Patch 1.4 PTR Notes (updated 9/8) - Page 101
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
Kilgort
Ukraine41 Posts
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Genovi
Sweden388 Posts
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namste
Finland2292 Posts
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ScrubS
Netherlands436 Posts
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blowfish
Austria238 Posts
Whitera will be 100 percent stronger after his special tactics getting buffed so hard - I am really looking forward seeing his drop play | ||
Defrag
Poland414 Posts
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Rataplan
Netherlands109 Posts
Although the time changes for Blink and Ultralisk looks like they are pretty big. But we will see how it works out when the patch is live. | ||
wishbones
Canada2600 Posts
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SolidMoose
United States1240 Posts
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delchuu
Germany166 Posts
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sleepingdog
Austria6145 Posts
On August 25 2011 18:12 blowfish wrote: I do like the change in generell, but I am not sure if the blink nerf was really necessary, because the main problem with blink where the 7 gate blink timing vs zerg - which most zerg had figured out by the point or is already holdable if the zerg anticipates it. Whitra will be 100 percent stronger after his special tactics getting buffed so hard - I am really looking forwar seeing his drop play 7 gate blink has indeed been figured out - Ret vs Nani on shakuras is pretty much the best example. Take a super early third, produce nothing but drones and then roflstomp with pure roach as you'll have ~50 supply more. The blink-change is the only thing I don't get at all. If anything, then lategame blink is too strong, but this didn't change at all... | ||
BobMcJohnson
France2916 Posts
On August 25 2011 18:14 SolidMoose wrote: To everyone saying fungal nerf helps marauders, you're forgetting marauders are going to be stimmed. You are also forgetting that with the reduced DPS, Fungal wont outdps the medivac heal anymore | ||
ondik
Czech Republic2908 Posts
However, how is this patch supposed to deal with 1-1-1 what is the main issue right now? Is range buff and 5s longer rax build time really enough? Some players started countering it with blink stalkers, what's not much possible with 30s longer research time. | ||
Joseph123
Bulgaria1144 Posts
On August 25 2011 18:12 Kilgort wrote: Nice patch, but they again forgot about hydra! Nice patch, but they again forgot about carrier! | ||
Inex
Bulgaria443 Posts
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SamsLiST
Germany184 Posts
User was warned for this post | ||
covetousrat
2109 Posts
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eltese
Sweden369 Posts
And yeah Im a Z player :p | ||
dooraven
Australia2820 Posts
On August 25 2011 18:15 ondik wrote: As a protoss I like the immortal range buff, wp should have been buffed long time ago, as for mothership, I don't think people will use it more. However, how is this patch supposed to deal with 1-1-1 what is the main issue right now? Is range buff and 5s longer rax build time really enough? Some players started countering it with blink stalkers, what's not much possible with 30s longer research time. Sentry buff helps quite a bit I think | ||
Bibbit
Canada5377 Posts
On August 25 2011 18:15 Joseph123 wrote: Nice patch, but they again forgot about carrier! Nice patch, but they forgot about giving only me an extra 4 workers at the start of the game! | ||
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