrealistic APM numbers while units are dying left and right. I mean, if someone has 500 APM you would think s/he wouldn't have trouble handling individual units/workers when maxed? You can only have 200 max units in this game. Simply tapping around same units like a maniac doesn't mean much to viewers like me. Maybe that helps the player to keep the rythm. But that's the way s/he play the game (and her/his problem). If someone else does the same thing without spamming, then as a viewer, I'd value that just as much if not more. | ||
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