• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:26
CEST 22:26
KST 05:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2 Weekly Cups (August 10-16): SHIN doubles
Tourneys
2026 GSTL Announcement Master Swan Open (Global Bronze-Master 2) PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion [ASL22] Ro24 Preview: Summer's End BGH Auto Balance -> http://bghmmr.eu/ How Famous was FlaSh before his Debut? Are you ready for ASL 22? NEW HYPE VIDEO
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 [ASL22] Ro24 Group C
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4908 users

APM measurements changes in 1.4.0 - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 42 Next All
AndreiDaGiant
Profile Joined October 2010
United States394 Posts
August 26 2011 16:27 GMT
#181
i dont really care but i think it is inaccurate... which there fore makes it a useless stat in my opinion
Terran Metal for the Win
dukem
Profile Joined January 2011
Norway189 Posts
August 26 2011 16:35 GMT
#182
Goody is no longer unique.
"Flash just accidentally killed grubby lol" - MangoMountain
Herculix
Profile Joined May 2010
United States946 Posts
Last Edited: 2011-08-26 16:40:08
August 26 2011 16:39 GMT
#183
all it does is make APM go from slightly inaccurate to completely arbitrary and useless. people inflate it but high APM is what happens when people are incredibly on point with managing everything. no, i don't like it, because checking people's APM was a minor but noticable thing to me. APM was something that could be read a lot of ways because it counted all your clicks and you can tell when people were just slow or when people were overclicking things. not sure what use it has now other than just to show off lol
maryelizbethwinstead
Profile Joined April 2011
Mexico223 Posts
August 26 2011 16:43 GMT
#184
What I get from this thread is people care a lot more about their APM than they would like to let on.
Lord, teach me to be patient.
Beardedclam
Profile Joined September 2010
United States839 Posts
August 26 2011 16:43 GMT
#185
This is retarded. They need to fix 1/1/1 and not mess with things from BW that they didn't invent.
"bye bye" - genius "#$@% you" - Idra------------|Genius|DRG|Keen|---------Breakfast.213
Vague
Profile Joined April 2011
170 Posts
August 26 2011 16:50 GMT
#186
This will be good for all the lower players that try to have the APM of the pros and as a result they are more focused on spamming than in the game.
cydial
Profile Blog Joined September 2010
United States750 Posts
August 26 2011 16:53 GMT
#187
Definetly a good change.

I can't tell you how many times I've heard people reference their apm instead of their macro or micro in regards to their skill.

Then when I see a replay of them playing I notice how much lower the other player's apm is and yet he is macroing more and winning engagement after engagement.
SalsaShark
Profile Joined March 2011
United States56 Posts
August 26 2011 16:56 GMT
#188
This is a pretty silly change. Players will still spam a ton, now they just won't know how quickly they are spamming. I see a 3rd party program coming out to calculate the 'old' APM.
the terrans are still beneath me - oGsMC
fds
Profile Joined February 2011
Slovenia258 Posts
August 26 2011 16:59 GMT
#189
Blizzard should start by switching into real APM (normal minutes). Don't you dare to say its impossible. I bet you can make that change in less than 5mins.

This change is probably to give viewers better covariation between APM and multitasking.

Blizzard should stop wasting time on tweaking thinks like this and rather add more oh-so-needed features into battle.net.
If they don't know what are we talking about they should just look what LOL has
cOoLiD
Profile Blog Joined February 2011
Canada168 Posts
August 26 2011 17:01 GMT
#190
What is the point of having an "Actions Per Minute" tab if it doesn't actually count your actions per minute?
dbddbddb
Profile Joined April 2010
Singapore969 Posts
August 26 2011 17:05 GMT
#191
On August 27 2011 01:59 fds wrote:
Blizzard should start by switching into real APM (normal minutes). Don't you dare to say its impossible. I bet you can make that change in less than 5mins.

This change is probably to give viewers better covariation between APM and multitasking.

Blizzard should stop wasting time on tweaking thinks like this and rather add more oh-so-needed features into battle.net.
If they don't know what are we talking about they should just look what LOL has


doing so will complicate things imo... if they switch to apm for real minutes.. people will start wondering why in-game timer isnt real time as well.. and blizzard will have to convert the timings of pretty much every thing in game.. so zealots will be 30.5387 seconds to build etc
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2011-08-26 17:09:48
August 26 2011 17:07 GMT
#192
On August 27 2011 01:53 cydial wrote:
Definetly a good change.

I can't tell you how many times I've heard people reference their apm instead of their macro or micro in regards to their skill.

Then when I see a replay of them playing I notice how much lower the other player's apm is and yet he is macroing more and winning engagement after engagement.


So? APM is still worthless on its own, now it's whoever issues the most move commands which has no reflection on in game success or failure.

