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Patch 1.4 PTR Notes (updated 9/8) - Page 100

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
August 25 2011 09:05 GMT
#1981
On August 25 2011 18:00 Brainiac wrote:
Blizzard keeps fixing terran leaving them less and less options early game. I wonder when they are gonna fix the real problem - late game.


I'm not sure if you're serious, but terran has BY far the most options early game, coupled with the most deadly and diffcult to scout all-ins known to mankind.
wat
Moralez
Profile Joined May 2011
Portugal1857 Posts
Last Edited: 2011-08-25 09:08:46
August 25 2011 09:05 GMT
#1982
Sounds like a good patch, but im sad because another useless patch for Hydras, they are still the worst unit ingame ANy zergs feel the same?
Master League Zerg - EGIdrA - IMNesTea - EGMachine - EGIncoNtrol - IMLosirA - Destiny - MVPDRG -
Brainiac
Profile Joined May 2011
Poland641 Posts
Last Edited: 2011-08-25 09:07:46
August 25 2011 09:05 GMT
#1983
On August 25 2011 18:01 Tristy wrote:
Show nested quote +
On August 25 2011 18:00 Snowbear wrote:
On August 25 2011 18:00 Brainiac wrote:
Blizzard keeps fixing terran leaving them less and less options early game. I wonder when they are gonna fix the real problem - late game.


Indeed. Terran lategame is HORRIBLE, yet there are 0 fixes.

So I take it you ignored the HUUGE HSM buff then? that will be amazing for lategame.


Dude, the problem is obviously not some flashy HSM which is useless, but terran macro machanics. Protoss can insta warp xx units + can chrono gates, zergs can spawn xx units from larva, terran doesn't have such things. That's why they just can't keep up late game.
Si vis pacem para bellum
TeWy
Profile Joined December 2009
France714 Posts
Last Edited: 2011-08-25 09:07:51
August 25 2011 09:05 GMT
#1984
On August 25 2011 18:01 Tristy wrote:
Show nested quote +
On August 25 2011 18:00 Snowbear wrote:
On August 25 2011 18:00 Brainiac wrote:
Blizzard keeps fixing terran leaving them less and less options early game. I wonder when they are gonna fix the real problem - late game.


Indeed. Terran lategame is HORRIBLE, yet there are 0 fixes.

So I take it you ignored the HUUGE HSM buff then? that will be amazing for lategame.


Lolmao, HSM might become the new nydus canal of Terran.
The ultimate rethorical argument once a Zerg player realizes he can't deny that his straight macro mechanics are superior to the one of Terrans.

Btw, HSM sucks, and still heavily sucks, cost way too much gaz and still get's outrun by speedlings/bane/muta...
Only MU where this might have an incidence is late game TvT, since Vikings are slow...
It wouldn't be used more in TvP and TvZ.
Limpo
Profile Joined January 2011
Sweden25 Posts
August 25 2011 09:07 GMT
#1985
This patch looks amazing! Cant wait until its here!
Special Endrey
Profile Joined June 2010
Germany1929 Posts
August 25 2011 09:07 GMT
#1986
very good patch
This signature is ruining eSports - -Twitter: @SpecialEndrey
Gargara
Profile Joined January 2011
Romania150 Posts
August 25 2011 09:07 GMT
#1987
"If a unit provides power, that power is temporarily transferred to a player using Neural Parasite."

So this is like, what? Warp prism? I don't get this one.
Toplicane
Profile Joined June 2011
Germany25 Posts
August 25 2011 09:08 GMT
#1988
Awesome patch.
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
August 25 2011 09:08 GMT
#1989
On August 25 2011 18:05 Brainiac wrote:
Show nested quote +
On August 25 2011 18:01 Tristy wrote:
On August 25 2011 18:00 Snowbear wrote:
On August 25 2011 18:00 Brainiac wrote:
Blizzard keeps fixing terran leaving them less and less options early game. I wonder when they are gonna fix the real problem - late game.


Indeed. Terran lategame is HORRIBLE, yet there are 0 fixes.

So I take it you ignored the HUUGE HSM buff then? that will be amazing for lategame.


Dude, the problem is obviosly not some flashy HSM which is useless, but terran macro machanics. Protoss can insta warp xx units + can chrono gates, zergs can spawn xx units from larva, terran doesn't such things. That's why they just can't keep up late game.


Make more rax. The cooldown on warpgate means it should be around the same production wise.

"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Krogan
Profile Joined January 2011
Sweden375 Posts
August 25 2011 09:09 GMT
#1990
As per usual most of this won't make it live I am sure but there are some really good changes here, what people don't realize is that infestors are actually getting a bit stronger imo, we have only recently started seeing how powerful NP and Infested terrans actually are and that is major buff to NP believe it or not.

The helion change seems like a good one but it doesn't change things to much, the reason the helion is so powerful is actually because its a low tech no gas splash dmg unit, the only one of its kind in sc2.

As for the contaminate cost it seems pretty obvious to me that if you make it so zerg can build oveersers much much more freely you run the risk of contamination becoming incredibly OP (have to remember that Overseers don't take up supply as well).

