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Active: 1901 users

APM measurements changes in 1.4.0 - Page 14

Forum Index > SC2 General
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usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2011-08-26 20:06:52
August 26 2011 20:02 GMT
#261
I have a strong suspicion that some are against this change because it will reveal the "true" actions (of course people have a different definition of "true" in this case, rofl) that will be counted. The inflated APM will disappear and we'll get to see who's actually spending time on "more meaningful" actions.

I suppose there is a racial bias somewhere in there as well. I expect some will be shocked to learn the true nature of "actions" per different race (and players).
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
August 26 2011 20:07 GMT
#262
The change itself doesn't bother me, the sheer stupidity of the idea does though. It's like they're trying to give APM some sort of significance it was never supposed to have (at least not directly).

They brought it to the point where it neither tells you what your actual APM is, nor what your "useful" APM is (because an algorithm for that would be much more complex). It's just... some random derived number.

Somebody should make an overlay program that displays actual APM like in Brood War, that'd be quite cool.
Triscuit
Profile Blog Joined April 2010
United States722 Posts
August 26 2011 20:07 GMT
#263
I think this is a fine change. It seems to me like the newer "APM" will be a better measure of actual multitasking ability.

APM is already used as a de facto measurement for how much someone is able to do, i.e. we know that SjoW (with ~100 APM, more or less) has issues dealing with many things at a time quite simply because he isn't able to do enough in the same amount of time as someone that has higher APM.

This is just a more refined version of APM. It throws out a bit of what is usually garbage, i.e. someone spamming 1 - 2 - 1 - 2 in the beginning of the game to warm up their hands. That contributes nothing to the overall game. I think it might even make the beginning stages of the game more interesting because you would ostensibly be able to tell which players micro their beginning workers more (pairing up on minerals, etc.) and who just blasts out a ton of selections.

I consider this to be better information than the old APM calculation.
Penke
Profile Joined October 2010
Sweden346 Posts
Last Edited: 2011-08-26 20:26:48
August 26 2011 20:26 GMT
#264
Along with this patch, Blizzard has effectively removed the only thing that makes Merz a recognizable player.

+ Show Spoiler +
Just kidding, Merz is actually pretty good. :D
SpieeeL
Profile Joined August 2011
Canada2 Posts
August 26 2011 20:38 GMT
#265
If you ask me this is kind of a relief to me because I often encounter people who rage at me for being "OP Terran" and i win with 30 less apm then them. But for the first 3 minutes while im talking to friends or checking TL they have 400 apm spam. I think this could truly show who has the most APM when it matters
"Bomb hills not countries"
Mohdoo
Profile Joined August 2007
United States15726 Posts
August 26 2011 20:42 GMT
#266
The change is still irrelevant because SC2 APM is not real-world APM.
Loliser
Profile Joined December 2010
Canada58 Posts
August 26 2011 20:43 GMT
#267
Although it really doesn't matter at all, and I don't really care, I could see some serious upset about this.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
August 26 2011 20:44 GMT
#268
The annoying part is that it doesn't register hotkey tapping, which is not spamming, it's an actual useful macro mechanic.

But it doesn't really change much honestly.
Cryhavoc
Profile Joined April 2010
372 Posts
August 26 2011 20:54 GMT
#269
On August 27 2011 04:43 Keap wrote:
It changes literally nothing.

exactly
En Taro Adun!
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
August 26 2011 21:10 GMT
#270
Everyone who dislikes it simply does so because they want their e-peen to be stroked with high number counts.

If anyone can tell me how this affects the skill of the players, I'm willing to read into it, but so far the only crying I hear is how it's a blizzard minute, or about the fact that it's unique actions, not actions in general.
Hey! How you doin'?
dakalro
Profile Joined September 2010
Romania525 Posts
August 26 2011 21:11 GMT
#271
Maybe Lalush will stop raging at Goody for being bad after he gets rolled with this change. Man that rage was awesome.
Floobie
Profile Joined February 2011
England296 Posts
August 26 2011 21:19 GMT
#272
I dont care about showing what APM you have. Mine is 40 or so.

But IMO pressing any key or clicking is an action - and should be counted as such.
RedDragon571
Profile Joined March 2011
United States633 Posts
August 26 2011 21:19 GMT
#273
On August 27 2011 05:44 Dalavita wrote:
The annoying part is that it doesn't register hotkey tapping, which is not spamming, it's an actual useful macro mechanic.