It will never be a number that reflects skill. Anyone who gets caught up into thinking it does is an idiot, before or after this patch.

That's what people who try to tinker with APM need to get into their heads. It is literally just a number. By changing what counts as actions you aren't making this number more or less accurate, because it doesn't actually reflect anything but how many actions you are performing. Well, I guess it makes it less accurate because now it won't even do that reliably.

In fact, more people will now think it matters than before. So really all these sorts of things do (and trying to change the way APM is derived is nothing new in the SC world) is put more emphasis on this number that never really meant anything to begin with
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
August 26 2011 17:09 GMT
#193
Coming from BW, I'd just prefer if they kept the same formula as that...but that's just purely aesthetic on my part. Really, it just doesn't matter.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
SoylentCreep
Profile Joined September 2010
Korea (South)176 Posts
August 26 2011 17:09 GMT
#194
The important question here should be: " What is Blizzard trying to achieve with that change?" I don't see any useful or important reason to change what is globally accepted by the community. Furthermore, APM was never an indication of skill (at least for normal people). The only reason why I take a look at my APM sometimes is to check if I was busy enough in my games. When I see 120 APM i can imply that i was doing enough. This doesnt mean I wasn't spamming. I just know that 120 APM is my cap and I did my potentially most actions per minute in a game(tabbing, injects, etc.). Also when somebody is spamming to have a high APM and bragging about it, just take a look at his replays and you can see his skill level. All this change does is confuse people.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
August 26 2011 17:12 GMT
#195
this is a stupid change. they remove real apm, and add fake apm. apm = actions.
they just ruined apm for sc2 lmao. Oh well i play bw so im still good enjoying accurate reads of my apm. :D 200+
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2011-08-26 17:22:38
August 26 2011 17:17 GMT
#196
I could agree to this change if they would differentiate between selecting a control group and centering your screen on it. If you do: 44, 55, 66 to check on your queens I would call that three different actions, but I fear the new way of measuring will count it as one.

For those who say that Blizzard has fake APM now: spamming controlgroup hotkeys was the biggest contributor to mindless spamming, so if you would take that away from the real APM count then yes, maybe you get some real actions, but those might just be a small portion of your effective APM so it should still be a fairly accurate way to measure speed.


On August 27 2011 02:07 floor exercise wrote:
Show nested quote +
On August 27 2011 01:53 cydial wrote:
Definetly a good change.

I can't tell you how many times I've heard people reference their apm instead of their macro or micro in regards to their skill.

Then when I see a replay of them playing I notice how much lower the other player's apm is and yet he is macroing more and winning engagement after engagement.


So? APM is still worthless on its own, now it's whoever issues the most move commands which has no reflection on in game success or failure.

It will never be a number that reflects skill. Anyone who gets caught up into thinking it does is an idiot, before or after this patch.

That's what people who try to tinker with APM need to get into their heads. It is literally just a number. By changing what counts as actions you aren't making this number more or less accurate, because it doesn't actually reflect anything but how many actions you are performing. Well, I guess it makes it less accurate because now it won't even do that reliably.

In fact, more people will now think it matters than before. So really all these sorts of things do (and trying to change the way APM is derived is nothing new in the SC world) is put more emphasis on this number that never really meant anything to begin with


If it's just a meaningless number then Blizzard should remove it from the game. Then it's just a funny little statistic with no real relation to the game's outcome and therefore not useful for spectators. Don't you think a sport that habitually goes: "WoW! Look at that speed, you folks at home couldn't do it." is a bit silly when the speed doesn't translate to useful ability? Fortunately it somewhat does, but then why shouldn't you try and filter the raw values for a more useful eAPM number?

Someone implied maybe Goody's and Merz's apm won't be so far apart now anymore, but isn't that a good thing since it makes APM more reflective of their actual skill?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Kiangani
Profile Joined April 2011
United States122 Posts
August 26 2011 17:20 GMT
#197
I mean, I'm gonna have less APM in the beginning with my 14box14box14box14box14box but... I really don't care at all. I think it's kind of a pointless change, but I'm not opposed to it.
"david some do it T>T" - The Emperor, SlayerS BoxeR, MLG Pro Circuit 2011 Anaheim
windsupernova
Profile Joined October 2010
Mexico5280 Posts
Last Edited: 2011-08-26 17:21:10
August 26 2011 17:20 GMT
#198
ITT: People who think that 1.6 km is somehow longer than 1 mile .

Seriously, its just a comparative value. If you had higher APM before than someone else you will still have a higher APM now.

Haha oh wow.
"Its easy, just trust your CPU".-Boxer on being good at games
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
August 26 2011 17:29 GMT
#199
On August 27 2011 02:17 Grumbels wrote:
I could agree to this change if they would differentiate between selecting a control group and centering your screen on it. If you do: 44, 55, 66 to check on your queens I would call that three different actions, but I fear the new way of measuring will count it as one.