But most importantly we have some much much needed buffs to protoss, about bloody time blizz.
GLiscor
Profile Joined January 2011
United Kingdom73 Posts
August 25 2011 09:09 GMT
#1991
<3 Mothership
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
August 25 2011 09:09 GMT
#1992
On August 25 2011 17:52 PlosionCornu wrote:
So we might see the return of this?


warp prism/shuttle templar carrying!


Pro players are already doing that. Just watch mc game at IEM or LiquidHero stream
Brainiac
Profile Joined May 2011
Poland641 Posts
Last Edited: 2011-08-25 09:10:33
August 25 2011 09:10 GMT
#1993
On August 25 2011 18:08 ProxyKnoxy wrote:
Show nested quote +
On August 25 2011 18:05 Brainiac wrote:
On August 25 2011 18:01 Tristy wrote:
On August 25 2011 18:00 Snowbear wrote:
On August 25 2011 18:00 Brainiac wrote:
Blizzard keeps fixing terran leaving them less and less options early game. I wonder when they are gonna fix the real problem - late game.


Indeed. Terran lategame is HORRIBLE, yet there are 0 fixes.

So I take it you ignored the HUUGE HSM buff then? that will be amazing for lategame.


Dude, the problem is obviosly not some flashy HSM which is useless, but terran macro machanics. Protoss can insta warp xx units + can chrono gates, zergs can spawn xx units from larva, terran doesn't such things. That's why they just can't keep up late game.


Make more rax. The cooldown on warpgate means it should be around the same production wise.



LOL. You forget the fact that after max/max situation toss can insta warp 30 units into a battlefield (proxy pylons) while terran still has to wait for units to be trained. Please, don't make ignorant statements like "make moar rax", it's so stupid.
Si vis pacem para bellum
SamsLiST
Profile Joined May 2011
Germany184 Posts
August 25 2011 09:10 GMT
#1994
[image loading]
Lurk
Profile Joined December 2010
Germany359 Posts
August 25 2011 09:11 GMT
#1995
On August 25 2011 18:08 ProxyKnoxy wrote:
Show nested quote +
On August 25 2011 18:05 Brainiac wrote:
On August 25 2011 18:01 Tristy wrote:
On August 25 2011 18:00 Snowbear wrote:
On August 25 2011 18:00 Brainiac wrote:
Blizzard keeps fixing terran leaving them less and less options early game. I wonder when they are gonna fix the real problem - late game.


Indeed. Terran lategame is HORRIBLE, yet there are 0 fixes.

So I take it you ignored the HUUGE HSM buff then? that will be amazing for lategame.


Dude, the problem is obviosly not some flashy HSM which is useless, but terran macro machanics. Protoss can insta warp xx units + can chrono gates, zergs can spawn xx units from larva, terran doesn't such things. That's why they just can't keep up late game.


Make more rax. The cooldown on warpgate means it should be around the same production wise.



Even if a terran has 100 barracks, the marines still won't come out until AFTER they're trained. Whereas with warpgates you get units almost instantly. This is a major difference when trying to rebuild an army after a 200 vs 200 food engagement - the protoss will always be one cycle ahead.

But i don't want to derail this discussion, just to give you an idea why some people think that warpgate mechanics are a problem.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
August 25 2011 09:11 GMT
#1996
I have no idea why people don't understand the rax changes. Terran is winning in both ZvT and ZvP, if it means one less win in 1000 games played it's helping to realign the balance between races.
Hey! How you doin'?
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
August 25 2011 09:11 GMT
#1997
Baneling's Attack Structure ability is now a toggle to Enable/Disable Attack Structure. The toggle will determine whether structures are valid targets for auto-attack. This change fixes an issue which caused Banelings to prioritize buildings over hostile units.

Isn't this also a balance thing? Helps while fighting in an enemy base!
There can only be one Geisterkarle
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
August 25 2011 09:11 GMT
#1998
Finally a patch that made me as a protoss happy. Sad about the blink nerf. It's just useless and splits pvp into 4gate and imortals, instead of 3 way strategy.

I will also check the mothership, because that is a good amount of speed increase to maybe make it useful.
Mess with the best, die like the rest.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2011-08-25 09:12:15
August 25 2011 09:11 GMT
#1999
I'm really confused here.. Every singe time a Factory unit is about to find a place in TvP they better nerf it to make sure we really do see only MMM blob 1aing around map.. Why?
Talho
Profile Joined August 2010
Belgium592 Posts
August 25 2011 09:11 GMT
#2000
On August 25 2011 17:51 Elefanto wrote:
Show nested quote +
On August 25 2011 17:47 Deckkie wrote:
@ Any Protoss,

With the Blink nerf, is there a chance that we will be watching mostly 4 gate vs 4 gate again?


No, but the coin-flippy 4gate blink without detection build gets useless as you won't break a solid
2/3 gate robo into blink.

It makes the match-up more stable.


If it does go to 2gate/robo only, wont voidray rush ruin the matchup again ?

The voidray rush wasn't really viable in 1.3 cause 4gate & blink stalkers were common, unless you knew from your opponent he almost always goes robo.
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