Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne
There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
On August 25 2011 18:00 Brainiac wrote: Blizzard keeps fixing terran leaving them less and less options early game. I wonder when they are gonna fix the real problem - late game.
I'm not sure if you're serious, but terran has BY far the most options early game, coupled with the most deadly and diffcult to scout all-ins known to mankind.
On August 25 2011 18:00 Brainiac wrote: Blizzard keeps fixing terran leaving them less and less options early game. I wonder when they are gonna fix the real problem - late game.
Indeed. Terran lategame is HORRIBLE, yet there are 0 fixes.
So I take it you ignored the HUUGE HSM buff then? that will be amazing for lategame.
Dude, the problem is obviously not some flashy HSM which is useless, but terran macro machanics. Protoss can insta warp xx units + can chrono gates, zergs can spawn xx units from larva, terran doesn't have such things. That's why they just can't keep up late game.
On August 25 2011 18:00 Brainiac wrote: Blizzard keeps fixing terran leaving them less and less options early game. I wonder when they are gonna fix the real problem - late game.
Indeed. Terran lategame is HORRIBLE, yet there are 0 fixes.
So I take it you ignored the HUUGE HSM buff then? that will be amazing for lategame.
Lolmao, HSM might become the new nydus canal of Terran. The ultimate rethorical argument once a Zerg player realizes he can't deny that his straight macro mechanics are superior to the one of Terrans.
Btw, HSM sucks, and still heavily sucks, cost way too much gaz and still get's outrun by speedlings/bane/muta... Only MU where this might have an incidence is late game TvT, since Vikings are slow... It wouldn't be used more in TvP and TvZ.
On August 25 2011 18:00 Brainiac wrote: Blizzard keeps fixing terran leaving them less and less options early game. I wonder when they are gonna fix the real problem - late game.
Indeed. Terran lategame is HORRIBLE, yet there are 0 fixes.
So I take it you ignored the HUUGE HSM buff then? that will be amazing for lategame.
Dude, the problem is obviosly not some flashy HSM which is useless, but terran macro machanics. Protoss can insta warp xx units + can chrono gates, zergs can spawn xx units from larva, terran doesn't such things. That's why they just can't keep up late game.
Make more rax. The cooldown on warpgate means it should be around the same production wise.
As per usual most of this won't make it live I am sure but there are some really good changes here, what people don't realize is that infestors are actually getting a bit stronger imo, we have only recently started seeing how powerful NP and Infested terrans actually are and that is major buff to NP believe it or not.
The helion change seems like a good one but it doesn't change things to much, the reason the helion is so powerful is actually because its a low tech no gas splash dmg unit, the only one of its kind in sc2.
As for the contaminate cost it seems pretty obvious to me that if you make it so zerg can build oveersers much much more freely you run the risk of contamination becoming incredibly OP (have to remember that Overseers don't take up supply as well).
But most importantly we have some much much needed buffs to protoss, about bloody time blizz.
On August 25 2011 18:00 Brainiac wrote: Blizzard keeps fixing terran leaving them less and less options early game. I wonder when they are gonna fix the real problem - late game.
Indeed. Terran lategame is HORRIBLE, yet there are 0 fixes.
So I take it you ignored the HUUGE HSM buff then? that will be amazing for lategame.
Dude, the problem is obviosly not some flashy HSM which is useless, but terran macro machanics. Protoss can insta warp xx units + can chrono gates, zergs can spawn xx units from larva, terran doesn't such things. That's why they just can't keep up late game.
Make more rax. The cooldown on warpgate means it should be around the same production wise.
LOL. You forget the fact that after max/max situation toss can insta warp 30 units into a battlefield (proxy pylons) while terran still has to wait for units to be trained. Please, don't make ignorant statements like "make moar rax", it's so stupid.
On August 25 2011 18:00 Brainiac wrote: Blizzard keeps fixing terran leaving them less and less options early game. I wonder when they are gonna fix the real problem - late game.
Indeed. Terran lategame is HORRIBLE, yet there are 0 fixes.
So I take it you ignored the HUUGE HSM buff then? that will be amazing for lategame.
Dude, the problem is obviosly not some flashy HSM which is useless, but terran macro machanics. Protoss can insta warp xx units + can chrono gates, zergs can spawn xx units from larva, terran doesn't such things. That's why they just can't keep up late game.
Make more rax. The cooldown on warpgate means it should be around the same production wise.
Even if a terran has 100 barracks, the marines still won't come out until AFTER they're trained. Whereas with warpgates you get units almost instantly. This is a major difference when trying to rebuild an army after a 200 vs 200 food engagement - the protoss will always be one cycle ahead.
But i don't want to derail this discussion, just to give you an idea why some people think that warpgate mechanics are a problem.
I have no idea why people don't understand the rax changes. Terran is winning in both ZvT and ZvP, if it means one less win in 1000 games played it's helping to realign the balance between races.
Baneling's Attack Structure ability is now a toggle to Enable/Disable Attack Structure. The toggle will determine whether structures are valid targets for auto-attack. This change fixes an issue which caused Banelings to prioritize buildings over hostile units.
Isn't this also a balance thing? Helps while fighting in an enemy base!
Finally a patch that made me as a protoss happy. Sad about the blink nerf. It's just useless and splits pvp into 4gate and imortals, instead of 3 way strategy.
I will also check the mothership, because that is a good amount of speed increase to maybe make it useful.
I'm really confused here.. Every singe time a Factory unit is about to find a place in TvP they better nerf it to make sure we really do see only MMM blob 1aing around map.. Why?