For those who say that Blizzard has fake APM now: spamming controlgroup hotkeys was the biggest contributor to mindless spamming, so if you would take that away from the real APM count then yes, maybe you get some real actions, but those might just be a small portion of your effective APM so it should still be a fairly accurate way to measure speed.


Show nested quote +
On August 27 2011 02:07 floor exercise wrote:
On August 27 2011 01:53 cydial wrote:
Definetly a good change.

I can't tell you how many times I've heard people reference their apm instead of their macro or micro in regards to their skill.

Then when I see a replay of them playing I notice how much lower the other player's apm is and yet he is macroing more and winning engagement after engagement.


So? APM is still worthless on its own, now it's whoever issues the most move commands which has no reflection on in game success or failure.

It will never be a number that reflects skill. Anyone who gets caught up into thinking it does is an idiot, before or after this patch.

That's what people who try to tinker with APM need to get into their heads. It is literally just a number. By changing what counts as actions you aren't making this number more or less accurate, because it doesn't actually reflect anything but how many actions you are performing. Well, I guess it makes it less accurate because now it won't even do that reliably.

In fact, more people will now think it matters than before. So really all these sorts of things do (and trying to change the way APM is derived is nothing new in the SC world) is put more emphasis on this number that never really meant anything to begin with


If it's just a meaningless number then Blizzard should remove it from the game. Then it's just a funny little statistic with no real relation to the game's outcome and therefore not useful for spectators. Don't you think a sport that habitually goes: "WoW! Look at that speed, you folks at home couldn't do it." is a bit silly when the speed doesn't translate to useful ability? Fortunately it somewhat does, but then why shouldn't you try and filter the raw values for a more useful eAPM number?

Someone implied maybe Goody's and Merz's apm won't be so far apart now anymore, but isn't that a good thing since it makes APM more reflective of their actual skill?


You're missing the point where you're not making it more useful. You're just arbitrarily cutting things out because you decide they aren't useful.

Before apm was ever even calculated from bw replays Koreans played at 300 apm. The underlining principle you should take away from APM is that playing an RTS where every second counts as fast as you can is generally a good idea.

That's all APM reflects as a number. When you take things out of it you aren't making it a better number as a result. Why is selecting things multiple times more or less significant than giving redundant move commands? Or right clicking an scv to a mineral multiple times before it gets there.

There's no one alive who can accurately judge what action is absolutely necessary and what action is unnecessary, so why bother trying to draw a line anywhere?

Removing the APM tab is fine I guess, the only function it serves to give us a glimpse of how fast a player is playing without seeing their perspective as opposed to "how effectively they are playing" which is just a stupid thing to try to quantify
TheSwamp
Profile Joined November 2010
United States1497 Posts
August 26 2011 17:38 GMT
#200
It's not a big deal. I just think they waste way too much time on stupid changes such as this and the cancel building thing. Knowing that a Terran player got 75 minerals back from cancelling a bunker isn't going to win anyone games. They might as well just take APM out of the game entirely.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
Prev 1 8 9 10 11 12 42 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 167
EmSc Tv 19
StarCraft: Brood War
Calm 3315
Mini 186
Dewaltoss 145
Soulkey 109
ajuk12(nOOB) 22
Dota 2
qojqva3382
Dendi1373
XBOCT1207
XaKoH 514
canceldota3
League of Legends
Doublelift3790
Trikslyr34
Super Smash Bros
Mew2King126
Heroes of the Storm
Liquid`Hasu456
Other Games
Grubby3360
Liquid`RaSZi2165
fl0m1854
FrodaN783
ceh9613
Beastyqt608
Fnx 553
Mlord458
C9.Mang0317
ArmadaUGS119
RotterdaM100
Livibee82
shahzam63
QueenE61
White-Ra25
Organizations
Other Games
angryscii44
StarCraft 2
EmSc Tv 19
EmSc2Tv 19
[ Show 12 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV449
League of Legends
• TFBlade1039
Other Games
• imaqtpie1347
• Shiphtur325
Upcoming Events
Replay Cast
3h 34m
Escore
13h 34m
PiG Sty Festival
15h 34m
Serral vs Reynor
HeRoMaRinE vs herO
Big Brain Bouts
19h 34m
MaNa vs Kelazhur
Nicoract vs HeRoMaRinE
Serral vs Cure
CranKy Ducklings
1d 13h
PiG Sty Festival
1d 15h
Zoun vs Solar
SHIN vs Maru
Patches Events
1d 19h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
The Patches Monday
3 days
[ Show More ]
GSL
4 days
PiGosaur Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-08-19
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.