But it doesn't really change much honestly.


this :/
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2011-08-26 21:30:25
August 26 2011 21:22 GMT
#274
copy the way BW apm is measured...

GG



I foresee needing an advanced university degree to wade through all this unecessary blizzard weirdness in the not so distant future. This is just such a straight forward fix, multiply the ingame counter by whatever you need to get it to show actual apm; get a seperate eapm tab perhaps.

If tapping is relegated as clutter while move or a-move spamming isn't then this new system will be sooooooo broken.
ESV Mapmaking!
Khenra
Profile Blog Joined January 2009
Netherlands885 Posts
August 26 2011 22:05 GMT
#275
I actually used my APM measurement to check if I was remembering to do my 'tapping'. This is a bad change, in my opinion.
This signature is ruining eSports.
cristo1122
Profile Blog Joined November 2010
Australia505 Posts
August 26 2011 22:35 GMT
#276
On August 27 2011 07:05 Khenra wrote:
I actually used my APM measurement to check if I was remembering to do my 'tapping'. This is a bad change, in my opinion.


yeah i do this to its also gratifying to see someone with 300 apm just spamming their 1 control group around while my 150 apm allows me to control 1-2 dropships plus my main army and economy
ZvP imbalanced blizzards solution nerf terran
miscelaneous
Profile Blog Joined December 2010
United States67 Posts
August 26 2011 22:35 GMT
#277
On August 27 2011 05:26 Penke wrote:
Along with this patch, Blizzard has effectively removed the only thing that makes Merz a recognizable player.

+ Show Spoiler +
Just kidding, Merz is actually pretty good. :D


I also thought of Merz when I heard about this change. Haha, so Blizzard's war on Merz continues.
...
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2011-08-26 22:40:09
August 26 2011 22:39 GMT
#278
It's absolutely hilarious that people get so upset about others "spamming" and "boosting their APM" that Blizzard has to make a change to it. Guess why the pros actually do it? To warm up their hands and keep a steady pace throughout the game for when they actually have that amount of APM in the late game. Tracking early game APM means literally nothing because it's just players warming up their fingers and setting a pace for themselves, and it seriously makes me laugh that Blizzard cares so much to change it, and NOT EVEN MAKE IT ACTUAL APM STILL. Great works guys, you've definitely fixed the game with this one.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
August 26 2011 23:22 GMT
#279
YA I don't care about this change. during the first 20 supply I can have 400apm. Does it mean anything? Nope. When it counts I only have around 35apm
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2011-08-27 04:00:06
August 27 2011 03:59 GMT
#280
On August 27 2011 07:39 Angra wrote:
It's absolutely hilarious that people get so upset about others "spamming" and "boosting their APM" that Blizzard has to make a change to it. Guess why the pros actually do it? To warm up their hands and keep a steady pace throughout the game for when they actually have that amount of APM in the late game. Tracking early game APM means literally nothing because it's just players warming up their fingers and setting a pace for themselves, and it seriously makes me laugh that Blizzard cares so much to change it, and NOT EVEN MAKE IT ACTUAL APM STILL. Great works guys, you've definitely fixed the game with this one.

Are you counting those "upset people"? I find it hilarious when someone asserts "everyone is complaining about ..." "geez so many of you are ... ", "Most people are ... ", when those "everyone" "most people" are a minority.

Those seem upset about the change (at least in this thread) are the ones who are "spamming" and those spams will not be counted due to this change. The others are simply either 1) indifferent or 2) somewhat gloat-y for those who boasted high "APM" can no longer do so after this change.

I am for this change. It is absolutely meaningless to see 500 APM spamming and casters go "wow, look how fast this guy is". It's much better who actually does tabs and clicks more that make differences in game than simply seeing unrealistic APM numbers while units are dying left and right. I mean, if someone has 500 APM you would think s/he wouldn't have trouble handling individual units/workers when maxed? You can only have 200 max units in this game.

Simply tapping around same units like a maniac doesn't mean much to viewers like me. Maybe that helps the player to keep the rythm. But that's the way s/he play the game (and her/his problem). If someone else does the same thing without spamming, then as a viewer, I'd value that just as much if not more.
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